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Sleeping
Sleeping
Advice
Keep separation between "production code" (library / not interactive) & interactivity
- π‘ One of the strength of interactive pipe is to avoid adding hundreds of lines of code dedicated to GUI (graphical user interfaces).
- With interactive pipe, you have the choice to keep this design choice. Each processing block can be defined as a regular function, without even importing the
interactivedecorator. In a separate file, you'll add sliders.
Several ways to decorate building blocks
1.Decorate afterward π = Recommended approach
- β Less elegant to read (
add_interactivitymay be in a different file) - β The decorated function can't be re-used somewhere else.
- β Possibility to add conditions (
debugflag)
def gen_color(frequency=0, isotropy=0.):
...
def add_interactivity(debug=True):
interactive(
frequency=(80, [1, 100]),
isotropy=(0.8, [0.1, 1.]) if debug else 0.8
)(gen_color)
2.Decorate using @
@interactive(
frequency=(80, [1, 100]),
isotropy=(0.8, [0.1, 1.])
)
def gen_color(frequency=0, isotropy=0.):
...
- β Easy to read
- β The decorated function can't be re-used somewhere else.
- β No possibility to add condition to hide/show slider. To hide the slider, you need to comment!
3. Shorter code using @
@interactive()
def gen_color(
frequency=(80, [1, 100]),
isotropy=(0.8, [0.1, 1.])
):
- β Shortest code
- β The decorated function can't be re-used somewhere else
Pipeline visualization
Internally, interactive_pipe builds an execution graph of the pipeline.
Backend choice
| Backend | π Qt |
π’ Gradio |
|---|---|---|
| Responsiveness | β Very fast | β Slower |
| Shareable | β No, only 1 local Qt Window | β Share a link with others, (β Optional: standalone hosting on HF spaces π€ ) |
| Keyboard controls | β Yes | β No |
| Full screen | β Yes | β No |
| Image compression | β No image compression | β Some image compression |


