Player grid: gate skull on availability, not on round-final survival 9d3dfa1 blanchon commited on 4 days ago
Video player: cycle-through playback speed control (0.5/1/1.5/2) ec62d48 blanchon commited on 18 days ago
Match table: prepend match_id column, truncate event; add stats section 0f00bbc blanchon commited on 18 days ago
Evaluation: 4-round policy, validations store, prev/next, copy/clear, build flag 6d55c38 blanchon commited on 18 days ago
Fix navigation state bugs (round/player URL, map switch, table state on back) c92e42a blanchon commited on 19 days ago
Apply Tailwind v4 shorthand fixes; narrow eslint disables to real FPs 0a96402 blanchon commited on 19 days ago
Nerfies-style home, paper-style match header, prettier setup, dataset README 95e3d2a blanchon commited on 19 days ago
Cut first-paint payload: per-icon phosphor imports + WebP radars + non-sticky header 15d8696 blanchon commited on 19 days ago
Rich data table on home page, interactive bigger minimap, tactical-reveal player swap 91677d6 blanchon commited on 19 days ago
Use real HF logo, show progress vs 2540-map target, default to grid view, scroll rounds list c3540d6 blanchon commited on 19 days ago