Commit History

Player grid: gate skull on availability, not on round-final survival
9d3dfa1

blanchon commited on

Trust ticks.parquet `t` and `event_seconds`
1632a07

blanchon commited on

Home: POV tab + DuckDB advanced filter
5a67aa1

blanchon commited on

Video: drive virtualTime emission off rAF for smooth minimap
dd360a4

blanchon commited on

Eval: 2-round policy + sync-start gate + no auto-advance
7f23fd2

blanchon commited on

Match table: add Uploaded column, sort by it by default
e66c992

blanchon commited on

Video player: cycle-through playback speed control (0.5/1/1.5/2)
ec62d48

blanchon commited on

Match table: prepend match_id column, truncate event; add stats section
0f00bbc

blanchon commited on

Fix eval-flag-dialog infinite effect loop on open
8e5c0f0

blanchon commited on

Evaluation: 4-round policy, validations store, prev/next, copy/clear, build flag
6d55c38

blanchon commited on

Add evaluation mode: queue, flag bar, info dialog
e355be5

blanchon commited on

Don't let dead players cap the grid-mode buffer indicator
0ce2f31

blanchon commited on

Fix navigation state bugs (round/player URL, map switch, table state on back)
c92e42a

blanchon commited on

Drop 🎯 emoji from match-page header link
79f37ad

blanchon commited on

Apply Tailwind v4 shorthand fixes; narrow eslint disables to real FPs
0a96402

blanchon commited on

Add eslint with eslint-plugin-better-tailwindcss
8899818

blanchon commited on

Nerfies-style home, paper-style match header, prettier setup, dataset README
95e3d2a

blanchon commited on

Cut first-paint payload: per-icon phosphor imports + WebP radars + non-sticky header
15d8696

blanchon commited on

Rich data table on home page, interactive bigger minimap, tactical-reveal player swap
91677d6

blanchon commited on

Use real HF logo, show progress vs 2540-map target, default to grid view, scroll rounds list
c3540d6

blanchon commited on

Initial CS2 render dataset viewer
31d3580

blanchon commited on