Spaces:
Sleeping
Sleeping
Backdrop Creation Guide
Screen Layout (256ร224 pixels)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ 0,0 256,0 โ
โ โ
โ SCORE: 0 โโโโโโโโโโโโโโโโโโโโ โ
โ LEVEL: 1 โ โ NEXT: โ
โ LINES: 0 โ PLAY AREA โ โโโโ โ
โ โ 88,32 โ โ โ โ
โ โ 80ร160 px โ โโโโ โ
โ โ โ โ
โ โ 10ร20 blocks โ โ
โ โ (8ร8 each) โ โ
โ โ โ โ
โ โ โ โ
โ โ โ โ
โ โ โ โ
โ โ โ โ
โ โ โ โ
โ โ โ โ
โ โ โ โ
โ โ โ โ
โ โโโโโโโโโโโโโโโโโโโโ โ
โ 168,192 โ
โ โ
โ 0,224 256,224โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Play Area Specifications
- Top-left corner: (88, 32)
- Bottom-right corner: (168, 192)
- Width: 80 pixels (10 blocks ร 8 pixels)
- Height: 160 pixels (20 blocks ร 8 pixels)
- Block size: 8ร8 pixels
UI Element Positions
Left Side (Score/Stats)
- Score: X: 8, Y: 8
- Level: X: 8, Y: 24
- Lines: X: 8, Y: 40
Right Side (Next Piece)
- "NEXT:" label: X: 184, Y: 40
- Next piece preview: X: 184, Y: 52
Design Tips
- Keep the play area visible: The play area should be clearly distinguishable from the background
- Avoid busy patterns in play area: Keep the area at (88, 32) to (168, 192) relatively clear
- Consider contrast: Blocks will be colored based on your backdrop's dominant colors
- Safe zones:
- Left side (0-87): Can have artwork, but leave room for score text
- Right side (169-256): Can have artwork, but leave room for next piece
- Top (0-31): Can have artwork/title
- Bottom (193-224): Can have artwork/footer
Color Palette Extraction
The game extracts 7 dominant colors from your backdrop to color the Tetris pieces:
- Color 0: I-piece (4-block line)
- Color 1: O-piece (square)
- Color 2: T-piece
- Color 3: S-piece
- Color 4: Z-piece
- Color 5: J-piece
- Color 6: L-piece
Tips for color extraction:
- Use vibrant, distinct colors in your backdrop
- Avoid too many similar shades
- The algorithm skips very dark colors (brightness < 40)
- Colors are quantized and sorted by frequency
Template Image
Quick Start: Run npm run generate-template to create BACKDROP-TEMPLATE.png
This template shows:
- Bright magenta (#FF00FF) play area - Easy to see and select
- Grid lines showing 8ร8 pixel blocks
- Dimension arrows with measurements
- Corner markers in red
- Labels for all areas
Using the Template
- Run
npm run generate-template - Open
BACKDROP-TEMPLATE.pngin your image editor (Photoshop, GIMP, etc.) - Create new layers BELOW the template layer
- Design your artwork on these layers
- The magenta area shows exactly where the play area will be
- When finished, delete or hide the template layer
- Export as 256ร224 PNG
- Save to
public/assets/backdrops/level-X/backdrop.png
Example Workflow
- Generate and open the template:
npm run generate-template - In your image editor, create layers below the template
- Design your artwork around the magenta play area
- Make sure the play area has good contrast
- Include 7 distinct colors you want for the blocks
- Delete the template layer
- Export as PNG (256ร224)
- Place in
public/assets/backdrops/level-X/backdrop.png - Test in game to see the extracted colors
Placeholder Backdrops
The generated placeholder backdrops show:
- Yellow border: Exact play area boundary
- Yellow corner markers: Play area corners
- Grid lines: 8ร8 pixel block grid
- Labels: Coordinates and dimensions
- Level indicator: "L1", "L2", etc.
Use these as templates to understand the layout before creating your final artwork!
Resolution Reference
- Total screen: 256ร224 pixels (classic retro resolution)
- Play area: 80ร160 pixels
- Block size: 8ร8 pixels
- Grid: 10 blocks wide ร 20 blocks tall
- Aspect ratio: Approximately 8:7 (slightly wider than square)