dreamwall-mc / docs /CANVAS_ECONOMY.md
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Design DreamWall canvas economy and server blueprint
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# Canvas Economy
DreamWall should feel like creativity has value, but V1 should not use real money or blockchain.
## Value Signals
The app computes demo value from:
- **Syntactic density:** specific prompts beat generic prompts.
- **Context adjacency:** nearby plots become more valuable because they can fuse.
- **Mood diversity:** mixed creative signals are more interesting.
- **Palette rarity:** rare Minecraft materials increase visual identity.
- **Votes:** viewers can upvote or bid demo points later.
## Fusion
Fusion happens when a new prompt lands near existing plots.
Examples:
- `bird in the sky` near `public tree` becomes `bird on a tree`.
- `company AI logo` near `emerald glass castle` becomes `branded glass sigil`.
- `clouds` near `bird/tree` becomes a sky scene.
The key is anticipation: people can try to influence the canvas by placing prompts near valuable context, but the deterministic plot assignment means luck still matters.
## Auction Mode
Use demo points:
- Each generated plot gets a reserve value.
- Other users can vote or bid demo points.
- Higher-value plots get visual labels in Minecraft.
- The top plots become landmarks in the final walkthrough.
## Why Not Blockchain Yet
Blockchain would add setup risk and distract judges. The winning V1 is about the interaction loop:
```text
prompt -> plot -> context -> fusion -> value -> Minecraft world
```
If the demo works, blockchain can be framed as a future extension.