| # Canvas Economy |
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| DreamWall should feel like creativity has value, but V1 should not use real money or blockchain. |
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| ## Value Signals |
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| The app computes demo value from: |
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| - **Syntactic density:** specific prompts beat generic prompts. |
| - **Context adjacency:** nearby plots become more valuable because they can fuse. |
| - **Mood diversity:** mixed creative signals are more interesting. |
| - **Palette rarity:** rare Minecraft materials increase visual identity. |
| - **Votes:** viewers can upvote or bid demo points later. |
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| ## Fusion |
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| Fusion happens when a new prompt lands near existing plots. |
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| Examples: |
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| - `bird in the sky` near `public tree` becomes `bird on a tree`. |
| - `company AI logo` near `emerald glass castle` becomes `branded glass sigil`. |
| - `clouds` near `bird/tree` becomes a sky scene. |
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| The key is anticipation: people can try to influence the canvas by placing prompts near valuable context, but the deterministic plot assignment means luck still matters. |
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| ## Auction Mode |
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| Use demo points: |
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| - Each generated plot gets a reserve value. |
| - Other users can vote or bid demo points. |
| - Higher-value plots get visual labels in Minecraft. |
| - The top plots become landmarks in the final walkthrough. |
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| ## Why Not Blockchain Yet |
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| Blockchain would add setup risk and distract judges. The winning V1 is about the interaction loop: |
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| ```text |
| prompt -> plot -> context -> fusion -> value -> Minecraft world |
| ``` |
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| If the demo works, blockchain can be framed as a future extension. |
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