| # Using Kimodo well β guidelines |
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|
| Practical guidance for getting **dynamic, accurate, aesthetic** motion out of |
| NVIDIA's **Kimodo** text-to-motion model (the SMPL-X variant this Space uses), |
| and for chaining moves into cohesive katas. |
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|
| These docs combine the official Kimodo tech report and the text-to-motion / |
| choreography literature with **our own controlled experiments** on this Space |
| (quantitative analysis of the generated joint arrays β June 2026). |
|
|
| ## Contents |
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| 1. **[Kimodo overview](kimodo-overview.md)** β what the model is, how it was |
| built, what it's good and bad at, the output format. |
| 2. **[Prompting guide](prompting-guide.md)** β the prompt format the model |
| expects, with rules and example prompts. *Start here.* |
| 3. **[Choreographing katas](choreographing-katas.md)** β turning single moves |
| into a cohesive, dynamic sequence (kata structure, dynamics, the chaining rule). |
| 4. **[Generation settings](generation-settings.md)** β denoising steps, clip |
| duration vs. playback speed, guidance β with the measured trade-offs. |
| 5. **[Pose control & constraints](pose-control-and-constraints.md)** β what can |
| *control* the output beyond text (poses, paths, the pose-snap / "preview-frame" |
| mechanism), the verified limits, the skeleton-verification workflow, and the |
| gotchas. *Read before building pose/stance features.* |
| 6. **[Taikyoku Shodan reference](kata-taikyoku-reference.md)** β the first full |
| kata broken down: ideal front/side stance figures, the 20-move sequence + |
| embusen, and the stance/move build plan using the verified constraint patterns. |
| 7. **[Stance-based kata workflow](stance-based-kata-workflow.md)** β the plan: |
| stances = recorded poses, kata = sequence of stances, moves = in-between |
| transitions (0-drift). Data model + how both creators change. |
|
|
| ## TL;DR cheat sheet |
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| - **Write prompts as `"A person <verb>s <side> <direction>, <quality>."`** β |
| third person, present tense, ~10β12 words, one period. This matches Kimodo's |
| training captions (which were *all* rewritten to start with "A personβ¦"). |
| - **Never use bare noun phrases or imperatives.** "roundhouse kick" or "throw a |
| kick" are off-distribution; we measured "roundhouse kick" producing a foot that |
| *never leaves the ground*. "A person throws a roundhouse kick with the right |
| leg." produces a real kick. |
| - **One atomic move per clip.** Chain moves for sequences; don't pack a whole |
| combo into one prompt. |
| - **Use ~60β100 denoising steps for crisp strikes.** At 20 steps punches are |
| mushy; at 60 they're ~3Γ snappier (this Space now defaults to 60). |
| - **Generate at ~1.5β2.5s, not ~1s.** Sub-1.5s clips truncate kicks (the foot |
| never lands). To make a kata *feel* fast, play it back at 1.5Γ rather than |
| generating ultra-short clips (this Space defaults playback to 1.5Γ). |
| - **Vary the dynamics and build to a climax** β don't make every move the same |
| intensity. End on a balanced, held pose. |
| - **Phrase moves as locomotion to beat stiffness.** "A person *steps forward and* |
| throws a punch" engages the whole body (+96% measured articulation) vs. a |
| planted "throws a punch"; it also unlocks `root2d` floor paths. Avoid "*into a |
| deep stance*" β a stance cue re-plants the feet and kills the motion. |
| - **To put an exact pose in a clip, pin a LATE frame, not frame 0.** A fullbody |
| constraint at the **last** frame (+ `post_processing`) ends a motion exactly in a |
| chosen stance (0 cm); pinning **both** ends (in-betweening) makes a clean |
| transition AβB with **0 m root drift**. `generate_continue` (frame-0 pin only) |
| snaps the start but the **root drifts ~3.5 m** β avoid it for stance starts. |
| Verify poses with the skeleton overlay, never a scalar average. See |
| [pose control](pose-control-and-constraints.md). |
|
|
| ## Sources |
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| - Kimodo tech report β https://research.nvidia.com/labs/sil/projects/kimodo/assets/kimodo_tech_report.pdf |
| - Kimodo project page / docs β https://research.nvidia.com/labs/sil/projects/kimodo/ |
| - Model card β https://huggingface.co/nvidia/Kimodo-SMPLX-RP-v1 |
| - HumanML3D / text-to-motion prompting and choreography sources are cited inline in each doc. |
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