Spaces:
Running on Zero
A newer version of the Gradio SDK is available: 6.20.0
title: Townlet
emoji: ποΈ
colorFrom: red
colorTo: indigo
sdk: gradio
sdk_version: 6.17.3
python_version: '3.12'
app_file: app.py
startup_duration_timeout: 1h
preload_from_hub:
- HuggingFaceTB/SmolLM2-360M-Instruct-GGUF
- nvidia/NVIDIA-Nemotron-3-Nano-4B-GGUF
- Qwen/Qwen2.5-Coder-3B-Instruct-GGUF
- openbmb/MiniCPM3-4B-GGUF
- bartowski/Llama-3.2-3B-Instruct-GGUF
models:
- HuggingFaceTB/SmolLM2-360M-Instruct-GGUF
- nvidia/NVIDIA-Nemotron-3-Nano-4B-GGUF
- Qwen/Qwen2.5-Coder-3B-Instruct-GGUF
- openbmb/MiniCPM3-4B-GGUF
- bartowski/Llama-3.2-3B-Instruct-GGUF
tags:
- thousand-token-wood
- nemotron
- llama-cpp
- smolagents
- agent-simulation
- track:wood
- sponsor:nvidia
- achievement:offgrid
- achievement:offbrand
- achievement:llama
- achievement:fieldnotes
- award:tiny-titan
- award:best-agent
short_description: Agents share a Python interpreter, mine, message, dream.
Townlet
Build Small Hackathon entry (Thousand Token Wood track).
Demo, blog & social
- Demo video: Watch on the Space Β· direct mp4
- Blog (Field Notes): Small models β its about the harness
- Social post: LinkedIn announcement
Townlet is a multi-agent simulation. LLM-driven characters live on a tile-grid map. They walk to a cave to mine electricity, to a well to draw water, and to a shared shell to spend resources running Python statements in a single long-lived interpreter. They post on a public message board. They sleep, they dream, they evolve. The shared interpreter is the world's only mutable substrate β characters can read or rewrite each other's state, and crash the operating system if they so choose. Every character knows this. Mutual awareness of the brick-risk is the source of dramatic tension.
The game element is customisation: click a character to edit their personality (system prompt), swap which small model drives them, or spawn new ones from a pre-baked archetype pool. The simulation is otherwise self-driving.
Model stack
Every character runs on NVIDIA Nemotron 3 Nano 4B
(nvidia/NVIDIA-Nemotron-3-Nano-4B-GGUF) by default. One model across the
whole town means each @spaces.GPU fork pays a single cold-load and every
subsequent character decision reuses the same weights in VRAM β a real
quota saving on Zero-GPU.
Click any character in the side panel to swap them to a different model mid-simulation; the roster bundled at build time covers:
- NVIDIA Nemotron 3 Nano 4B β default
- Qwen2.5 Coder 3B β for code-heavy goals
- OpenBMB MiniCPM3 4B
- Meta Llama 3.2 3B
- SmolLM2 360M β terse, cheap, useful for testing the model-swap UI
All run on Zero-GPU via llama-cpp-python,
which gives us the π¦ Llama Champion badge regardless of which roster
model is selected (the badge requirement is "model runs through llama.cpp
runtime", not a specific model family).
Agent loops use smolagents CodeAgent,
emitting Python tool calls the scheduler queues onto the world.
The map is rendered by the frontend canvas β no image model in the loop.
Local development
The project runs in mock mode locally β no model weights downloaded, no CUDA needed. Mocks return canned tool-call sequences whose style varies by model_id (deliberate / terse / verbose / chaotic), so the model-swap UI is exercisable without GPUs.
python -m venv .venv
source .venv/bin/activate
pip install -r requirements-dev.txt
python app.py
Or hit βΆ on the "Run Small Stage (mocks)" config in VS Code.
The mode is selected automatically:
SPACE_IDenv var present (set by HF Spaces) β real models- Otherwise β mocks
- Set
FORCE_REAL_MODELS=1to override locally (requires Spaces deps).
Deploy to Hugging Face Spaces
git remote add hf https://huggingface.co/spaces/<org>/<space-name>
git push hf main
Then in the Space Settings β Hardware, pick Zero-GPU. The
preload_from_hub block above pre-downloads every roster model at build
time so the first user click hits a warm cache.
Project layout
app.py # gr.Server entrypoint
backend/ # inference layer (mock + real, env-selected)
factory.py # get_llm(model_id) β per-id cached
mock.py, real.py # MockLLMBackend / RealLLMBackend
interfaces.py # LLMBackend Protocol
game/ # the simulation
models.py # model roster (id β repo + gguf + style)
character.py # Character dataclass
world.py # tile grid, BFS pathing, message board
actions.py # smolagents.Tool subclasses + per-tick drivers
interpreter.py # the long-lived shared Python subprocess
scheduler.py # tick loop + per-character CodeAgent invocations
perception.py # builds the prompt the CodeAgent receives
the_dot.py # the shared system-prompt prefix (substrate truth)
archetypes.py # ~15 hand-written personality templates
dreams.py # the sleep β insight + delta + trait nudge cycle
sentiment.py # board-mood classifier for the UI tint
smol_adapter.py # smolagents.Model wrapper around LLMBackend
frontend/index.html # vanilla HTML/JS top-down view served by app.py
requirements.txt # Spaces deps
requirements-dev.txt # local mock-only deps
docs/hackathon.md # hackathon rules summary
CONTEXT.md # canonical glossary