virtual-characters / src /character_workshop.py
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from __future__ import annotations
import io
import json
import os
import hashlib
import shutil
import time
from contextlib import contextmanager
from dataclasses import dataclass
from pathlib import Path
from typing import Any, Callable
from PIL import Image
from src.character_spike.assets import make_thumbnail_grid, normalize_to_stage_canvas, write_report
from src.character_spike.schema import EXPRESSIONS, default_character_package, slugify_identifier
from src.character_spike.tavern_import import convert_tavern_card, load_tavern_json
PROJECT_ROOT = Path(__file__).resolve().parents[1]
WORKSHOP_ROOT = PROJECT_ROOT / "assets" / "generated" / "character_workshop"
INSTALLED_CHARACTER_ROOT = PROJECT_ROOT / "assets" / "characters"
INSTALLED_BACKGROUND_ROOT = PROJECT_ROOT / "assets" / "backgrounds"
INSTALLED_CHARACTER_JSON_ROOT = PROJECT_ROOT / "characters"
REMBG_MODEL_ROOT = PROJECT_ROOT / ".tmp" / "rembg-models"
QWEN_CANDIDATE = "qwen_image"
EXPRESSION_PROMPTS = {
"idle": "neutral idle expression, relaxed posture",
"listening": "listening expression, attentive eyes, slight head tilt",
"thinking": "thinking expression, one hand near chin, focused eyes",
"worried": "worried expression, gentle concern, tense shoulders",
"smile": "small warm smile, calm and friendly",
"happy": "bright happy expression, open eyes, energetic",
"talk": "speaking expression, mouth open naturally, conversational pose",
"focus": "focused determined expression, stable confident posture",
}
REMOTE_PROBE: Callable[..., dict[str, Any]] | None = None
_REMBG_SESSION: Any = None
LOGIN_REQUIRED_MESSAGE = "请先使用 Hugging Face 登录,登录后会保存你的角色生成进度。"
@dataclass(frozen=True)
class UserContext:
username: str
display_name: str
authenticated: bool
user_id_hash: str
storage_key: str
def get_current_user(profile: Any | None) -> UserContext:
username = _profile_value(profile, "username")
name = _profile_value(profile, "name") or username
if username:
storage_key = slugify_identifier(username, fallback="hf_user")
return UserContext(
username=username,
display_name=name or username,
authenticated=True,
user_id_hash=_hash_user_id(username),
storage_key=storage_key,
)
return UserContext(
username="anonymous",
display_name="未登录用户",
authenticated=False,
user_id_hash=_hash_user_id("anonymous"),
storage_key="legacy",
)
def require_login_for_generation(profile: Any | None) -> UserContext:
user = get_current_user(profile)
if not user.authenticated:
raise ValueError(LOGIN_REQUIRED_MESSAGE)
return user
def resolve_data_root() -> Path:
configured = os.environ.get("VC_DATA_ROOT")
if configured:
return Path(configured)
data_mount = Path("/data")
if data_mount.exists() and os.access(data_mount, os.W_OK):
return data_mount / "virtual_characters"
return WORKSHOP_ROOT
def user_workshop_root(user: UserContext) -> Path:
return resolve_data_root() / "users" / user.storage_key / "character_workshop"
def create_draft_from_form(
*,
display_name: str,
description: str,
personality: str,
scenario: str,
first_mes: str,
tags: str = "",
) -> dict[str, Any]:
name = (display_name or "新角色").strip()
character_id = slugify_identifier(name, fallback="workshop_character")
package = default_character_package(character_id, name)
if description.strip():
package["description"] = description.strip()
package["summary"] = _summary(description.strip())
package["profile"]["identity"] = _first_line(description.strip())
if personality.strip():
package["personality"] = personality.strip()
package["profile"]["core_traits"] = _split_tags(personality)[:8] or package["profile"]["core_traits"]
if scenario.strip():
package["scenario"] = scenario.strip()
package["profile"]["relationship_to_user"] = _first_line(scenario.strip())
if first_mes.strip():
package["first_mes"] = first_mes.strip()
parsed_tags = _split_tags(tags)
if parsed_tags:
package["tags"] = parsed_tags
package["metadata"]["source"] = "character_workshop_draft"
return package
def create_draft_from_tavern_json(file: Any) -> dict[str, Any]:
path = _file_path(file)
if not path:
raise ValueError("请先上传 Tavern JSON 角色卡。")
package = convert_tavern_card(load_tavern_json(path))
package["metadata"]["source"] = "character_workshop_tavern_json"
return package
def create_initial_state(
draft: dict[str, Any],
*,
user: UserContext | None = None,
persist: bool = True,
) -> dict[str, Any]:
character_id = slugify_identifier(str(draft.get("id") or draft.get("display_name") or "workshop_character"))
draft["id"] = character_id
draft["visual"]["avatar"] = character_id
draft["visual"]["background_image"] = f"{character_id}_background"
state = {
"draft": draft,
"character_id": character_id,
"run_dir": None,
"main_candidates": [],
"selected_candidate_index": None,
"expression_assets": {},
"background_asset": None,
"manifest_path": None,
"installed_character_id": None,
}
if not persist:
return state
run_dir = _unique_run_dir(character_id, user=user)
_initialize_run_dir(run_dir, draft, user=user)
state["run_dir"] = str(run_dir)
state["manifest_path"] = str(run_dir / "manifest.json")
return state
def ensure_user_workshop_run(state: dict[str, Any], user: UserContext) -> dict[str, Any]:
state = _ensure_draft_state(state)
if state.get("run_dir"):
return load_workshop_run(state["run_dir"], user=user)
draft = dict(state["draft"])
character_id = slugify_identifier(str(draft.get("id") or draft.get("display_name") or "workshop_character"))
run_dir = _unique_run_dir(character_id, user=user)
_initialize_run_dir(run_dir, draft, user=user)
return load_workshop_run(run_dir, user=user)
def list_user_workshop_runs(user: UserContext, *, limit: int = 50) -> list[tuple[str, str]]:
root = user_workshop_root(user) if user.authenticated else WORKSHOP_ROOT
runs = []
for manifest_path in root.glob("*/*/manifest.json"):
run_dir = manifest_path.parent
try:
summary = summarize_workshop_run(run_dir)
except Exception:
continue
runs.append(summary)
runs.sort(key=lambda item: item["updated_at_unix"], reverse=True)
return [(item["label"], item["run_dir"]) for item in runs[:limit]]
def summarize_workshop_run(run_dir: str | Path) -> dict[str, Any]:
run_dir = Path(run_dir)
manifest = _read_manifest(run_dir)
state = _state_from_manifest(run_dir, manifest)
stage = _workflow_stage(state, manifest)
updated = int(manifest.get("updated_at_unix") or manifest.get("created_at_unix") or run_dir.stat().st_mtime)
timestamp = time.strftime("%Y-%m-%d %H:%M:%S", time.localtime(updated))
display_name = str(manifest.get("display_name") or state.get("draft", {}).get("display_name") or state.get("character_id") or "未命名角色")
next_step = _next_step_label(stage)
return {
"label": f"{display_name} / {timestamp} / {stage} / {next_step}",
"run_dir": str(run_dir),
"stage": stage,
"updated_at_unix": updated,
"character_id": state.get("character_id"),
"display_name": display_name,
}
def load_workshop_run(run_dir: str | Path, *, user: UserContext | None = None) -> dict[str, Any]:
run_dir = Path(run_dir).resolve()
if user is not None:
allowed_root = (user_workshop_root(user) if user.authenticated else WORKSHOP_ROOT).resolve()
if not _is_relative_to(run_dir, allowed_root):
raise ValueError("不能加载其他用户的角色生成任务。")
manifest = _read_manifest(run_dir)
state = _state_from_manifest(run_dir, manifest)
_sync_manifest_state(run_dir, state, manifest)
return state
def record_workshop_event(user: UserContext, event: str, payload: dict[str, Any] | None = None) -> None:
try:
payload = dict(payload or {})
data_root = resolve_data_root()
stats_dir = data_root / "stats"
stats_dir.mkdir(parents=True, exist_ok=True)
record = {
"time_unix": int(time.time()),
"user_id_hash": user.user_id_hash,
"authenticated": user.authenticated,
"event": event,
"stage": payload.get("stage"),
"character_id": payload.get("character_id"),
"duration_seconds": payload.get("duration_seconds"),
"success": payload.get("success"),
"failure_reason": payload.get("failure_reason"),
"image_count": payload.get("image_count"),
"modal_state": payload.get("modal_state"),
}
with (stats_dir / "events.jsonl").open("a", encoding="utf-8") as handle:
handle.write(json.dumps(record, ensure_ascii=False) + "\n")
except OSError:
return
def summarize_workshop_stats() -> dict[str, Any]:
stats_path = resolve_data_root() / "stats" / "events.jsonl"
if not stats_path.exists():
return {"events": 0, "users": 0, "tasks": 0, "success_rate": None, "failures_by_stage": {}}
events = []
for line in stats_path.read_text(encoding="utf-8").splitlines():
if not line.strip():
continue
try:
events.append(json.loads(line))
except json.JSONDecodeError:
continue
successes = [event for event in events if event.get("success") is True]
completed = [event for event in events if event.get("success") is not None]
durations = [float(event["duration_seconds"]) for event in events if event.get("duration_seconds") is not None]
failures_by_stage: dict[str, int] = {}
for event in events:
if event.get("success") is False:
stage = str(event.get("stage") or "unknown")
failures_by_stage[stage] = failures_by_stage.get(stage, 0) + 1
return {
"events": len(events),
"users": len({event.get("user_id_hash") for event in events if event.get("user_id_hash")}),
"tasks": len({event.get("character_id") for event in events if event.get("character_id")}),
"success_rate": round(len(successes) / len(completed), 4) if completed else None,
"average_duration_seconds": round(sum(durations) / len(durations), 3) if durations else None,
"failures_by_stage": failures_by_stage,
}
def generate_main_candidates(state: dict[str, Any], *, seed: int = 42) -> dict[str, Any]:
state = _ensure_state(state)
draft = state["draft"]
run_dir = Path(state["run_dir"])
manifest = _read_manifest(run_dir)
existing = _existing_main_candidates(run_dir, manifest)
if len(existing) >= 4:
state["main_candidates"] = [str(path) for path in existing[:4]]
if state.get("selected_candidate_index") is None:
state["selected_candidate_index"] = int(manifest.get("selected_candidate_index") or 0)
_sync_manifest_state(run_dir, state, manifest)
return state
started = time.perf_counter()
prompt = _main_visual_prompt(draft)
result = _remote_probe(
candidate_id=QWEN_CANDIDATE,
prompt=prompt,
batch_size=4,
seed=seed,
width=768,
height=1024,
)
_raise_for_probe_failure(result)
paths = _write_image_payloads(run_dir / "main_candidates", result.get("images", []), expected=4)
state["main_candidates"] = [str(path) for path in paths]
state["selected_candidate_index"] = 0
manifest["main_candidates"] = [str(path.relative_to(run_dir)) for path in paths]
manifest["selected_candidate_index"] = 0
manifest["model_results"].append(_probe_record(result, "main_candidates", prompt, started))
manifest["workflow_stage"] = "main_candidates"
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
return state
def select_main_candidate(state: dict[str, Any], index: int) -> dict[str, Any]:
state = _ensure_state(state)
candidates = state.get("main_candidates") or []
if not candidates:
raise ValueError("请先生成主视觉候选。")
clamped = max(0, min(int(index), len(candidates) - 1))
state["selected_candidate_index"] = clamped
run_dir = Path(state["run_dir"])
manifest = _read_manifest(run_dir)
manifest["selected_candidate_index"] = clamped
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
return state
def generate_expression_pack(state: dict[str, Any], *, seed: int = 100) -> dict[str, Any]:
state = _ensure_state(state)
draft = state["draft"]
run_dir = Path(state["run_dir"])
expression_dir = run_dir / "expressions_raw"
expression_dir.mkdir(parents=True, exist_ok=True)
manifest = _read_manifest(run_dir)
expression_assets: dict[str, str] = _existing_expression_assets(run_dir, manifest)
with _remote_probe_context() as probe:
for index, expression in enumerate(EXPRESSIONS):
if expression in expression_assets and Path(expression_assets[expression]).exists():
continue
started = time.perf_counter()
prompt = f"{_main_visual_prompt(draft)}, {EXPRESSION_PROMPTS[expression]}"
result = probe(
candidate_id=QWEN_CANDIDATE,
prompt=prompt,
batch_size=1,
seed=seed + index,
width=768,
height=1024,
)
_raise_for_probe_failure(result)
path = _write_image_payloads(expression_dir / expression, result.get("images", []), expected=1)[0]
expression_assets[expression] = str(path)
manifest["model_results"].append(_probe_record(result, f"expression_{expression}", prompt, started))
manifest["expression_assets_raw"] = {
key: str(Path(value).relative_to(run_dir)) for key, value in expression_assets.items()
}
manifest["workflow_stage"] = "expressions_complete" if set(EXPRESSIONS) <= set(expression_assets) else "expressions_partial"
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
state["expression_assets"] = expression_assets
manifest["expression_assets_raw"] = {
key: str(Path(value).relative_to(run_dir)) for key, value in expression_assets.items()
}
manifest["workflow_stage"] = "expressions_complete" if set(EXPRESSIONS) <= set(expression_assets) else "expressions_partial"
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
return state
def generate_background(state: dict[str, Any], *, seed: int = 900) -> dict[str, Any]:
state = _ensure_state(state)
draft = state["draft"]
run_dir = Path(state["run_dir"])
manifest = _read_manifest(run_dir)
existing = _existing_background(run_dir, manifest)
if existing is not None:
state["background_asset"] = str(existing)
_sync_manifest_state(run_dir, state, manifest)
return state
started = time.perf_counter()
prompt = _background_prompt(draft)
result = _remote_probe(
candidate_id=QWEN_CANDIDATE,
prompt=prompt,
batch_size=1,
seed=seed,
width=1344,
height=768,
)
_raise_for_probe_failure(result)
path = _write_image_payloads(run_dir / "background_raw", result.get("images", []), expected=1)[0]
state["background_asset"] = str(path)
manifest["background_raw"] = str(path.relative_to(run_dir))
manifest["model_results"].append(_probe_record(result, "background", prompt, started))
manifest["workflow_stage"] = "assets_ready" if set(EXPRESSIONS) <= set(state.get("expression_assets") or {}) else "background_ready"
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
return state
def matte_and_package_assets(state: dict[str, Any], *, mode: str = "rembg_isnet_anime") -> dict[str, Any]:
state = _ensure_state(state)
run_dir = Path(state["run_dir"])
character_id = state["character_id"]
draft = state["draft"]
package_root = run_dir / "package"
manifest = _read_manifest(run_dir)
if _package_complete(package_root, character_id):
state["package_dir"] = str(package_root)
state["manifest_path"] = str(run_dir / "manifest.json")
manifest["workflow_stage"] = "packaged"
manifest["ready_for_chat"] = True
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
return state
character_dir = package_root / "assets" / "characters" / character_id
background_dir = package_root / "assets" / "backgrounds"
generated_dir = package_root / "generated"
character_dir.mkdir(parents=True, exist_ok=True)
background_dir.mkdir(parents=True, exist_ok=True)
generated_dir.mkdir(parents=True, exist_ok=True)
expression_assets = state.get("expression_assets") or {}
if set(EXPRESSIONS) - set(expression_assets):
raise ValueError("请先生成完整 8 表情资产。")
packaged_assets = []
for expression in EXPRESSIONS:
source = Path(expression_assets[expression])
image = Image.open(source).convert("RGBA")
processed, matting_status = _matte_image(image, mode=mode)
normalized = normalize_to_stage_canvas(processed)
target = character_dir / f"{expression}.png"
normalized.save(target)
packaged_assets.append(
{
"slot": expression,
"path": str(target.relative_to(package_root)),
"source_path": str(source.relative_to(run_dir)),
"matting_status": matting_status,
"bytes": target.stat().st_size,
"usable": True,
}
)
background_source = Path(state["background_asset"]) if state.get("background_asset") else None
background_target = background_dir / f"{character_id}_background.png"
if background_source and background_source.exists():
_fit_background(Image.open(background_source).convert("RGB")).save(background_target)
else:
_fallback_background(str(draft.get("display_name") or draft.get("name") or character_id)).save(background_target)
package = dict(draft)
package["metadata"] = {**package.get("metadata", {}), "source": "character_workshop", "generation_manifest": str(run_dir / "manifest.json")}
package["visual"] = {**package.get("visual", {}), "avatar": character_id, "background_image": f"{character_id}_background"}
character_json = package_root / "characters" / f"{character_id}.json"
character_json.parent.mkdir(parents=True, exist_ok=True)
_write_json(character_json, package)
grid = generated_dir / "asset_grid.png"
make_thumbnail_grid([character_dir / f"{slot}.png" for slot in EXPRESSIONS], grid)
smoke = generated_dir / "stage_smoke.html"
_write_stage_smoke(package, package_root, smoke)
manifest["packaged_assets"] = packaged_assets
manifest["background_asset"] = str(background_target.relative_to(package_root))
manifest["character_package"] = str(character_json.relative_to(package_root))
manifest["package_run_dir"] = str(package_root)
manifest["asset_grid"] = str(grid.relative_to(package_root))
manifest["stage_smoke"] = str(smoke.relative_to(package_root))
manifest["ready_for_chat"] = True
manifest["workflow_stage"] = "packaged"
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
write_report(manifest, package_root / "generated" / "report.md")
state["package_dir"] = str(package_root)
state["manifest_path"] = str(run_dir / "manifest.json")
return state
def install_character_package(state: dict[str, Any]) -> dict[str, Any]:
state = _ensure_state(state)
package_dir = Path(state.get("package_dir") or Path(state["run_dir"]) / "package")
character_id = state["character_id"]
source_character_dir = package_dir / "assets" / "characters" / character_id
source_background = package_dir / "assets" / "backgrounds" / f"{character_id}_background.png"
source_json = package_dir / "characters" / f"{character_id}.json"
if not source_character_dir.exists() or not source_json.exists():
raise ValueError("请先完成打包预览。")
target_character_dir = INSTALLED_CHARACTER_ROOT / character_id
target_background = INSTALLED_BACKGROUND_ROOT / f"{character_id}_background.png"
target_json = INSTALLED_CHARACTER_JSON_ROOT / f"{character_id}.json"
shutil.copytree(source_character_dir, target_character_dir, dirs_exist_ok=True)
target_background.parent.mkdir(parents=True, exist_ok=True)
if source_background.exists():
shutil.copy2(source_background, target_background)
target_json.parent.mkdir(parents=True, exist_ok=True)
shutil.copy2(source_json, target_json)
manifest = _read_manifest(Path(state["run_dir"]))
manifest["install_paths"] = {
"character_assets": str(target_character_dir),
"background": str(target_background),
"character_json": str(target_json),
}
manifest["installed_at_unix"] = int(time.time())
manifest["workflow_stage"] = "installed"
_touch_manifest(manifest)
_write_manifest(manifest, Path(state["run_dir"]))
_clear_stage_caches()
state["installed_character_id"] = character_id
return state
def render_packaged_stage_preview(state: dict[str, Any]) -> str:
state = _ensure_state(state)
package_dir = Path(state.get("package_dir") or Path(state["run_dir"]) / "package")
character_path = package_dir / "characters" / f"{state['character_id']}.json"
if not character_path.exists():
return ""
character = json.loads(character_path.read_text(encoding="utf-8"))
from src import stage_driver
old_asset_root = stage_driver.ASSET_ROOT
old_background_root = stage_driver.BACKGROUND_ROOT
try:
stage_driver.ASSET_ROOT = package_dir / "assets" / "characters"
stage_driver.BACKGROUND_ROOT = package_dir / "assets" / "backgrounds"
stage_driver._asset_data_uri.cache_clear()
stage_driver._background_data_uri.cache_clear()
return stage_driver.render_character_stage(
character,
{"expression": "smile", "motion": "talk", "intensity": 0.72},
)
finally:
stage_driver.ASSET_ROOT = old_asset_root
stage_driver.BACKGROUND_ROOT = old_background_root
stage_driver._asset_data_uri.cache_clear()
stage_driver._background_data_uri.cache_clear()
def set_remote_probe_for_tests(fn: Callable[..., dict[str, Any]] | None) -> None:
global REMOTE_PROBE
REMOTE_PROBE = fn
def _remote_probe(**kwargs: Any) -> dict[str, Any]:
with _remote_probe_context() as probe:
return probe(**kwargs)
@contextmanager
def _remote_probe_context():
if REMOTE_PROBE is not None:
yield REMOTE_PROBE
return
from modal_apps.modal_character_spike import CharacterGenerationSpike, app
with app.run():
yield CharacterGenerationSpike().probe.remote
def _write_image_payloads(output_dir: Path, images: list[bytes], *, expected: int) -> list[Path]:
if len(images) < expected:
raise ValueError(f"模型返回 {len(images)} 张图,期望 {expected} 张。")
output_dir.mkdir(parents=True, exist_ok=True)
paths = []
for index, payload in enumerate(images[:expected]):
path = output_dir / f"{index:02d}.png"
path.write_bytes(payload)
paths.append(path)
return paths
def _matte_image(image: Image.Image, *, mode: str) -> tuple[Image.Image, str]:
if mode != "rembg_isnet_anime":
return image.convert("RGBA"), "fallback_keep_background"
try:
REMBG_MODEL_ROOT.mkdir(parents=True, exist_ok=True)
os.environ.setdefault("U2NET_HOME", str(REMBG_MODEL_ROOT))
from rembg import new_session, remove
global _REMBG_SESSION
if _REMBG_SESSION is None:
_REMBG_SESSION = new_session("isnet-anime")
buffer = io.BytesIO()
image.convert("RGB").save(buffer, format="PNG")
output = remove(buffer.getvalue(), session=_REMBG_SESSION)
matte = Image.open(io.BytesIO(output)).convert("RGBA")
if not _valid_alpha(matte):
return image.convert("RGBA"), "fallback_keep_background"
return matte, "rembg_isnet_anime"
except Exception:
return image.convert("RGBA"), "fallback_keep_background"
def _valid_alpha(image: Image.Image) -> bool:
alpha = image.getchannel("A")
bbox = alpha.getbbox()
if bbox is None:
return False
non_zero = sum(1 for value in alpha.getdata() if value > 8)
ratio = non_zero / (image.width * image.height)
return 0.05 <= ratio <= 0.92
def _main_visual_prompt(draft: dict[str, Any]) -> str:
name = str(draft.get("display_name") or draft.get("name") or "original character")
description = " ".join(str(draft.get(key) or "").strip() for key in ("description", "personality", "scenario"))
return (
f"single original anime-style virtual character portrait for {name}, {description}, "
"young adult original character, half body character sprite, centered composition, "
"plain light background, clean silhouette, no text, no logo, no poster, not a landscape, "
"not an existing commercial character"
)
def _background_prompt(draft: dict[str, Any]) -> str:
scenario = str(draft.get("scenario") or "quiet virtual communication room")
return (
f"empty background for a virtual character conversation stage, {scenario}, "
"wide landscape image, no people, no character, no text, no logo, clean atmospheric sci-fi interior"
)
def _new_manifest(draft: dict[str, Any], run_dir: Path, *, user: UserContext | None = None) -> dict[str, Any]:
now = int(time.time())
owner = {
"username": user.username if user and user.authenticated else None,
"authenticated": bool(user and user.authenticated),
}
return {
"schema_version": 1,
"run_type": "character_workshop",
"character_id": draft["id"],
"display_name": draft.get("display_name") or draft.get("name"),
"created_at_unix": now,
"updated_at_unix": now,
"run_dir": str(run_dir),
"draft_character": "draft_character.json",
"model": QWEN_CANDIDATE,
"model_results": [],
"owner": owner,
"workflow_stage": "draft",
"stats_run_id": _hash_user_id(f"{run_dir}:{now}")[:16],
"ready_for_chat": False,
}
def _probe_record(result: dict[str, Any], case: str, prompt: str, started: float) -> dict[str, Any]:
return {
"candidate_id": result.get("candidate_id"),
"benchmark_case": case,
"status": result.get("status"),
"image_count": result.get("image_count"),
"duration_seconds": result.get("duration_seconds"),
"client_wall_seconds": round(time.perf_counter() - started, 3),
"prompt": prompt,
"seed": result.get("seed"),
"failure_reason": result.get("failure_reason"),
}
def _raise_for_probe_failure(result: dict[str, Any]) -> None:
if result.get("status") != "ok":
reason = result.get("failure_reason") or "未知错误"
raise RuntimeError(f"图像生成失败:{reason}")
def _ensure_state(state: dict[str, Any] | None) -> dict[str, Any]:
if not state or not state.get("draft") or not state.get("run_dir"):
raise ValueError("请先创建角色草案。")
return dict(state)
def _ensure_draft_state(state: dict[str, Any] | None) -> dict[str, Any]:
if not state or not state.get("draft"):
raise ValueError("请先创建角色草案。")
return dict(state)
def _unique_run_dir(character_id: str, *, user: UserContext | None = None) -> Path:
root = user_workshop_root(user) if user and user.authenticated else WORKSHOP_ROOT
return root / character_id / time.strftime("%Y%m%d_%H%M%S")
def _initialize_run_dir(run_dir: Path, draft: dict[str, Any], *, user: UserContext | None = None) -> None:
run_dir.mkdir(parents=True, exist_ok=True)
_write_json(run_dir / "draft_character.json", draft)
manifest = _new_manifest(draft, run_dir, user=user)
_write_manifest(manifest, run_dir)
def _read_manifest(run_dir: Path) -> dict[str, Any]:
return json.loads((run_dir / "manifest.json").read_text(encoding="utf-8"))
def _write_manifest(manifest: dict[str, Any], run_dir: Path) -> None:
_write_json(run_dir / "manifest.json", manifest)
def _touch_manifest(manifest: dict[str, Any]) -> None:
manifest["updated_at_unix"] = int(time.time())
def _write_json(path: Path, payload: dict[str, Any]) -> None:
path.parent.mkdir(parents=True, exist_ok=True)
path.write_text(json.dumps(payload, ensure_ascii=False, indent=2) + "\n", encoding="utf-8")
def _state_from_manifest(run_dir: Path, manifest: dict[str, Any]) -> dict[str, Any]:
draft_path = run_dir / str(manifest.get("draft_character") or "draft_character.json")
draft = json.loads(draft_path.read_text(encoding="utf-8")) if draft_path.exists() else default_character_package(
str(manifest.get("character_id") or "workshop_character"),
str(manifest.get("display_name") or "工坊角色"),
)
character_id = slugify_identifier(str(draft.get("id") or manifest.get("character_id") or "workshop_character"))
selected_index = int(manifest.get("selected_candidate_index") or 0)
main_candidates = _existing_main_candidates(run_dir, manifest)
expression_assets = _existing_expression_assets(run_dir, manifest)
background = _existing_background(run_dir, manifest)
package_dir = Path(str(manifest.get("package_run_dir") or run_dir / "package"))
state = {
"draft": draft,
"character_id": character_id,
"run_dir": str(run_dir),
"main_candidates": [str(path) for path in main_candidates],
"selected_candidate_index": selected_index if main_candidates else None,
"expression_assets": expression_assets,
"background_asset": str(background) if background else None,
"manifest_path": str(run_dir / "manifest.json"),
"installed_character_id": character_id if manifest.get("installed_at_unix") else None,
}
if package_dir.exists():
state["package_dir"] = str(package_dir)
return state
def _sync_manifest_state(run_dir: Path, state: dict[str, Any], manifest: dict[str, Any]) -> None:
main_candidates = [Path(path) for path in state.get("main_candidates") or [] if Path(path).exists()]
if main_candidates:
manifest["main_candidates"] = [str(path.relative_to(run_dir)) for path in main_candidates]
manifest["selected_candidate_index"] = int(state.get("selected_candidate_index") or 0)
expression_assets = {key: value for key, value in (state.get("expression_assets") or {}).items() if Path(value).exists()}
if expression_assets:
manifest["expression_assets_raw"] = {
key: str(Path(value).relative_to(run_dir)) for key, value in expression_assets.items()
}
if state.get("background_asset") and Path(state["background_asset"]).exists():
manifest["background_raw"] = str(Path(state["background_asset"]).relative_to(run_dir))
manifest["workflow_stage"] = _workflow_stage(state, manifest)
_touch_manifest(manifest)
_write_manifest(manifest, run_dir)
def _existing_main_candidates(run_dir: Path, manifest: dict[str, Any]) -> list[Path]:
paths = []
for value in manifest.get("main_candidates") or []:
path = _resolve_run_path(run_dir, value)
if path.exists():
paths.append(path)
if paths:
return paths
return sorted((run_dir / "main_candidates").glob("*.png"))
def _existing_expression_assets(run_dir: Path, manifest: dict[str, Any]) -> dict[str, str]:
assets = {}
raw = manifest.get("expression_assets_raw") or {}
for expression in EXPRESSIONS:
value = raw.get(expression)
path = _resolve_run_path(run_dir, value) if value else run_dir / "expressions_raw" / expression / "00.png"
if path.exists():
assets[expression] = str(path)
return assets
def _existing_background(run_dir: Path, manifest: dict[str, Any]) -> Path | None:
value = manifest.get("background_raw")
path = _resolve_run_path(run_dir, value) if value else run_dir / "background_raw" / "00.png"
return path if path.exists() else None
def _package_complete(package_root: Path, character_id: str) -> bool:
character_dir = package_root / "assets" / "characters" / character_id
background = package_root / "assets" / "backgrounds" / f"{character_id}_background.png"
character_json = package_root / "characters" / f"{character_id}.json"
return (
character_json.exists()
and background.exists()
and all((character_dir / f"{expression}.png").exists() for expression in EXPRESSIONS)
)
def _workflow_stage(state: dict[str, Any], manifest: dict[str, Any]) -> str:
if manifest.get("installed_at_unix"):
return "installed"
character_id = str(state.get("character_id") or manifest.get("character_id") or "")
package_root = Path(str(state.get("package_dir") or manifest.get("package_run_dir") or Path(state["run_dir"]) / "package"))
if character_id and _package_complete(package_root, character_id):
return "packaged"
expressions = state.get("expression_assets") or {}
background = state.get("background_asset")
if set(EXPRESSIONS) <= set(expressions) and background and Path(background).exists():
return "assets_ready"
if expressions:
return "expressions_partial"
if len(state.get("main_candidates") or []) >= 4:
return "main_candidates"
return "draft"
def _next_step_label(stage: str) -> str:
return {
"draft": "生成主视觉",
"main_candidates": "生成8表情",
"expressions_partial": "补齐表情",
"assets_ready": "打包预览",
"packaged": "安装角色",
"installed": "已安装",
}.get(stage, "继续")
def _resolve_run_path(run_dir: Path, value: Any) -> Path:
if not value:
return run_dir / "__missing__"
path = Path(str(value))
return path if path.is_absolute() else run_dir / path
def _is_relative_to(path: Path, root: Path) -> bool:
try:
path.relative_to(root)
return True
except ValueError:
return False
def _profile_value(profile: Any, key: str) -> str:
if profile is None:
return ""
if isinstance(profile, dict):
return str(profile.get(key) or "").strip()
return str(getattr(profile, key, "") or "").strip()
def _hash_user_id(value: str) -> str:
return hashlib.sha256(str(value).encode("utf-8")).hexdigest()
def _file_path(file: Any) -> Path | None:
if file is None:
return None
if isinstance(file, (str, Path)):
return Path(file)
if isinstance(file, dict):
value = file.get("path") or file.get("name")
return Path(value) if value else None
value = getattr(file, "path", None) or getattr(file, "name", None)
return Path(value) if value else None
def _split_tags(value: str) -> list[str]:
text = str(value or "")
for separator in (",", "、", ";", ";", "\n"):
text = text.replace(separator, ",")
return [item.strip() for item in text.split(",") if item.strip()]
def _summary(text: str, limit: int = 120) -> str:
compact = " ".join(text.split())
return compact if len(compact) <= limit else compact[: limit - 1].rstrip() + "…"
def _first_line(text: str) -> str:
for line in text.splitlines():
if line.strip():
return line.strip()
return text.strip()
def _fit_background(image: Image.Image) -> Image.Image:
image = image.convert("RGB")
target = (1600, 900)
image.thumbnail(target, Image.Resampling.LANCZOS)
canvas = Image.new("RGB", target, (12, 18, 31))
canvas.paste(image, ((target[0] - image.width) // 2, (target[1] - image.height) // 2))
return canvas
def _fallback_background(display_name: str) -> Image.Image:
from src.character_spike.assets import _draw_mock_background
return _draw_mock_background(display_name, __import__("random").Random(42))
def _write_stage_smoke(character: dict[str, Any], package_root: Path, output: Path) -> None:
from src import stage_driver
old_asset_root = stage_driver.ASSET_ROOT
old_background_root = stage_driver.BACKGROUND_ROOT
try:
stage_driver.ASSET_ROOT = package_root / "assets" / "characters"
stage_driver.BACKGROUND_ROOT = package_root / "assets" / "backgrounds"
stage_driver._asset_data_uri.cache_clear()
stage_driver._background_data_uri.cache_clear()
states = [
{"expression": "idle", "motion": "breathe", "intensity": 0.35},
{"expression": "listening", "motion": "gentle_blink", "intensity": 0.35},
{"expression": "smile", "motion": "talk", "intensity": 0.72},
{"expression": "thinking", "motion": "focus", "intensity": 0.7},
]
html = "<!doctype html><meta charset='utf-8'><body style='margin:0;background:#020617'>"
html += "\n".join(stage_driver.render_character_stage(character, state) for state in states)
html += "</body>"
output.parent.mkdir(parents=True, exist_ok=True)
output.write_text(html, encoding="utf-8")
finally:
stage_driver.ASSET_ROOT = old_asset_root
stage_driver.BACKGROUND_ROOT = old_background_root
stage_driver._asset_data_uri.cache_clear()
stage_driver._background_data_uri.cache_clear()
def _clear_stage_caches() -> None:
try:
from src import stage_driver
stage_driver._asset_data_uri.cache_clear()
stage_driver._background_data_uri.cache_clear()
except Exception:
pass