metadata
title: 使用Huggingface的免费Docker空间运行Code Server
published: 2026-02-24T00:00:00.000Z
description: >-
使用Huggingface的免费Docker空间部署一个含有Python,Java,C++,Rust,Go,Kotlin等常用编程语言的Code
Server,并同时安装并部署Codex使用
image: ./covers/cover7.webp
tags:
- 软件开发
- Codex
- Code Server
- Docker
- Huggingface
category: 软件开发
draft: false
方案涵盖的功能
- 支持Python,Java,C++,Rust,Go,Kotlin等常用编程语言
- 同时安装Android SDK
- 安装Codex,支持第三方中转API
- 预装Playwright及其MCP Server,便于Codex使用
- HF Space Free提供的2H16G服务器足够日常使用
方案仍有的不足
- 镜像臃肿,部署时间长
- 数据不可持久化保存
- 部分地区网络较差,HF延迟高(域名被墙)
部署教程
1.进入Huggingface,创建Docker Space
前置条件:1.自备魔法上网 2.拥有Huggingface账号
按照下图的方式新建一个Docker Space,选择Docker,Docker template为Blank

其他的不用修改,直接创建Space
2.进入Space,新建两个文件
新建一个名为Dockerfile的文件,内容如下:
FROM python:3.11-slim-bookworm
ENV DEBIAN_FRONTEND=noninteractive
ENV TZ=Etc/UTC
ENV PORT=7860
ENV HOME=/home/coder
ENV PIP_DISABLE_PIP_VERSION_CHECK=1
ENV PYTHONDONTWRITEBYTECODE=1
ENV PYTHONUNBUFFERED=1
ARG CODE_SERVER_VERSION=4.109.2
ARG KOTLIN_VERSION=1.9.25
ARG ANDROID_CMDLINE_TOOLS_VERSION=11076708
ARG ANDROID_PLATFORM=34
ARG ANDROID_BUILD_TOOLS=34.0.0
ARG GO_VERSION=1.26.1
ENV KOTLIN_HOME=/opt/kotlin
ENV ANDROID_SDK_ROOT=/opt/android-sdk
ENV ANDROID_HOME=/opt/android-sdk
ENV GOROOT=/usr/local/go
ENV GOPATH=/home/coder/go
ENV PLAYWRIGHT_BROWSERS_PATH=/opt/ms-playwright
ENV PATH="${PATH}:${KOTLIN_HOME}/bin:${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin:${ANDROID_SDK_ROOT}/platform-tools:${GOROOT}/bin:${GOPATH}/bin"
RUN apt-get update && apt-get install -y --no-install-recommends \
ca-certificates curl git bash sudo tini jq procps unzip \
# C/C++ toolchain + headers
build-essential gcc g++ make cmake ninja-build gdb clang clangd \
libc6-dev linux-libc-dev pkg-config \
# Java + Node
openjdk-17-jdk-headless maven \
nodejs npm \
# Databases
default-mysql-server default-mysql-client \
postgresql postgresql-client \
redis-server redis-tools \
# Rust + Go
rustc cargo rustfmt \
&& rm -rf /var/lib/apt/lists/*
# Install code-server (pinned version)
RUN curl -fsSL "https://github.com/coder/code-server/releases/download/v${CODE_SERVER_VERSION}/code-server_${CODE_SERVER_VERSION}_amd64.deb" -o /tmp/code-server.deb \
&& dpkg -i /tmp/code-server.deb \
&& rm -f /tmp/code-server.deb
# Kotlin compiler
RUN curl -fsSL "https://github.com/JetBrains/kotlin/releases/download/v${KOTLIN_VERSION}/kotlin-compiler-${KOTLIN_VERSION}.zip" -o /tmp/kotlin.zip \
&& unzip -q /tmp/kotlin.zip -d /opt \
&& mv /opt/kotlinc "${KOTLIN_HOME}" \
&& ln -s "${KOTLIN_HOME}/bin/kotlin" /usr/local/bin/kotlin \
&& ln -s "${KOTLIN_HOME}/bin/kotlinc" /usr/local/bin/kotlinc \
&& rm -f /tmp/kotlin.zip
# Go (official tarball for newer version than Debian repos)
RUN curl -fsSL "https://go.dev/dl/go${GO_VERSION}.linux-amd64.tar.gz" -o /tmp/go.tgz \
&& rm -rf /usr/local/go \
&& tar -C /usr/local -xzf /tmp/go.tgz \
&& rm -f /tmp/go.tgz
# Android SDK command-line tools + common packages
RUN mkdir -p "${ANDROID_SDK_ROOT}/cmdline-tools" \
&& curl -fsSL "https://dl.google.com/android/repository/commandlinetools-linux-${ANDROID_CMDLINE_TOOLS_VERSION}_latest.zip" -o /tmp/android-tools.zip \
&& unzip -q /tmp/android-tools.zip -d "${ANDROID_SDK_ROOT}/cmdline-tools" \
&& mv "${ANDROID_SDK_ROOT}/cmdline-tools/cmdline-tools" "${ANDROID_SDK_ROOT}/cmdline-tools/latest" \
&& rm -f /tmp/android-tools.zip \
&& yes | "${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager" --sdk_root="${ANDROID_SDK_ROOT}" --licenses \
&& "${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager" --sdk_root="${ANDROID_SDK_ROOT}" \
"platform-tools" "platforms;android-${ANDROID_PLATFORM}" "build-tools;${ANDROID_BUILD_TOOLS}"
# Python core deps
RUN pip install --no-cache-dir --upgrade pip setuptools wheel && \
PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD=1 pip install --no-cache-dir \
numpy pandas scipy scikit-learn matplotlib \
jupyterlab ipykernel notebook \
requests httpx aiohttp pyyaml python-dotenv tqdm rich \
fastapi uvicorn[standard] pydantic flask \
sqlalchemy alembic psycopg2-binary redis \
pytest black isort ruff mypy \
playwright
# Codex CLI + Playwright + Playwright MCP
# Remove pip-installed playwright CLI to avoid npm binary conflict
RUN rm -f /usr/local/bin/playwright \
&& npm install -g @openai/codex playwright @playwright/mcp \
&& npm cache clean --force
# Playwright browsers + system deps (Chromium/Firefox/WebKit)
RUN mkdir -p "${PLAYWRIGHT_BROWSERS_PATH}" \
&& playwright install --with-deps
# Create user
RUN useradd -m -u 1000 -s /bin/bash coder \
&& echo "coder ALL=(ALL) NOPASSWD:ALL" >> /etc/sudoers \
&& mkdir -p /home/coder/.config/code-server /home/coder/.codex /home/coder/go \
&& chown -R coder:coder /home/coder /opt/kotlin /opt/android-sdk /opt/ms-playwright
# Quick C build check (build-time)
RUN printf '#include <stdio.h>\nint main(){puts("ok");return 0;}\n' > /tmp/t.c \
&& gcc /tmp/t.c -o /tmp/t \
&& /tmp/t | grep -q ok \
&& rm -f /tmp/t.c /tmp/t
COPY --chown=coder:coder start.sh /usr/local/bin/start.sh
RUN chmod +x /usr/local/bin/start.sh
USER coder
WORKDIR /home/coder
EXPOSE 7860
ENTRYPOINT ["/usr/bin/tini", "--"]
CMD ["/usr/local/bin/start.sh"]
新建一个名为start.sh的文件,内容如下
本方法的Codex使用三方api,因此需要配置api_key
有关Codex的相关配置在脚本config.toml部分,可使用环境变量的方式修改API_KEY和BASE_URL
config.toml的配置教程可参考上一篇文章,也可参考你自己模型提供商的教程
#!/usr/bin/env bash
set -euo pipefail
PORT="${PORT:-7860}"
if [[ -z "${PASSWORD:-}" && -z "${HASHED_PASSWORD:-}" ]]; then
echo "[ERROR] Missing PASSWORD/HASHED_PASSWORD secret."
exit 1
fi
if [[ -d "/data" ]]; then
WORKDIR="/data/workspace"
EXT_DIR="/data/code-server/extensions"
USER_DATA_DIR="/data/code-server/user-data"
CODEX_DIR="/data/.codex"
else
WORKDIR="${HOME}/workspace"
EXT_DIR="${HOME}/.local/share/code-server/extensions"
USER_DATA_DIR="${HOME}/.local/share/code-server/user-data"
CODEX_DIR="${HOME}/.codex"
fi
mkdir -p "$WORKDIR" "$EXT_DIR" "$USER_DATA_DIR" "${USER_DATA_DIR}/User" "${HOME}/.config/code-server" "$CODEX_DIR"
cat > "${HOME}/.config/code-server/config.yaml" <<EOF
bind-addr: 0.0.0.0:${PORT}
auth: password
cert: false
EOF
if [[ -n "${HASHED_PASSWORD:-}" ]]; then
echo "hashed-password: ${HASHED_PASSWORD}" >> "${HOME}/.config/code-server/config.yaml"
else
echo "password: ${PASSWORD}" >> "${HOME}/.config/code-server/config.yaml"
fi
# Codex config.toml
: "${CODEX_MODEL_PROVIDER:=sub2api}"
: "${CODEX_MODEL:=你想用的模型名称}"
: "${CODEX_REASONING_EFFORT:=xhigh}"
: "${CODEX_NETWORK_ACCESS:=enabled}"
: "${CODEX_DISABLE_RESPONSE_STORAGE:=true}"
: "${CODEX_WSL_ACK:=true}"
: "${CODEX_VERBOSITY:=high}"
: "${CODEX_PROVIDER_NAME:=sub2api}"
: "${CODEX_BASE_URL:=你的中转站地址}"
: "${CODEX_WIRE_API:=responses}"
: "${CODEX_REQUIRES_OPENAI_AUTH:=true}"
: "${PLAYWRIGHT_MCP_ENABLE:=true}"
: "${PLAYWRIGHT_MCP_HOST:=127.0.0.1}"
: "${PLAYWRIGHT_MCP_PORT:=8931}"
: "${PLAYWRIGHT_MCP_URL:=http://${PLAYWRIGHT_MCP_HOST}:${PLAYWRIGHT_MCP_PORT}/mcp}"
cat > "${CODEX_DIR}/config.toml" <<EOF
model_provider = "${CODEX_MODEL_PROVIDER}"
model = "${CODEX_MODEL}"
model_reasoning_effort = "${CODEX_REASONING_EFFORT}"
network_access = "${CODEX_NETWORK_ACCESS}"
disable_response_storage = ${CODEX_DISABLE_RESPONSE_STORAGE}
windows_wsl_setup_acknowledged = ${CODEX_WSL_ACK}
model_verbosity = "${CODEX_VERBOSITY}"
[model_providers.${CODEX_PROVIDER_NAME}]
name = "${CODEX_PROVIDER_NAME}"
base_url = "${CODEX_BASE_URL}"
wire_api = "${CODEX_WIRE_API}"
requires_openai_auth = ${CODEX_REQUIRES_OPENAI_AUTH}
EOF
if [[ "${PLAYWRIGHT_MCP_ENABLE}" == "true" ]]; then
cat >> "${CODEX_DIR}/config.toml" <<EOF
[mcp_servers.playwright]
url = "${PLAYWRIGHT_MCP_URL}"
EOF
fi
if [[ -n "${CODEX_AUTH_JSON:-}" ]]; then
printf '%s\n' "${CODEX_AUTH_JSON}" > "${CODEX_DIR}/auth.json"
elif [[ -n "${OPENAI_API_KEY:-}" ]]; then
cat > "${CODEX_DIR}/auth.json" <<EOF
{
"OPENAI_API_KEY": "${OPENAI_API_KEY}"
}
EOF
fi
chmod 600 "${CODEX_DIR}/config.toml" 2>/dev/null || true
chmod 600 "${CODEX_DIR}/auth.json" 2>/dev/null || true
if [[ "${CODEX_DIR}" != "${HOME}/.codex" ]]; then
rm -rf "${HOME}/.codex"
ln -s "${CODEX_DIR}" "${HOME}/.codex"
fi
# 默认中文界面
cat > "${USER_DATA_DIR}/User/locale.json" <<EOF
{
"locale": "zh-cn"
}
EOF
# 首次启动安装扩展(幂等)
EXT_MARKER="${USER_DATA_DIR}/.extensions_installed"
if [[ ! -f "${EXT_MARKER}" ]]; then
echo "[INFO] Installing extensions on first boot..."
install_ext() {
code-server --extensions-dir "${EXT_DIR}" --install-extension "$1" || true
}
# 你指定的 3 个(尽量装)
install_ext ms-vscode.cpptools
install_ext ms-vscode.cpptools-themes
install_ext ms-vscode.cpp-devtools
install_ext ms-vscode.cmake-tools
install_ext danielpinto8zz6.c-cpp-compile-run
install_ext golang.go
install_ext rust-lang.rust-analyzer
install_ext redhat.java
install_ext vscjava.vscode-java-debug
install_ext vscjava.vscode-java-test
install_ext vscjava.vscode-maven
install_ext vscjava.vscode-gradle
install_ext vscjava.vscode-java-dependency
install_ext ms-python.vscode-pylance
install_ext ms-python.python
install_ext ms-python.debugpy
install_ext ms-python.vscode-python-envs
install_ext ms-playwright.playwright
# Codex
install_ext openai.chatgpt
# 若微软扩展不可用,装稳定替代
install_ext MS-CEINTL.vscode-language-pack-zh-hans
install_ext llvm-vs-code-extensions.vscode-clangd
install_ext ms-vscode.makefile-tools
install_ext vadimcn.vscode-lldb
touch "${EXT_MARKER}"
fi
if [[ "${PLAYWRIGHT_MCP_ENABLE}" == "true" ]]; then
if command -v playwright-mcp >/dev/null 2>&1; then
echo "[INFO] Starting Playwright MCP server at ${PLAYWRIGHT_MCP_URL}"
nohup playwright-mcp --headless --browser chromium --no-sandbox --port "${PLAYWRIGHT_MCP_PORT}" --host "${PLAYWRIGHT_MCP_HOST}" >/tmp/playwright-mcp.log 2>&1 &
else
echo "[WARN] Playwright MCP not installed; skipping server start."
fi
fi
echo "[INFO] Java: $(java -version 2>&1 | head -n1 || true)"
echo "[INFO] Python: $(python --version || true)"
echo "[INFO] Pip: $(pip --version || true)"
echo "[INFO] Node: $(node --version || true)"
echo "[INFO] g++: $(g++ --version | head -n1 || true)"
echo "[INFO] Rust: $(rustc --version || true)"
echo "[INFO] Cargo: $(cargo --version || true)"
echo "[INFO] Go: $(go version || true)"
echo "[INFO] Playwright: $(playwright --version 2>/dev/null || true)"
exec code-server "$WORKDIR" \
--extensions-dir "$EXT_DIR" \
--user-data-dir "$USER_DATA_DIR" \
--disable-telemetry \
--disable-update-check \
--log warn
等待程序开始构建(首次部署时间比较久)
3.进入Space Settings,新建两个Secret
PASSWORD: 你自己设置的密码
API_KEY: 你在你的Codex渠道获取的API_KEY,具体可见上一篇文章
4.等待部署完成,开始愉快的使用
免责声明
使用本教程产生的一切不良后果与本人无关,此方法可能会导致Huggingface账号被封禁,请自行承担风险使用本方法造成。另外,此部署方式文件缺少持久化存储,容器重启就会丢失,请配合保活使用




