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| /* tslint:disable */ | |
| /* eslint-disable */ | |
| /** | |
| * Stub PhysicsSim when physics feature is not enabled. | |
| */ | |
| export class PhysicsSim { | |
| free(): void; | |
| [Symbol.dispose](): void; | |
| /** | |
| * Returns an error when physics feature is not enabled. | |
| */ | |
| constructor(_doc_json: string, _end_effector_ids: string[], _dt?: number | null, _substeps?: number | null); | |
| } | |
| /** | |
| * Stub RayTracer when raytrace feature is not enabled. | |
| */ | |
| export class RayTracer { | |
| private constructor(); | |
| free(): void; | |
| [Symbol.dispose](): void; | |
| /** | |
| * Returns an error when raytrace feature is not enabled. | |
| */ | |
| static create(): RayTracer; | |
| } | |
| /** | |
| * A 3D solid geometry object. | |
| * | |
| * Create solids from primitives, combine with boolean operations, | |
| * transform, and extract triangle meshes for rendering. | |
| */ | |
| export class Solid { | |
| private constructor(); | |
| free(): void; | |
| [Symbol.dispose](): void; | |
| /** | |
| * Get the bounding box as [minX, minY, minZ, maxX, maxY, maxZ]. | |
| */ | |
| boundingBox(): Float64Array; | |
| /** | |
| * Check if the solid can be exported to STEP format. | |
| * | |
| * Returns `true` if the solid has B-rep data available for STEP export. | |
| * Returns `false` for mesh-only or empty solids. | |
| */ | |
| canExportStep(): boolean; | |
| /** | |
| * Get the center of mass as [x, y, z]. | |
| */ | |
| centerOfMass(): Float64Array; | |
| /** | |
| * Chamfer all edges of the solid by the given distance. | |
| */ | |
| chamfer(distance: number): Solid; | |
| /** | |
| * Create a circular pattern of the solid around an axis. | |
| * | |
| * # Arguments | |
| * | |
| * * `axis_origin_x/y/z` - A point on the rotation axis | |
| * * `axis_dir_x/y/z` - Direction of the rotation axis | |
| * * `count` - Number of copies (including original) | |
| * * `angle_deg` - Total angle span in degrees | |
| */ | |
| circularPattern(axis_origin_x: number, axis_origin_y: number, axis_origin_z: number, axis_dir_x: number, axis_dir_y: number, axis_dir_z: number, count: number, angle_deg: number): Solid; | |
| /** | |
| * Create a cone/frustum along Z axis. | |
| */ | |
| static cone(radius_bottom: number, radius_top: number, height: number, segments?: number | null): Solid; | |
| /** | |
| * Create a box with corner at origin and dimensions (sx, sy, sz). | |
| */ | |
| static cube(sx: number, sy: number, sz: number): Solid; | |
| /** | |
| * Create a cylinder along Z axis with given radius and height. | |
| */ | |
| static cylinder(radius: number, height: number, segments?: number | null): Solid; | |
| /** | |
| * Boolean difference (self − other). | |
| */ | |
| difference(other: Solid): Solid; | |
| /** | |
| * Create an empty solid. | |
| */ | |
| static empty(): Solid; | |
| /** | |
| * Create a solid by extruding a 2D sketch profile. | |
| * | |
| * Takes a sketch profile and extrusion direction as JS objects. | |
| */ | |
| static extrude(profile_js: any, direction: Float64Array): Solid; | |
| /** | |
| * Fillet all edges of the solid with the given radius. | |
| */ | |
| fillet(radius: number): Solid; | |
| /** | |
| * Get the triangle mesh representation. | |
| * | |
| * Returns a JS object with `positions` (Float32Array) and `indices` (Uint32Array). | |
| */ | |
| getMesh(segments?: number | null): any; | |
| /** | |
| * Generate a horizontal section view at a given Z height. | |
| * | |
| * Convenience method that creates a horizontal section plane. | |
| */ | |
| horizontalSection(z: number, hatch_spacing?: number | null, hatch_angle?: number | null, segments?: number | null): any; | |
| /** | |
| * Boolean intersection (self ∩ other). | |
| */ | |
| intersection(other: Solid): Solid; | |
| /** | |
| * Check if the solid is empty (has no geometry). | |
| */ | |
| isEmpty(): boolean; | |
| /** | |
| * Create a linear pattern of the solid along a direction. | |
| * | |
| * # Arguments | |
| * | |
| * * `dir_x`, `dir_y`, `dir_z` - Direction vector | |
| * * `count` - Number of copies (including original) | |
| * * `spacing` - Distance between copies | |
| */ | |
| linearPattern(dir_x: number, dir_y: number, dir_z: number, count: number, spacing: number): Solid; | |
| /** | |
| * Create a solid by lofting between multiple profiles. | |
| * | |
| * Takes an array of sketch profiles (minimum 2). | |
| */ | |
| static loft(profiles_js: any, closed?: boolean | null): Solid; | |
| /** | |
| * Get the number of triangles in the tessellated mesh. | |
| */ | |
| numTriangles(): number; | |
| /** | |
| * Project the solid to a 2D view for technical drawing. | |
| * | |
| * # Arguments | |
| * * `view_direction` - View direction: "front", "back", "top", "bottom", "left", "right", or "isometric" | |
| * * `segments` - Number of segments for tessellation (optional, default 32) | |
| * | |
| * # Returns | |
| * A JS object containing the projected view with edges and bounds. | |
| */ | |
| projectView(view_direction: string, segments?: number | null): any; | |
| /** | |
| * Create a solid by revolving a 2D sketch profile around an axis. | |
| * | |
| * Takes a sketch profile, axis origin, axis direction, and angle in degrees. | |
| */ | |
| static revolve(profile_js: any, axis_origin: Float64Array, axis_dir: Float64Array, angle_deg: number): Solid; | |
| /** | |
| * Rotate the solid by angles in degrees around X, Y, Z axes. | |
| */ | |
| rotate(x_deg: number, y_deg: number, z_deg: number): Solid; | |
| /** | |
| * Scale the solid by (x, y, z). | |
| */ | |
| scale(x: number, y: number, z: number): Solid; | |
| /** | |
| * Generate a section view by cutting the solid with a plane. | |
| * | |
| * # Arguments | |
| * * `plane_json` - JSON string with plane definition: `{"origin": [x,y,z], "normal": [x,y,z], "up": [x,y,z]}` | |
| * * `hatch_json` - Optional JSON string with hatch pattern: `{"spacing": f64, "angle": f64}` | |
| * * `segments` - Number of segments for tessellation (optional, default 32) | |
| * | |
| * # Returns | |
| * A JS object containing the section view with curves, hatch lines, and bounds. | |
| */ | |
| sectionView(plane_json: string, hatch_json?: string | null, segments?: number | null): any; | |
| /** | |
| * Shell (hollow) the solid by offsetting all faces inward. | |
| */ | |
| shell(thickness: number): Solid; | |
| /** | |
| * Create a sphere centered at origin with given radius. | |
| */ | |
| static sphere(radius: number, segments?: number | null): Solid; | |
| /** | |
| * Compute the surface area of the solid. | |
| */ | |
| surfaceArea(): number; | |
| /** | |
| * Create a solid by sweeping a profile along a helix path. | |
| * | |
| * Takes a sketch profile and helix parameters. | |
| */ | |
| static sweepHelix(profile_js: any, radius: number, pitch: number, height: number, turns: number, twist_angle?: number | null, scale_start?: number | null, scale_end?: number | null, path_segments?: number | null, arc_segments?: number | null, orientation?: number | null): Solid; | |
| /** | |
| * Create a solid by sweeping a profile along a line path. | |
| * | |
| * Takes a sketch profile and path endpoints. | |
| */ | |
| static sweepLine(profile_js: any, start: Float64Array, end: Float64Array, twist_angle?: number | null, scale_start?: number | null, scale_end?: number | null, orientation?: number | null): Solid; | |
| /** | |
| * Export the solid to STEP format. | |
| * | |
| * # Returns | |
| * A byte buffer containing the STEP file data. | |
| * | |
| * # Errors | |
| * Returns an error if the solid has no B-rep data (e.g., mesh-only after certain operations). | |
| */ | |
| toStepBuffer(): Uint8Array; | |
| /** | |
| * Translate the solid by (x, y, z). | |
| */ | |
| translate(x: number, y: number, z: number): Solid; | |
| /** | |
| * Boolean union (self ∪ other). | |
| */ | |
| union(other: Solid): Solid; | |
| /** | |
| * Compute the volume of the solid. | |
| */ | |
| volume(): number; | |
| } | |
| /** | |
| * Annotation layer for dimension annotations. | |
| * | |
| * This class provides methods for creating and rendering dimension annotations | |
| * on 2D projected views. | |
| */ | |
| export class WasmAnnotationLayer { | |
| free(): void; | |
| [Symbol.dispose](): void; | |
| /** | |
| * Add an aligned dimension between two points. | |
| * | |
| * The dimension line is parallel to the line connecting the two points. | |
| * | |
| * # Arguments | |
| * * `x1`, `y1` - First point coordinates | |
| * * `x2`, `y2` - Second point coordinates | |
| * * `offset` - Distance from points to dimension line | |
| */ | |
| addAlignedDimension(x1: number, y1: number, x2: number, y2: number, offset: number): void; | |
| /** | |
| * Add an angular dimension between three points. | |
| * | |
| * The angle is measured at the vertex (middle point). | |
| * | |
| * # Arguments | |
| * * `x1`, `y1` - First point on one leg | |
| * * `vx`, `vy` - Vertex point (angle measured here) | |
| * * `x2`, `y2` - Second point on other leg | |
| * * `arc_radius` - Radius of the arc showing the angle | |
| */ | |
| addAngleDimension(x1: number, y1: number, vx: number, vy: number, x2: number, y2: number, arc_radius: number): void; | |
| /** | |
| * Add a diameter dimension for a circle. | |
| * | |
| * # Arguments | |
| * * `cx`, `cy` - Center of the circle | |
| * * `radius` - Radius of the circle | |
| * * `leader_angle` - Angle in radians for the leader line direction | |
| */ | |
| addDiameterDimension(cx: number, cy: number, radius: number, leader_angle: number): void; | |
| /** | |
| * Add a horizontal dimension between two points. | |
| * | |
| * # Arguments | |
| * * `x1`, `y1` - First point coordinates | |
| * * `x2`, `y2` - Second point coordinates | |
| * * `offset` - Distance from points to dimension line (positive = above) | |
| */ | |
| addHorizontalDimension(x1: number, y1: number, x2: number, y2: number, offset: number): void; | |
| /** | |
| * Add a radius dimension for a circle. | |
| * | |
| * # Arguments | |
| * * `cx`, `cy` - Center of the circle | |
| * * `radius` - Radius of the circle | |
| * * `leader_angle` - Angle in radians for the leader line direction | |
| */ | |
| addRadiusDimension(cx: number, cy: number, radius: number, leader_angle: number): void; | |
| /** | |
| * Add a vertical dimension between two points. | |
| * | |
| * # Arguments | |
| * * `x1`, `y1` - First point coordinates | |
| * * `x2`, `y2` - Second point coordinates | |
| * * `offset` - Distance from points to dimension line (positive = right) | |
| */ | |
| addVerticalDimension(x1: number, y1: number, x2: number, y2: number, offset: number): void; | |
| /** | |
| * Get the number of annotations in the layer. | |
| */ | |
| annotationCount(): number; | |
| /** | |
| * Clear all annotations from the layer. | |
| */ | |
| clear(): void; | |
| /** | |
| * Check if the layer has any annotations. | |
| */ | |
| isEmpty(): boolean; | |
| /** | |
| * Create a new empty annotation layer. | |
| */ | |
| constructor(); | |
| /** | |
| * Render all dimensions and return as JSON. | |
| * | |
| * Returns an array of rendered dimensions, each containing: | |
| * - `lines`: Array of line segments [[x1, y1], [x2, y2]] | |
| * - `arcs`: Array of arc definitions | |
| * - `arrows`: Array of arrow definitions | |
| * - `texts`: Array of text labels | |
| * | |
| * # Arguments | |
| * * `view_json` - Optional JSON string of a ProjectedView for geometry resolution | |
| */ | |
| renderAll(view_json?: string | null): any; | |
| } | |
| /** | |
| * Compute creased normals (CPU fallback when GPU feature is disabled). | |
| */ | |
| export function computeCreasedNormalsGpu(_positions: Float32Array, _indices: Uint32Array, _crease_angle: number): Promise<Float32Array>; | |
| /** | |
| * Create a detail view from a projected view. | |
| * | |
| * A detail view is a magnified region of a parent view, useful for showing | |
| * fine features that would be too small in the main view. | |
| * | |
| * # Arguments | |
| * * `parent_json` - JSON string of the parent ProjectedView | |
| * * `center_x` - X coordinate of the region center | |
| * * `center_y` - Y coordinate of the region center | |
| * * `scale` - Magnification factor (e.g., 2.0 = 2x) | |
| * * `width` - Width of the region to capture | |
| * * `height` - Height of the region to capture | |
| * * `label` - Label for the detail view (e.g., "A") | |
| * | |
| * # Returns | |
| * A JS object containing the detail view with edges and bounds. | |
| */ | |
| export function createDetailView(parent_json: string, center_x: number, center_y: number, scale: number, width: number, height: number, label: string): any; | |
| /** | |
| * Decimate a mesh (CPU fallback when GPU feature is disabled). | |
| */ | |
| export function decimateMeshGpu(_positions: Float32Array, _indices: Uint32Array, _target_ratio: number): Promise<any>; | |
| /** | |
| * Evaluate compact IR and return a Solid for rendering. | |
| * | |
| * This is a convenience function that parses compact IR and evaluates | |
| * the geometry in a single step. | |
| * | |
| * # Arguments | |
| * * `compact_ir` - The compact IR text to evaluate | |
| * | |
| * # Returns | |
| * A Solid object that can be rendered or queried. | |
| */ | |
| export function evaluateCompactIR(compact_ir: string): Solid; | |
| /** | |
| * Export a projected view to DXF format. | |
| * | |
| * Returns the DXF content as bytes. | |
| * | |
| * # Arguments | |
| * * `view_json` - JSON string of a ProjectedView | |
| * | |
| * # Returns | |
| * A byte array containing the DXF file content. | |
| */ | |
| export function exportProjectedViewToDxf(view_json: string): Uint8Array; | |
| /** | |
| * Import solids from STEP file bytes. | |
| * | |
| * Returns a JS array of mesh data for each imported body. | |
| * Each mesh contains `positions` (Float32Array) and `indices` (Uint32Array). | |
| * | |
| * # Arguments | |
| * * `data` - Raw STEP file contents as bytes | |
| * | |
| * # Returns | |
| * A JS array of mesh objects for rendering the imported geometry. | |
| */ | |
| export function importStepBuffer(data: Uint8Array): any; | |
| /** | |
| * Initialize the WASM module (sets up panic hook for better error messages). | |
| */ | |
| export function init(): void; | |
| /** | |
| * Initialize the GPU context (stub when GPU feature is disabled). | |
| */ | |
| export function initGpu(): Promise<boolean>; | |
| /** | |
| * Check if GPU processing is available. | |
| */ | |
| export function isGpuAvailable(): boolean; | |
| /** | |
| * Check if physics simulation is available. | |
| */ | |
| export function isPhysicsAvailable(): boolean; | |
| /** | |
| * Chamfer all edges of a solid by the given distance. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_chamfer(solid: Solid, distance: number): Solid; | |
| /** | |
| * Create a circular pattern of a solid around an axis. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_circular_pattern(solid: Solid, axis_origin_x: number, axis_origin_y: number, axis_origin_z: number, axis_dir_x: number, axis_dir_y: number, axis_dir_z: number, count: number, angle_deg: number): Solid; | |
| /** | |
| * Fillet all edges of a solid with the given radius. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_fillet(solid: Solid, radius: number): Solid; | |
| /** | |
| * Create a linear pattern of a solid along a direction. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_linear_pattern(solid: Solid, dir_x: number, dir_y: number, dir_z: number, count: number, spacing: number): Solid; | |
| /** | |
| * Create a solid by lofting between multiple profiles. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_loft(profiles_js: any, closed?: boolean | null): Solid; | |
| /** | |
| * Create a solid by revolving a 2D sketch profile around an axis. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_revolve(profile_js: any, axis_origin: Float64Array, axis_dir: Float64Array, angle_deg: number): Solid; | |
| /** | |
| * Shell (hollow) a solid by offsetting all faces inward. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_shell(solid: Solid, thickness: number): Solid; | |
| /** | |
| * Create a solid by sweeping a profile along a helix path. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_sweep_helix(profile_js: any, radius: number, pitch: number, height: number, turns: number, twist_angle?: number | null, scale_start?: number | null, scale_end?: number | null, path_segments?: number | null, arc_segments?: number | null, orientation?: number | null): Solid; | |
| /** | |
| * Create a solid by sweeping a profile along a line path. | |
| * | |
| * This is a standalone wrapper for lazy loading via wasmosis. | |
| */ | |
| export function op_sweep_line(profile_js: any, start: Float64Array, end: Float64Array, twist_angle?: number | null, scale_start?: number | null, scale_end?: number | null, orientation?: number | null): Solid; | |
| /** | |
| * Parse compact IR text format into a vcad IR Document (JSON). | |
| * | |
| * The compact IR format is a token-efficient text representation designed | |
| * for ML model training and inference. See `vcad_ir::compact` for format details. | |
| * | |
| * # Arguments | |
| * * `compact_ir` - The compact IR text to parse | |
| * | |
| * # Returns | |
| * A JSON string representing the parsed vcad IR Document. | |
| * | |
| * # Example | |
| * ```javascript | |
| * const ir = "C 50 30 5\nY 5 10\nT 1 25 15 0\nD 0 2"; | |
| * const doc = parseCompactIR(ir); | |
| * console.log(doc); // JSON document | |
| * ``` | |
| */ | |
| export function parseCompactIR(compact_ir: string): string; | |
| /** | |
| * Process geometry (CPU fallback when GPU feature is disabled). | |
| */ | |
| export function processGeometryGpu(_positions: Float32Array, _indices: Uint32Array, _crease_angle: number, _generate_lod: boolean): Promise<any>; | |
| /** | |
| * Project a triangle mesh to a 2D view. | |
| * | |
| * # Arguments | |
| * * `mesh_js` - Mesh data as JS object with `positions` (Float32Array) and `indices` (Uint32Array) | |
| * * `view_direction` - View direction: "front", "back", "top", "bottom", "left", "right", or "isometric" | |
| * | |
| * # Returns | |
| * A JS object containing the projected view with edges and bounds. | |
| */ | |
| export function projectMesh(mesh_js: any, view_direction: string): any; | |
| /** | |
| * Generate a section view from a triangle mesh. | |
| * | |
| * # Arguments | |
| * * `mesh_js` - Mesh data as JS object with `positions` (Float32Array) and `indices` (Uint32Array) | |
| * * `plane_json` - JSON string with plane definition: `{"origin": [x,y,z], "normal": [x,y,z], "up": [x,y,z]}` | |
| * * `hatch_json` - Optional JSON string with hatch pattern: `{"spacing": f64, "angle": f64}` | |
| * | |
| * # Returns | |
| * A JS object containing the section view with curves, hatch lines, and bounds. | |
| */ | |
| export function sectionMesh(mesh_js: any, plane_json: string, hatch_json?: string | null): any; | |
| /** | |
| * Convert a vcad IR Document (JSON) to compact IR text format. | |
| * | |
| * # Arguments | |
| * * `doc_json` - JSON string representing a vcad IR Document | |
| * | |
| * # Returns | |
| * The compact IR text representation. | |
| * | |
| * # Example | |
| * ```javascript | |
| * const compact = toCompactIR(docJson); | |
| * console.log(compact); // "C 50 30 5\nY 5 10\n..." | |
| * ``` | |
| */ | |
| export function toCompactIR(doc_json: string): string; | |
| export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module; | |
| export interface InitOutput { | |
| readonly memory: WebAssembly.Memory; | |
| readonly __wbg_physicssim_free: (a: number, b: number) => void; | |
| readonly __wbg_raytracer_free: (a: number, b: number) => void; | |
| readonly __wbg_solid_free: (a: number, b: number) => void; | |
| readonly __wbg_wasmannotationlayer_free: (a: number, b: number) => void; | |
| readonly computeCreasedNormalsGpu: (a: number, b: number, c: number, d: number, e: number) => any; | |
| readonly createDetailView: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number]; | |
| readonly decimateMeshGpu: (a: number, b: number, c: number, d: number, e: number) => any; | |
| readonly evaluateCompactIR: (a: number, b: number) => [number, number, number]; | |
| readonly exportProjectedViewToDxf: (a: number, b: number) => [number, number, number, number]; | |
| readonly importStepBuffer: (a: number, b: number) => [number, number, number]; | |
| readonly initGpu: () => any; | |
| readonly isGpuAvailable: () => number; | |
| readonly op_chamfer: (a: number, b: number) => number; | |
| readonly op_circular_pattern: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number; | |
| readonly op_fillet: (a: number, b: number) => number; | |
| readonly op_linear_pattern: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly op_loft: (a: any, b: number) => [number, number, number]; | |
| readonly op_revolve: (a: any, b: number, c: number, d: number, e: number, f: number) => [number, number, number]; | |
| readonly op_shell: (a: number, b: number) => number; | |
| readonly op_sweep_helix: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => [number, number, number]; | |
| readonly op_sweep_line: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number]; | |
| readonly parseCompactIR: (a: number, b: number) => [number, number, number, number]; | |
| readonly physicssim_new: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number]; | |
| readonly processGeometryGpu: (a: number, b: number, c: number, d: number, e: number, f: number) => any; | |
| readonly projectMesh: (a: any, b: number, c: number) => any; | |
| readonly raytracer_create: () => [number, number, number]; | |
| readonly sectionMesh: (a: any, b: number, c: number, d: number, e: number) => any; | |
| readonly solid_boundingBox: (a: number) => [number, number]; | |
| readonly solid_canExportStep: (a: number) => number; | |
| readonly solid_centerOfMass: (a: number) => [number, number]; | |
| readonly solid_cone: (a: number, b: number, c: number, d: number) => number; | |
| readonly solid_cube: (a: number, b: number, c: number) => number; | |
| readonly solid_cylinder: (a: number, b: number, c: number) => number; | |
| readonly solid_difference: (a: number, b: number) => number; | |
| readonly solid_empty: () => number; | |
| readonly solid_extrude: (a: any, b: number, c: number) => [number, number, number]; | |
| readonly solid_getMesh: (a: number, b: number) => any; | |
| readonly solid_horizontalSection: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => any; | |
| readonly solid_intersection: (a: number, b: number) => number; | |
| readonly solid_isEmpty: (a: number) => number; | |
| readonly solid_loft: (a: any, b: number) => [number, number, number]; | |
| readonly solid_numTriangles: (a: number) => number; | |
| readonly solid_projectView: (a: number, b: number, c: number, d: number) => any; | |
| readonly solid_rotate: (a: number, b: number, c: number, d: number) => number; | |
| readonly solid_scale: (a: number, b: number, c: number, d: number) => number; | |
| readonly solid_sectionView: (a: number, b: number, c: number, d: number, e: number, f: number) => any; | |
| readonly solid_sphere: (a: number, b: number) => number; | |
| readonly solid_surfaceArea: (a: number) => number; | |
| readonly solid_sweepHelix: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => [number, number, number]; | |
| readonly solid_sweepLine: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number]; | |
| readonly solid_toStepBuffer: (a: number) => [number, number, number, number]; | |
| readonly solid_translate: (a: number, b: number, c: number, d: number) => number; | |
| readonly solid_union: (a: number, b: number) => number; | |
| readonly solid_volume: (a: number) => number; | |
| readonly toCompactIR: (a: number, b: number) => [number, number, number, number]; | |
| readonly wasmannotationlayer_addAlignedDimension: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly wasmannotationlayer_addAngleDimension: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void; | |
| readonly wasmannotationlayer_addDiameterDimension: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly wasmannotationlayer_addHorizontalDimension: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly wasmannotationlayer_addRadiusDimension: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly wasmannotationlayer_addVerticalDimension: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly wasmannotationlayer_annotationCount: (a: number) => number; | |
| readonly wasmannotationlayer_clear: (a: number) => void; | |
| readonly wasmannotationlayer_isEmpty: (a: number) => number; | |
| readonly wasmannotationlayer_new: () => number; | |
| readonly wasmannotationlayer_renderAll: (a: number, b: number, c: number) => any; | |
| readonly solid_linearPattern: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly init: () => void; | |
| readonly solid_revolve: (a: any, b: number, c: number, d: number, e: number, f: number) => [number, number, number]; | |
| readonly isPhysicsAvailable: () => number; | |
| readonly solid_chamfer: (a: number, b: number) => number; | |
| readonly solid_fillet: (a: number, b: number) => number; | |
| readonly solid_shell: (a: number, b: number) => number; | |
| readonly solid_circularPattern: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number; | |
| readonly wasm_bindgen__closure__destroy__ha1c57de1520edab9: (a: number, b: number) => void; | |
| readonly wasm_bindgen__convert__closures_____invoke__h90946713c829438a: (a: number, b: number, c: any, d: any) => void; | |
| readonly wasm_bindgen__convert__closures_____invoke__h4889c924fd29fd81: (a: number, b: number, c: any) => void; | |
| readonly __wbindgen_malloc: (a: number, b: number) => number; | |
| readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number; | |
| readonly __wbindgen_exn_store: (a: number) => void; | |
| readonly __externref_table_alloc: () => number; | |
| readonly __wbindgen_externrefs: WebAssembly.Table; | |
| readonly __wbindgen_free: (a: number, b: number, c: number) => void; | |
| readonly __externref_table_dealloc: (a: number) => void; | |
| readonly __wbindgen_start: () => void; | |
| } | |
| export type SyncInitInput = BufferSource | WebAssembly.Module; | |
| /** | |
| * Instantiates the given `module`, which can either be bytes or | |
| * a precompiled `WebAssembly.Module`. | |
| * | |
| * @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated. | |
| * | |
| * @returns {InitOutput} | |
| */ | |
| export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput; | |
| /** | |
| * If `module_or_path` is {RequestInfo} or {URL}, makes a request and | |
| * for everything else, calls `WebAssembly.instantiate` directly. | |
| * | |
| * @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated. | |
| * | |
| * @returns {Promise<InitOutput>} | |
| */ | |
| export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>; | |