MagicArt / utils /save_utils.py
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# Copyright (c) 2025 Bytedance Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import os
import numpy as np
import cv2
import json
import trimesh
from collections import deque, defaultdict
from scipy.cluster.hierarchy import linkage, fcluster
from scipy.spatial.distance import cdist
from data_utils.pyrender_wrapper import PyRenderWrapper
from data_utils.data_loader import DataLoader
def save_mesh(vertices, faces, filename):
mesh = trimesh.Trimesh(vertices=vertices, faces=faces)
mesh.export(filename, file_type='obj')
def pred_joints_and_bones(bone_coor):
"""
get joints (j,3) and bones (b,2) from (b,2,3), preserve the parent-child relationship
"""
parent_coords = bone_coor[:, 0, :] # (b, 3)
child_coords = bone_coor[:, 1, :] # (b, 3)
all_coords = np.vstack([parent_coords, child_coords]) # (2b, 3)
pred_joints, indices = np.unique(all_coords, axis=0, return_inverse=True)
b = bone_coor.shape[0]
parent_indices = indices[:b]
child_indices = indices[b:]
pred_bones = np.column_stack([parent_indices, child_indices])
valid_bones = pred_bones[parent_indices != child_indices]
return pred_joints, valid_bones
def find_connected_components(joints, bones):
"""Find connected components in the skeleton graph."""
n_joints = len(joints)
graph = defaultdict(list)
# Build adjacency list
for parent, child in bones:
graph[parent].append(child)
graph[child].append(parent)
visited = [False] * n_joints
components = []
for i in range(n_joints):
if not visited[i]:
component = []
queue = deque([i])
visited[i] = True
while queue:
node = queue.popleft()
component.append(node)
for neighbor in graph[node]:
if not visited[neighbor]:
visited[neighbor] = True
queue.append(neighbor)
components.append(component)
return components
def ensure_skeleton_connectivity(joints, bones, root_index=None, merge_distance_threshold=0.01):
"""
Ensure skeleton is fully connected.
- If distance < merge_distance_threshold: merge joints
- If distance >= merge_distance_threshold: connect with bone
"""
current_joints = joints.copy()
current_bones = list(bones)
current_root = root_index
iteration = 0
while True:
components = find_connected_components(current_joints, current_bones)
if len(components) == 1:
# print("Successfully ensured skeleton connectivity")
break
# Find the globally closest pair of components
min_distance = float('inf')
best_pair = None
for i in range(len(components)):
for j in range(i + 1, len(components)):
comp1_joints = current_joints[components[i]]
comp2_joints = current_joints[components[j]]
distances = cdist(comp1_joints, comp2_joints)
min_idx = np.unravel_index(np.argmin(distances), distances.shape)
distance = distances[min_idx]
if distance < min_distance:
min_distance = distance
best_pair = (i, j, components[i][min_idx[0]], components[j][min_idx[1]], min_idx)
if best_pair is None:
print("Warning: Could not find valid component pair to connect")
break
comp1_idx, comp2_idx, joint1_idx, joint2_idx, min_idx = best_pair
if min_distance < merge_distance_threshold:
# Merge the joints
# print(f"Iteration {iteration + 1}: Merging closest joints {joint1_idx} and {joint2_idx} "
# f"(distance: {min_distance:.4f})")
# Always merge joint2 into joint1
merge_map = {joint2_idx: joint1_idx}
# Update bones
updated_bones = []
for parent, child in current_bones:
new_parent = merge_map.get(parent, parent)
new_child = merge_map.get(child, child)
if new_parent != new_child: # Remove self-loops
updated_bones.append([new_parent, new_child])
# Update root
if current_root == joint2_idx:
current_root = joint1_idx
# Remove the merged joint and update indices
joint_to_remove = joint2_idx
mask = np.ones(len(current_joints), dtype=bool)
mask[joint_to_remove] = False
current_joints = current_joints[mask]
# Create index mapping for remaining joints
old_to_new = {}
new_idx = 0
for old_idx in range(len(mask)):
if mask[old_idx]:
old_to_new[old_idx] = new_idx
new_idx += 1
# Update bone indices
current_bones = [[old_to_new[parent], old_to_new[child]]
for parent, child in updated_bones
if parent in old_to_new and child in old_to_new]
# Update root index
if current_root is not None and current_root in old_to_new:
current_root = old_to_new[current_root]
else:
# Connect with bone
# print(f"Iteration {iteration + 1}: Connecting closest components with bone {joint1_idx} -> {joint2_idx} "
# f"(distance: {min_distance:.4f})")
current_bones.append([joint1_idx, joint2_idx])
iteration += 1
# prevent infinite loops
if iteration > len(joints):
print(f"Warning: Maximum iterations reached ({iteration}), stopping")
break
current_bones = np.array(current_bones) if len(current_bones) > 0 else np.array([]).reshape(0, 2)
# Final connectivity verification
final_components = find_connected_components(current_joints, current_bones)
if len(final_components) == 1:
pass
else:
print(f"Warning: Still have {len(final_components)} disconnected components after {iteration} iterations")
return current_joints, current_bones, current_root
def merge_duplicate_joints_and_fix_bones(joints, bones, tolerance=0.0025, root_index=None):
"""
merge duplicate joints that are within a certain tolerance distance, and fix bones to maintain connectivity.
Also merge bones that become duplicates after joint merging.
"""
n_joints = len(joints)
# find merge joint groups
merge_groups = []
used = [False] * n_joints
for i in range(n_joints):
if used[i]:
continue
# find all joints within tolerance distance to joint i
group = [i]
for j in range(i + 1, n_joints):
if not used[j]:
dist = np.linalg.norm(joints[i] - joints[j])
if dist < tolerance:
group.append(j)
used[j] = True
used[i] = True
merge_groups.append(group)
# if len(group) > 1:
# print(f"find duplicate joints group: {group}")
# build merge map: choose representative joint
merge_map = {}
for group in merge_groups:
if root_index is not None and root_index in group:
representative = root_index
else:
representative = group[0] # else choose the first one as representative
for joint_idx in group:
merge_map[joint_idx] = representative
# track root joint change
intermediate_root_index = None
if root_index is not None:
intermediate_root_index = merge_map.get(root_index, root_index)
# if intermediate_root_index != root_index:
# print(f"root joint index changed from {root_index} to {intermediate_root_index}")
# update bones: remove self-loop bones, and merge duplicate bones
updated_bones = []
for parent, child in bones:
new_parent = merge_map.get(parent, parent)
new_child = merge_map.get(child, child)
if new_parent != new_child: # remove self-loop bones
updated_bones.append([new_parent, new_child])
# remove duplicate bones
unique_bones = []
seen_bones = set()
for bone in updated_bones:
bone_key = tuple(bone) # keep the order of [parent, child]
if bone_key not in seen_bones:
seen_bones.add(bone_key)
unique_bones.append(bone)
# re-index joints to remove unused joints
used_joint_indices = set()
for parent, child in unique_bones:
used_joint_indices.add(parent)
used_joint_indices.add(child)
if intermediate_root_index is not None:
used_joint_indices.add(intermediate_root_index)
used_joint_indices = sorted(list(used_joint_indices))
# new index for used joints
old_to_new = {old_idx: new_idx for new_idx, old_idx in enumerate(used_joint_indices)}
final_joints = joints[used_joint_indices]
final_bones = np.array([[old_to_new[parent], old_to_new[child]]
for parent, child in unique_bones])
final_root_index = None
if intermediate_root_index is not None:
final_root_index = old_to_new[intermediate_root_index]
if root_index is not None and final_root_index != root_index:
print(f"final root index: {root_index} -> {final_root_index}")
removed_joints = n_joints - len(final_joints)
removed_bones = len(bones) - len(final_bones)
# print
# if removed_joints > 0 or removed_bones > 0:
# print(f"merge results:")
# print(f" joint number: {n_joints} -> {len(final_joints)} (remove {removed_joints})")
# print(f" bone number: {len(bones)} -> {len(final_bones)} (remove {removed_bones})")
# Ensure skeleton connectivity with relaxed threshold
final_joints, final_bones, final_root_index = ensure_skeleton_connectivity(
final_joints, final_bones, final_root_index,
merge_distance_threshold=tolerance*8 # More relaxed threshold for connectivity
)
if root_index is not None:
return final_joints, final_bones, final_root_index
else:
return final_joints, final_bones
def save_skeleton_to_txt(pred_joints, pred_bones, pred_root_index, hier_order, vertices, filename='skeleton.txt'):
"""
save skeleton to txt file, the format follows Rignet (joints, root, hier)
if hier_order: the first joint index in bone is root joint index, and parent-child relationship is established in bones.
else: we set the joint nearest to the mesh center as the root joint, and then build hierarchy starting from root.
"""
num_joints = pred_joints.shape[0]
# assign joint names
joint_names = [f'joint{i}' for i in range(num_joints)]
adjacency = defaultdict(list)
for bone in pred_bones:
idx_a, idx_b = bone
adjacency[idx_a].append(idx_b)
adjacency[idx_b].append(idx_a)
# find root joint
if hier_order:
root_idx = pred_root_index
else:
centroid = np.mean(vertices, axis=0)
distances = np.linalg.norm(pred_joints - centroid, axis=1)
root_idx = np.argmin(distances)
root_name = joint_names[root_idx]
# build hierarchy
parent_map = {}
if hier_order:
visited = set()
for parent_idx, child_idx in pred_bones:
if child_idx not in parent_map:
parent_map[child_idx] = parent_idx
visited.add(child_idx)
visited.add(parent_idx)
parent_map[root_idx] = None
else:
visited = set([root_idx])
queue = deque([root_idx])
parent_map[root_idx] = None
while queue:
current_idx = queue.popleft()
for neighbor_idx in adjacency[current_idx]:
if neighbor_idx not in visited:
parent_map[neighbor_idx] = current_idx
visited.add(neighbor_idx)
queue.append(neighbor_idx)
if len(visited) != num_joints:
print(f"bones are not fully connected, leaving {num_joints - len(visited)} joints unconnected.")
# save joints
joints_lines = []
for idx, coord in enumerate(pred_joints):
name = joint_names[idx]
joints_line = f'joints {name} {coord[0]:.8f} {coord[1]:.8f} {coord[2]:.8f}'
joints_lines.append(joints_line)
# save root name
root_line = f'root {root_name}'
# save hierarchy
hier_lines = []
for child_idx, parent_idx in parent_map.items():
if parent_idx is not None:
parent_name = joint_names[parent_idx]
child_name = joint_names[child_idx]
hier_line = f'hier {parent_name} {child_name}'
hier_lines.append(hier_line)
with open(filename, 'w') as file:
for line in joints_lines:
file.write(line + '\n')
file.write(root_line + '\n')
for line in hier_lines:
file.write(line + '\n')
def save_skeleton_obj(joints, bones, save_path, root_index=None, radius_sphere=0.01,
radius_bone=0.005, segments=16, stacks=16, use_cone=False):
"""
Save skeletons to obj file, each connection contains two red spheres (joint) and one blue cylinder (bone).
if root index is known, set root sphere to green.
"""
all_vertices = []
all_colors = []
all_faces = []
vertex_offset = 0
# create spheres for joints
for i, joint in enumerate(joints):
# define color
if root_index is not None and i == root_index:
color = (0, 1, 0) # green for root joint
else:
color = (1, 0, 0) # red for other joints
# create joint sphere
sphere_vertices, sphere_faces = create_sphere(joint, radius=radius_sphere, segments=segments, stacks=stacks)
all_vertices.extend(sphere_vertices)
all_colors.extend([color] * len(sphere_vertices))
# adjust face index
adjusted_sphere_faces = [(v1 + vertex_offset, v2 + vertex_offset, v3 + vertex_offset) for (v1, v2, v3) in sphere_faces]
all_faces.extend(adjusted_sphere_faces)
vertex_offset += len(sphere_vertices)
# create bones
for bone in bones:
parent_idx, child_idx = bone
parent = joints[parent_idx]
child = joints[child_idx]
try:
bone_vertices, bone_faces = create_bone(parent, child, radius=radius_bone, segments=segments, use_cone=use_cone)
except ValueError as e:
print(f"Skipping connection {parent_idx}-{child_idx}, reason: {e}")
continue
all_vertices.extend(bone_vertices)
all_colors.extend([(0, 0, 1)] * len(bone_vertices)) # blue
# adjust face index
adjusted_bone_faces = [(v1 + vertex_offset, v2 + vertex_offset, v3 + vertex_offset) for (v1, v2, v3) in bone_faces]
all_faces.extend(adjusted_bone_faces)
vertex_offset += len(bone_vertices)
# save to obj
obj_lines = []
for v, c in zip(all_vertices, all_colors):
obj_lines.append(f"v {v[0]} {v[1]} {v[2]} {c[0]} {c[1]} {c[2]}")
obj_lines.append("")
for face in all_faces:
obj_lines.append(f"f {face[0]} {face[1]} {face[2]}")
with open(save_path, 'w') as obj_file:
obj_file.write("\n".join(obj_lines))
def create_sphere(center, radius=0.01, segments=16, stacks=16):
vertices = []
faces = []
for i in range(stacks + 1):
lat = np.pi / 2 - i * np.pi / stacks
xy = radius * np.cos(lat)
z = radius * np.sin(lat)
for j in range(segments):
lon = j * 2 * np.pi / segments
x = xy * np.cos(lon) + center[0]
y = xy * np.sin(lon) + center[1]
vertices.append((x, y, z + center[2]))
for i in range(stacks):
for j in range(segments):
first = i * segments + j
second = first + segments
third = first + 1 if (j + 1) < segments else i * segments
fourth = second + 1 if (j + 1) < segments else (i + 1) * segments
faces.append((first + 1, second + 1, fourth + 1))
faces.append((first + 1, fourth + 1, third + 1))
return vertices, faces
def create_bone(start, end, radius=0.005, segments=16, use_cone=False):
dir_vector = np.array(end) - np.array(start)
height = np.linalg.norm(dir_vector)
if height == 0:
raise ValueError("Start and end points cannot be the same for a cone.")
dir_vector = dir_vector / height
z = np.array([0, 0, 1])
if np.allclose(dir_vector, z):
R = np.identity(3)
elif np.allclose(dir_vector, -z):
R = np.array([[-1,0,0],[0,-1,0],[0,0,1]])
else:
v = np.cross(z, dir_vector)
s = np.linalg.norm(v)
c = np.dot(z, dir_vector)
kmat = np.array([[0, -v[2], v[1]],
[v[2], 0, -v[0]],
[-v[1], v[0], 0]])
R = np.identity(3) + kmat + np.matmul(kmat, kmat) * ((1 - c) / (s**2))
theta = np.linspace(0, 2 * np.pi, segments, endpoint=False)
base_circle = np.array([np.cos(theta), np.sin(theta), np.zeros(segments)]) * radius
vertices = []
for point in base_circle.T:
rotated = np.dot(R, point) + np.array(start)
vertices.append(tuple(rotated))
faces = []
if use_cone:
vertices.append(tuple(end))
apex_idx = segments + 1
for i in range(segments):
next_i = (i + 1) % segments
faces.append((i + 1, next_i + 1, apex_idx))
else:
top_circle = np.array([np.cos(theta), np.sin(theta), np.ones(segments)]) * radius
for point in top_circle.T:
point_scaled = np.array([point[0], point[1], height])
rotated = np.dot(R, point_scaled) + np.array(start)
vertices.append(tuple(rotated))
for i in range(segments):
next_i = (i + 1) % segments
faces.append((i + 1, next_i + 1, next_i + segments + 1))
faces.append((i + 1, next_i + segments + 1, i + segments + 1))
return vertices, faces
def render_mesh_with_skeleton(joints, bones, vertices, faces, output_dir, filename, prefix='pred', root_idx=None):
"""
Render the mesh with skeleton using PyRender.
"""
loader = DataLoader()
raw_size = (960, 960)
renderer = PyRenderWrapper(raw_size)
save_dir = os.path.join(output_dir, 'render_results')
os.makedirs(save_dir, exist_ok=True)
loader.joints = joints
loader.bones = bones
loader.root_idx = root_idx
mesh = trimesh.Trimesh(vertices=vertices, faces=faces)
mesh.visual.vertex_colors[:, 3] = 100 # set transparency
loader.mesh = mesh
v = mesh.vertices
xmin, ymin, zmin = v.min(axis=0)
xmax, ymax, zmax = v.max(axis=0)
loader.bbox_center = np.array([(xmax + xmin)/2, (ymax + ymin)/2, (zmax + zmin)/2])
loader.bbox_size = np.array([xmax - xmin, ymax - ymin, zmax - zmin])
loader.bbox_scale = max(xmax - xmin, ymax - ymin, zmax - zmin)
loader.normalize_coordinates()
input_dict = loader.query_mesh_rig()
angles = [0, np.pi/2, np.pi, 3*np.pi/2]
distance = np.max(loader.bbox_size) * 2
subfolder_path = os.path.join(save_dir, filename + '_' + prefix)
os.makedirs(subfolder_path, exist_ok=True)
for i, angle in enumerate(angles):
renderer.set_camera_view(angle, loader.bbox_center, distance)
renderer.align_light_to_camera()
color = renderer.render(input_dict)[0]
output_filename = f"{filename}_{prefix}_view{i+1}.png"
output_filepath = os.path.join(subfolder_path, output_filename)
cv2.imwrite(output_filepath, color)
def save_args(args, output_dir, filename="config.json"):
args_dict = vars(args)
os.makedirs(output_dir, exist_ok=True)
config_path = os.path.join(output_dir, filename)
with open(config_path, 'w') as f:
json.dump(args_dict, f, indent=4)