NewProject / evaluation /run_evaluations.py
PPP
feat(eval): add fallback statistics and failure summaries
e598ece
from __future__ import annotations
import argparse
import json
import statistics
import sys
from collections import Counter, defaultdict
from copy import deepcopy
from datetime import datetime
from difflib import SequenceMatcher
from itertools import combinations
from pathlib import Path
from time import perf_counter
from typing import Any
PROJECT_ROOT = Path(__file__).resolve().parents[1]
if str(PROJECT_ROOT) not in sys.path:
sys.path.insert(0, str(PROJECT_ROOT))
from nlu_engine import NLUEngine
from state_manager import GameState
from story_engine import StoryEngine
DATASET_DIR = PROJECT_ROOT / "evaluation" / "datasets"
RESULTS_DIR = PROJECT_ROOT / "evaluation" / "results"
def _json_safe(value: Any) -> Any:
if value is None or isinstance(value, (str, int, float, bool)):
return value
if isinstance(value, dict):
return {str(key): _json_safe(val) for key, val in value.items()}
if isinstance(value, (list, tuple, set)):
return [_json_safe(item) for item in value]
if hasattr(value, "model_dump"):
return _json_safe(value.model_dump())
return str(value)
def _normalize_text(value: Any) -> str:
return str(value or "").strip().lower()
def _load_dataset(name: str) -> Any:
with (DATASET_DIR / f"{name}.json").open("r", encoding="utf-8") as fh:
return json.load(fh)
def _apply_setup(game_state: GameState, setup: dict[str, Any] | None) -> GameState:
if not setup:
game_state.player.location = game_state.world.current_scene
return game_state
player_setup = setup.get("player", {})
world_setup = setup.get("world", {})
for key, value in player_setup.items():
if key == "inventory":
game_state.player.inventory = list(value)
elif key == "skills":
game_state.player.skills = list(value)
elif key == "equipment":
updated = dict(game_state.player.equipment)
updated.update(dict(value))
game_state.player.equipment = updated
else:
setattr(game_state.player, key, deepcopy(value))
for key, value in world_setup.items():
if key == "discovered_locations":
game_state.world.discovered_locations = list(value)
elif key == "global_flags":
game_state.world.global_flags.update(dict(value))
else:
setattr(game_state.world, key, deepcopy(value))
for npc_name, overrides in setup.get("npc_overrides", {}).items():
npc = game_state.world.npcs.get(npc_name)
if npc is None:
continue
for key, value in overrides.items():
setattr(npc, key, deepcopy(value))
if "turn" in setup:
game_state.turn = int(setup["turn"])
if "location" not in player_setup and "current_scene" in world_setup:
game_state.player.location = game_state.world.current_scene
elif "location" in player_setup and "current_scene" not in world_setup:
game_state.world.current_scene = game_state.player.location
elif not player_setup and not world_setup:
game_state.player.location = game_state.world.current_scene
return game_state
def _build_game_state(setup: dict[str, Any] | None = None) -> GameState:
game_state = GameState(player_name="Evaluator")
return _apply_setup(game_state, setup)
def _state_snapshot(game_state: GameState) -> dict[str, Any]:
return {
"turn": game_state.turn,
"game_mode": game_state.game_mode,
"location": game_state.player.location,
"scene": game_state.world.current_scene,
"day": game_state.world.day_count,
"time_of_day": game_state.world.time_of_day,
"weather": game_state.world.weather,
"hp": game_state.player.hp,
"mp": game_state.player.mp,
"gold": game_state.player.gold,
"morale": game_state.player.morale,
"sanity": game_state.player.sanity,
"hunger": game_state.player.hunger,
"inventory": list(game_state.player.inventory),
"equipment": dict(game_state.player.equipment),
"skills": list(game_state.player.skills),
"active_quests": {
quest_id: {
"status": quest.status,
"objectives": dict(quest.objectives),
}
for quest_id, quest in game_state.world.quests.items()
if quest.status == "active"
},
}
def _flatten(value: Any, prefix: str = "") -> set[str]:
flattened: set[str] = set()
if isinstance(value, dict):
for key, child in value.items():
child_prefix = f"{prefix}.{key}" if prefix else str(key)
flattened.update(_flatten(child, child_prefix))
elif isinstance(value, list):
list_prefix = prefix or "list"
for index, child in enumerate(value):
flattened.update(_flatten(child, f"{list_prefix}[{index}]"))
if not value:
flattened.add(f"{list_prefix}=[]")
else:
flattened.add(f"{prefix}={value}")
return flattened
def _jaccard_distance(left: set[str], right: set[str]) -> float:
union = left | right
if not union:
return 0.0
intersection = left & right
return 1.0 - (len(intersection) / len(union))
def _option_texts(options: list[dict[str, Any]]) -> set[str]:
texts = set()
for option in options or []:
if isinstance(option, dict):
texts.add(str(option.get("text", "")))
else:
texts.add(str(option))
return texts
def _consume_story_stream(story_engine: StoryEngine, intent: dict[str, Any]) -> tuple[dict[str, Any], float]:
story_chunks: list[str] = []
final_result: dict[str, Any] | None = None
started = perf_counter()
for update in story_engine.generate_story_stream(intent):
if update["type"] == "story_chunk":
story_chunks.append(update["text"])
elif update["type"] == "final":
final_result = update
latency_ms = (perf_counter() - started) * 1000
if final_result is None:
final_result = {
"story_text": story_chunks[-1] if story_chunks else "",
"options": [],
"state_changes": {},
"change_log": [],
"consistency_issues": [],
"telemetry": {
"engine_mode": "evaluation_fallback",
"used_fallback": True,
"fallback_reason": "missing_final_event",
},
}
return final_result, latency_ms
def _run_text_turn(user_input: str, setup: dict[str, Any] | None = None) -> dict[str, Any]:
game_state = _build_game_state(setup)
nlu = NLUEngine(game_state)
story = StoryEngine(game_state)
nlu_started = perf_counter()
intent = nlu.parse_intent(user_input)
nlu_latency_ms = (perf_counter() - nlu_started) * 1000
final_result, story_latency_ms = _consume_story_stream(story, intent)
return {
"user_input": user_input,
"intent": intent,
"nlu_latency_ms": nlu_latency_ms,
"story_latency_ms": story_latency_ms,
"total_latency_ms": nlu_latency_ms + story_latency_ms,
"final_result": final_result,
"state_snapshot": _state_snapshot(game_state),
}
def _percentile(values: list[float], percentile: float) -> float:
if not values:
return 0.0
ordered = sorted(values)
index = max(0, min(len(ordered) - 1, round((percentile / 100) * (len(ordered) - 1))))
return ordered[index]
def _summarize_fallback_records(records: list[dict[str, Any]]) -> dict[str, Any]:
fallback_count = 0
reason_counter = Counter()
engine_counter = Counter()
for record in records:
if record.get("used_fallback"):
fallback_count += 1
reason_counter[str(record.get("fallback_reason") or "unknown")] += 1
engine_counter[str(record.get("engine_mode") or "unknown")] += 1
total = len(records)
return {
"fallback_count": fallback_count,
"fallback_rate": round(fallback_count / total, 4) if total else 0.0,
"fallback_reason_breakdown": dict(reason_counter),
"engine_mode_breakdown": dict(engine_counter),
}
def _limit_cases(cases: list[dict[str, Any]], limit: int = 5) -> list[dict[str, Any]]:
return cases[:limit]
def evaluate_intent_accuracy() -> dict[str, Any]:
dataset = _load_dataset("intent_accuracy")
details = []
parser_sources = Counter()
confusion = defaultdict(Counter)
intent_correct = 0
target_correct = 0
target_total = 0
latencies = []
for example in dataset:
game_state = _build_game_state(example.get("setup"))
nlu = NLUEngine(game_state)
started = perf_counter()
result = nlu.parse_intent(example["input"])
latency_ms = (perf_counter() - started) * 1000
expected_intent = example["intent"]
predicted_intent = result.get("intent")
is_intent_correct = predicted_intent == expected_intent
intent_correct += int(is_intent_correct)
latencies.append(latency_ms)
parser_sources[result.get("parser_source", "unknown")] += 1
confusion[expected_intent][str(predicted_intent)] += 1
expected_target = example.get("target")
predicted_target = result.get("target")
is_target_correct = None
if expected_target is not None:
target_total += 1
is_target_correct = _normalize_text(predicted_target) == _normalize_text(expected_target)
target_correct += int(bool(is_target_correct))
details.append(
{
"id": example["id"],
"input": example["input"],
"expected_intent": expected_intent,
"predicted_intent": predicted_intent,
"intent_correct": is_intent_correct,
"expected_target": expected_target,
"predicted_target": predicted_target,
"target_correct": is_target_correct,
"parser_source": result.get("parser_source"),
"latency_ms": round(latency_ms, 2),
}
)
return {
"task": "intent_accuracy",
"dataset_size": len(dataset),
"intent_accuracy": round(intent_correct / len(dataset), 4) if dataset else 0.0,
"target_accuracy": round(target_correct / target_total, 4) if target_total else None,
"avg_latency_ms": round(statistics.mean(latencies), 2) if latencies else 0.0,
"parser_source_breakdown": dict(parser_sources),
"confusion": {expected: dict(counts) for expected, counts in confusion.items()},
"details": details,
}
def evaluate_consistency() -> dict[str, Any]:
dataset = _load_dataset("consistency")
guard_cases = dataset["action_guard_cases"]
state_cases = dataset["state_check_cases"]
guard_details = []
guard_correct = 0
for case in guard_cases:
game_state = _build_game_state(case.get("setup"))
is_valid, rejection_reason = game_state.pre_validate_action(case["intent"])
is_correct = is_valid == case["expected_valid"]
guard_correct += int(is_correct)
guard_details.append(
{
"id": case["id"],
"expected_valid": case["expected_valid"],
"predicted_valid": is_valid,
"correct": is_correct,
"rejection_reason": rejection_reason,
"intent": case["intent"],
}
)
state_details = []
state_correct = 0
for case in state_cases:
game_state = _build_game_state(case.get("setup"))
contradictions = game_state.check_consistency(case["proposed_changes"])
predicted_contradiction = bool(contradictions)
is_correct = predicted_contradiction == case["expected_contradiction"]
expected_contains = case.get("expected_contains", [])
if expected_contains:
is_correct = is_correct and all(
any(fragment in issue for issue in contradictions)
for fragment in expected_contains
)
state_correct += int(is_correct)
state_details.append(
{
"id": case["id"],
"expected_contradiction": case["expected_contradiction"],
"predicted_contradiction": predicted_contradiction,
"correct": is_correct,
"contradictions": contradictions,
"proposed_changes": case["proposed_changes"],
}
)
total_cases = len(guard_cases) + len(state_cases)
total_correct = guard_correct + state_correct
return {
"task": "consistency",
"guard_accuracy": round(guard_correct / len(guard_cases), 4) if guard_cases else 0.0,
"state_check_accuracy": round(state_correct / len(state_cases), 4) if state_cases else 0.0,
"overall_accuracy": round(total_correct / total_cases, 4) if total_cases else 0.0,
"action_guard_details": guard_details,
"state_check_details": state_details,
}
def evaluate_latency(repeats: int) -> dict[str, Any]:
dataset = _load_dataset("latency")
scenario_summaries = []
all_nlu = []
all_story = []
all_total = []
fallback_total = 0
total_runs = 0
fallback_records = []
failure_cases = []
for scenario in dataset:
runs = []
for _ in range(repeats):
run_result = _run_text_turn(scenario["input"], scenario.get("setup"))
final_result = run_result["final_result"]
telemetry = final_result.get("telemetry", {})
used_fallback = bool(telemetry.get("used_fallback", False))
total_runs += 1
fallback_total += int(used_fallback)
all_nlu.append(run_result["nlu_latency_ms"])
all_story.append(run_result["story_latency_ms"])
all_total.append(run_result["total_latency_ms"])
runs.append(
{
"nlu_latency_ms": round(run_result["nlu_latency_ms"], 2),
"story_latency_ms": round(run_result["story_latency_ms"], 2),
"total_latency_ms": round(run_result["total_latency_ms"], 2),
"used_fallback": used_fallback,
"fallback_reason": telemetry.get("fallback_reason"),
"engine_mode": telemetry.get("engine_mode"),
}
)
fallback_records.append(runs[-1])
total_values = [item["total_latency_ms"] for item in runs]
scenario_fallback_rate = sum(1 for item in runs if item["used_fallback"]) / len(runs)
if scenario_fallback_rate > 0:
failure_cases.append(
{
"scenario_id": scenario["id"],
"input": scenario["input"],
"fallback_rate": round(scenario_fallback_rate, 4),
"fallback_reasons": dict(
Counter(
str(item.get("fallback_reason") or "unknown")
for item in runs
if item["used_fallback"]
)
),
}
)
scenario_summaries.append(
{
"id": scenario["id"],
"input": scenario["input"],
"repeats": repeats,
"avg_total_latency_ms": round(statistics.mean(total_values), 2),
"p95_total_latency_ms": round(_percentile(total_values, 95), 2),
"fallback_rate": round(scenario_fallback_rate, 4),
"fallback_reason_breakdown": dict(
Counter(
str(item.get("fallback_reason") or "unknown")
for item in runs
if item["used_fallback"]
)
),
"runs": runs,
}
)
fallback_summary = _summarize_fallback_records(fallback_records)
return {
"task": "latency",
"scenario_count": len(dataset),
"repeats": repeats,
"avg_nlu_latency_ms": round(statistics.mean(all_nlu), 2) if all_nlu else 0.0,
"avg_story_latency_ms": round(statistics.mean(all_story), 2) if all_story else 0.0,
"avg_total_latency_ms": round(statistics.mean(all_total), 2) if all_total else 0.0,
"p95_total_latency_ms": round(_percentile(all_total, 95), 2) if all_total else 0.0,
"fallback_rate": round(fallback_total / total_runs, 4) if total_runs else 0.0,
"fallback_count": fallback_summary["fallback_count"],
"fallback_reason_breakdown": fallback_summary["fallback_reason_breakdown"],
"engine_mode_breakdown": fallback_summary["engine_mode_breakdown"],
"failure_cases": _limit_cases(failure_cases),
"scenarios": scenario_summaries,
}
def evaluate_branch_divergence() -> dict[str, Any]:
dataset = _load_dataset("branch_divergence")
group_summaries = []
pair_scores = []
fallback_records = []
low_divergence_groups = []
for group in dataset:
branch_results = []
for branch in group["branches"]:
run_result = _run_text_turn(branch["input"], group.get("setup"))
branch_results.append(
{
"label": branch["label"],
"input": branch["input"],
"story_text": run_result["final_result"].get("story_text", ""),
"options": run_result["final_result"].get("options", []),
"state_snapshot": run_result["state_snapshot"],
"state_changes": run_result["final_result"].get("state_changes", {}),
"telemetry": run_result["final_result"].get("telemetry", {}),
}
)
fallback_records.append(
{
"used_fallback": bool(
run_result["final_result"].get("telemetry", {}).get("used_fallback", False)
),
"fallback_reason": run_result["final_result"].get("telemetry", {}).get("fallback_reason"),
"engine_mode": run_result["final_result"].get("telemetry", {}).get("engine_mode"),
}
)
group_pairs = []
for left, right in combinations(branch_results, 2):
text_divergence = 1.0 - SequenceMatcher(
None,
left["story_text"],
right["story_text"],
).ratio()
state_divergence = _jaccard_distance(
_flatten(left["state_snapshot"]),
_flatten(right["state_snapshot"]),
)
option_divergence = _jaccard_distance(
_option_texts(left["options"]),
_option_texts(right["options"]),
)
pair_score = round((text_divergence + state_divergence + option_divergence) / 3, 4)
pair_detail = {
"left": left["label"],
"right": right["label"],
"text_divergence": round(text_divergence, 4),
"state_divergence": round(state_divergence, 4),
"option_divergence": round(option_divergence, 4),
"pair_divergence_score": pair_score,
"meaningfully_divergent": pair_score >= 0.2,
}
pair_scores.append(pair_score)
group_pairs.append(pair_detail)
avg_pair_divergence = round(
statistics.mean([pair["pair_divergence_score"] for pair in group_pairs]),
4,
) if group_pairs else 0.0
if avg_pair_divergence < 0.2:
low_divergence_groups.append(
{
"group_id": group["id"],
"avg_pair_divergence": avg_pair_divergence,
"branch_labels": [branch["label"] for branch in branch_results],
}
)
group_summaries.append(
{
"id": group["id"],
"avg_pair_divergence": avg_pair_divergence,
"branches": [
{
"label": branch["label"],
"input": branch["input"],
"telemetry": _json_safe(branch["telemetry"]),
"state_changes": _json_safe(branch["state_changes"]),
}
for branch in branch_results
],
"pair_details": group_pairs,
}
)
meaningful_pairs = sum(1 for score in pair_scores if score >= 0.2)
fallback_summary = _summarize_fallback_records(fallback_records)
return {
"task": "branch_divergence",
"group_count": len(dataset),
"avg_pair_divergence": round(statistics.mean(pair_scores), 4) if pair_scores else 0.0,
"meaningfully_divergent_pair_rate": round(
meaningful_pairs / len(pair_scores),
4,
) if pair_scores else 0.0,
"fallback_count": fallback_summary["fallback_count"],
"fallback_rate": fallback_summary["fallback_rate"],
"fallback_reason_breakdown": fallback_summary["fallback_reason_breakdown"],
"engine_mode_breakdown": fallback_summary["engine_mode_breakdown"],
"failure_cases": _limit_cases(low_divergence_groups),
"groups": group_summaries,
}
TASK_RUNNERS = {
"intent": lambda repeats: evaluate_intent_accuracy(),
"consistency": lambda repeats: evaluate_consistency(),
"latency": lambda repeats: evaluate_latency(repeats),
"branch": lambda repeats: evaluate_branch_divergence(),
}
def _build_failure_summary(results: dict[str, Any]) -> dict[str, Any]:
failure_summary: dict[str, Any] = {}
if "intent" in results:
intent_failures = [
{
"id": detail["id"],
"input": detail["input"],
"expected_intent": detail["expected_intent"],
"predicted_intent": detail["predicted_intent"],
"parser_source": detail["parser_source"],
}
for detail in results["intent"]["details"]
if not detail["intent_correct"]
]
failure_summary["intent_failures"] = {
"count": len(intent_failures),
"cases": _limit_cases(intent_failures),
}
if "consistency" in results:
consistency_failures = [
{
"id": detail["id"],
"type": "action_guard",
"expected_valid": detail["expected_valid"],
"predicted_valid": detail["predicted_valid"],
"rejection_reason": detail["rejection_reason"],
}
for detail in results["consistency"]["action_guard_details"]
if not detail["correct"]
]
consistency_failures.extend(
{
"id": detail["id"],
"type": "state_check",
"expected_contradiction": detail["expected_contradiction"],
"predicted_contradiction": detail["predicted_contradiction"],
"contradictions": detail["contradictions"],
}
for detail in results["consistency"]["state_check_details"]
if not detail["correct"]
)
failure_summary["consistency_failures"] = {
"count": len(consistency_failures),
"cases": _limit_cases(consistency_failures),
}
if "latency" in results:
failure_summary["latency_failures"] = {
"count": len(results["latency"].get("failure_cases", [])),
"cases": _limit_cases(results["latency"].get("failure_cases", [])),
}
if "branch" in results:
failure_summary["branch_failures"] = {
"count": len(results["branch"].get("failure_cases", [])),
"cases": _limit_cases(results["branch"].get("failure_cases", [])),
}
return failure_summary
def _build_summary(results: dict[str, Any]) -> dict[str, Any]:
summary = {}
if "intent" in results:
summary["intent_accuracy"] = results["intent"]["intent_accuracy"]
if "consistency" in results:
summary["consistency_overall_accuracy"] = results["consistency"]["overall_accuracy"]
if "latency" in results:
summary["avg_total_latency_ms"] = results["latency"]["avg_total_latency_ms"]
summary["latency_fallback_rate"] = results["latency"]["fallback_rate"]
summary["latency_fallback_count"] = results["latency"]["fallback_count"]
if "branch" in results:
summary["avg_pair_divergence"] = results["branch"]["avg_pair_divergence"]
summary["branch_fallback_rate"] = results["branch"]["fallback_rate"]
return summary
def main() -> int:
parser = argparse.ArgumentParser(description="Run reproducible StoryWeaver evaluation tasks.")
parser.add_argument(
"--task",
choices=["all", *TASK_RUNNERS.keys()],
default="all",
help="Evaluation task to run.",
)
parser.add_argument(
"--repeats",
type=int,
default=3,
help="Repeat count for latency measurements.",
)
parser.add_argument(
"--output",
type=str,
default="",
help="Optional path for the output JSON file.",
)
args = parser.parse_args()
selected_tasks = list(TASK_RUNNERS.keys()) if args.task == "all" else [args.task]
task_results = {task: TASK_RUNNERS[task](args.repeats) for task in selected_tasks}
payload = {
"generated_at": datetime.now().isoformat(timespec="seconds"),
"task": args.task,
"summary": _build_summary(task_results),
"failure_summary": _build_failure_summary(task_results),
"results": task_results,
}
RESULTS_DIR.mkdir(parents=True, exist_ok=True)
if args.output:
output_path = Path(args.output)
if not output_path.is_absolute():
output_path = PROJECT_ROOT / output_path
else:
timestamp = datetime.now().strftime("%Y%m%d-%H%M%S")
suffix = args.task
output_path = RESULTS_DIR / f"{timestamp}-{suffix}.json"
output_path.parent.mkdir(parents=True, exist_ok=True)
with output_path.open("w", encoding="utf-8") as fh:
json.dump(payload, fh, ensure_ascii=False, indent=2)
print(json.dumps(payload["summary"], ensure_ascii=False, indent=2))
print(f"Saved evaluation results to: {output_path}")
return 0
if __name__ == "__main__":
raise SystemExit(main())