Spaces:
Running
on
Zero
Running
on
Zero
Add Scene Composer tab for multi-reference scene generation
Browse files- Tab 1: Character Sheet Generator (existing functionality)
- Tab 2: Scene Composer with up to 4 reference images
- Character sheet 1 & 2 inputs
- Background image input
- Object/prop image input
- render_scene_with_gpu() function with @spaces.GPU decorator
- Aspect ratio selection for scene output
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
app.py
CHANGED
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@@ -458,6 +458,155 @@ def generate_with_gpu(
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return None, f"Error: {str(e)}", {}
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# =============================================================================
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# Gradio Interface Functions
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# =============================================================================
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@@ -672,9 +821,9 @@ def create_ui():
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)
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gr.Markdown("# Character Sheet Pro")
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-
gr.Markdown("Generate 7-view character turnaround sheets
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#
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with gr.Row():
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backend_dropdown = gr.Dropdown(
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choices=[
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@@ -682,7 +831,7 @@ def create_ui():
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("FLUX.2 klein 4B (Fast, ~13GB)", BackendType.FLUX_KLEIN.value),
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("Gemini Flash (Cloud - Fallback)", BackendType.GEMINI_FLASH.value),
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],
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value="flux_klein_9b_fp8",
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label="Backend",
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scale=2
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)
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@@ -695,159 +844,252 @@ def create_ui():
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scale=2
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)
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with gr.
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#
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input_type = gr.Radio(
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choices=["Face Only", "Full Body", "Face + Body (Separate)"],
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value="Face Only",
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label="Input Type",
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info="What type of image(s) are you providing?"
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)
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main_input = gr.Image(
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label="Input Image",
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type="pil",
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format="png",
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visible=True
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)
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with gr.Row(visible=False) as face_body_row:
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face_input = gr.Image(
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label="Face Reference",
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type="pil",
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format="png",
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visible=False
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)
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body_input = gr.Image(
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label="Body Reference",
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type="pil",
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format="png",
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visible=False
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)
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gr.Markdown("### Character Details")
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character_name = gr.Textbox(
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label="Character Name",
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placeholder="My Character",
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value=""
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)
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gender = gr.Radio(
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choices=["Auto/Neutral", "Male", "Female"],
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value="Auto/Neutral",
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label="Gender"
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)
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costume_description = gr.Textbox(
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label="Costume Description (Optional)",
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placeholder="e.g., Full plate armor with gold trim...",
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value="",
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lines=3
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)
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costume_image = gr.Image(
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label="Costume Reference Image (Optional)",
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type="pil",
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format="png"
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)
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gr.Markdown("### Generation Parameters")
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with gr.Row():
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with gr.Row():
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input_type.change(
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fn=update_input_visibility,
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inputs=[input_type],
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@@ -892,6 +1134,27 @@ def create_ui():
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]
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)
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return demo
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return None, f"Error: {str(e)}", {}
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+
# =============================================================================
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| 462 |
+
# Scene Composer GPU Function
|
| 463 |
+
# =============================================================================
|
| 464 |
+
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| 465 |
+
@spaces.GPU(duration=120) # 2-minute timeout for scene rendering
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| 466 |
+
def render_scene_with_gpu(
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| 467 |
+
character_sheet_1: Optional[Image.Image],
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| 468 |
+
character_sheet_2: Optional[Image.Image],
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| 469 |
+
background_image: Optional[Image.Image],
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+
object_image: Optional[Image.Image],
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+
scene_description: str,
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+
aspect_ratio: str,
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+
backend_choice: str,
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+
api_key: str,
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+
num_steps: int,
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+
guidance_scale: float
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+
) -> Tuple[Optional[Image.Image], str]:
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+
"""
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| 479 |
+
GPU-wrapped scene rendering function.
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+
Uses character sheets and optional references to compose a scene.
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| 481 |
+
"""
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| 482 |
+
global _cached_service, _cached_backend
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| 483 |
+
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+
try:
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| 485 |
+
# Determine backend
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| 486 |
+
backend = BackendRouter.backend_from_string(backend_choice)
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| 487 |
+
is_cloud = backend in (BackendType.GEMINI_FLASH, BackendType.GEMINI_PRO)
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| 488 |
+
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| 489 |
+
# Validate inputs
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| 490 |
+
if character_sheet_1 is None:
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| 491 |
+
return None, "Error: Please provide at least one character sheet"
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| 492 |
+
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| 493 |
+
if not scene_description.strip():
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| 494 |
+
return None, "Error: Please describe the scene"
|
| 495 |
+
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| 496 |
+
# Load or reuse service
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| 497 |
+
if _cached_service is None or _cached_backend != backend:
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+
logger.info(f"Loading model for {backend.value}...")
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| 499 |
+
_cached_service = CharacterSheetService(
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| 500 |
+
api_key=api_key if is_cloud else None,
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| 501 |
+
backend=backend
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| 502 |
+
)
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| 503 |
+
_cached_backend = backend
|
| 504 |
+
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| 505 |
+
# Build the prompt
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| 506 |
+
prompt_parts = ["Render the character from the first reference image"]
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| 507 |
+
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| 508 |
+
if character_sheet_2 is not None:
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| 509 |
+
prompt_parts.append("together with the character from the second reference image")
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| 510 |
+
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| 511 |
+
prompt_parts.append(f"{scene_description.strip()}")
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| 512 |
+
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| 513 |
+
if background_image is not None:
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| 514 |
+
prompt_parts.append("using the background from the reference")
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| 515 |
+
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| 516 |
+
if object_image is not None:
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| 517 |
+
prompt_parts.append("incorporating the object/prop from the reference")
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| 518 |
+
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| 519 |
+
prompt_parts.append("Maintain exact character identity and features from the character sheet(s). High quality, detailed, professional lighting.")
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| 520 |
+
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| 521 |
+
prompt = ". ".join(prompt_parts)
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| 522 |
+
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| 523 |
+
# Collect input images
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| 524 |
+
input_images = [character_sheet_1]
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| 525 |
+
if character_sheet_2 is not None:
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| 526 |
+
input_images.append(character_sheet_2)
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| 527 |
+
if background_image is not None:
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| 528 |
+
input_images.append(background_image)
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| 529 |
+
if object_image is not None:
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| 530 |
+
input_images.append(object_image)
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| 531 |
+
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| 532 |
+
# Map aspect ratio to dimensions
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| 533 |
+
aspect_ratios = {
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| 534 |
+
"1:1 (Square)": (1024, 1024),
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| 535 |
+
"16:9 (Landscape)": (1344, 768),
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| 536 |
+
"9:16 (Portrait)": (768, 1344),
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| 537 |
+
"4:3 (Landscape)": (1152, 896),
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| 538 |
+
"3:4 (Portrait)": (896, 1152),
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| 539 |
+
"3:2 (Landscape)": (1248, 832),
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| 540 |
+
"2:3 (Portrait)": (832, 1248),
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| 541 |
+
}
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| 542 |
+
width, height = aspect_ratios.get(aspect_ratio, (1024, 1024))
|
| 543 |
+
|
| 544 |
+
# Generate scene using the client directly
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| 545 |
+
logger.info(f"Rendering scene: {prompt[:100]}...")
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| 546 |
+
|
| 547 |
+
if hasattr(_cached_service, 'client') and hasattr(_cached_service.client, 'generate_image'):
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| 548 |
+
result_image, status = _cached_service.client.generate_image(
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| 549 |
+
prompt=prompt,
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| 550 |
+
input_images=input_images,
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| 551 |
+
width=width,
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| 552 |
+
height=height,
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| 553 |
+
steps=num_steps,
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| 554 |
+
guidance=guidance_scale
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| 555 |
+
)
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| 556 |
+
return result_image, status
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| 557 |
+
else:
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| 558 |
+
return None, "Error: Scene rendering not supported by current backend"
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| 559 |
+
|
| 560 |
+
except Exception as e:
|
| 561 |
+
logger.exception(f"Scene rendering error: {e}")
|
| 562 |
+
return None, f"Error: {str(e)}"
|
| 563 |
+
|
| 564 |
+
|
| 565 |
+
def render_scene(
|
| 566 |
+
character_sheet_1: Optional[Image.Image],
|
| 567 |
+
character_sheet_2: Optional[Image.Image],
|
| 568 |
+
background_image: Optional[Image.Image],
|
| 569 |
+
object_image: Optional[Image.Image],
|
| 570 |
+
scene_description: str,
|
| 571 |
+
aspect_ratio: str,
|
| 572 |
+
backend_choice: str,
|
| 573 |
+
api_key_override: str,
|
| 574 |
+
num_steps: int,
|
| 575 |
+
guidance_scale: float,
|
| 576 |
+
progress=gr.Progress()
|
| 577 |
+
) -> Tuple[Optional[Image.Image], str]:
|
| 578 |
+
"""
|
| 579 |
+
Wrapper for scene rendering with progress updates.
|
| 580 |
+
"""
|
| 581 |
+
progress(0.1, desc="Preparing scene...")
|
| 582 |
+
|
| 583 |
+
# Preprocess images
|
| 584 |
+
character_sheet_1 = ensure_png_image(character_sheet_1, max_size=1024)
|
| 585 |
+
character_sheet_2 = ensure_png_image(character_sheet_2, max_size=1024) if character_sheet_2 else None
|
| 586 |
+
background_image = ensure_png_image(background_image, max_size=1024) if background_image else None
|
| 587 |
+
object_image = ensure_png_image(object_image, max_size=512) if object_image else None
|
| 588 |
+
|
| 589 |
+
api_key = api_key_override.strip() if api_key_override.strip() else API_KEY
|
| 590 |
+
|
| 591 |
+
progress(0.2, desc="Allocating GPU and rendering scene...")
|
| 592 |
+
|
| 593 |
+
result, status = render_scene_with_gpu(
|
| 594 |
+
character_sheet_1=character_sheet_1,
|
| 595 |
+
character_sheet_2=character_sheet_2,
|
| 596 |
+
background_image=background_image,
|
| 597 |
+
object_image=object_image,
|
| 598 |
+
scene_description=scene_description,
|
| 599 |
+
aspect_ratio=aspect_ratio,
|
| 600 |
+
backend_choice=backend_choice,
|
| 601 |
+
api_key=api_key,
|
| 602 |
+
num_steps=int(num_steps),
|
| 603 |
+
guidance_scale=float(guidance_scale)
|
| 604 |
+
)
|
| 605 |
+
|
| 606 |
+
progress(1.0, desc="Done!")
|
| 607 |
+
return result, status
|
| 608 |
+
|
| 609 |
+
|
| 610 |
# =============================================================================
|
| 611 |
# Gradio Interface Functions
|
| 612 |
# =============================================================================
|
|
|
|
| 821 |
)
|
| 822 |
|
| 823 |
gr.Markdown("# Character Sheet Pro")
|
| 824 |
+
gr.Markdown("Generate 7-view character turnaround sheets and compose scenes with your characters.")
|
| 825 |
|
| 826 |
+
# Shared controls (outside tabs)
|
| 827 |
with gr.Row():
|
| 828 |
backend_dropdown = gr.Dropdown(
|
| 829 |
choices=[
|
|
|
|
| 831 |
("FLUX.2 klein 4B (Fast, ~13GB)", BackendType.FLUX_KLEIN.value),
|
| 832 |
("Gemini Flash (Cloud - Fallback)", BackendType.GEMINI_FLASH.value),
|
| 833 |
],
|
| 834 |
+
value="flux_klein_9b_fp8",
|
| 835 |
label="Backend",
|
| 836 |
scale=2
|
| 837 |
)
|
|
|
|
| 844 |
scale=2
|
| 845 |
)
|
| 846 |
|
| 847 |
+
with gr.Tabs():
|
| 848 |
+
# =========================================================
|
| 849 |
+
# TAB 1: Character Sheet Generator
|
| 850 |
+
# =========================================================
|
| 851 |
+
with gr.TabItem("Character Sheet Generator"):
|
|
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|
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|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 852 |
with gr.Row():
|
| 853 |
+
# Left column: Inputs
|
| 854 |
+
with gr.Column(scale=1):
|
| 855 |
+
gr.Markdown("### Input Settings")
|
| 856 |
+
|
| 857 |
+
input_type = gr.Radio(
|
| 858 |
+
choices=["Face Only", "Full Body", "Face + Body (Separate)"],
|
| 859 |
+
value="Face Only",
|
| 860 |
+
label="Input Type",
|
| 861 |
+
info="What type of image(s) are you providing?"
|
| 862 |
+
)
|
| 863 |
+
|
| 864 |
+
main_input = gr.Image(
|
| 865 |
+
label="Input Image",
|
| 866 |
+
type="pil",
|
| 867 |
+
format="png",
|
| 868 |
+
visible=True
|
| 869 |
+
)
|
| 870 |
+
|
| 871 |
+
with gr.Row(visible=False) as face_body_row:
|
| 872 |
+
face_input = gr.Image(
|
| 873 |
+
label="Face Reference",
|
| 874 |
+
type="pil",
|
| 875 |
+
format="png",
|
| 876 |
+
visible=False
|
| 877 |
+
)
|
| 878 |
+
body_input = gr.Image(
|
| 879 |
+
label="Body Reference",
|
| 880 |
+
type="pil",
|
| 881 |
+
format="png",
|
| 882 |
+
visible=False
|
| 883 |
+
)
|
| 884 |
+
|
| 885 |
+
gr.Markdown("### Character Details")
|
| 886 |
+
|
| 887 |
+
character_name = gr.Textbox(
|
| 888 |
+
label="Character Name",
|
| 889 |
+
placeholder="My Character",
|
| 890 |
+
value=""
|
| 891 |
+
)
|
| 892 |
+
|
| 893 |
+
gender = gr.Radio(
|
| 894 |
+
choices=["Auto/Neutral", "Male", "Female"],
|
| 895 |
+
value="Auto/Neutral",
|
| 896 |
+
label="Gender"
|
| 897 |
+
)
|
| 898 |
+
|
| 899 |
+
costume_description = gr.Textbox(
|
| 900 |
+
label="Costume Description (Optional)",
|
| 901 |
+
placeholder="e.g., Full plate armor with gold trim...",
|
| 902 |
+
value="",
|
| 903 |
+
lines=3
|
| 904 |
+
)
|
| 905 |
+
|
| 906 |
+
costume_image = gr.Image(
|
| 907 |
+
label="Costume Reference Image (Optional)",
|
| 908 |
+
type="pil",
|
| 909 |
+
format="png"
|
| 910 |
+
)
|
| 911 |
+
|
| 912 |
+
gr.Markdown("### Generation Parameters")
|
| 913 |
+
|
| 914 |
+
with gr.Row():
|
| 915 |
+
num_steps = gr.Number(
|
| 916 |
+
label="Inference Steps",
|
| 917 |
+
value=4,
|
| 918 |
+
minimum=1,
|
| 919 |
+
maximum=50,
|
| 920 |
+
step=1,
|
| 921 |
+
info="FLUX klein uses 4 steps"
|
| 922 |
+
)
|
| 923 |
+
guidance_scale = gr.Number(
|
| 924 |
+
label="Guidance Scale",
|
| 925 |
+
value=1.0,
|
| 926 |
+
minimum=0.0,
|
| 927 |
+
maximum=10.0,
|
| 928 |
+
step=0.1,
|
| 929 |
+
info="FLUX klein uses 1.0"
|
| 930 |
+
)
|
| 931 |
+
|
| 932 |
+
include_costume_in_faces = gr.Checkbox(
|
| 933 |
+
label="Include costume in face views",
|
| 934 |
+
value=False,
|
| 935 |
+
info="Turn OFF for FLUX (can confuse framing)"
|
| 936 |
+
)
|
| 937 |
+
|
| 938 |
+
# GENERATE BUTTON
|
| 939 |
+
generate_btn = gr.Button(
|
| 940 |
+
"GENERATE CHARACTER SHEET",
|
| 941 |
+
variant="primary",
|
| 942 |
+
size="lg",
|
| 943 |
+
elem_classes=["generate-btn-main"]
|
| 944 |
+
)
|
| 945 |
+
|
| 946 |
+
# Right column: Output
|
| 947 |
+
with gr.Column(scale=2):
|
| 948 |
+
gr.Markdown("### Generated Character Sheet")
|
| 949 |
+
|
| 950 |
+
output_image = gr.Image(
|
| 951 |
+
label="Character Sheet",
|
| 952 |
+
type="pil",
|
| 953 |
+
format="png",
|
| 954 |
+
elem_classes=["output-image"]
|
| 955 |
+
)
|
| 956 |
+
|
| 957 |
+
status_text = gr.Textbox(
|
| 958 |
+
label="Status",
|
| 959 |
+
interactive=False
|
| 960 |
+
)
|
| 961 |
+
|
| 962 |
+
# Preview gallery
|
| 963 |
+
gr.Markdown("### Individual Views Preview")
|
| 964 |
+
|
| 965 |
+
with gr.Row():
|
| 966 |
+
gr.Markdown("**Face Views:**")
|
| 967 |
+
with gr.Row():
|
| 968 |
+
preview_left_face = gr.Image(label="Left Face", type="pil", height=150, width=112)
|
| 969 |
+
preview_front_face = gr.Image(label="Front Face", type="pil", height=150, width=112)
|
| 970 |
+
preview_right_face = gr.Image(label="Right Face", type="pil", height=150, width=112)
|
| 971 |
+
|
| 972 |
+
with gr.Row():
|
| 973 |
+
gr.Markdown("**Body Views:**")
|
| 974 |
+
with gr.Row():
|
| 975 |
+
preview_left_body = gr.Image(label="Left Body", type="pil", height=150, width=84)
|
| 976 |
+
preview_front_body = gr.Image(label="Front Body", type="pil", height=150, width=84)
|
| 977 |
+
preview_right_body = gr.Image(label="Right Body", type="pil", height=150, width=84)
|
| 978 |
+
preview_back_body = gr.Image(label="Back Body", type="pil", height=150, width=84)
|
| 979 |
+
|
| 980 |
+
# Downloads
|
| 981 |
+
gr.Markdown("### Downloads")
|
| 982 |
+
with gr.Row():
|
| 983 |
+
json_download = gr.File(label="Metadata JSON", interactive=False)
|
| 984 |
+
zip_download = gr.File(label="Complete Package (ZIP)", interactive=False)
|
| 985 |
+
|
| 986 |
+
# =========================================================
|
| 987 |
+
# TAB 2: Scene Composer
|
| 988 |
+
# =========================================================
|
| 989 |
+
with gr.TabItem("Scene Composer"):
|
| 990 |
+
gr.Markdown("### Compose Scenes with Your Characters")
|
| 991 |
+
gr.Markdown("Use character sheets to render characters in custom scenes with backgrounds and props.")
|
| 992 |
|
| 993 |
with gr.Row():
|
| 994 |
+
# Left column: Reference inputs
|
| 995 |
+
with gr.Column(scale=1):
|
| 996 |
+
gr.Markdown("### Reference Images")
|
| 997 |
+
|
| 998 |
+
with gr.Row():
|
| 999 |
+
scene_char1 = gr.Image(
|
| 1000 |
+
label="Character Sheet 1 (Required)",
|
| 1001 |
+
type="pil",
|
| 1002 |
+
format="png"
|
| 1003 |
+
)
|
| 1004 |
+
scene_char2 = gr.Image(
|
| 1005 |
+
label="Character Sheet 2 (Optional)",
|
| 1006 |
+
type="pil",
|
| 1007 |
+
format="png"
|
| 1008 |
+
)
|
| 1009 |
+
|
| 1010 |
+
with gr.Row():
|
| 1011 |
+
scene_background = gr.Image(
|
| 1012 |
+
label="Background Image (Optional)",
|
| 1013 |
+
type="pil",
|
| 1014 |
+
format="png"
|
| 1015 |
+
)
|
| 1016 |
+
scene_object = gr.Image(
|
| 1017 |
+
label="Object/Prop (Optional)",
|
| 1018 |
+
type="pil",
|
| 1019 |
+
format="png"
|
| 1020 |
+
)
|
| 1021 |
+
|
| 1022 |
+
gr.Markdown("### Scene Description")
|
| 1023 |
+
scene_description = gr.Textbox(
|
| 1024 |
+
label="Describe the scene",
|
| 1025 |
+
placeholder="e.g., standing on a beach at sunset, dancing in a nightclub, sitting in a cafe...",
|
| 1026 |
+
lines=3
|
| 1027 |
+
)
|
| 1028 |
+
|
| 1029 |
+
scene_aspect_ratio = gr.Dropdown(
|
| 1030 |
+
choices=[
|
| 1031 |
+
"1:1 (Square)",
|
| 1032 |
+
"16:9 (Landscape)",
|
| 1033 |
+
"9:16 (Portrait)",
|
| 1034 |
+
"4:3 (Landscape)",
|
| 1035 |
+
"3:4 (Portrait)",
|
| 1036 |
+
"3:2 (Landscape)",
|
| 1037 |
+
"2:3 (Portrait)",
|
| 1038 |
+
],
|
| 1039 |
+
value="16:9 (Landscape)",
|
| 1040 |
+
label="Output Aspect Ratio"
|
| 1041 |
+
)
|
| 1042 |
+
|
| 1043 |
+
with gr.Row():
|
| 1044 |
+
scene_steps = gr.Number(
|
| 1045 |
+
label="Inference Steps",
|
| 1046 |
+
value=4,
|
| 1047 |
+
minimum=1,
|
| 1048 |
+
maximum=50,
|
| 1049 |
+
step=1
|
| 1050 |
+
)
|
| 1051 |
+
scene_guidance = gr.Number(
|
| 1052 |
+
label="Guidance Scale",
|
| 1053 |
+
value=1.0,
|
| 1054 |
+
minimum=0.0,
|
| 1055 |
+
maximum=10.0,
|
| 1056 |
+
step=0.1
|
| 1057 |
+
)
|
| 1058 |
+
|
| 1059 |
+
render_btn = gr.Button(
|
| 1060 |
+
"RENDER SCENE",
|
| 1061 |
+
variant="primary",
|
| 1062 |
+
size="lg",
|
| 1063 |
+
elem_classes=["generate-btn-main"]
|
| 1064 |
+
)
|
| 1065 |
+
|
| 1066 |
+
# Right column: Output
|
| 1067 |
+
with gr.Column(scale=2):
|
| 1068 |
+
gr.Markdown("### Rendered Scene")
|
| 1069 |
+
|
| 1070 |
+
scene_output = gr.Image(
|
| 1071 |
+
label="Scene Output",
|
| 1072 |
+
type="pil",
|
| 1073 |
+
format="png",
|
| 1074 |
+
elem_classes=["output-image"]
|
| 1075 |
+
)
|
| 1076 |
+
|
| 1077 |
+
scene_status = gr.Textbox(
|
| 1078 |
+
label="Status",
|
| 1079 |
+
interactive=False
|
| 1080 |
+
)
|
| 1081 |
+
|
| 1082 |
+
gr.Markdown("---")
|
| 1083 |
+
gr.Markdown("""
|
| 1084 |
+
**Tips for Scene Composer:**
|
| 1085 |
+
- Upload a character sheet generated in the first tab, or use any character turnaround image
|
| 1086 |
+
- Add a second character sheet to include multiple characters in the scene
|
| 1087 |
+
- Background images help set the scene location and lighting
|
| 1088 |
+
- Object/prop images can be items the character holds or interacts with
|
| 1089 |
+
- Be descriptive in your scene description for best results
|
| 1090 |
+
""")
|
| 1091 |
+
|
| 1092 |
+
# Event handlers for Tab 1
|
| 1093 |
input_type.change(
|
| 1094 |
fn=update_input_visibility,
|
| 1095 |
inputs=[input_type],
|
|
|
|
| 1134 |
]
|
| 1135 |
)
|
| 1136 |
|
| 1137 |
+
# Event handlers for Tab 2 (Scene Composer)
|
| 1138 |
+
render_btn.click(
|
| 1139 |
+
fn=render_scene,
|
| 1140 |
+
inputs=[
|
| 1141 |
+
scene_char1,
|
| 1142 |
+
scene_char2,
|
| 1143 |
+
scene_background,
|
| 1144 |
+
scene_object,
|
| 1145 |
+
scene_description,
|
| 1146 |
+
scene_aspect_ratio,
|
| 1147 |
+
backend_dropdown,
|
| 1148 |
+
api_key_input,
|
| 1149 |
+
scene_steps,
|
| 1150 |
+
scene_guidance
|
| 1151 |
+
],
|
| 1152 |
+
outputs=[
|
| 1153 |
+
scene_output,
|
| 1154 |
+
scene_status
|
| 1155 |
+
]
|
| 1156 |
+
)
|
| 1157 |
+
|
| 1158 |
return demo
|
| 1159 |
|
| 1160 |
|