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| use crate::error::{GeneratorError, Result}; | |
| use std::path::Path; | |
| /// Générer une depth map avec Depth Anything V2 | |
| /// TODO: Intégrer avec ONNX ou PyO3 pour l'inférence réelle | |
| pub async fn generate_depth_anything(image_path: &Path, output_path: &Path) -> Result<()> { | |
| eprintln!("⚠️ Depth Anything V2 integration in progress"); | |
| // Pour l'instant, créer une depth map placeholder | |
| // En production, ce serait un appel à un modèle ONNX ou Python | |
| create_placeholder_depth_map(image_path, output_path) | |
| } | |
| /// Créer une depth map placeholder basée sur les contenus de l'image | |
| fn create_placeholder_depth_map(image_path: &Path, output_path: &Path) -> Result<()> { | |
| use image::{DynamicImage, GenericImageView, ImageBuffer, Luma}; | |
| // Charger l'image source | |
| let source = image::open(image_path).map_err(|e| { | |
| GeneratorError::DepthGenerationFailed(format!("Failed to load source: {}", e)) | |
| })?; | |
| let (width, height) = source.dimensions(); | |
| let rgba = source.to_rgba8(); | |
| // Créer une depth map simple basée sur la luminosité | |
| let mut depth = ImageBuffer::new(width, height); | |
| for (x, y, pixel) in rgba.enumerate_pixels() { | |
| // Calculer la luminosité du pixel | |
| let [r, g, b, _a] = pixel.0; | |
| let luminance = (0.299 * r as f32 + 0.587 * g as f32 + 0.114 * b as f32) as u8; | |
| // La profondeur est inverse de la luminosité (les pixels clairs = loin, sombres = près) | |
| let depth_value = 255 - luminance; | |
| depth.put_pixel(x, y, Luma([depth_value])); | |
| } | |
| // Sauvegarder | |
| DynamicImage::ImageLuma8(depth) | |
| .save(output_path) | |
| .map_err(|e| GeneratorError::DepthGenerationFailed(format!("Failed to save depth: {}", e))) | |
| } | |
| /// Utiliser un modèle ONNX pour la depth estimation | |
| /// Cette fonction sera activée avec la feature "onnx" | |
| pub async fn generate_depth_onnx(image_path: &Path, output_path: &Path) -> Result<()> { | |
| eprintln!("⚠️ ONNX depth estimation not yet implemented"); | |
| // TODO: Implémenter avec ort crate (ONNX Runtime) | |
| create_placeholder_depth_map(image_path, output_path) | |
| } | |
| /// Interface pour différents backends de depth estimation | |
| pub enum DepthBackend { | |
| PlaceHolder, | |
| Onnx, | |
| Python, | |
| } | |
| impl DepthBackend { | |
| pub async fn estimate(&self, image_path: &Path, output_path: &Path) -> Result<()> { | |
| match self { | |
| DepthBackend::PlaceHolder => create_placeholder_depth_map(image_path, output_path), | |
| DepthBackend::Onnx => generate_depth_onnx(image_path, output_path).await, | |
| DepthBackend::Python => generate_depth_python(image_path, output_path).await, | |
| } | |
| } | |
| } | |
| pub async fn generate_depth_python(image_path: &Path, output_path: &Path) -> Result<()> { | |
| eprintln!("⚠️ Python depth estimation not yet implemented"); | |
| // TODO: Intégrer PyO3 pour Python | |
| create_placeholder_depth_map(image_path, output_path) | |
| } | |