clanker / app /appearance.py
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"""Pure continuous mapping: mood[7] (V A D U G W I, 0-255) -> render params.
Hue flows smoothly with valence (red->orange->yellow->green); arousal sets
vividness and eye-openness; face is parametric (mouth curve, eye size, brow tilt)."""
from __future__ import annotations
def _lerp(x, x0, x1, y0, y1):
if x1 == x0:
return y0
t = max(0.0, min(1.0, (x - x0) / (x1 - x0)))
return y0 + (y1 - y0) * t
def _norm(x): # 0..255 -> 0..1
return max(0, min(255, x)) / 255.0
def _face(v: int, a: int) -> str:
"""Region string for voice/emoticon lookup (backward compatibility)."""
POS, NEG = 150, 106
if v >= POS:
return "excited" if a >= 170 else "content"
if v <= NEG:
return "angry" if a >= 128 else "sad"
return "neutral"
def _emotion_glow(v: int, a: int) -> dict:
"""Anime-style emotion on the FACE β€” the body stays yellow, the cheeks/face glow.
Returns {type, hue, intensity 0..1}. Red for anger/fluster, blue for sadness,
warm pink for joy/blush."""
if v <= 100 and a >= 150: # anger β†’ red face
return {"type": "anger", "hue": 2, "intensity": round(_lerp(a, 150, 255, 0.45, 1.0), 2)}
if v <= 106: # sad/low β†’ blue
return {"type": "sad", "hue": 212, "intensity": round(_lerp(v, 106, 0, 0.2, 0.7), 2)}
if v >= 165 and a >= 165: # elated β†’ warm pink blush
return {"type": "joy", "hue": 332, "intensity": round(_lerp(a, 165, 255, 0.35, 0.85), 2)}
if a >= 200: # very high arousal, mid valence β†’ flustered/embarrassed red
return {"type": "fluster", "hue": 356, "intensity": round(_lerp(a, 200, 255, 0.35, 0.85), 2)}
return {"type": "none", "hue": 0, "intensity": 0.0}
def mood_to_appearance(mood: list[int]) -> dict:
v, a, d, u, g, w, i = mood
glow = _emotion_glow(v, a)
return {
# BODY is always Hugging Face yellow (mascot identity). Arousal only changes
# how saturated/bright the yellow is β€” never the hue. Emotion shows on the face.
"hue": 48.0,
"saturation": round(_lerp(a, 0, 255, 80.0, 96.0), 1),
"lightness": round(_lerp(a, 0, 255, 56.0, 64.0), 1),
# aura behind him picks up the EMOTION color (subtle ambient mood)
"aura": round(_lerp(a, 0, 255, 0.12, 0.7), 2),
"glow": glow,
"scale": round(_lerp(d, 0, 255, 0.85, 1.18), 3),
"droop": round(_norm(g), 2),
"lean": round((i - 128) / 128.0, 2),
"face": {
"mouth": round((v - 128) / 128.0, 2), # +smile … -frown
"eye": round(_lerp(a, 0, 255, 0.5, 1.4), 2), # openness
"brow": round(((128 - v) / 128.0) * _norm(a), 2), # angry = low V + high A
},
"mood": mood,
}