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  short_description: Level Design & Balancing Testbed FPS Game
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- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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  ## ๐ŸŽฏ Level Design & Balancing Testbed
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  This project serves as a spatial prototyping environment to verify FPS level metrics and combat pacing before full-scale production.
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  Information Architecture: The Radar (65m radius) and Commander Comms (Gemini API) test how audio-visual cues influence player decision-making in high-stress scenarios.
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- [Option B: ๊ตญ๋ฌธ ๋ฒ„์ „] ์˜๋„๊ฐ€ ๋ช…ํ™•ํžˆ ์ „๋‹ฌ๋˜๊ธธ ์›ํ•˜์‹ ๋‹ค๋ฉด ์ด ๋ฒ„์ „์„ ์“ฐ์„ธ์š”.
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- ## ๐ŸŽฏ ๋ ˆ๋ฒจ ๋””์ž์ธ ๋ฐ ๋ฐธ๋Ÿฐ์‹ฑ ํ…Œ์ŠคํŠธ๋ฒ ๋“œ (Level Design Testbed)
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- ๋ณธ ํ”„๋กœ์ ํŠธ๋Š” ๋‹จ์ˆœํ•œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๊ฐ€ ์•„๋‹Œ, FPS ๋ ˆ๋ฒจ์˜ ๊ณต๊ฐ„ ์ง€ํ‘œ(Spatial Metrics)์™€ ์ „ํˆฌ ํ๋ฆ„(Pacing)์„ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ์„ค๊ณ„๋œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ™˜๊ฒฝ์ž…๋‹ˆ๋‹ค.
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- ๊ณต๊ฐ„ ์ง€ํ‘œ ๊ฒ€์ฆ: 'Sunlit Arena(๊ฐœ๋ฐฉํ˜• ๋งต)'๋ฅผ ํ†ต์ œ ๋ณ€์ธ์œผ๋กœ ์„ค์ •ํ•˜์—ฌ, ์—„ํ๋ฌผ์ด ์—†๋Š” ์ƒํƒœ์—์„œ์˜ ํ”Œ๋ ˆ์ด์–ด ์ด๋™ ์†๋„ ๋Œ€๋น„ ์  ์ถ”์  ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ๋ฐธ๋Ÿฐ์Šค๋ฅผ ์ธก์ •ํ•ฉ๋‹ˆ๋‹ค.
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- ๋‚œ์ด๋„ ๊ณก์„  ์ŠคํŠธ๋ ˆ์Šค ํ…Œ์ŠคํŠธ: ์›จ์ด๋ธŒ๋ณ„ ์  ์ฆ์› ๊ณต์‹(1.5๋ฐฐ)๊ณผ ์†๋„ ๊ฐ€์†(0.015/wave) ๋กœ์ง์„ ํ†ตํ•ด, ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฐ๋‹น ๊ฐ€๋Šฅํ•œ ์ตœ๋Œ€ ์ธ์ง€ ๋ถ€ํ•˜(Cognitive Load)์˜ ์ž„๊ณ„์ ์„ ํ…Œ์ŠคํŠธํ•ฉ๋‹ˆ๋‹ค.
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- ์ •๋ณด ์ „๋‹ฌ UX ์‹คํ—˜: ๋ฐ˜๊ฒฝ 65m ๋ ˆ์ด๋”์™€ Gemini ๊ธฐ๋ฐ˜์˜ ์‹ค์‹œ๊ฐ„ ์ƒํ™ฉ ๋ธŒ๋ฆฌํ•‘(HQ Comms)์ด ๊ธ‰๋ฐ•ํ•œ ์ „ํˆฌ ์ƒํ™ฉ์—์„œ ํ”Œ๋ ˆ์ด์–ด์˜ ์˜์‚ฌ๊ฒฐ์ •์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๋ถ„์„ํ•ฉ๋‹ˆ๋‹ค.
 
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  short_description: Level Design & Balancing Testbed FPS Game
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  ## ๐ŸŽฏ Level Design & Balancing Testbed
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  This project serves as a spatial prototyping environment to verify FPS level metrics and combat pacing before full-scale production.
 
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  Information Architecture: The Radar (65m radius) and Commander Comms (Gemini API) test how audio-visual cues influence player decision-making in high-stress scenarios.
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