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README.md
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short_description: Level Design & Balancing Testbed FPS Game
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## 🎯 Level Design & Balancing Testbed
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This project serves as a spatial prototyping environment to verify FPS level metrics and combat pacing before full-scale production.
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short_description: Level Design & Balancing Testbed FPS Game
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Overview This project is a WebGL-based FPS survival simulation built with Three.js. It demonstrates the integration of Generative AI (Gemini 3.5 Flash) into real-time gameplay loops. The system dynamically generates "Commander Communications" based on the current wave status and player performance, creating a non-linear narrative experience.
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Key Features (Tech & AI)
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🤖 AI-Driven Narrative: Utilizes gemini-3-flash-preview to generate context-aware tactical briefings and encouragement messages at the start/end of each wave.
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🌊 Progressive Wave Logic: Implements an exponential difficulty algorithm (Zombie count * 1.5x, Speed +0.015/wave) to stress-test combat mechanics.
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⚡ Performance Optimization: Custom WebGL rendering pipeline ensuring stable 60 FPS in a "Sunlit Arena" environment with dynamic particle effects (muzzle flash, blood impact).
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🎯 Core Mechanics: Features sophisticated FPS systems including ADS (Aim Down Sights), Recoil patterns, and a tactical radar system (65m radius detection).
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Development Context Developed as a 'Vibe Coding' experiment, aimed at verifying the efficiency of AI-assisted game prototyping and the potential of LLMs in dynamic in-game storytelling.
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## 🎯 Level Design & Balancing Testbed
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This project serves as a spatial prototyping environment to verify FPS level metrics and combat pacing before full-scale production.
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