File size: 9,623 Bytes
c7c9136
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>CI/CD Trigger Simulation</title>
    <style>
        body { margin: 0; overflow: hidden; font-family: 'Segoe UI', sans-serif; background-color: #1a1a2e; color: white; }
        #controls {
            position: absolute;
            top: 20px;
            left: 20px;
            background: rgba(255, 255, 255, 0.1);
            padding: 20px;
            border-radius: 8px;
            backdrop-filter: blur(5px);
            border: 1px solid rgba(255, 255, 255, 0.2);
        }
        h1 { margin-top: 0; font-size: 1.2rem; color: #e94560; }
        p { font-size: 0.9rem; color: #ccc; margin-bottom: 15px; }
        button {
            display: block;
            width: 100%;
            padding: 10px;
            margin-bottom: 10px;
            border: none;
            border-radius: 4px;
            cursor: pointer;
            font-weight: bold;
            transition: transform 0.1s;
        }
        button:active { transform: scale(0.98); }
        .btn-commit { background-color: #4cc9f0; color: #000; }
        .btn-schedule { background-color: #f72585; color: white; }
        .btn-manual { background-color: #ffd60a; color: #000; }
        
        /* Labels in 3D space */
        .label {
            position: absolute;
            color: white;
            font-size: 12px;
            background: rgba(0,0,0,0.6);
            padding: 4px 8px;
            border-radius: 4px;
            pointer-events: none;
        }
    </style>
</head>
<body>

    <div id="controls">
        <h1>CI/CD Trigger Control</h1>
        <p>Activate a trigger to start the pipeline:</p>
        <button class="btn-commit" onclick="triggerPipeline('commit')">simulate Code Commit &lt;/&gt;</button>
        <button class="btn-schedule" onclick="triggerPipeline('schedule')">simulate Schedule (Timer)</button>
        <button class="btn-manual" onclick="triggerPipeline('manual')">simulate Manual Approval</button>
    </div>

    <div id="canvas-container"></div>

    <script type="module">
        import * as THREE from 'https://unpkg.com/three@0.160.0/build/three.module.js';

        // --- SCENE SETUP ---
        const scene = new THREE.Scene();
        scene.background = new THREE.Color(0x1a1a2e); // Dark Navy
        
        const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.set(0, 10, 20);
        camera.lookAt(0, 0, 0);

        const renderer = new THREE.WebGLRenderer({ antialias: true });
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.getElementById('canvas-container').appendChild(renderer.domElement);

        // Lights
        const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
        scene.add(ambientLight);
        const dirLight = new THREE.DirectionalLight(0xffffff, 1);
        dirLight.position.set(5, 10, 7);
        scene.add(dirLight);

        // --- MATERIALS & GEOMETRY ---
        const matTrigger = new THREE.MeshStandardMaterial({ color: 0x4cc9f0 }); // Blue
        const matSchedule = new THREE.MeshStandardMaterial({ color: 0xf72585 }); // Pink
        const matManual = new THREE.MeshStandardMaterial({ color: 0xffd60a }); // Yellow
        const matPipeline = new THREE.MeshStandardMaterial({ color: 0xb5179e }); // Purple/Red
        const matOutput = new THREE.MeshStandardMaterial({ color: 0x2ec4b6 }); // Teal
        
        // --- OBJECTS ---
        
        // 1. Inputs (Left Side)
        const commitNode = createBox(-6, 0, -3, matTrigger, "Commit");
        const scheduleNode = createBox(-6, 0, 0, matSchedule, "Schedule");
        const manualNode = createBox(-6, 0, 3, matManual, "Manual");

        // 2. Central Pipeline (Center)
        const pipelineGeo = new THREE.CylinderGeometry(1.5, 1.5, 6, 32);
        pipelineGeo.rotateZ(Math.PI / 2); // Lay flat
        const pipeline = new THREE.Mesh(pipelineGeo, matPipeline);
        scene.add(pipeline);

        // 3. Outputs (Right Side)
        const buildNode = createBox(6, 0, -2, matOutput, "Build & Test");
        const deployNode = createBox(6, 0, 2, matOutput, "Deploy");

        // 4. Connectors (Lines)
        drawPath(commitNode.position, new THREE.Vector3(-3, 0, 0));
        drawPath(scheduleNode.position, new THREE.Vector3(-3, 0, 0));
        drawPath(manualNode.position, new THREE.Vector3(-3, 0, 0));
        drawPath(new THREE.Vector3(3, 0, 0), buildNode.position);
        drawPath(new THREE.Vector3(3, 0, 0), deployNode.position);

        // --- DATA PARTICLES ---
        const particles = [];

        function createBox(x, y, z, material, name) {
            const geo = new THREE.BoxGeometry(1.5, 1.5, 1.5);
            const mesh = new THREE.Mesh(geo, material);
            mesh.position.set(x, y, z);
            scene.add(mesh);
            
            // Add simple floating text label (using HTML overlay technique logic for simplicity in positioning)
            addLabel(name, x, y + 1.2, z);
            return mesh;
        }

        function drawPath(start, end) {
            const points = [start, end];
            const geometry = new THREE.BufferGeometry().setFromPoints(points);
            const material = new THREE.LineBasicMaterial({ color: 0xffffff, opacity: 0.3, transparent: true });
            const line = new THREE.Line(geometry, material);
            scene.add(line);
        }

        function addLabel(text, x, y, z) {
            const div = document.createElement('div');
            div.className = 'label';
            div.textContent = text;
            document.body.appendChild(div);
            
            // We attach position data to the div to update it in the render loop
            div.dataset.x = x;
            div.dataset.y = y;
            div.dataset.z = z;
        }

        // --- ANIMATION LOGIC ---

        window.triggerPipeline = (type) => {
            let startPos, color, destination;
            
            if (type === 'commit') {
                startPos = commitNode.position.clone();
                color = 0x4cc9f0;
                destination = buildNode.position.clone();
            } else if (type === 'schedule') {
                startPos = scheduleNode.position.clone();
                color = 0xf72585;
                destination = buildNode.position.clone();
            } else if (type === 'manual') {
                startPos = manualNode.position.clone();
                color = 0xffd60a;
                destination = deployNode.position.clone();
            }

            // Create a packet
            const geo = new THREE.SphereGeometry(0.4, 16, 16);
            const mat = new THREE.MeshBasicMaterial({ color: color });
            const packet = new THREE.Mesh(geo, mat);
            packet.position.copy(startPos);
            scene.add(packet);

            // Add to animation array
            particles.push({
                mesh: packet,
                progress: 0,
                path: [
                    startPos,
                    new THREE.Vector3(-3, 0, 0), // Entry to pipe
                    new THREE.Vector3(3, 0, 0),  // Exit pipe
                    destination
                ]
            });
        };

        function updateParticles() {
            for (let i = particles.length - 1; i >= 0; i--) {
                const p = particles[i];
                p.progress += 0.015; // Speed

                if (p.progress >= 3) {
                    // Reached end
                    scene.remove(p.mesh);
                    particles.splice(i, 1);
                    // Add a visual "pulse" to the destination (simple scale effect)
                    // (Omitted for brevity, but this is where you'd trigger a success effect)
                    continue;
                }

                // Determine which segment of the path we are on
                let segmentIndex = Math.floor(p.progress);
                let segmentProgress = p.progress - segmentIndex;
                
                if (segmentIndex < 3) {
                    const start = p.path[segmentIndex];
                    const end = p.path[segmentIndex + 1];
                    p.mesh.position.lerpVectors(start, end, segmentProgress);
                }
            }
        }

        function updateLabels() {
            const labels = document.querySelectorAll('.label');
            labels.forEach(label => {
                const pos = new THREE.Vector3(
                    parseFloat(label.dataset.x),
                    parseFloat(label.dataset.y),
                    parseFloat(label.dataset.z)
                );
                pos.project(camera);
                
                const x = (pos.x * .5 + .5) * window.innerWidth;
                const y = (pos.y * -.5 + .5) * window.innerHeight;
                
                label.style.transform = `translate(-50%, -50%) translate(${x}px, ${y}px)`;
            });
        }

        function animate() {
            requestAnimationFrame(animate);
            
            // Rotate pipeline slowly for visual effect
            pipeline.rotation.x += 0.01;

            updateParticles();
            updateLabels();
            renderer.render(scene, camera);
        }

        // Handle Resize
        window.addEventListener('resize', () => {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        });

        animate();
    </script>
</body>
</html>