Spaces:
Running on Zero
Running on Zero
File size: 21,903 Bytes
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import hashlib
import io
import json
import traceback
import gradio as gr
import numpy as np
import torch
import cv2
from PIL import Image
from transformers import pipeline as hf_pipeline
import sys
from pathlib import Path
# ββ ZeroGPU shim βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
try:
import spaces
except ImportError:
class _DummySpaces:
def GPU(self, fn):
return fn
spaces = _DummySpaces()
DEVICE = 0 if torch.cuda.is_available() else -1
sam_vit_pipeline = None
# ββ Parametros sincronizados entre UI y backend βββββββββββββββββββββββββββββββ
# Estos valores se actualizan cada vez que el usuario corre "Segmentar" en la UI.
# segment_for_backend los lee para usar exactamente los mismos.
PARAMS = {
"pred_iou_thresh": 0.95,
"stability_score_thresh": 0.5,
"points_per_batch": 32,
"min_mask_region_area": 4500,
"box_nms_thresh": 0.8,
}
# ββ Renderizado βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _render_masks(imagen_rgb: Image.Image, masks: list) -> Image.Image:
img_arr = np.array(imagen_rgb).copy()
overlay = img_arr.copy()
for i, mask in enumerate(masks):
h = hashlib.md5(str(i).encode()).hexdigest()[:6]
color = (int(h[0:2], 16), int(h[2:4], 16), int(h[4:6], 16))
overlay[np.array(mask) > 0] = color
blended = cv2.addWeighted(img_arr, 0.5, overlay, 0.5, 0)
return Image.fromarray(blended)
def _load_pipeline():
global sam_vit_pipeline
if sam_vit_pipeline is None:
print("Cargando SAM ViT-Huge...")
sam_vit_pipeline = hf_pipeline(
"mask-generation",
model="facebook/sam-vit-huge",
device=DEVICE,
)
# ββ Segmentacion UI βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
@spaces.GPU
@torch.no_grad()
def segmentar(
imagen: Image.Image,
pred_iou_thresh: float,
stability_score_thresh: float,
points_per_batch: int,
min_mask_region_area: int,
box_nms_thresh: float,
):
global PARAMS
if imagen is None:
return None, "Sube una imagen para comenzar."
# Sincronizar PARAMS con los sliders actuales
PARAMS.update({
"pred_iou_thresh": float(pred_iou_thresh),
"stability_score_thresh": float(stability_score_thresh),
"points_per_batch": int(points_per_batch),
"min_mask_region_area": int(min_mask_region_area),
"box_nms_thresh": float(box_nms_thresh),
})
_load_pipeline()
imagen_rgb = imagen.convert("RGB")
resultado = sam_vit_pipeline(
imagen_rgb,
points_per_batch=PARAMS["points_per_batch"],
pred_iou_thresh=PARAMS["pred_iou_thresh"],
stability_score_thresh=PARAMS["stability_score_thresh"],
min_mask_region_area=PARAMS["min_mask_region_area"],
box_nms_thresh=PARAMS["box_nms_thresh"],
)
if isinstance(resultado, list):
resultado = resultado[0]
masks = resultado.get("masks", [])
if not masks:
return imagen_rgb, "No se detectaron zonas."
info = (
f"UI: {len(masks)} zonas | "
f"iou={PARAMS['pred_iou_thresh']} stab={PARAMS['stability_score_thresh']} "
f"min_area={PARAMS['min_mask_region_area']} "
f"nms={PARAMS['box_nms_thresh']} batch={PARAMS['points_per_batch']}"
)
return _render_masks(imagen_rgb, masks), info
# ββ Endpoint para el backend Docker ββββββββββββββββββββββββββββββββββββββββββ
@spaces.GPU
@torch.no_grad()
def segment_for_backend(image_np: np.ndarray):
"""
Llamado por el backend via gradio_client (api_name='/segment').
Usa los mismos PARAMS que la UI β sincronizados al ultimo "Segmentar".
Entrada : numpy uint8 H x W x 3.
Salida : (overlay_np, combined_json_str)
"""
try:
if image_np is None:
empty = np.zeros((100, 100, 3), dtype=np.uint8)
return empty, json.dumps({"masks": [], "label_map_b64": ""})
_load_pipeline()
pil_image = Image.fromarray(image_np.astype(np.uint8)).convert("RGB")
h, w = image_np.shape[:2]
resultado = sam_vit_pipeline(
pil_image,
points_per_batch=PARAMS["points_per_batch"],
pred_iou_thresh=PARAMS["pred_iou_thresh"],
stability_score_thresh=PARAMS["stability_score_thresh"],
min_mask_region_area=PARAMS["min_mask_region_area"],
box_nms_thresh=PARAMS["box_nms_thresh"],
)
if isinstance(resultado, list):
resultado = resultado[0]
all_masks_raw = resultado.get("masks", [])
masks_bool = [np.array(m).astype(bool) for m in all_masks_raw]
# Ordenar de mayor a menor area: las mascaras grandes se escriben primero
# y las pequenas (ventanas, detalles) las sobreescriben β evita que el muro
# tape a la ventana en el label_map.
masks_bool = sorted(masks_bool, key=lambda m: m.sum(), reverse=True)
# Label map: cada pixel contiene el indice de la mascara (1-based, max 254)
label_map = np.zeros((h, w), dtype=np.uint8)
masks_out = []
for i, mask in enumerate(masks_bool[:254], start=1):
label_map[mask] = i
area_ratio = float(mask.sum()) / max(1, h * w)
ys, xs = np.where(mask)
bbox = (
[int(xs.min()), int(ys.min()), int(xs.max() - xs.min()), int(ys.max() - ys.min())]
if len(ys) else [0, 0, 0, 0]
)
masks_out.append({
"index": i,
"surface": f"Zona {i}",
"area_ratio": round(area_ratio, 4),
"bbox_xywh": bbox,
})
pil_label = Image.fromarray(label_map, mode="L")
buf = io.BytesIO()
pil_label.save(buf, format="PNG")
label_map_b64 = base64.b64encode(buf.getvalue()).decode("utf-8")
overlay_pil = _render_masks(pil_image, masks_bool)
overlay_np = np.array(overlay_pil.convert("RGB"))
combined = {
"masks": masks_out,
"label_map_b64": label_map_b64,
"entorno": "gpu",
"motor": "SAM Auto (GPU - ZeroGPU)",
"params_used": dict(PARAMS),
}
return overlay_np, json.dumps(combined, ensure_ascii=False)
except Exception:
err = traceback.format_exc()
empty = np.zeros((100, 100, 3), dtype=np.uint8)
return empty, json.dumps({"error": err, "masks": [], "label_map_b64": ""})
@spaces.GPU
@torch.no_grad()
def limpiar_mascara(mask: np.ndarray, area_minima: int = 1500) -> np.ndarray:
"""Elimina salpicaduras pequenas usando morfologia y connected components."""
try:
mask_uint8 = (mask.astype(np.uint8)) * 255
kernel = np.ones((7, 7), np.uint8)
mask_limpia = cv2.morphologyEx(mask_uint8, cv2.MORPH_OPEN, kernel)
mask_limpia = cv2.morphologyEx(mask_limpia, cv2.MORPH_CLOSE, kernel)
num_labels, labels, stats, _ = cv2.connectedComponentsWithStats(mask_limpia, connectivity=8)
mask_final = np.zeros_like(mask_limpia)
if num_labels > 1:
areas = stats[1:, cv2.CC_STAT_AREA]
max_area = int(areas.max()) if areas.size else 0
for i in range(1, num_labels):
area = int(stats[i, cv2.CC_STAT_AREA])
if area >= area_minima and (max_area == 0 or area >= (max_area * 0.05)):
mask_final[labels == i] = 255
return (mask_final.astype(bool))
except Exception:
return mask
@spaces.GPU
@torch.no_grad()
def render_for_backend(
image_np: np.ndarray,
label_map_b64: str,
mask_index: int = 1,
texture_name: str | None = None,
texture_b64: str | None = None,
params_json: str = "{}",
):
"""
Aplica la textura sobre la mascara especificada usando el pipeline del Generador de Texturas.
Retorna (imagen_renderizada_np, json_str)
"""
try:
if image_np is None:
empty = np.zeros((100, 100, 3), dtype=np.uint8)
return empty, json.dumps({"error": "no_image"})
# Preparar imagen
pil_image = Image.fromarray(image_np.astype(np.uint8)).convert("RGB")
image_rgb = np.array(pil_image)
# Decodificar label_map
if not label_map_b64:
return image_rgb, json.dumps({"error": "no_label_map"})
try:
lb = base64.b64decode(label_map_b64)
lab = Image.open(io.BytesIO(lb)).convert("L")
label_map = np.array(lab, dtype=np.uint8)
except Exception as e:
return image_rgb, json.dumps({"error": "bad_label_map", "detail": str(e)})
idx = int(float(mask_index)) if mask_index is not None else 1
if idx <= 0:
return image_rgb, json.dumps({"error": "invalid_mask_index"})
mask = (label_map == idx)
if not mask.any():
return image_rgb, json.dumps({"error": "mask_not_found", "index": idx})
# Limpieza basica
mask = limpiar_mascara(mask)
# Intentar importar el pipeline del Generador de Texturas
gen_root_candidates = [
Path("c:/Users/alane/OneDrive/Escritorio/Generandor de texturas"),
Path("../Generandor de texturas"),
Path("../../Generandor de texturas"),
Path("Generandor de texturas"),
]
gen_root = None
for p in gen_root_candidates:
if p.exists():
gen_root = p.resolve()
break
if gen_root is not None:
sys.path.insert(0, str(gen_root))
sys.path.insert(0, str((gen_root / "pipeline")))
try:
from pipeline.perspective import PerspectiveAnalyzer
from pipeline.depth_estimator import DepthEstimator
from pipeline.renderer import TextureRenderer
except Exception as e:
return image_rgb, json.dumps({"error": "import_failed", "detail": str(e)})
# Esquinas y perspectiva
analyzer = PerspectiveAnalyzer()
corners = analyzer.get_wall_corners(mask)
# ββ ValidaciΓ³n de quad: si la mΓ‘scara es dispersa (multi-mΓ‘scara) las esquinas
# pueden ser degeneradas (Γ‘rea casi 0). Fallback: bounding box de la mΓ‘scara.
def _quad_area(pts: np.ndarray) -> float:
"""Γrea del polΓgono usando fΓ³rmula de Shoelace."""
n = len(pts)
s = 0.0
for _i in range(n):
_j = (_i + 1) % n
s += pts[_i, 0] * pts[_j, 1]
s -= pts[_j, 0] * pts[_i, 1]
return abs(s) / 2.0
_MIN_QUAD_AREA_PX = 400 # < 20x20 px β degenerado
if _quad_area(corners) < _MIN_QUAD_AREA_PX:
_ys_m, _xs_m = np.where(mask)
if len(_ys_m) > 0:
# Usar bounding box de todos los pΓxeles de la mΓ‘scara
corners = np.array([
[float(_xs_m.min()), float(_ys_m.min())], # TL
[float(_xs_m.max()), float(_ys_m.min())], # TR
[float(_xs_m.max()), float(_ys_m.max())], # BR
[float(_xs_m.min()), float(_ys_m.max())], # BL
], dtype=float)
# Profundidad y tamaΓ±o de pared
depth_est = DepthEstimator(model_type="DPT_Large")
depth_map = depth_est.estimate(image_rgb)
wall_w_m, wall_h_m = depth_est.estimate_wall_size(mask, depth_map, corners)
# Cargar textura (b64 o por nombre en textures)
texture_np = None
if texture_b64:
try:
tb = base64.b64decode(texture_b64)
tpil = Image.open(io.BytesIO(tb)).convert("RGB")
texture_np = np.array(tpil)
except Exception:
texture_np = None
if texture_np is None and texture_name:
tex_dir = gen_root / "textures" if gen_root is not None else Path("textures")
cand = tex_dir / texture_name
if cand.exists():
texture_np = np.array(Image.open(cand).convert("RGB"))
else:
for ext in [".jpg", ".jpeg", ".png"]:
cc = tex_dir / (texture_name + ext)
if cc.exists():
texture_np = np.array(Image.open(cc).convert("RGB"))
break
# Fallback texture
if texture_np is None:
texture_np = np.ones((256, 256, 3), dtype=np.uint8) * 200
# Parsear params
try:
params = json.loads(params_json) if params_json else {}
except Exception:
params = {}
tile_w_m = params.get("ancho_panel_m") or params.get("tile_w_m") or None
tile_h_m = params.get("alto_panel_m") or params.get("tile_h_m") or None
blend = float(params.get("intensidad_textura", params.get("blend_strength", 0.85)))
separacion = int(params.get("separacion_vertical_px", params.get("separacion_px", 0)))
separacion_h = int(params.get("separacion_horizontal_px", params.get("separacion_h_px", 0)))
orientacion = params.get("orientacion", params.get("orientation", "vertical"))
perspectiva_h = float(params.get("perspectiva_horizontal", params.get("perspectiva_h", 0.35)))
perspectiva_v = float(params.get("perspectiva_vertical", params.get("perspectiva_v", 0.7)))
modo_fusion = params.get("modo_fusion", params.get("blend_mode", "Luz suave"))
# Ajuste de perspectiva segΓΊn tipo de superficie (piso vs pared).
# La orientaciΓ³n la controla exclusivamente el preset β no se sobreescribe aquΓ.
surface_type = params.get("surface_type", "wall")
if surface_type in ("floor", "deck", "ceiling"):
# Para piso: perspectiva diferente a la de pared.
# Solo se aplica si el preset NO tiene un valor explΓcito para estos campos.
if "perspectiva_horizontal" not in params and "perspectiva_h" not in params:
perspectiva_h = 0.15
if "perspectiva_vertical" not in params and "perspectiva_v" not in params:
perspectiva_v = 0.85
# Ajuste orientacion
if str(orientacion).lower().startswith("h"):
texture_np = np.rot90(texture_np, k=1).copy()
effective_tile_w = tile_h_m
effective_tile_h = tile_w_m
else:
effective_tile_w = tile_w_m
effective_tile_h = tile_h_m
# Auto-remap de separaciΓ³n segΓΊn orientaciΓ³n.
# El usuario define UN valor de separaciΓ³n; el eje (v o h) depende de la orientaciΓ³n:
# - Modo horizontal (tablones izq-der): gaps entre tablones = h_bands (separacion_h_px)
# - Modo vertical (tablones arriba-abajo): gaps entre tablones = v_bands (separacion_px)
# Si el usuario sΓ³lo tiene un valor en el eje "opuesto", lo remapeamos automΓ‘ticamente.
_is_horiz = str(orientacion).lower().startswith("h")
if _is_horiz and separacion_h == 0 and separacion > 0:
# Vertical β Horizontal: mover sep_v a sep_h para que queden bandas h entre tablones
separacion_h, separacion = separacion, 0
elif not _is_horiz and separacion == 0 and separacion_h > 0:
# Horizontal β Vertical: mover sep_h a sep_v para que queden bandas v entre tablones
separacion, separacion_h = separacion_h, 0
# Render β envuelto en try para capturar errores OpenCV residuales
renderer = TextureRenderer()
try:
result = renderer.render(
image=image_rgb,
mask=mask,
texture=texture_np,
corners=corners,
wall_w_m=wall_w_m,
wall_h_m=wall_h_m,
tile_w_m=effective_tile_w,
tile_h_m=effective_tile_h,
blend_strength=blend,
separacion_px=separacion,
separacion_h_px=separacion_h,
horizontal_sep=_is_horiz,
perspectiva_h=perspectiva_h,
perspectiva_v=perspectiva_v,
modo_fusion=modo_fusion,
)
except Exception as _render_err:
print(f" [Space render] Error en renderer.render: {_render_err}. Usando tiling simple.")
# Fallback: tiling simple sobre la mΓ‘scara sin perspectiva
th_np, tw_np = texture_np.shape[:2]
h_im, w_im = image_rgb.shape[:2]
reps_y = max(1, -(-h_im // th_np)) # ceil division
reps_x = max(1, -(-w_im // tw_np))
big = np.tile(texture_np, (reps_y, reps_x, 1))[:h_im, :w_im]
mask_3 = np.stack([mask, mask, mask], axis=2).astype(np.float32)
orig_f = image_rgb.astype(np.float32) / 255.0
big_f = big.astype(np.float32) / 255.0
result = np.clip(
np.where(mask_3, big_f * blend + orig_f * (1.0 - blend), orig_f) * 255, 0, 255
).astype(np.uint8)
combined = {
"mask_index": idx,
"wall_w_m": wall_w_m,
"wall_h_m": wall_h_m,
"params": params,
}
return result, json.dumps(combined, ensure_ascii=False)
except Exception:
err = traceback.format_exc()
empty = np.zeros((100, 100, 3), dtype=np.uint8)
return empty, json.dumps({"error": err})
# ββ UI ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
with gr.Blocks(title="SAM Auto - Segmentacion") as demo:
gr.Markdown("# Segmentacion Automatica - SAM ViT-Huge")
gr.Markdown(
"SAM detecta todos los elementos de la imagen de forma automatica, "
"sin necesidad de seleccionar zonas ni escribir prompts."
)
with gr.Row():
imagen_entrada = gr.Image(type="pil", label="Foto del Espacio")
imagen_salida = gr.Image(label="Resultado")
estado = gr.Markdown()
boton = gr.Button("Segmentar", variant="primary")
with gr.Accordion("Parametros de segmentacion (sincronizados con el backend)", open=True):
gr.Markdown(
"> Los parametros que configures aqui se aplican tanto a la UI como al backend Docker. "
"Haz clic en **Segmentar** para que el backend adopte los nuevos valores."
)
with gr.Row():
sl_pred_iou = gr.Slider(
minimum=0.0, maximum=1.0, step=0.01, value=PARAMS["pred_iou_thresh"],
label="pred_iou_thresh (β menos mascaras, mas limpias | HF default: 0.88)"
)
sl_stability = gr.Slider(
minimum=0.0, maximum=1.0, step=0.01, value=PARAMS["stability_score_thresh"],
label="stability_score_thresh (β descarta zonas inestables | HF default: 0.95)"
)
with gr.Row():
sl_batch = gr.Slider(
minimum=16, maximum=128, step=16, value=PARAMS["points_per_batch"],
label="points_per_batch (no afecta calidad, solo velocidad)"
)
sl_min_area = gr.Slider(
minimum=0, maximum=5000, step=100, value=PARAMS["min_mask_region_area"],
label="min_mask_region_area px (β filtra zonas pequenas)"
)
with gr.Row():
sl_nms = gr.Slider(
minimum=0.0, maximum=1.0, step=0.05, value=PARAMS["box_nms_thresh"],
label="box_nms_thresh (β permite mas solapamiento entre mascaras)"
)
all_inputs = [imagen_entrada, sl_pred_iou, sl_stability, sl_batch, sl_min_area, sl_nms]
boton.click(fn=segmentar, inputs=all_inputs, outputs=[imagen_salida, estado])
imagen_entrada.upload(fn=segmentar, inputs=all_inputs, outputs=[imagen_salida, estado])
# Endpoint oculto para el backend Docker
_api_in = gr.Image(type="numpy", label="backend_input", visible=False)
_api_over = gr.Image(type="numpy", label="backend_overlay", visible=False)
_api_json = gr.Textbox(label="backend_json", visible=False)
_api_btn = gr.Button(visible=False)
_api_btn.click(
fn=segment_for_backend,
inputs=[_api_in],
outputs=[_api_over, _api_json],
api_name="segment",
)
# Endpoint oculto para renderizado remoto (usado por backend)
_r_in = gr.Image(type="numpy", label="render_input", visible=False)
_r_label = gr.Textbox(label="render_label_map_b64", visible=False)
_r_mask = gr.Number(value=1, visible=False)
_r_texture_name = gr.Textbox(label="texture_name", visible=False)
_r_texture_b64 = gr.Textbox(label="texture_b64", visible=False)
_r_params = gr.Textbox(label="render_params_json", visible=False)
_r_out = gr.Image(type="numpy", label="render_output", visible=False)
_r_json = gr.Textbox(label="render_json", visible=False)
_r_btn = gr.Button(visible=False)
_r_btn.click(
fn=render_for_backend,
inputs=[_r_in, _r_label, _r_mask, _r_texture_name, _r_texture_b64, _r_params],
outputs=[_r_out, _r_json],
api_name="render",
)
if __name__ == "__main__":
demo.launch()
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