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from flask import Flask, request, jsonify
from flask_cors import CORS
import os
from dotenv import load_dotenv

# Import our Agents
from agents.puzzle_agent import PuzzleAgent
from agents.adventure_agent import AdventureAgent
from agents.adaptive_agent import AdaptiveAgent
from agents.hint_agent import HintAgent

# Load environment variables. Do not override space secrets (like GEMINI_API_KEY) already set in the environment.
if os.environ.get("GEMINI_API_KEY"):
    load_dotenv(override=False)
else:
    load_dotenv(override=True)

app = Flask(__name__)
CORS(app)  # Enable CORS for all routes

# Initialize Agents
puzzle_agent = PuzzleAgent()
adventure_agent = AdventureAgent()
adaptive_agent = AdaptiveAgent()
hint_agent = HintAgent()

@app.route('/', methods=['GET'])
def home():
    return jsonify({
        "status": "online",
        "message": "CodeCracker AI Backend is Running!",
        "endpoints": {
            "health_check": "/health",
            "generate_level": "/api/level/generate",
            "feedback": "/api/level/feedback"
        }
    })

@app.route('/health', methods=['GET'])
def health_check():
    return jsonify({"status": "healthy", "service": "CodeCracker AI Backend"})

@app.route('/ping', methods=['GET'])
def ping():
    """
    Lightweight keep-alive endpoint.
    Call this every 25 minutes from an external cron (e.g. cron-job.org, UptimeRobot)
    to prevent the HF Space from going to sleep on the free tier.
    URL to ping: https://faaizashiq-codecracker-backend.hf.space/ping
    """
    return jsonify({"pong": True})

@app.route('/api/level/generate', methods=['POST'])
def generate_level():
    """
    Generates a new level (Maze, Blockly, or Time Challenge).
    Expected JSON: { "mode": "maze", "difficulty": "Easy", "topic": "Space" (optional) }
    """
    data = request.json or {}
    mode = data.get('mode', 'maze')
    difficulty = data.get('difficulty', 'Easy')
    topic = data.get('topic')

    try:
        if mode == 'maze':
            level_data = puzzle_agent.generate_level(difficulty, topic)
        else:
            level_data = adventure_agent.generate_level(mode, difficulty, topic)

        if not level_data:
            raise Exception("Empty level data returned")

        # Validate the response has the right shape before sending
        # The agent's own fallback already returns {"story_arc_title":..., "levels":[...]}
        # so this should always pass. Log a warning if it doesn't.
        if mode != 'maze' and 'levels' not in level_data:
            print(f"WARNING: agent returned data without 'levels' key: {list(level_data.keys())}")

        return jsonify(level_data)

    except Exception as e:
        print(f"CRITICAL ERROR /api/level/generate: {e}")
        # Return a mode-appropriate fallback — NOT a maze object for blockly requests
        if mode == 'blockly':
            fallback = {
                "story_arc_title": "System Offline Arc",
                "levels": [
                    {
                        "type": "blockly",
                        "level_id": f"emergency_{i}",
                        "title": f"System Repair Part {i}",
                        "story": "The AI systems are offline. Practice mode engaged.",
                        "concept_tutorial": "Loops: Repeat actions without writing code over and over.",
                        "problem": "Create a loop that prints 1, 2, 3.",
                        "toolbox_categories": ["Loops", "Math", "Variables", "Text"],
                        "initial_code": "",
                        "validation_rules": {
                            "required_concepts": ["loop"],
                            "expected_output": "1\n2\n3"
                        },
                        "hint_1": "Use the 'repeat' block.",
                        "hint_2": "Set the number to 3."
                    }
                    for i in range(1, 6)
                ]
            }
        elif mode == 'time_challenge':
            fallback = {
                "story_arc_title": "System Reboot Arc",
                "levels": [
                    {
                        "type": "time_challenge",
                        "level_id": f"emergency_tc_{i}",
                        "title": f"System Reboot Part {i}",
                        "story": "Critical Error! Debug the startup sequence.",
                        "concept_tutorial": "Syntax: Code must follow strict grammar rules.",
                        "timer_seconds": 60,
                        "buggy_code": "print('System Ready'\nstart_engine()",
                        "task": "Fix the syntax error.",
                        "solution_patch": "print('System Ready')\nstart_engine()"
                    }
                    for i in range(1, 6)
                ]
            }
        else:
            # maze fallback — single level is fine here
            fallback = {
                "story_arc_title": "Emergency Training",
                "levels": [{
                    "type": "maze",
                    "level_id": "emergency_fallback",
                    "title": "System Practice",
                    "story": "System offline. Practice mode engaged.",
                    "grid_layout": [[2, 0, 3]],
                    "maze_rows": 1,
                    "maze_cols": 3,
                    "ordered_steps": [],
                    "cell_values": {},
                    "maze_rule": {"type": "none"},
                    "allowed_blocks": ["move_right"],
                    "toolbox_xml": '<category name="Movement" colour="230"><block type="move_right"></block></category>',
                    "theme_palette": {"wall_color": "#8E24AA", "path_color": "#020817", "accent": "#FF477E"}
                }]
            }
        return jsonify(fallback)

@app.route('/api/level/feedback', methods=['POST'])
def level_feedback():
    """
    Receives user feedback (1-5 stars) on a level.
    Expected JSON: { "level_data": {...}, "rating": 5 }
    """
    data = request.json or {}
    level_data = data.get('level_data')
    rating = data.get('rating')
    developer_feedback = data.get('developer_feedback')
    
    if not level_data or not rating:
        return jsonify({"message": "Invalid data ignored"}), 400
        
    try:
        # Teach the agent!
        if level_data.get('type') == 'maze':
            puzzle_agent.learn_from_feedback(level_data, int(rating), developer_feedback)
        else:
            adventure_agent.learn_from_feedback(level_data, int(rating), developer_feedback)
            
        return jsonify({"status": "learned", "message": "Thanks for the feedback!"})
    except Exception as e:
        print(f"Feedback Error: {e}")
        return jsonify({"status": "ignored"}), 200

@app.route('/api/player/evaluate', methods=['POST'])
def evaluate_player():
    """
    Evaluates player history to adjust difficulty.
    Expected JSON: { "history": [ { "result": "success", "time_taken": 30 }, ... ] }
    """
    data = request.json or {}
    history = data.get('history', [])
    
    try:
        evaluation = adaptive_agent.evaluate_user(history)
        return jsonify(evaluation)
    except Exception as e:
        print(f"CRITICAL ERROR /api/player/evaluate: {e}")
        # Fallback: Default to current or Easy
        return jsonify({"difficulty": "Easy", "reason": "System requires calibration."})

@app.route('/api/hint/generate', methods=['POST'])
def generate_hint():
    """
    Generates a context-aware hint.
    Expected JSON: { "mode": "maze|blockly", "level_context": {...}, "user_state": {...} }
    """
    data = request.json or {}
    mode = data.get('mode', 'blockly')
    user_state = data.get('user_state', {})
         
    try:
        hint = hint_agent.generate_hint(
            mode=mode,
            level_context=data.get('level_context', {}),
            user_state=user_state
        )
        return jsonify({"hint": hint})
    except Exception as e:
        print(f"CRITICAL ERROR /api/hint/generate: {e}")
        return jsonify({"hint": "Try checking your logic step-by-step."})

if __name__ == '__main__':
    port = int(os.environ.get('PORT', 5000))
    app.run(host='0.0.0.0', port=port, debug=True)