Dan Bochman
ui: make legend smaller and open by default
9770bc5
import colorsys
import os
import gradio as gr
import matplotlib.colors as mcolors
import numpy as np
import torch
from PIL import Image, ImageDraw, ImageFont
from transformers import SegformerForSemanticSegmentation, SegformerImageProcessor
# Handle spaces.GPU decorator for local vs HuggingFace execution
try:
import spaces
GPU_DECORATOR = spaces.GPU
except ImportError:
GPU_DECORATOR = lambda func: func
# ----------------- CONFIG ----------------- #
if torch.cuda.is_available() and torch.cuda.get_device_properties(0).major >= 8:
torch.backends.cuda.matmul.allow_tf32 = True
torch.backends.cudnn.allow_tf32 = True
ASSETS_DIR = os.path.join(os.path.dirname(__file__), "assets")
MODEL_ID = "fashn-ai/fashn-human-parser"
LABELS_TO_IDS = {
"Background": 0,
"Face": 1,
"Hair": 2,
"Top": 3,
"Dress": 4,
"Skirt": 5,
"Pants": 6,
"Belt": 7,
"Bag": 8,
"Hat": 9,
"Scarf": 10,
"Glasses": 11,
"Arms": 12,
"Hands": 13,
"Legs": 14,
"Feet": 15,
"Torso": 16,
"Jewelry": 17,
}
IDS_TO_LABELS = {v: k for k, v in LABELS_TO_IDS.items()}
# ----------------- HELPERS ----------------- #
def constrain_image_size(img: Image.Image, max_width: int = 768, max_height: int = 1152) -> Image.Image:
"""
Constrains image to maximum dimensions while maintaining aspect ratio.
Returns new resized image if constraints exceeded, otherwise returns original.
Caller is responsible for closing the returned image if it differs from input.
"""
width, height = img.size
# Check if resize needed
if width <= max_width and height <= max_height:
return img
# Calculate scaling factor (whichever constraint is hit first)
width_scale = max_width / width
height_scale = max_height / height
scale = min(width_scale, height_scale)
# Calculate new dimensions
new_width = int(width * scale)
new_height = int(height * scale)
# Resize using high-quality Lanczos resampling
return img.resize((new_width, new_height), Image.Resampling.LANCZOS)
def get_palette(num_cls: int) -> list[int]:
palette = [0] * (256 * 3)
palette[0:3] = [0, 0, 0]
for j in range(1, num_cls):
hue = (j - 1) / (num_cls - 1)
saturation = 1.0
value = 1.0 if j % 2 == 0 else 0.5
rgb = colorsys.hsv_to_rgb(hue, saturation, value)
r, g, b = [int(x * 255) for x in rgb]
palette[j * 3 : j * 3 + 3] = [r, g, b]
return palette
def create_colormap(palette: list[int]) -> mcolors.ListedColormap:
colormap = np.array(palette).reshape(-1, 3) / 255.0
return mcolors.ListedColormap(colormap)
def visualize_mask_with_overlay(img: Image.Image, mask: np.ndarray, alpha: float = 0.5) -> Image.Image:
# Convert to RGB if needed (creates temporary image)
rgb_img = img.convert("RGB")
try:
img_np = np.array(rgb_img)
finally:
# Close converted image if it's different from original
if rgb_img is not img:
rgb_img.close()
num_cls = len(LABELS_TO_IDS)
palette = get_palette(num_cls)
colormap = create_colormap(palette)
overlay = np.zeros((*mask.shape, 3), dtype=np.uint8)
for label, idx in LABELS_TO_IDS.items():
if idx != 0:
overlay[mask == idx] = np.array(colormap(idx)[:3]) * 255
blended = Image.fromarray(np.uint8(img_np * (1 - alpha) + overlay * alpha))
return blended
def create_legend_image() -> Image.Image:
num_cls = len(LABELS_TO_IDS)
palette = get_palette(num_cls)
# 2 columns layout
scale = 1
rows_per_col = (num_cls + 1) // 2
col_width = 200 * scale
row_height = 35 * scale
legend_width = col_width * 2
legend_height = rows_per_col * row_height + 20 * scale
# Use context manager for proper cleanup
legend = Image.new("RGB", (legend_width, legend_height), "white")
draw = ImageDraw.Draw(legend)
# Cross-platform font loading
font = None
font_paths = [
"/System/Library/Fonts/Helvetica.ttc", # macOS
"/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", # Linux
"/usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf", # Linux
]
for font_path in font_paths:
try:
font = ImageFont.truetype(font_path, 20 * scale)
break
except (OSError, IOError):
continue
if font is None:
font = ImageFont.load_default()
box_size = 28 * scale
for idx, label in IDS_TO_LABELS.items():
col = idx // rows_per_col
row = idx % rows_per_col
x = col * col_width + 10 * scale
y = row * row_height + 10 * scale
color = tuple(palette[idx * 3 : idx * 3 + 3])
draw.rectangle([x, y, x + box_size, y + box_size], fill=color, outline="black", width=2)
draw.text((x + box_size + 10 * scale, y + 5 * scale), f"{idx}: {label}", fill="black", font=font)
return legend
# ----------------- MODEL ----------------- #
print("Loading model...")
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
processor = SegformerImageProcessor.from_pretrained(MODEL_ID)
model = SegformerForSemanticSegmentation.from_pretrained(MODEL_ID)
model.eval()
model.to(device)
print(f"Model loaded on {device}!")
@GPU_DECORATOR
def segment(image: Image.Image) -> tuple[Image.Image, Image.Image]:
if image is None:
raise gr.Error("Please upload an image")
# Constrain output size (max 768w or 1152h, whichever hits first)
constrained_image = constrain_image_size(image, max_width=768, max_height=1152)
image_was_resized = constrained_image is not image
try:
inputs = processor(images=constrained_image, return_tensors="pt")
inputs = {k: v.to(device) for k, v in inputs.items()}
with torch.no_grad():
outputs = model(**inputs)
logits = outputs.logits
upsampled = torch.nn.functional.interpolate(
logits,
size=(constrained_image.height, constrained_image.width),
mode="bilinear",
align_corners=False,
)
mask = upsampled.argmax(dim=1).squeeze(0).cpu().numpy()
mask_image = Image.fromarray(mask.astype("uint8"))
blended_image = visualize_mask_with_overlay(constrained_image, mask, alpha=0.5)
return blended_image, mask_image
finally:
# Clean up resized image if one was created
if image_was_resized:
constrained_image.close()
# ----------------- UI ----------------- #
# Pre-generate legend with proper cleanup
legend_path = os.path.join(ASSETS_DIR, "legend.png")
legend_img = create_legend_image()
try:
legend_img.save(legend_path)
finally:
legend_img.close()
# Load examples
examples_dir = os.path.join(ASSETS_DIR, "examples")
example_images = sorted([
os.path.join(examples_dir, img)
for img in os.listdir(examples_dir)
if img.lower().endswith((".png", ".jpg", ".jpeg", ".webp"))
]) if os.path.exists(examples_dir) else []
# Custom CSS
CUSTOM_CSS = """
.contain img {
object-fit: contain !important;
}
"""
# Load HTML content
with open(os.path.join(os.path.dirname(__file__), "banner.html"), "r") as f:
banner_html = f.read()
with open(os.path.join(os.path.dirname(__file__), "tips.html"), "r") as f:
tips_html = f.read()
# Build UI
with gr.Blocks() as demo:
# Header
gr.HTML(banner_html)
gr.HTML(tips_html)
with gr.Row(equal_height=False):
# Left column: Input
with gr.Column(scale=1):
input_image = gr.Image(
label="Input Image",
type="pil",
sources=["upload", "clipboard"],
elem_classes=["contain"],
)
run_button = gr.Button("Run", variant="primary", size="lg")
if example_images:
gr.Examples(
examples=example_images,
inputs=input_image,
examples_per_page=8,
label="Examples",
)
# Right column: Results
with gr.Column(scale=1):
result_image = gr.Image(
label="Segmentation Overlay",
type="pil",
interactive=False,
elem_classes=["contain"],
)
mask_image = gr.Image(
label="Segmentation Mask",
type="pil",
interactive=False,
elem_classes=["contain"],
)
# Legend in accordion
with gr.Accordion("Label Legend", open=True):
gr.Image(
value=legend_path,
label=None,
show_label=False,
interactive=False,
)
# Event handler
run_button.click(
fn=segment,
inputs=[input_image],
outputs=[result_image, mask_image],
)
if __name__ == "__main__":
demo.launch(
share=False,
css=CUSTOM_CSS,
css_paths=None,
)