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Update core.py
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print('Initializing')
import socket
print('Socket imported')
import ssl
import base64
import hashlib
import os
import time
import json
import threading
print('Threading imported')
import Bot
print('Bot imported')
import socks
import random
from datetime import datetime
from urllib.parse import unquote
Adapter3P = None
print('Initialization complete')
bot = None
result_file = None
host = "proxy.warfarinarknights.workers.dev"
path = "/"
CHANGCI = '41'
UID = 'ID358602EF-BeaNmMfB'
SLOWER = False
AWARE_LIST = ['純特呆']
SANMA_CHANGCI = ['25', '153', '57']
ALIVE_TICK = 12
SANMA = False
# 般东:1
# 般东速:65
# 般南:9
# 上南:137
# 上东速:193
# 特南:41
# 三般南:25
# 三上南:153
# 三特难:57
def WriteToResult(s):
with open(UID + '牌谱记录.txt', 'a') as f:
f.write(s)
class WebSocketClient:
def __init__(self, on_message_callback=None):
self.sock = None
self.running = False
self.on_message = on_message_callback or self.default_on_message
self.receive_thread = None
self.max_idle_cycle = 8
self.idle_cycle = self.max_idle_cycle
self.max_retry = 0
self.last_message = ''
self.last_account = 'NoName'
def default_on_message(self, msg):
"""默认的消息处理函数"""
print(f"Received: {msg}")
def login(self, account):
self.last_account = account
# 删掉这两行代理相关的代码:
# socks.set_default_proxy(socks.SOCKS5, "127.0.0.1", 4156) # Does not work
# socket.socket = socks.socksocket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
context = ssl.create_default_context()
# 这里的 server_hostname 必须是你的 CF Worker 域名,否则 SSL 证书校验会失败
wrapped_socket = context.wrap_socket(sock, server_hostname=host)
wrapped_socket.connect((host, 443))
key = base64.b64encode(hashlib.sha1(str(id(wrapped_socket)).encode()).digest()[:16])
# 注意这里:Host 请求头必须改成你的 CF Worker 域名
request = (
f"GET {path} HTTP/1.1\r\n"
f"Host: {host}\r\n" # <--- 从 b-ww.mjv.jp 改成 {host}
f"Upgrade: websocket\r\n"
f"Connection: Upgrade\r\n"
f"Sec-WebSocket-Key: {key.decode()}\r\n"
f"Sec-WebSocket-Version: 13\r\n"
f"Origin: https://tenhou.net\r\n"
f"User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:140.0) Gecko/20100101 Firefox/140.0\r\n"
"\r\n"
)
wrapped_socket.send(request.encode())
response = wrapped_socket.recv(4096).decode()
if "101 Switching Protocols" not in response:
print(response)
raise Exception("Log in failed:", response)
self.sock = wrapped_socket
print(f'\033[33m尝试登录账号:{account}\033[0m')
self.send('{"tag":"HELO","name":"' + str(account) + '","sx":"F"}')
return wrapped_socket
response = wrapped_socket.recv(4096).decode()
if "101 Switching Protocols" not in response:
print(response)
raise Exception("Log in failed:", response)
self.sock = wrapped_socket
print(f'\033[33m尝试登录账号:{account}\033[0m')
self.send('{"tag":"HELO","name":"' + str(account) + '","sx":"F"}')
return wrapped_socket
def send(self, data):
if not self.sock:
raise Exception("Socket not connected")
print('\033[90m<-', data, '\033[0m')
self.last_message = data
frame = bytearray()
frame.append(0x81)
mask_bit = 0x80
payload_len = len(data)
if payload_len <= 125:
frame.append(mask_bit | payload_len)
elif payload_len <= 65535:
frame.append(mask_bit | 126)
frame.extend(payload_len.to_bytes(2, byteorder='big'))
else:
frame.append(mask_bit | 127)
frame.extend(payload_len.to_bytes(8, byteorder='big'))
masking_key = bytearray(os.urandom(4))
frame.extend(masking_key)
masked_data = bytearray()
for i in range(payload_len):
masked_data.append(ord(data[i]) ^ masking_key[i % 4])
frame.extend(masked_data)
self.sock.send(frame)
def _recv_frame(self):
if not self.sock:
return None
header = self.sock.recv(2)
if not header:
return None
fin = (header[0] & 0x80) != 0
opcode = header[0] & 0x0F
mask = (header[1] & 0x80) != 0
length = header[1] & 0x7F
if length == 126:
length = int.from_bytes(self.sock.recv(2), byteorder="big")
elif length == 127:
length = int.from_bytes(self.sock.recv(8), byteorder="big")
if mask:
masking_key = self.sock.recv(4)
data = self.sock.recv(length)
decoded = bytearray([data[i] ^ masking_key[i % 4] for i in range(length)])
else:
decoded = self.sock.recv(length)
return decoded.decode()
def _receive_loop(self):
"""接收消息的循环,运行在单独的线程中"""
while self.running:
try:
msg = self._recv_frame()
if msg:
print(f"\033[90m-> {msg}\033[0m")
self.idle_cycle = self.max_idle_cycle
self.on_message(self, msg)
time.sleep(0.1) # 短暂休眠避免CPU占用过高
except EOFError as e:
if self.running: # 只有在运行状态下才打印错误
print(f"Error receiving message: {e}")
break
def start(self, account):
"""启动WebSocket连接和消息接收"""
self.login(account)
self.running = True
self.receive_thread = threading.Thread(target=self._receive_loop)
self.receive_thread.daemon = True # 设置为守护线程
self.receive_thread.start()
def stop(self):
"""停止WebSocket连接"""
self.running = False
if self.sock:
self.sock.close()
if self.receive_thread:
self.receive_thread.join(timeout=1.0)
def heartbeat(self):
self.send('<Z/>')
self.idle_cycle -= 1
if self.idle_cycle <= 0:
self.max_retry -= 1
if self.max_retry <= 0:
print('\033[91m连接已断开\033[0m')
os._exit(0)
print('\033[33m服务器无应答,尝试重新连接数据包\033[0m')
WriteToResult('北风(Tenhou):网络波动,似乎掉线')
self.idle_cycle = 1
self.stop()
self.login(self.last_account)
class State:
def __init__(self):
self.seat = 0
self.reached = False
self.is3p = False
self.hand = []
self.tsumo = False
self.round_name = ''
self.paipu_url = ''
self.last_dahai_player = 0
self.owari = False
self.is_new_round = True
state = State()
tiles_tenhou: dict[str, int] = {
'1m': 0, '2m': 1, '3m': 2, '4m': 3, '5m': 4, '5mr': 4, '6m': 5, '7m': 6, '8m': 7, '9m': 8,
'1p': 9, '2p': 10, '3p': 11, '4p': 12, '5p': 13, '5pr': 13, '6p': 14, '7p': 15, '8p': 16, '9p': 17,
'1s': 18, '2s': 19, '3s': 20, '4s': 21, '5s': 22, '5sr': 22, '6s': 23, '7s': 24, '8s': 25, '9s': 26,
'E': 27, 'S': 28, 'W': 29, 'N': 30, 'P': 31, 'F': 32, 'C': 33
}
def ToTenhou(state, labels: list[str]) -> list[int]:
ret = []
hand = state.hand[:]
hand = sorted(hand, reverse=True)
for label in labels:
is_red = label[-1] == 'r'
index = tiles_tenhou[label]
index = [i for i in hand if i // 4 == index and (not is_red or i % 4 == 0) and i not in ret][0]
ret.append(index)
return ret
def ToTenhouOne(state, label, tsumogiri=False):
if tsumogiri:
return state.hand[-1]
return ToTenhou(state, [label])[0]
def RelToAbs(rel: int) -> int:
return (rel + state.seat) % 4
def AbsToRel(abs: int) -> int:
return (abs - state.seat) % 4
def StartGame(message):
global state
mjai_messages = [{'type': 'start_game', 'id': 0}]
state.seat = (4 - int(message['oya'])) % 4
mjai_messages[0]['id'] = state.seat
state.paipu_url = f'https://tenhou.net/6/?log={message.get("log","")}&tw={state.seat}'
return mjai_messages
def ParseScoreList(scores):
new_scores = [-1, -1, -1, -1]
for i in range(4):
new_scores[RelToAbs(i)] = scores[i]
return new_scores
def StartKyoku(message):
global state
bakaze = ['E', 'S', 'W', 'N']
oya = RelToAbs(int(message['oya']))
seed = [int(s) for s in message['seed'].split(',')]
bakaze = bakaze[seed[0] // 4]
kyoku = seed[0] % 4 + 1
honba = seed[1]
state.round_name = '东南西北'[seed[0] // 4] + ' ' + str(kyoku) + ' 局 ' + str(honba) + ' 本场'
kyotaku = seed[2]
dora_marker = TileName(seed[5])
scores = [int(s)*100 for s in message['ten'].split(',')]
tehais = [['?' for _ in range(13)]] * 4
state.hand = [int(s) for s in message['hai'].split(',')]
tehais[state.seat] = [TileName(x) for x in state.hand]
if bakaze == 'E' and kyoku == 1 and honba == 0:
if 0 in scores:
state.is3p = True
if True:
new_scores = [-1, -1, -1, -1]
for i in range(4):
new_scores[RelToAbs(i)] = scores[i]
scores = new_scores
original = scores[:]
if False:
print('原始分数', scores)
if seed[0] // 4 == '南' and kyoku == 3:
scores[state.seat] -= 8000
else:
for i in range(len(scores)):
if scores[i] == 0:
continue
scores[i] -= 16000
if i == state.seat:
scores[i] += 96000
start_kyoku_msg = {
'type': 'start_kyoku',
'bakaze': bakaze,
'kyoku': kyoku,
'honba': honba,
'kyotaku': kyotaku,
'oya': oya,
'dora_marker': dora_marker,
'scores': scores,
'tehais': tehais
}
WriteToResult({'E':'东','W':'西','S':'南','N':'北'}[str(start_kyoku_msg['bakaze'])]
+ ' '
+ str(start_kyoku_msg['kyoku'])
+ ' 局 '
+ str(start_kyoku_msg['honba'])
+ ' 本场:' + ('(原始数据:'+str(original)+')' if SANMA else '')
+ ('、'.join((str(score) + (('(自家)') if i == state.seat else '')) for i, score in enumerate(scores)))
+ '\n')
return [start_kyoku_msg]
def Tsumo(message):
global state
tag = message['tag']
actor = RelToAbs(ord(tag[0]) - ord('T'))
mjai_messages = [{
'type': 'tsumo',
'actor': actor,
'pai': '?',
}]
state.tsumo = False
if actor == state.seat:
pai = int(tag[1:])
mjai_messages[0]['pai'] = TileName(pai)
state.hand.append(pai)
state.tsumo = True
return mjai_messages
def Dahai(message):
global state
tag = message['tag']
actor = RelToAbs(ord(str.upper(tag[0])) - ord('D'))
if len(tag) == 1:
idx = state.hand[-1]
else:
idx = int(tag[1:])
pai = TileName(idx)
tsumogiri = tag[0] in 'defg'
state.tsuomo = False
if actor == state.seat:
state.hand.remove(idx)
state.last_dahai_player = actor
return [{
'type': 'dahai',
'actor': actor,
'pai': pai,
'tsumogiri': tsumogiri,
}]
def Nuki(message, just_drew):
global state
actor = RelToAbs(int(message['who']))
m = int(message['m'])
if (m & 0x3F) == 0x20 :
# nukidora
if actor == state.seat:
for i in state.hand:
if i // 4 == 30:
state.hand.remove(i)
break
return [{
'type': 'nukidora',
'actor': actor,
'pai': 'N'
}]
meld = DecodeNuki(m, just_drew)
if meld['type'] == 'chi':
target = (actor - 1) % 4
elif meld['type'] in ('daiminkan', 'pon'):
target = state.last_dahai_player
else:
target = RelToAbs(meld['target'] % 4)
mjai_messages = [{
'type': meld['type'],
'actor': actor,
'target': target,
'pai': meld['tile'],
'consumed': meld['consumed']
}]
if meld['type'] in ['kakan', 'ankan']:
del mjai_messages[0]['target']
if meld['type'] == 'ankan':
del mjai_messages[0]['pai']
if actor == state.seat:
if meld['type'] == 'kakan':
if mjai_messages[0]['pai'] in state.hand:
state.hand.remove(mjai_messages[0]['pai'])
else:
for i in meld['consumed_id']:
state.hand.remove(i)
return mjai_messages
def Reach(message):
global state
actor = RelToAbs(int(message['who']))
return [{'type': 'reach', 'actor': actor}]
def ReachAccepted(message):
global state
actor = int(message['who'])
state.reached = actor == 0
deltas = [0] * 4
deltas[actor] = -1000
scores = [int(s) * 100 for s in message['ten'].split(',')]
return [{
'type': 'reach_accepted',
'actor': RelToAbs(actor),
'deltas': ParseScoreList(deltas),
'scores': ParseScoreList(scores)
}]
def Dora(message):
global state
return [{'type': 'dora', 'dora_marker': TileName(int(message['hai']))}]
def DecodeNuki(m, just_drew):
global state
call_dir = m & 3
if m & 0x4:
call_type = "chi"
tile_info = m >> 10
rs = [(m >> 3) & 3, 4 + ((m >> 5) & 3), 8 + ((m >> 7) & 3)]
elif m & 0x8 or m & 0x10:
call_type = "pon" if m & 0x8 else "kakan"
tile_info = m >> 9
rs = [0, 1, 2, 3]
if call_type == "pon":
rs.remove((m >> 5) & 3)
# call_dir = state.last_dahai_player
else:
call_type = "nukidora" if m & 0x20 else "ankan" if just_drew else "daiminkan"
tile_info = m >> 8
rs = [0, 1, 2, 3]
num_tiles = 4 if call_type in {"nukidora", "daiminkan", "ankan"} else 3
ix = tile_info // num_tiles
if call_type == "chi":
ix = (ix // 7) * 9 + ix % 7
called_tile_id = ix * 4 + (rs[0] if call_type == "kakan" else rs[tile_info % num_tiles])
called_tiles_id = [(ix * 4) + r for r in rs]
if call_type not in ('ankan', 'kakan'):
called_tiles_id.remove(called_tile_id)
if call_type == 'kakan':
called_tiles_id = called_tiles_id[0:3]
return {'type': call_type,
'target': call_dir,
'tile': TileName(called_tile_id),
'consumed': [TileName(x) for x in called_tiles_id],
'consumed_id': called_tiles_id
}
def ParseSC(message):
sc = [int(s) for s in message['sc'].split(',')]
before = sc[0::2]
delta = sc[1::2]
after = [(x + y) * 100 for x, y in zip(before, delta)]
return after
def ParseScoreDelta(message):
sc = [int(s) for s in message['sc'].split(',')]
before = sc[0::2]
delta = sc[1::2]
after = [x * 100 for x in delta]
return after
def RotateScore(scores):
global state
res = [0, 0, 0, 0]
for i, x in enumerate(scores):
res[RelToAbs(i)] = x
return res
def Owari(message):
global state
scores = ParseSC(message)
rank = sorted(scores, reverse=True).index(scores[0]) + 1
scores = RotateScore(scores)
WriteToResult('| ' + datetime.now().strftime('%Y-%m-%d %H:%M:%S') + ' | ' + str(rank) + ' | ' + state.paipu_url + ' |\n')
def Agari(message):
global state
scores = ParseSC(message)
deltas = ParseScoreDelta(message)
scores = RotateScore(scores)
deltas = RotateScore(deltas)
tiles = [int(x) for x in message['hai'].split(',')]
machi = int(message['machi'])
if message['who'] != message['fromWho'] and machi in tiles:
tiles.remove(machi)
ura_dora = []
if 'doraHaiUra' in message:
ura_dora = [TileName(int(x)) for x in message['doraHaiUra'].split(',')]
return [
{'type': 'hora', 'actor': RelToAbs(int(message['who'])), 'tiles': [TileName(x) for x in tiles],
'target': RelToAbs(int(message['fromWho'])), 'scores': scores, 'delta': deltas,
'ura_dora': ura_dora},
{'type': 'end_kyoku'}
]
def Ryukyoku(message):
global state
deltas = ParseScoreDelta(message)
deltas = RotateScore(deltas)
return [
{'type': 'ryukyoku', 'delta': deltas},
{'type': 'end_kyoku'}
]
def GetSeat(tag: str) -> int:
draw_map = {'T': 0, 'U': 1, 'V': 2, 'W': 3}
discard_map = {'D': 0, 'E': 1, 'F': 2, 'G': 3}
if tag[0] in draw_map:
return draw_map[tag[0]]
if tag[0] in discard_map:
return discard_map[tag[0]]
return -1
def TileName(tile_id):
if tile_id == 16:
return '5mr'
if tile_id == 16 + 36:
return '5pr'
if tile_id == 16 + 72:
return '5sr'
if tile_id // 36 >= 3:
return 'ESWNPFC'[tile_id % 36 // 4]
return str(tile_id % 36 // 4 + 1) + 'mpsz????'[tile_id // 36]
ACTION_NAME = {
1: 'pon',
4: 'chi',
16: 'akari',
32: 'riichi',
128: 'nukidora',
}
# 生成拔北消息
def NukidoraMsg():
return '{"tag":"N","t":10}'
# 生成打牌消息
def DahaiMsg(hai):
return '{"tag":"D","p":' + str(hai) + '}'
# 生成跳过鸣牌的消息
def CancelNukiMsg():
return '{"tag":"N"}'
def build(mjai_msg):
global state
tenhou_msg = {}
if mjai_msg['type'] == 'dahai':
p = ToTenhouOne(state, mjai_msg['pai'], mjai_msg['tsumogiri'])
tenhou_msg = {'tag': 'D', 'p': p}
elif mjai_msg['type'] == 'hora':
if state.tsumo:
tenhou_msg = {'tag': 'N', 'type': 7}
else:
tenhou_msg = {'tag': 'N', 'type': 6}
elif mjai_msg['type'] == 'reach':
tenhou_msg = {'tag': 'REACH'}
elif mjai_msg['type'] == 'ryukyoku':
tenhou_msg = {'tag': 'N', 'type': 9}
elif mjai_msg['type'] == 'ankan':
hai = ToTenhouOne(state, mjai_msg['consumed'][0]) // 4 * 4
tenhou_msg = {'tag': 'N', 'type': 4, 'hai': hai}
elif mjai_msg['type'] == 'kakan':
hai = ToTenhouOne(state, mjai_msg['pai'])
tenhou_msg = {'tag': 'N', 'type': 5, 'hai': hai}
elif mjai_msg['type'] == 'pon':
hai0, hai1 = ToTenhou(state, mjai_msg['consumed'])
tenhou_msg = {'tag': 'N', 'type': 1, 'hai0': hai0, 'hai1': hai1}
elif mjai_msg['type'] == 'daiminkan':
tenhou_msg = {'tag': 'N', 'type': 2}
elif mjai_msg['type'] == 'chi':
hai0, hai1 = ToTenhou(state, mjai_msg['consumed'])
tenhou_msg = {'tag': 'N', 'type': 3, 'hai0': hai0, 'hai1': hai1}
elif mjai_msg['type'] == 'nukidora':
tenhou_msg = {'tag': 'N', 'type': 10}
elif mjai_msg['type'] == 'none':
tenhou_msg = {'tag': 'N'}
else:
return None
return json.dumps(tenhou_msg, separators=(',', ':'))
def Reinit(msg):
global state
kawas = []
extra_kawas = []
N_count = [0, 0, 0, 0]
for s in range(4):
kawa = [TileName(int(i)) for i in msg.get('kawa' + str(s), '').split(',')]
for s in range(4):
melds = [int(i) for i in msg.get('m' + str(s), '').split(',')]
for meld in melds:
meld = DecodeNuki(meld)
if meld['type'] == 'nukidora':
N_count[s] += 1
MESSAGES = []
import MjaiChecker
def Tehai():
global state
tehai = sorted(state.hand[0:-1])
result = ''
last = ''
for i, x in enumerate(tehai):
card = MjaiChecker.TileName(TileName(x))
if last != '' and last[-1] != card[-1] and last[-1] in 'mps':
result += last[-1]
result += card[0]
last = card
if last[-1] in 'mps':
result += last[-1]
result += ' '
return result + MjaiChecker.TileName(TileName(state.hand[-1]))
# 自定义消息处理函数
def handle_message(client, msg):
global MESSAGES, state, AWARE_LIST, SLOWER, ALIVE_TICK
new_msg = []
msg = json.loads(msg)
tag = msg.get('tag')
if tag == 'HELO':
client.send('{"tag":"JOIN","t":"0,' + str(CHANGCI) + '"}')
print('\033[93m' + '成功登录,正在匹配对局' + '\033[0m')
# 不知道什么用,疑似是确认加入游戏
elif tag == 'REJOIN':
t = msg.get('t')
client.send('{"tag":"JOIN","t":"' + t + '"}')
# 开局,相当于点击 OK 准备
elif tag == 'TAIKYOKU' or tag == 'SAIKAI':
ALIVE_TICK = 720
state.reached = False
MESSAGES = new_msg = StartGame(msg)
print('\033[93m' + '已匹配对局' + '\033[0m')
client.send('{"tag":"GOK"}')
client.send('{"tag":"NEXTREADY"}')
# 没什么用
elif tag in ('GO', 'BYE', 'FURITEN'):
return
# 发生错误
elif tag == 'ERR':
code = msg['code']
print('\033[91m' + f'天凤服务器给出错误代码 {code}' + '\033[0m')
if code == '1004':
print('\033[91m' + f'提示:该账号在其他地方已经登录' + '\033[0m')
elif code == '1003':
print('\033[91m' + f'提示:检查 ID 是否正确,或者该账号已被封禁' + '\033[0m')
os._exit(0)
# 对战信息
elif tag == 'UN':
if 'n0' in msg:
state.self_name = unquote(msg['n0'])
if 'dan' in msg:
state.dan = (['新人'] + [f'{i} 级' for i in range(9, 0, -1)] +
['初段', '二段', '三段', '四段', '五段',
'六段', '七段', '八段', '九段', '十段', '天凤'])[int(msg['dan'].split(',')[0])]
with open(f'{UID}_status.txt', 'w', encoding='utf-8') as f:
f.write(state.self_name + '\n' + state.dan + '\n')
for key in msg:
if key[0] != 'n':
continue
name = unquote(msg[key])
if name in AWARE_LIST:
SLOWER = True
f.write(name + ' ')
# 初始化新的一局
elif tag == 'INIT' or tag == 'REINIT':
state.reached = False
state.is_new_round = True
print('\033[90m检测到新的一局,之后可能会有九种九牌流局\033[0m')
new_msg = StartKyoku(msg)
MESSAGES = new_msg
# 和牌或者流局,准备下一局
elif tag in ('AGARI', 'RYUUKYOKU'):
client.send('{"tag":"NEXTREADY"}')
if tag == 'AGARI':
new_msg = Agari(msg)
else:
new_msg = Ryukyoku(msg)
MESSAGES += new_msg
if 'owari' in msg:
Owari(msg)
state.owari = True
# 一局结束需要另开一个连接
elif tag == 'PROF':
pass
# 有人立直
elif tag == 'REACH':
if msg['step'] == '1':
new_msg = Reach(msg)
MESSAGES += new_msg
else:
new_msg = ReachAccepted(msg)
MESSAGES += new_msg
pass
# 新宝牌指示牌
elif tag == 'DORA':
new_msg = Dora(msg)
MESSAGES += new_msg
# 摸牌
elif tag[0] in 'TUVW':
new_msg = Tsumo(msg)
MESSAGES += new_msg
# 鸣牌
elif tag[0] == 'N' and 'm' in msg:
if state.is_new_round:
print('\033[90m不再是新的一局,本局不会有九种九牌流局\033[0m')
state.is_new_round = False
new_msg = Nuki(msg, MESSAGES[-1]['type'] == 'tsumo')
MESSAGES += new_msg
state.tsumo = False
# 打牌
elif tag[0] in 'DEFGdefg':
new_msg = Dahai(msg)
MESSAGES += new_msg
state.tsumo = False
if len(state.hand) % 3 == 2:
print('\033[92m' + Tehai() + ' \033[90m' + str(sorted(state.hand) + [state.hand[-1]]) + '\033[0m')
for msg in new_msg:
print('\033[93m' + MjaiChecker.TranslateSingle(msg, state.seat) + '\033[0m')
try:
# paiju = process_mjai_events(MESSAGES, state.seat)
# paiju['self'] = state.seat
json.dump(MESSAGES, open(UID + '_paiju.txt', 'w', encoding='utf-8'))
except Exception as e:
print('牌局保存失败', e)
if len(new_msg):
print('\033[90m发送给模型:' + json.dumps(new_msg, separators=(",", ":")) + '\033[0m')
res = bot.react(json.dumps(new_msg))
if res:
if True:
time.sleep(random.random() * 1.5 + 0.5)
print('\033[90m模型决策:' + res + '\033[0m')
res = build(json.loads(res))
res = json.loads(res)
if res.get('tag') == 'N' and res.get('type') == 9:
print('\033[90m尝试九种九牌流局\033[0m')
if not state.is_new_round:
print('\033[90m流局失败,默认摸切掉一张\033[0m')
res = {'tag': 'D', 'p': state.hand[-1]}
res = json.dumps(res, separators=(',', ':'))
client.send(res)
if state.owari:
print('\033[93m对局结束\033[0m')
os._exit(0)
def join_game():
global ALIVE_TICK
try:
client = WebSocketClient(on_message_callback=handle_message)
client.start(UID)
ALIVE_TICK = 12
# 主循环 - 可以发送其他消息
try:
while True:
client.heartbeat()
time.sleep(10)
ALIVE_TICK -= 1
if ALIVE_TICK == 0:
print('\033[91m' + f'存活时间已到' + '\033[0m')
os._exit(0)
else:
print('\033[90m剩余存活倒计时:', ALIVE_TICK, '\033[0m')
except KeyboardInterrupt:
print("Interrupted by user")
finally:
client.stop()
if __name__ == "__main__":
# input('STOP FOR OPERATIONS')
import sys
args = sys.argv
SANMA = False
if len(args) >= 3:
UID = args[1]
CHANGCI = args[2]
for arg in args[3:]:
if arg == '-slow':
SLOWER = True
SANMA = CHANGCI in SANMA_CHANGCI
bot = Bot.Bot() if SANMA else Bot.Bot4P()
join_game()
else:
print('Usage: core.py <tenhou-id> <level-number> [-slow]')