NoteStack-Test / frontend /src /pages /VideoEditor.tsx
HumeraR's picture
Refactor VideoTemplateEditor component: remove AI editing features and related state management, streamline template loading, and update styles for improved layout. Enhance CSS for responsive design and visual consistency across various components, including dropdowns, sync stats, and quiz elements. Remove deprecated premium badge styles and adjust layout for chat components.
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import { useCallback, useEffect, useRef, useState } from "react";
import { Link, useNavigate, useParams } from "react-router-dom";
import { ApiError } from "../api/client";
import { videoEditApi, videosApi, type LayoutInfo, type LayoutSchema } from "../api/endpoints";
import type { LegacyVideo, ScriptScene, VideoCatalog, VideoConfig, VideoJobState, VideoProject, VideoStatus } from "../api/types";
import { CheckIcon, DownloadIcon, SparkleIcon } from "../components/icons/Icons";
import { ConfirmButton, ErrorText, errorMessage, Loading, Modal, PageHeader, StatusPill, Tabs, VIDEO_UPDATING } from "../components/ui";
import { ImagesPanel, VoicePanel, type PanelProps } from "../components/video/EditorPanels";
import { LookPanel } from "../components/video/SettingsPanel";
import { SceneList } from "../components/video/SceneList";
import { PhoneIcon, ScreenIcon } from "../components/video/parts";
import { usePoll } from "../hooks/usePoll";
import { finished, jobPercent } from "../components/video/jobState";
import { useUpgrade } from "../hooks/useUpgrade";
const STEPS = ["Reading the source", "Writing the script", "Building scenes", "Finishing"];
const REVIEW = new Set(["awaiting_stock_footage_review", "awaiting_script_review"]);
type Panel = "scenes" | "images" | "audio" | "settings";
function busyMessage(e: unknown): string {
return e instanceof ApiError && e.status === 409 ? "Another change is still running, try again in a moment." : errorMessage(e);
}
type Running = { label: string; poll: () => Promise<VideoJobState | null> } | null;
/** One line on what the job is doing now: "Scene 3 of 14", or for a translation which pass it is on. */
function jobDetail(s: VideoJobState | null): string | null {
if (!s) return null;
const num = (v: unknown) => (typeof v === "number" && Number.isFinite(v) ? v : null);
const total = num(s.total) ?? num(s.total_scenes);
const done = num(s.completed) ?? num(s.processed_scenes) ?? num(s.processed);
if (s.kind === "language_change") {
// Two passes over the scenes: the copy, then every voiceover (blog2video counts both in total).
const scenes = total ? total / 2 : null;
if (s.phase === "translating") return `Translating the text${scenes && done !== null ? ` · scene ${Math.min(done + 1, scenes)} of ${scenes}` : ""}`;
if (s.phase === "voiceover") return `Recording voiceovers${scenes && done !== null ? ` · scene ${Math.min(Math.max(done - scenes, 0) + 1, scenes)} of ${scenes}` : ""}`;
}
return total && done !== null ? `Scene ${Math.min(done + 1, total)} of ${total}` : null;
}
/** How far a job is, 0-100, from whichever shape its status endpoint uses; null when it does not say. */
// How a job's progress is drawn: "bar" = the full progress screen in place of the editor; "inline" = the editor stays
// (rendering: the preview is final, the Rendering pill under it shows progress). A new kind of job adds its own.
type JobView = "bar" | "inline";
type JobInfo = { label: string; title: string; tip?: string; view: JobView; poll?: (id: string) => Promise<VideoJobState | null> };
/** Edit jobs on a finished video, keyed by the status blog2video (and so our artifact) has while one runs. The label
* is what startJob is given when the job starts from this tab; poll resumes it after a reload or from another tab. */
const JOBS: Record<string, JobInfo> = {
regenerating: { label: "Switching template", title: "Regenerating scene layouts", view: "bar",
tip: "Switch the template, colors and fonts anytime from the Settings tab.",
poll: (id) => videoEditApi.templateStatus(id) },
voice_regenerating: { label: "Changing the voice", title: "Re-recording the voiceover", view: "bar",
tip: "Preview any voice from the Voices page before switching.",
poll: (id) => videoEditApi.voiceStatus(id) },
language_regenerating: { label: "Translating", title: "Translating your video", view: "bar",
tip: "Text, narration and voiceover are all translated.",
poll: (id) => videoEditApi.languageStatus(id) },
rendering: { label: "Rendering", title: "Rendering the MP4", view: "inline",
poll: (id) => videoEditApi.renderStatus(id) },
script_regenerating: { label: "Refreshing the script", title: "Refreshing the script", view: "bar",
tip: "Narration and voiceovers stay as they are.",
poll: (id) => videoEditApi.refreshStatus(id) },
};
/** Jobs with no status of their own on blog2video: only shown when started from this tab. */
const LOCAL_JOBS: JobInfo[] = [
{ label: "Deleting the voiceover", title: "Removing the voiceover", view: "bar",
tip: "Render again afterwards to get a silent MP4.", poll: (id) => videoEditApi.voiceStatus(id) },
{ label: "Adding a scene", title: "Writing the new scene", tip: "You can edit any scene once it's added.", view: "bar" },
];
const jobByLabel = (label: string): JobInfo =>
Object.values(JOBS).find((j) => j.label === label) ?? LOCAL_JOBS.find((j) => j.label === label)
?? { label, title: label, view: "bar" };
/** blog2video-style progress screen for a background job: shown in place of the editor until the job ends. */
function JobProgress({ label, name, state }: { label: string; name: string; state: VideoJobState | null }) {
const known = jobByLabel(label);
// Resumed from the stored status, a voiceover delete arrives as a voice job: blog2video's kind tells them apart.
const copy = state?.kind === "delete" ? jobByLabel("Deleting the voiceover") : known;
const pct = jobPercent(state);
const detail = jobDetail(state);
const step = typeof state?.current_step === "string" && state.current_step ? state.current_step : null;
return (
<section className="vw-job" role="status" aria-live="polite">
<span className="vw-job-icon" aria-hidden="true"><SparkleIcon size={28} /></span>
<div className="vw-job-head">
<h2>{copy.title}</h2>
<p className="muted">{name}</p>
</div>
<div className={`vw-job-bar${pct === null ? " indeterminate" : ""}`} aria-hidden="true">
<span style={pct === null ? undefined : { width: `${pct}%` }} />
</div>
<p className="vw-job-status muted">
<span className="vw-spin small" aria-hidden="true" />
{pct !== null ? `${pct}% complete` : step ? step.replace(/_/g, " ") : "Working..."}
</p>
{detail && <p className="vw-job-detail muted small">{detail}</p>}
{copy.tip && (
<div className="vw-job-tip">
<span className="vw-label">Tip</span>
<p>{copy.tip}</p>
</div>
)}
</section>
);
}
export default function VideoEditor() {
const { id = "" } = useParams();
const navigate = useNavigate();
const { openUpgrade } = useUpgrade();
const [loaded, setProject] = useState<VideoProject | LegacyVideo | null>(null);
const legacy = loaded?.legacy ? loaded : null;
const project = loaded?.legacy ? null : loaded;
const [catalog, setCatalog] = useState<VideoCatalog | null>(null);
const [config, setConfig] = useState<VideoConfig | null>(null);
const [notFound, setNotFound] = useState(false);
const [running, setRunning] = useState<Running>(null);
const [genKey, setGenKey] = useState(0); // bumped after a review is approved, to resume polling
const [formatTo, setFormatTo] = useState<Format | null>(null); // the format switch waiting for confirmation
const [downloading, setDownloading] = useState(false); // the download modal is open
const [stoppingRender, setStoppingRender] = useState(false); // the "stop rendering?" warning is open
const isRendering = running?.label === "Rendering";
useEffect(() => {
if (!isRendering) setStoppingRender(false); // the render ended: a warning left open is no longer needed
}, [isRendering]);
// The running render was started to be downloaded: save the MP4 when it is up. Kept for this tab (sessionStorage),
// so leaving the editor mid-render and coming back still downloads it.
const autoKey = `vw-autodownload:${id}`;
const autoDownload = useRef(false);
useEffect(() => {
try {
autoDownload.current = sessionStorage.getItem(autoKey) === "1";
} catch {
autoDownload.current = false;
}
}, [autoKey]);
const setAutoDownload = useCallback((on: boolean) => {
autoDownload.current = on;
try {
if (on) sessionStorage.setItem(autoKey, "1");
else sessionStorage.removeItem(autoKey);
} catch {
/* private mode: the ref alone still covers this visit */
}
}, [autoKey]);
const [layoutSchema, setLayoutSchema] = useState<LayoutSchema | null>(null); // default font sizes per layout
const [layoutNames, setLayoutNames] = useState<Record<string, string> | null>(null); // display names per layout
const [layoutInfo, setLayoutInfo] = useState<LayoutInfo | null>(null); // layouts and their variants
const [panel, setPanel] = useState<Panel>("scenes");
const [error, setError] = useState<string | null>(null);
const reload = useCallback(
() =>
videosApi.get(id).then((p) => {
setProject(p);
setError((err) => (err?.startsWith(VIDEO_UPDATING) ? null : err));
}).catch((e) => {
if (e instanceof ApiError && e.status === 404) setNotFound(true);
else setError(errorMessage(e));
}),
[id],
);
useEffect(() => {
reload();
videosApi.catalog().then(setCatalog).catch(() => undefined);
videosApi.config().then(setConfig).catch(() => undefined);
}, [reload]);
// The template's layout names and default font sizes, again after a template switch. On failure the editor falls
// back to title-cased ids and generic sizes.
const template = project?.project.template;
useEffect(() => {
if (!template) return;
let live = true;
videoEditApi.layouts(id).then((l) => {
if (!live) return;
setLayoutSchema(l.layout_prop_schema ?? null);
setLayoutNames(l.layout_names ?? null);
setLayoutInfo(l);
}).catch(() => undefined);
return () => {
live = false;
};
}, [id, template]);
// Generation progress: poll until ready, failed, or waiting on a review.
const gen = usePoll<VideoStatus>(notFound || legacy ? null : () => videosApi.status(id), {
intervalMs: 4000,
key: `${id}:${genKey}`,
// Also stops on an edit job's status: that job has its own poll (below), not this one.
until: (s) => !!s.legacy || s.ready || !!s.error || s.status === "failed" || REVIEW.has(s.status) || s.status in JOBS,
});
const status = gen.data;
useEffect(() => {
if (gen.done) reload();
}, [gen.done, reload]);
// One background job at a time (template, voice, language, add scene, script refresh, render).
const job = usePoll<VideoJobState | null>(running ? running.poll : null, { intervalMs: 3000, key: running, until: finished });
useEffect(() => {
if (!job.done || !running) return;
const err = job.data?.error;
if (err) setError(`${running.label} failed: ${err}`); // no banner on success: the reloaded video shows it
if (running.label === "Rendering" && autoDownload.current) {
setAutoDownload(false);
if (!err) {
const ready = job.data?.r2_video_url;
void downloadWhenUploaded(typeof ready === "string" ? ready : null);
}
}
setRunning(null);
reload();
setGenKey((k) => k + 1); // asks /status again, which also brings our stored status back from the job's
}, [job.done, job.data, running, reload, setAutoDownload]);
// An edit job is running (started in another tab, or before a reload): show its progress screen. Right away from
// our stored status (set when the job started) on opening the editor, without waiting for the first /status answer;
// after that, blog2video's answer decides. The job's own poll ends a stale one at once (it reports it finished).
const storedJob = project?.artifact.status && project.artifact.status in JOBS ? project.artifact.status : null;
const jobStatus = status ? (status.status in JOBS ? status.status : null) : genKey === 0 ? storedJob : null;
useEffect(() => {
const info = jobStatus ? JOBS[jobStatus] : null;
if (!info?.poll || running) return;
const poll = info.poll;
setRunning({ label: info.label, poll: () => poll(id) });
}, [jobStatus, running, id]);
/** True once the change is made and the project reloaded; false when it failed (the error is shown). `done` (a
* success line) is accepted for the callers' sake but not shown: the editor shows errors only. */
async function act(fn: () => Promise<unknown>, _done?: string): Promise<boolean> {
setError(null);
try {
await fn();
await reload();
return true;
} catch (e) {
if (e instanceof ApiError && e.status === 404) {
// The video changed on blog2video under us (e.g. scenes were rebuilt): show the current version.
setError(`${errorMessage(e)}. The video was reloaded; try the change again.`);
await reload();
return false;
}
setError(busyMessage(e));
return false;
}
}
async function startJob(label: string, start: () => Promise<unknown>, poll: () => Promise<VideoJobState | null>) {
setError(null);
try {
await start();
setRunning({ label, poll });
} catch (e) {
setError(busyMessage(e));
}
}
const remove = async () => {
await videosApi.remove(id);
navigate("/app/archive?tab=videos");
};
if (notFound) {
return (
<div className="page-wrap">
<PageHeader eyebrow="Videos" title="Video not found" />
<Link to="/app/archive?tab=videos" className="btn">Back to videos</Link>
</div>
);
}
if (legacy) return <LegacyVideoView video={legacy} onRemove={remove} />;
if (!project && !status) return <div className="loading-center full"><Loading label="Loading video" /></div>;
const title = project?.artifact.title ?? "Video";
const failed = !!status && (!!status.error || status.status === "failed");
// Until the first /status answer, our stored status decides (as for edit jobs), so reopening a video that is still
// being made goes straight to its progress screen instead of showing the editor first.
const stored = !status && genKey === 0 ? project?.artifact.status : null;
// First generation only: an edit job on a finished video has its own progress screen.
const generating = status
? !status.ready && !failed && !REVIEW.has(status.status) && !(status.status in JOBS)
: stored === "generating" || stored === "pending";
// Stored as waiting on a review or failed: /status says which screen, so the editor stays hidden until it answers.
const awaiting = stored === "review" || stored === "failed";
const step: number = status?.step ?? (typeof project?.artifact.content?.step === "number" ? project.artifact.content.step : 1);
// The live preview only while blog2video says the video is ready (generated / done, or rendering its MP4). The preview link is minted once
// and kept, so it is there in every state; mid-job it would show a half-changed video. Until /status answers, our
// stored status decides.
const previewReady = status
? (status.ready || ["generated", "done", "rendering"].includes(status.status)) && JOBS[status.status]?.view !== "bar"
: ["ready", "rendering"].includes(project?.artifact.status ?? "");
// The pill follows blog2video during an edit job, so it agrees with the screen even before our copy catches up.
const pillStatus = status?.status && status.status in JOBS ? status.status : project?.artifact.status;
// A running job drawn as the full progress screen (in place of the editor); rendering stays inline.
const fullScreenJob = !!running && jobByLabel(running.label).view === "bar";
// Rendered = blog2video's "done" (an MP4 exists), not just "generated" (editable). Until /status answers, the MP4
// link we stored decides.
const storedMp4 = project ? project.video_url ?? project.artifact.url ?? null : null;
const rendered = (status?.status ?? "") === "done" || !!storedMp4;
/** Download the MP4 by opening its R2 link in a new tab: R2 serves it with Content-Disposition: attachment, so the
* browser saves the file. If the browser blocks the new tab (it can, after a long render with no click), follow
* the link here instead: an attachment does not navigate away, the download just starts. */
function saveMp4(url: string) {
const tab = window.open(url, "_blank");
if (tab) {
tab.opener = null;
return;
}
const a = document.createElement("a");
a.href = url;
a.rel = "noreferrer";
document.body.appendChild(a);
a.click();
a.remove();
}
const isWebUrl = (u: unknown): u is string => typeof u === "string" && /^https?:\/\//.test(u);
async function downloadNow() {
const fresh = await videoEditApi.downloadUrl(id).then((r) => r.url).catch(() => null);
const url = isWebUrl(fresh) ? fresh : storedMp4;
if (url) saveMp4(url);
else setError("The MP4 isn't available to download yet. Try rendering it again.");
}
/** After a render: download once the MP4 is uploaded to R2 (download-url answers 202 / a local path until then). */
async function downloadWhenUploaded(r2: string | null) {
// A re-render replaces the file at the same R2 address: a version param (as blog2video's own /download adds) keeps
// a cached copy of the previous MP4 from being served.
const fresh = (u: string) => `${u}${u.includes("?") ? "&" : "?"}v=${Date.now()}`;
if (isWebUrl(r2)) return saveMp4(fresh(r2));
for (let i = 0; i < 40; i++) {
const url = await videoEditApi.downloadUrl(id).then((r) => r.url).catch(() => null);
if (isWebUrl(url)) return saveMp4(fresh(url));
await new Promise((ok) => setTimeout(ok, 3000));
}
setError("The MP4 is rendered but not ready to download yet. Try Download again in a moment.");
}
const locked = !!running || generating;
const portrait = project?.project.aspect_ratio === "portrait";
const summary = project?.project.summary;
const aiEdits = config?.limits.ai_edits;
const aiEditsLeft = aiEdits ? Math.max(aiEdits.limit - aiEdits.used, 0) : null;
const panelProps: PanelProps | null = project ? {
id, project: project.project, layoutSchema, layoutNames, layoutInfo, disabled: locked, act, startJob, locked: () => openUpgrade(),
} : null;
return (
<div className="page-wrap">
<PageHeader eyebrow="Videos" title={title}>
{project && !generating && pillStatus && <StatusPill status={pillStatus} />}
</PageHeader>
{generating && (
<section className="card stack vw-making">
<h2>Making your video</h2>
<ol className="vw-progress" aria-label={`Step ${step} of ${STEPS.length}`}>
{STEPS.map((s, i) => {
const n = i + 1;
const done = n < step;
return (
<li key={s} className={done ? "done" : n === step ? "on" : ""} aria-current={n === step ? "step" : undefined}>
<span className="vw-progress-dot">{done ? <CheckIcon size={16} /> : n}</span>
<span className="vw-progress-label">{s}</span>
</li>
);
})}
</ol>
<p className="muted">You can leave this page; the video keeps going.</p>
{project && <StatusPill status={project.artifact.status} />}
</section>
)}
{failed && (
<section className="card stack">
<h2>This video could not be made</h2>
<ErrorText message={status?.error ?? "Generation failed."} />
<p className="muted">It was not charged against your videos.</p>
<div className="row">
<Link to="/app/videos/new" className="btn btn-primary">Try again</Link>
</div>
</section>
)}
{status?.status === "awaiting_script_review" && (
<ScriptReview id={id}
onApproved={() => setGenKey((k) => k + 1)} />
)}
{status?.status === "awaiting_stock_footage_review" && project && (
<section className="card stack">
<h2>Review stock footage</h2>
<p className="muted">These clips were picked for your scenes. Keep them, or make the video without them.</p>
<div className="vw-assets">
{(project.project.assets ?? []).filter((a) => a.asset_type === "video" && a.r2_url).map((a) => (
<video key={a.id} src={a.r2_url!} muted controls />
))}
</div>
<div className="row">
<button className="btn btn-primary" onClick={() => act(() => videoEditApi.approveStock(id), "Footage approved.").then(() => setGenKey((k) => k + 1))}>
Keep the footage
</button>
<button className="btn" onClick={() => act(() => videoEditApi.rejectStock(id), "Footage removed.").then(() => setGenKey((k) => k + 1))}>
Continue without it
</button>
</div>
</section>
)}
{error && <ErrorText message={error} />}
{/* A background job (not a render, which shows its own progress) takes the editor's place until it ends */}
{fullScreenJob && running && <JobProgress label={running.label} name={title} state={job.data ?? null} />}
{awaiting && <div className="loading-center"><Loading label="Loading video" /></div>}
{project && panelProps && !generating && !awaiting && !REVIEW.has(status?.status ?? "") && !fullScreenJob && (
<div className="stack vw-editor-v2">
<section className="card vw-preview-card wide">
{project.preview_url && previewReady ? (
<div className={`vw-preview${portrait ? " portrait" : ""}`}>
{/* Keyed on the format: a switch reloads it in the new shape. Other edits need no remount: blog2video
pushes every change to the embed over its live channel and the player refetches by itself (forcing a
remount as well made it load twice). */}
<iframe key={portrait ? "portrait" : "landscape"} src={embedUrl(project.preview_url)} title="Live preview"
allow="autoplay; fullscreen" allowFullScreen loading="lazy" />
</div>
) : project.preview_url ? (
<div className={`vw-preview vw-preview-wait${portrait ? " portrait" : ""}`} role="status">
<span className="vw-spin" aria-hidden="true" />
<span className="muted">{status ? "Preview comes back when the change is done." : "Loading the preview..."}</span>
</div>
) : (
<p className="muted">The live preview is not available right now.</p>
)}
<div className="vw-preview-foot">
<span className="muted small">
Preview · {summary?.scenes ?? project.project.scenes.length} scenes
{summary ? ` · ${summary.duration_seconds}s` : ""}
</span>
<RenderPanel disabled={locked}
format={portrait ? "portrait" : "landscape"}
onFormat={setFormatTo}
onDownload={() => setDownloading(true)}
onCancel={() => setStoppingRender(true)}
rendering={running?.label === "Rendering"} progress={running?.label === "Rendering" ? jobPercent(job.data ?? null) ?? undefined : undefined} />
</div>
{/* Closes by itself if the render ends while it is open */}
{stoppingRender && running?.label === "Rendering" && (
<CancelRenderModal onClose={() => setStoppingRender(false)}
onConfirm={async () => {
const ok = await act(() => videoEditApi.cancelRender(id));
if (ok) {
setAutoDownload(false);
setRunning(null);
}
return ok;
}} />
)}
{downloading && (
<DownloadModal rendered={rendered} onClose={() => setDownloading(false)}
onDownloadNow={downloadNow}
onRender={() => {
setAutoDownload(true);
// A rendered video renders again only when forced (latest edits); a new one either way.
return startJob("Rendering", () => videoEditApi.render(id, { force: rendered }),
() => videoEditApi.renderStatus(id));
}} />
)}
{formatTo && (
<FormatModal to={formatTo} onClose={() => setFormatTo(null)}
onConfirm={() => act(() => videoEditApi.updateProject(id, { aspect_ratio: formatTo }))} />
)}
</section>
<div className="vw-tabbar">
<Tabs<Panel>
tabs={[
{ id: "scenes", label: "Edit Scenes" },
{ id: "images", label: "Images/footage" },
{ id: "audio", label: "Audio" },
{ id: "settings", label: "Settings" },
]}
value={panel}
onChange={setPanel}
/>
{aiEditsLeft !== null && <span className="muted small">AI edits left: {aiEditsLeft}</span>}
</div>
{panel === "scenes" && <SceneList {...panelProps} aiEditsLeft={aiEditsLeft} />}
{panel === "images" && <ImagesPanel {...panelProps} />}
{panel === "audio" && <VoicePanel {...panelProps} catalog={catalog} />}
{panel === "settings" && <LookPanel {...panelProps} catalog={catalog} />}
</div>
)}
</div>
);
}
/** Script review: edit each scene, rewrite its narration to match, then approve. */
function ScriptReview({ id, onApproved }: { id: string; onApproved: () => void }) {
const [scenes, setScenes] = useState<(ScriptScene & { source_fingerprint?: string; accepted_ai_instructions?: string[] })[] | null>(null);
const [busy, setBusy] = useState<string | null>(null);
const [revision, setRevision] = useState(0);
const [error, setError] = useState<string | null>(null);
useEffect(() => {
videosApi.script(id).then((s) => setScenes(s.scenes)).catch((e) => setError(errorMessage(e)));
}, [id]);
const edit = (sid: number, patch: Partial<ScriptScene>) =>
setScenes((list) => list?.map((s) => (s.id === sid ? { ...s, ...patch, source_fingerprint: undefined } : s)) ?? null);
const draft = (s: ScriptScene) => ({
title: s.title, display_text: s.display_text || s.title, narration_text: s.narration_text, revision: revision + 1,
draft_scenes: (scenes ?? []).map((d) => ({ id: d.id, title: d.title, display_text: d.display_text, narration_text: d.narration_text })),
});
async function rewrite(s: ScriptScene) {
setBusy(`n${s.id}`);
setError(null);
try {
const res = await videosApi.narrationPreview(id, s.id, draft(s));
setRevision(res.revision);
setScenes((list) => list?.map((d) => (d.id === s.id ? {
...d, title: res.title, display_text: res.display_text, narration_text: res.narration_text,
source_fingerprint: res.source_fingerprint,
} : d)) ?? null);
} catch (e) {
setError(errorMessage(e));
} finally {
setBusy(null);
}
}
async function approve() {
setBusy("approve");
setError(null);
try {
await videosApi.approveScript(id, scenes ?? []);
onApproved();
} catch (e) {
setError(errorMessage(e));
setBusy(null);
}
}
return (
<section className="card stack">
<h2>Review the script</h2>
<p className="muted">Edit any scene before the voiceover and visuals are made.</p>
{!scenes && !error && <Loading label="Loading script" />}
{scenes?.map((s, i) => (
<div key={s.id} className="stack vw-scene">
<strong className="mono">Scene {i + 1}</strong>
<input className="input" value={s.title} maxLength={255} aria-label="Title" onChange={(e) => edit(s.id, { title: e.target.value })} />
<textarea className="input" rows={2} value={s.display_text ?? ""} maxLength={3000} aria-label="On-screen text"
placeholder="On-screen text" onChange={(e) => edit(s.id, { display_text: e.target.value })} />
<textarea className="input" rows={3} value={s.narration_text} maxLength={6000} aria-label="Narration"
onChange={(e) => edit(s.id, { narration_text: e.target.value })} />
<div className="row wrap">
<button className="btn btn-small" disabled={!!busy || !s.title.trim()} onClick={() => rewrite(s)}>
{busy === `n${s.id}` ? "Rewriting..." : "Rewrite narration to match"}
</button>
</div>
</div>
))}
{error && <ErrorText message={error} />}
<div className="row">
<button className="btn btn-primary" onClick={approve} disabled={!!busy || !scenes}>
{busy === "approve" ? "Starting..." : "Generate Video"}
</button>
</div>
</section>
);
}
type Format = "landscape" | "portrait";
/** blog2video's preview player without its own speed and caption controls: both are set in Settings, not by the
* viewer (the embed reads ?hide= as a comma-separated list). */
function embedUrl(url: string): string {
try {
const u = new URL(url);
u.searchParams.set("hide", "speed,captions");
return u.toString();
} catch {
return url;
}
}
/** Warning before stopping a render. Stays open (loading) until blog2video has stopped it. */
function CancelRenderModal({ onConfirm, onClose }: { onConfirm: () => Promise<boolean>; onClose: () => void }) {
const [busy, setBusy] = useState(false);
const [failed, setFailed] = useState(false);
async function go() {
setBusy(true);
setFailed(false);
const ok = await onConfirm();
setBusy(false);
if (ok) onClose();
else setFailed(true);
}
return (
<Modal title="Stop rendering?" onClose={busy ? () => undefined : onClose}>
<div className="stack">
<p>The MP4 won't be made and nothing is downloaded. Your edits stay as they are; you can render again any time.</p>
{failed && <p className="error-text">Couldn't stop the render. Try again.</p>}
<div className="vw-nav">
<button className="btn" onClick={onClose} disabled={busy}>Keep rendering</button>
<button className="btn btn-danger vw-delete-confirm" onClick={go} disabled={busy}>
{busy ? "Stopping..." : "Stop rendering"}
</button>
</div>
</div>
</Modal>
);
}
/** Download: the rendered MP4 now, or render (again) and download it automatically when it is up. */
function DownloadModal({ rendered, onDownloadNow, onRender, onClose }: {
rendered: boolean; onDownloadNow: () => Promise<void>; onRender: () => Promise<void>; onClose: () => void;
}) {
const [choice, setChoice] = useState<"now" | "render">(rendered ? "now" : "render");
const [busy, setBusy] = useState(false);
const options = rendered
? ([["now", "Download the rendered MP4", "The video as it was last rendered."],
["render", "Render again, then download", "Picks up your latest edits. Takes a few minutes; it downloads by itself when done."]] as const)
: ([["render", "Render and download MP4", "Takes a few minutes. Keep this page open and it downloads by itself when done."]] as const);
async function go() {
setBusy(true);
await (choice === "now" ? onDownloadNow() : onRender());
setBusy(false);
onClose();
}
return (
<Modal title="Download MP4" onClose={busy ? () => undefined : onClose}>
<div className="stack">
<div className="vw-choice-list" role="radiogroup" aria-label="Download options">
{options.map(([value, label, note]) => (
<button key={value} type="button" role="radio" aria-checked={choice === value} disabled={busy}
className={choice === value ? "on" : ""} onClick={() => setChoice(value)}>
<span className="vw-choice-dot" aria-hidden="true" />
<span><strong>{label}</strong><small className="muted">{note}</small></span>
</button>
))}
</div>
<div className="vw-nav">
<button className="btn" onClick={onClose} disabled={busy}>Cancel</button>
<button className="btn btn-primary" onClick={go} disabled={busy}>
{busy ? <><span className="vw-spin small" aria-hidden="true" /> {choice === "now" ? "Preparing..." : "Starting..."}</>
: choice === "now" ? "Download" : "Render and download"}
</button>
</div>
</div>
</Modal>
);
}
/** Confirm a landscape <-> portrait switch. Stays open (loading) until it is saved and the video reloaded; the live
* preview is keyed on the format, so it then reloads in the new shape. */
function FormatModal({ to, onConfirm, onClose }: { to: Format; onConfirm: () => Promise<boolean>; onClose: () => void }) {
const [busy, setBusy] = useState(false);
const [failed, setFailed] = useState(false);
const portrait = to === "portrait";
async function go() {
setBusy(true);
setFailed(false);
const ok = await onConfirm();
setBusy(false);
if (ok) onClose();
else setFailed(true);
}
return (
<Modal title={portrait ? "Switch to portrait (9:16)?" : "Switch to landscape (16:9)?"} onClose={busy ? () => undefined : onClose}>
<div className="stack">
<p>
{portrait ? "The video is laid out for phones (TikTok, Reels, Shorts)." : "The video is laid out for screens (YouTube, websites)."}{" "}
Scenes, narration and media stay the same. The preview updates right away; render again for a new MP4.
</p>
{failed && <p className="error-text">Couldn't switch the format. Try again.</p>}
<div className="vw-nav">
<button className="btn" onClick={onClose} disabled={busy}>Cancel</button>
<button className="btn btn-primary" onClick={go} disabled={busy}>
{busy ? <><span className="vw-spin small" aria-hidden="true" /> Switching...</> : portrait ? "Switch to portrait" : "Switch to landscape"}
</button>
</div>
</div>
</Modal>
);
}
function RenderPanel({ disabled, format, rendering, progress, onFormat, onDownload, onCancel }: {
disabled: boolean; format: Format; rendering: boolean;
progress?: number; onFormat: (f: Format) => void; onDownload: () => void; onCancel: () => void;
}) {
return (
<div className="stack">
<div className="row wrap">
{rendering ? (
<div className="vw-render-row">
{/* "Rendering MP4" and its % over a progress bar (0% until blog2video reports one); Cancel at the right end */}
<span className="vw-render-status" role="status">
<span className="vw-render-line">
<span className="vw-spin small" aria-hidden="true" />
<span>Rendering MP4</span>
<span className="mono vw-render-pct">{progress ?? 0}%</span>
</span>
<span className="vw-render-bar" aria-hidden="true"><span style={{ width: `${Math.max(2, Math.min(100, progress ?? 0))}%` }} /></span>
</span>
<button className="btn btn-small" onClick={onCancel}>Cancel</button>
</div>
) : (
<>
<div className="vw-format-toggle" role="radiogroup" aria-label="Video format">
{([["portrait", "Portrait (9:16), for phones", <PhoneIcon key="p" />],
["landscape", "Landscape (16:9), for screens", <ScreenIcon key="l" />]] as const).map(([f, label, icon]) => (
<button key={f} type="button" role="radio" aria-checked={format === f} aria-label={label} title={label}
className={`vw-format-icon${format === f ? " on" : ""}`} disabled={disabled}
onClick={() => format !== f && onFormat(f)}>
{icon}
</button>
))}
</div>
<button className="btn btn-primary btn-small" disabled={disabled} onClick={onDownload}>
<DownloadIcon size={16} /> Download
</button>
</>
)}
</div>
</div>
);
}
/** Made through the old blog2video integration: it can not be edited any more, but the links we stored still work. */
function LegacyVideoView({ video, onRemove }: { video: LegacyVideo; onRemove: () => Promise<void> }) {
const videoUrl = video.video_url ?? video.artifact.url ?? null;
return (
<div className="page-wrap">
<PageHeader eyebrow="Videos" title={video.artifact.title ?? "Video"}>
<StatusPill status={video.artifact.status} />
<ConfirmButton onConfirm={onRemove}>Remove</ConfirmButton>
</PageHeader>
<section className="card stack">
<p className="notice">This video was made before the video service changed, so it can no longer be edited.</p>
{videoUrl ? (
<video src={videoUrl} controls />
) : video.preview_url ? (
<div className="vw-preview">
<iframe src={embedUrl(video.preview_url)} title="Preview" allow="autoplay; fullscreen" allowFullScreen loading="lazy" />
</div>
) : (
<p className="muted">No finished video was saved for it.</p>
)}
</section>
</div>
);
}