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| # Compiler Phase-Ordering RLVR (Toy-IR) | |
| Toy-IR compiler phase-ordering environment for RL with verifiable rewards (RLVR), including reverse passes to escape local optima. | |
| ## What Is Implemented | |
| - Reverse passes are available in the pass library: | |
| - `expand_constant` | |
| - `duplicate_computation` | |
| - Action routing and validation include reverse passes. | |
| - Prompt guidance includes reverse-pass descriptions and usage intent. | |
| - Reward shaping is terminal-weighted with RLVR hard gate: | |
| - non-equivalent -> `-1000.0` | |
| - terminal -> `((original_cycles - current_cycles) / original_cycles) * 100.0` | |
| - non-terminal -> `-0.1` | |
| - Episode termination: | |
| - `STOP`/`done`, or | |
| - hard cap at 5 steps. | |
| - Reverse-pass instrumentation logs every 50 episodes/completions: | |
| - `reverse_pass_episodes` | |
| - `expand_constant_count` | |
| - `duplicate_computation_count` | |
| ## Verified So Far | |
| - Smoke test runs end-to-end without runtime errors. | |
| - Rewards are scalar floats (not NaN) in tested rollouts. | |
| - Forced reverse-pass episodes show expected behavior: | |
| - small negative intermediate rewards (`-0.1`) | |
| - terminal reward depends on final outcome (positive if chain beats baseline, negative if not) | |
| ## Pending (GPU Required) | |
| Comparative training runs are still pending and require a GPU environment with: | |
| - `torch` | |
| - `trl` | |
| - `unsloth` | |
| - `wandb` | |
| Required fair comparison: | |
| 1. Baseline run: reverse passes disabled (`baseline_no_reverse`) | |
| 2. Reverse run: reverse passes enabled (`with_reverse_passes`) | |
| 3. Same episode budget for both runs | |
| 4. Compare reward/cycle curves and reverse-pass usage metrics in WandB | |
| ## Team Handoff Status | |
| - Reverse-pass feature: shipped | |
| - Training wiring + reward shaping + instrumentation: shipped | |
| - Comparative training: pending in GPU environment | |
| - README: this document | |
| ## Suggested Final Pre-Training Sanity Check | |
| Run one smoke/equivalence check on a real Role 3 generated curriculum program (not just mock IR) to confirm verifier behavior in-pipeline before long training. | |