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| <article id="content"> | |
| <header> | |
| <h1 class="title">Module <code>tinytroupe.factory.tiny_factory</code></h1> | |
| </header> | |
| <section id="section-intro"> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">import copy | |
| import random | |
| from tinytroupe.factory import logger | |
| import tinytroupe.utils as utils | |
| class TinyFactory: | |
| """ | |
| A base class for various types of factories. This is important because it makes it easier to extend the system, particularly | |
| regarding transaction caching. | |
| """ | |
| # common randomizer used for samplings, with a default initial seed to allow for reproducibility. | |
| # subclases can use this directly as well. | |
| randomizer = random.Random(42) | |
| # A dict of all factories created so far. | |
| all_factories = {} # name -> factories | |
| def __init__(self, simulation_id:str=None) -> None: | |
| """ | |
| Initialize a TinyFactory instance. | |
| Args: | |
| simulation_id (str, optional): The ID of the simulation. Defaults to None. | |
| """ | |
| self.name = f"Factory {utils.fresh_id(self.__class__.__name__)}" # we need a name, but no point in making it customizable | |
| self.simulation_id = simulation_id | |
| TinyFactory.add_factory(self) | |
| def __repr__(self): | |
| return f"TinyFactory(name='{self.name}')" | |
| @staticmethod | |
| def set_simulation_for_free_factories(simulation): | |
| """ | |
| Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes | |
| if desired. | |
| """ | |
| for factory in TinyFactory.all_factories.values(): | |
| if factory.simulation_id is None: | |
| simulation.add_factory(factory) | |
| @staticmethod | |
| def add_factory(factory): | |
| """ | |
| Adds a factory to the list of all factories. Factory names must be unique, | |
| so if an factory with the same name already exists, an error is raised. | |
| """ | |
| if factory.name in TinyFactory.all_factories: | |
| raise ValueError(f"Factory names must be unique, but '{factory.name}' is already defined.") | |
| else: | |
| TinyFactory.all_factories[factory.name] = factory | |
| @classmethod | |
| def clear_factories(cls): | |
| """ | |
| Clears the global list of all factories. | |
| """ | |
| cls.all_factories = {} | |
| cls._clear_factories() | |
| @classmethod | |
| def _clear_factories(cls): | |
| """ | |
| Additional cleanup actions can be performed here by subclasses if needed. | |
| """ | |
| pass | |
| ################################################################################################ | |
| # Caching mechanisms | |
| # | |
| # Factories can also be cached in a transactional way. This is necessary because the agents they | |
| # generate can be cached, and we need to ensure that the factory itself is also cached in a | |
| # consistent way. | |
| ################################################################################################ | |
| def encode_complete_state(self) -> dict: | |
| """ | |
| Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method. | |
| """ | |
| state = copy.deepcopy(self.__dict__) | |
| return state | |
| def decode_complete_state(self, state:dict): | |
| """ | |
| Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method. | |
| """ | |
| state = copy.deepcopy(state) | |
| self.__dict__.update(state) | |
| return self | |
| </code></pre> | |
| </details> | |
| </section> | |
| <section> | |
| </section> | |
| <section> | |
| </section> | |
| <section> | |
| </section> | |
| <section> | |
| <h2 class="section-title" id="header-classes">Classes</h2> | |
| <dl> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory"><code class="flex name class"> | |
| <span>class <span class="ident">TinyFactory</span></span> | |
| <span>(</span><span>simulation_id: str = None)</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>A base class for various types of factories. This is important because it makes it easier to extend the system, particularly | |
| regarding transaction caching.</p> | |
| <p>Initialize a TinyFactory instance.</p> | |
| <h2 id="args">Args</h2> | |
| <dl> | |
| <dt><strong><code>simulation_id</code></strong> : <code>str</code>, optional</dt> | |
| <dd>The ID of the simulation. Defaults to None.</dd> | |
| </dl></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">class TinyFactory: | |
| """ | |
| A base class for various types of factories. This is important because it makes it easier to extend the system, particularly | |
| regarding transaction caching. | |
| """ | |
| # common randomizer used for samplings, with a default initial seed to allow for reproducibility. | |
| # subclases can use this directly as well. | |
| randomizer = random.Random(42) | |
| # A dict of all factories created so far. | |
| all_factories = {} # name -> factories | |
| def __init__(self, simulation_id:str=None) -> None: | |
| """ | |
| Initialize a TinyFactory instance. | |
| Args: | |
| simulation_id (str, optional): The ID of the simulation. Defaults to None. | |
| """ | |
| self.name = f"Factory {utils.fresh_id(self.__class__.__name__)}" # we need a name, but no point in making it customizable | |
| self.simulation_id = simulation_id | |
| TinyFactory.add_factory(self) | |
| def __repr__(self): | |
| return f"TinyFactory(name='{self.name}')" | |
| @staticmethod | |
| def set_simulation_for_free_factories(simulation): | |
| """ | |
| Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes | |
| if desired. | |
| """ | |
| for factory in TinyFactory.all_factories.values(): | |
| if factory.simulation_id is None: | |
| simulation.add_factory(factory) | |
| @staticmethod | |
| def add_factory(factory): | |
| """ | |
| Adds a factory to the list of all factories. Factory names must be unique, | |
| so if an factory with the same name already exists, an error is raised. | |
| """ | |
| if factory.name in TinyFactory.all_factories: | |
| raise ValueError(f"Factory names must be unique, but '{factory.name}' is already defined.") | |
| else: | |
| TinyFactory.all_factories[factory.name] = factory | |
| @classmethod | |
| def clear_factories(cls): | |
| """ | |
| Clears the global list of all factories. | |
| """ | |
| cls.all_factories = {} | |
| cls._clear_factories() | |
| @classmethod | |
| def _clear_factories(cls): | |
| """ | |
| Additional cleanup actions can be performed here by subclasses if needed. | |
| """ | |
| pass | |
| ################################################################################################ | |
| # Caching mechanisms | |
| # | |
| # Factories can also be cached in a transactional way. This is necessary because the agents they | |
| # generate can be cached, and we need to ensure that the factory itself is also cached in a | |
| # consistent way. | |
| ################################################################################################ | |
| def encode_complete_state(self) -> dict: | |
| """ | |
| Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method. | |
| """ | |
| state = copy.deepcopy(self.__dict__) | |
| return state | |
| def decode_complete_state(self, state:dict): | |
| """ | |
| Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method. | |
| """ | |
| state = copy.deepcopy(state) | |
| self.__dict__.update(state) | |
| return self</code></pre> | |
| </details> | |
| <h3>Subclasses</h3> | |
| <ul class="hlist"> | |
| <li><a title="tinytroupe.factory.tiny_person_factory.TinyPersonFactory" href="tiny_person_factory.html#tinytroupe.factory.tiny_person_factory.TinyPersonFactory">TinyPersonFactory</a></li> | |
| </ul> | |
| <h3>Class variables</h3> | |
| <dl> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory.all_factories"><code class="name">var <span class="ident">all_factories</span></code></dt> | |
| <dd> | |
| <div class="desc"></div> | |
| </dd> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory.randomizer"><code class="name">var <span class="ident">randomizer</span></code></dt> | |
| <dd> | |
| <div class="desc"></div> | |
| </dd> | |
| </dl> | |
| <h3>Static methods</h3> | |
| <dl> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory.add_factory"><code class="name flex"> | |
| <span>def <span class="ident">add_factory</span></span>(<span>factory)</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>Adds a factory to the list of all factories. Factory names must be unique, | |
| so if an factory with the same name already exists, an error is raised.</p></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">@staticmethod | |
| def add_factory(factory): | |
| """ | |
| Adds a factory to the list of all factories. Factory names must be unique, | |
| so if an factory with the same name already exists, an error is raised. | |
| """ | |
| if factory.name in TinyFactory.all_factories: | |
| raise ValueError(f"Factory names must be unique, but '{factory.name}' is already defined.") | |
| else: | |
| TinyFactory.all_factories[factory.name] = factory</code></pre> | |
| </details> | |
| </dd> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory.clear_factories"><code class="name flex"> | |
| <span>def <span class="ident">clear_factories</span></span>(<span>)</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>Clears the global list of all factories.</p></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">@classmethod | |
| def clear_factories(cls): | |
| """ | |
| Clears the global list of all factories. | |
| """ | |
| cls.all_factories = {} | |
| cls._clear_factories()</code></pre> | |
| </details> | |
| </dd> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory.set_simulation_for_free_factories"><code class="name flex"> | |
| <span>def <span class="ident">set_simulation_for_free_factories</span></span>(<span>simulation)</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes | |
| if desired.</p></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">@staticmethod | |
| def set_simulation_for_free_factories(simulation): | |
| """ | |
| Sets the simulation if it is None. This allows free environments to be captured by specific simulation scopes | |
| if desired. | |
| """ | |
| for factory in TinyFactory.all_factories.values(): | |
| if factory.simulation_id is None: | |
| simulation.add_factory(factory)</code></pre> | |
| </details> | |
| </dd> | |
| </dl> | |
| <h3>Methods</h3> | |
| <dl> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory.decode_complete_state"><code class="name flex"> | |
| <span>def <span class="ident">decode_complete_state</span></span>(<span>self, state: dict)</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.</p></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">def decode_complete_state(self, state:dict): | |
| """ | |
| Decodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method. | |
| """ | |
| state = copy.deepcopy(state) | |
| self.__dict__.update(state) | |
| return self</code></pre> | |
| </details> | |
| </dd> | |
| <dt id="tinytroupe.factory.tiny_factory.TinyFactory.encode_complete_state"><code class="name flex"> | |
| <span>def <span class="ident">encode_complete_state</span></span>(<span>self) ‑> dict</span> | |
| </code></dt> | |
| <dd> | |
| <div class="desc"><p>Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method.</p></div> | |
| <details class="source"> | |
| <summary> | |
| <span>Expand source code</span> | |
| </summary> | |
| <pre><code class="python">def encode_complete_state(self) -> dict: | |
| """ | |
| Encodes the complete state of the factory. If subclasses have elmements that are not serializable, they should override this method. | |
| """ | |
| state = copy.deepcopy(self.__dict__) | |
| return state</code></pre> | |
| </details> | |
| </dd> | |
| </dl> | |
| </dd> | |
| </dl> | |
| </section> | |
| </article> | |
| <nav id="sidebar"> | |
| <h1>Index</h1> | |
| <div class="toc"> | |
| <ul></ul> | |
| </div> | |
| <ul id="index"> | |
| <li><h3>Super-module</h3> | |
| <ul> | |
| <li><code><a title="tinytroupe.factory" href="index.html">tinytroupe.factory</a></code></li> | |
| </ul> | |
| </li> | |
| <li><h3><a href="#header-classes">Classes</a></h3> | |
| <ul> | |
| <li> | |
| <h4><code><a title="tinytroupe.factory.tiny_factory.TinyFactory" href="#tinytroupe.factory.tiny_factory.TinyFactory">TinyFactory</a></code></h4> | |
| <ul class=""> | |
| <li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.add_factory" href="#tinytroupe.factory.tiny_factory.TinyFactory.add_factory">add_factory</a></code></li> | |
| <li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.all_factories" href="#tinytroupe.factory.tiny_factory.TinyFactory.all_factories">all_factories</a></code></li> | |
| <li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.clear_factories" href="#tinytroupe.factory.tiny_factory.TinyFactory.clear_factories">clear_factories</a></code></li> | |
| <li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.decode_complete_state" href="#tinytroupe.factory.tiny_factory.TinyFactory.decode_complete_state">decode_complete_state</a></code></li> | |
| <li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.encode_complete_state" href="#tinytroupe.factory.tiny_factory.TinyFactory.encode_complete_state">encode_complete_state</a></code></li> | |
| <li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.randomizer" href="#tinytroupe.factory.tiny_factory.TinyFactory.randomizer">randomizer</a></code></li> | |
| <li><code><a title="tinytroupe.factory.tiny_factory.TinyFactory.set_simulation_for_free_factories" href="#tinytroupe.factory.tiny_factory.TinyFactory.set_simulation_for_free_factories">set_simulation_for_free_factories</a></code></li> | |
| </ul> | |
| </li> | |
| </ul> | |
| </li> | |
| </ul> | |
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