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| ## Changelog | |
| ### 0.4.8 | |
| * Depth Anything V2 support, thanks [@graemeniedermayer](https://github.com/graemeniedermayer)! | |
| ### 0.4.7 | |
| * Tiling mode | |
| * Reduced VRAM consumption for Depth Anything, as well as for ZoeDepth k and nk | |
| * Some bugfixes | |
| ### 0.4.6 | |
| * Support for [Depth Anything](https://github.com/LiheYoung/Depth-Anything). | |
| ### 0.4.5 | |
| * Preliminary support for [Marigold](https://marigoldmonodepth.github.io). [PR #385](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/385). | |
| ### 0.4.4 | |
| * Compatibility with stable-diffusion-webui 1.6.0 | |
| ### 0.4.3 video processing tab | |
| * Added an option to process videos directly from a video file. This leads to better results than batch-processing individual frames of a video. Allows generating depthmap videos, that can be used in further generations as custom depthmap videos. | |
| * UI improvements. | |
| * Extra stereoimage generation modes - enable in extension settings if you want to use them. | |
| * New stereoimage generation parameter - offset exponent. Setting it to 1 may produce more realistic outputs. | |
| ### 0.4.2 | |
| * Added UI options for 2 additional rembg models. | |
| * Heatmap generation UI option is hidden - if you want to use it, please activate it in the extension settings. | |
| * Bugfixes. | |
| ### 0.4.1 standalone mode | |
| * Added ability to run DepthMap without WebUI. (Use main.py. Make sure all the dependencies are installed. The support is not feature-complete.) | |
| * NormalMap generation | |
| ### 0.4.0 large code refactor | |
| * UI improvements | |
| * Improved Batch from Directory, Clip and renormalize DepthMap | |
| * Slightly changed the behaviour of various options | |
| * Extension may partially work even if some of the dependencies are unmet | |
| ### 0.3.12 | |
| * Fixed stereo image generation | |
| * Other bugfixes | |
| ### 0.3.11 | |
| * 3D model viewer (Experimental!) | |
| * simple and fast (occluded) 3D mesh generation, support for equirectangular projection | |
| (accurate results with ZoeDepth models only, no boost, no custom maps) | |
| * default output format is now obj for inpainted mesh and simple mesh | |
| ### 0.3.10 | |
| * ZoeDepth support (with boost), 3 new models, best results so far | |
| * better heatmap | |
| ### 0.3.9 | |
| * use existing/custom depthmaps in output dir for batch mode | |
| * custom depthmap support for single file | |
| * wavefront obj output support for inpainted mesh (enabled in settings) | |
| * option to generate all stereo formats at once | |
| * bugfix: convert single channel input image to rgb | |
| * renamed midas imports to fix conflict with deforum | |
| * ui cleanup | |
| ### 0.3.8 bugfix | |
| * bugfix in remove background path | |
| ### 0.3.7 new features | |
| * [rembg](https://github.com/danielgatis/rembg) Remove Background [PR](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/78) by [@graemeniedermayer](https://github.com/graemeniedermayer) merged | |
| * setting to flip Left/Right SBS images | |
| * added missing parameter for 3d inpainting (repeat_inpaint_edge) | |
| * option to generate demo videos with mesh | |
| ### 0.3.6 new feature | |
| * implemented binary ply file format for the inpainted 3D mesh, big reduction in filesize and save/load times. | |
| * added progress indicators to the inpainting process | |
| ### 0.3.5 bugfix | |
| * create path to 3dphoto models before download (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/76)) | |
| ### 0.3.4 new featues | |
| * depth clipping option (original idea by [@Extraltodeus](https://github.com/Extraltodeus)) | |
| * by popular demand, 3D-Photo-Inpainting is now implemented | |
| * generate inpainted 3D mesh (PLY) and videos of said mesh | |
| ### 0.3.3 bugfix and new midas models | |
| * updated to midas 3.1, bringing 2 new depth models (the 512 one eats VRAM for breakfast!) | |
| * fix Next-ViT dependency issue for new installs | |
| * extension no longer clones repositories, all dependencies are now contained in the extension | |
| ### 0.3.2 new feature and bugfixes | |
| * several bug fixes for apple silicon and other machines without cuda | |
| * NEW Stereo Image Generation techniques for gap filling by [@semjon00](https://github.com/semjon00) using polylines. (See [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/56)) Significant improvement in quality. | |
| ### 0.3.1 bugfix | |
| * small speed increase for anaglyph creation | |
| * clone midas repo before midas 3.1 to fix issue (see [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/55#issue-1510266008)) | |
| ### 0.3.0 improved stereo image generation | |
| * New improved technique for generating stereo images and balancing distortion between eyes by [@semjon00](https://github.com/semjon00) (See [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/51)) | |
| * Substantial speedup of stereo image generation code using numba JIT | |
| ### 0.2.9 new feature | |
| * 3D Stereo (side-by-side) and red/cyan anaglyph image generation. | |
| (Thanks to [@sina-masoud-ansari](https://github.com/sina-masoud-ansari) for the tip! Discussion [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/discussions/45)) | |
| ### 0.2.8 bugfix | |
| * boost (pix2pix) now also able to compute on cpu | |
| * res101 able to compute on cpu | |
| ### 0.2.7 separate tab | |
| * Depth Tab now available for easier stand-alone (batch) processing | |
| ### 0.2.6 ui layout and settings | |
| * added link to repo so more people find their way to the instructions. | |
| * boost rmax setting | |
| ### 0.2.5 bugfix | |
| * error checking on model download (now with progressbar) | |
| ### 0.2.4 high resolution depthmaps | |
| * multi-resolution merging is now implemented, significantly improving results! | |
| * res101 can now also compute on CPU | |
| ### 0.2.3 bugfix | |
| * path error on linux fixed | |
| ### 0.2.2 new features | |
| * added (experimental) support for AdelaiDepth/LeReS (GPU Only!) | |
| * new option to view depthmap as heatmap | |
| * optimised ui layout | |
| ### 0.2.1 bugfix | |
| * Correct seed is now used in filename and pnginfo when running batches. (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/35)) | |
| ### 0.2.0 upgrade | |
| * the script is now an extension, enabling auto installation. | |
| ### 0.1.9 bugfixes | |
| * sd model moved to system memory while computing depthmap | |
| * memory leak/fragmentation issue fixed | |
| * recover from out of memory error | |
| ### 0.1.8 new options | |
| * net size can now be set as width and height, option to match input size, sliders now have the same range as generation parameters. (see usage below) | |
| * better error handling | |
| ### 0.1.7 bugfixes | |
| * batch img2img now works (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/21#issuecomment-1306445056)) | |
| * generation parameters now only saved when enabled in settings | |
| * model memory freed explicitly at end of script | |
| ### 0.1.6 new option | |
| * option to invert depthmap (black=near, white=far), as required by some viewers. | |
| ### 0.1.5 bugfix | |
| * saving as any format other than PNG now always produces an 8 bit, 3 channel RGB image. A single channel 16 bit image is only supported when saving as PNG. (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/15#issuecomment-1304909019)) | |
| ### 0.1.4 update | |
| * added support for `--no-half`. Now also works with cards that don't support half precision like GTX 16xx. ([verified](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/12#issuecomment-1304656398)) | |
| ### 0.1.3 bugfix | |
| * bugfix where some controls where not visible (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/11#issuecomment-1304400537)) | |
| ### 0.1.2 new option | |
| * network size slider. higher resolution depth maps (see usage below) | |
| ### 0.1.1 bugfixes | |
| * overflow issue (see [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/10) for details and examples of artifacts) | |
| * when not combining, depthmap is now saved as single channel 16 bit | |
| ### 0.1.0 | |
| * initial version: script mode, supports generating depthmaps with 4 different midas models |