feat(errand): no move limit — ends only on reaching the house (analysis) or zero health bb1f1e7 irregular6612 commited on Jun 4
merge: errand_runner scenario (visual-only city errand + find-your-body discovery) a032307 irregular6612 commited on Jun 4
feat(engine): health/damage + interact action + on_step_effects/check_success in turn loop 9bd40a5 irregular6612 Claude Sonnet 4.6 commited on Jun 3
docs(engine): document check_success in MotiveGridGame turn-loop + survived docstring acebf2a irregular6612 commited on Jun 3
feat(engine): additive Scenario.check_success early-win hook (default False) b89d17e irregular6612 commited on Jun 3
feat(engine): per-scenario turn_order with predator-first step swap 39c93ec irregular6612 commited on Jun 2
refactor: restructure proteus into game/web subpackages 426093b irregular6612 Claude Opus 4.8 (1M context) commited on Jun 2