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| title: Forge-Texture — PBR Texture Maps for Games | |
| emoji: 🧱 | |
| colorFrom: yellow | |
| colorTo: red | |
| sdk: gradio | |
| sdk_version: 6.18.0 | |
| app_file: app.py | |
| pinned: true | |
| license: apache-2.0 | |
| short_description: Text/image to PBR texture maps for game assets. | |
| # Forge-Texture | |
| **Text / image → PBR texture maps** for game assets (tileable, game-optimized). | |
| Part of the 9 open **Forge Bricks**. | |
| ## Capabilities | |
| - Prompt or reference image → albedo + normal + roughness + metallic + AO | |
| - Game-friendly resolution and seamless options | |
| - Rich manifest output with lineage | |
| ## Quick Start | |
| See the parent forge-bricks README for the recommended uv setup. | |
| ## API | |
| Main endpoint: `/generate_pbr` | |
| ## HF Space | |
| ZeroGPU friendly. Re-uses strong image models + post-processing. | |
| Related: forge-visuals (concepts), forge-3d (models to texture), forge-refiner. |