illustrated-cluster / src /components /ClusterMap.tsx
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import {
useApplication,
useExtend,
useTick,
} from '@pixi/react'
import {
Container,
Graphics,
Text,
Ticker,
type Graphics as PixiGraphics,
} from 'pixi.js'
import {
useCallback,
useEffect,
useMemo,
useRef,
useState,
type PointerEvent as ReactPointerEvent,
} from 'react'
import { PixiSurface } from './pixi/PixiSurface'
import {
buildTopologySceneModel,
describeTarget,
findHoverTarget,
getFitViewport,
worldToScreen,
type HoverTarget,
type SceneGpu,
type SceneNode,
type TargetDetails,
type TopologySceneModel,
type ViewportState,
} from '../lib/topologyScene'
import { matchesLinkedFocus, type LinkedFocus } from '../lib/linkedFocus'
import { type WorkbenchViewModel } from '../lib/workbenchPresenter'
import {
TOPOLOGY_LOD_POLICY,
getTopologyLodState,
mix,
screenStroke,
screenWorld,
type TopologyLodState,
} from '../lib/topologyLod'
type ClusterMapProps = {
viewModel: WorkbenchViewModel
debugEnabled: boolean
snapshotMode: boolean
linkedFocus: LinkedFocus | null
}
type DebugToggles = {
bounds: boolean
ids: boolean
heat: boolean
hitAreas: boolean
stats: boolean
}
type ScenePointer = {
x: number
y: number
}
type DebugObjectMap = Record<
string,
{
x: number
y: number
width: number
height: number
}
>
const MIN_SCALE = TOPOLOGY_LOD_POLICY.minScale
const MAX_SCALE = TOPOLOGY_LOD_POLICY.maxScale
const clamp = (value: number, min: number, max: number) =>
Math.min(Math.max(value, min), max)
type ViewportConstraints = {
minScale: number
maxScale: number
minX: number
maxX: number
minY: number
maxY: number
}
const getViewportConstraints = (
model: TopologySceneModel,
width: number,
height: number,
scale: number,
): ViewportConstraints => {
const fitViewport = getFitViewport(model, width, height)
const minScale = fitViewport.scale
const maxScale = clamp(Math.max(minScale * 180, minScale + 0.001), minScale, MAX_SCALE)
const safeScale = clamp(scale, minScale, maxScale)
const scaledWidth = model.width * safeScale
const scaledHeight = model.height * safeScale
const centeredX = (width - scaledWidth) / 2
const centeredY = (height - scaledHeight) / 2
if (scaledWidth <= width) {
return {
minScale,
maxScale,
minX: centeredX,
maxX: centeredX,
minY: scaledHeight <= height ? centeredY : height - scaledHeight,
maxY: scaledHeight <= height ? centeredY : 0,
}
}
if (scaledHeight <= height) {
return {
minScale,
maxScale,
minX: width - scaledWidth,
maxX: 0,
minY: centeredY,
maxY: centeredY,
}
}
return {
minScale,
maxScale,
minX: width - scaledWidth,
maxX: 0,
minY: height - scaledHeight,
maxY: 0,
}
}
const clampViewportToScene = (
nextViewport: ViewportState,
model: TopologySceneModel,
width: number,
height: number,
): ViewportState => {
if (width <= 0 || height <= 0) {
return nextViewport
}
const constraints = getViewportConstraints(model, width, height, nextViewport.scale)
const scale = clamp(nextViewport.scale, constraints.minScale, constraints.maxScale)
const clamped = getViewportConstraints(model, width, height, scale)
return {
scale,
x: clamp(nextViewport.x, clamped.minX, clamped.maxX),
y: clamp(nextViewport.y, clamped.minY, clamped.maxY),
}
}
const noopDraw = (graphics: PixiGraphics) => {
graphics.clear()
}
const pulse = (timeMs: number, offset: number, depth: number) =>
1 + Math.sin(timeMs / 1000 * 1.8 + offset) * depth
const drawCornerFocus = (
graphics: PixiGraphics,
bounds: { x: number; y: number; width: number; height: number },
scale: number,
color: number,
alpha: number,
lengthPx: number,
insetPx: number,
strokePx: number,
) => {
const length = screenStroke(scale, lengthPx, 0.3, 16)
const inset = screenStroke(scale, insetPx, 0.12, 8)
const stroke = screenStroke(scale, strokePx, 0.08, 2.4)
const left = bounds.x - inset
const top = bounds.y - inset
const right = bounds.x + bounds.width + inset
const bottom = bounds.y + bounds.height + inset
graphics
.moveTo(left, top + length)
.lineTo(left, top)
.lineTo(left + length, top)
.stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' })
graphics
.moveTo(right - length, top)
.lineTo(right, top)
.lineTo(right, top + length)
.stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' })
graphics
.moveTo(left, bottom - length)
.lineTo(left, bottom)
.lineTo(left + length, bottom)
.stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' })
graphics
.moveTo(right - length, bottom)
.lineTo(right, bottom)
.lineTo(right, bottom - length)
.stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' })
}
function createDebugObjectMap(
model: TopologySceneModel,
viewport: ViewportState,
): DebugObjectMap {
const pods = Object.fromEntries(
model.pods.map((pod) => [pod.id, worldToScreen(pod.hitBounds, viewport)]),
)
const nodes = Object.fromEntries(
model.nodes.map((node) => [node.id, worldToScreen(node.hitBounds, viewport)]),
)
const gpus = Object.fromEntries(
model.nodes
.flatMap((node) => node.gpus)
.map((gpu) => [gpu.id, worldToScreen(gpu.hitBounds, viewport)]),
)
return {
...pods,
...nodes,
...gpus,
}
}
const screenRadius = (
scale: number,
pixels: number,
minWorld = 0.06,
maxWorld = 12,
) => screenWorld(scale, pixels, minWorld, maxWorld)
const makeRect = (x: number, y: number, width: number, height: number) => ({
x,
y,
width,
height,
})
const insetRect = (
rect: { x: number; y: number; width: number; height: number },
insetX: number,
insetY: number,
) =>
makeRect(
rect.x + insetX,
rect.y + insetY,
Math.max(rect.width - insetX * 2, 0.0001),
Math.max(rect.height - insetY * 2, 0.0001),
)
const getWorldViewportBounds = (
viewport: ViewportState,
width: number,
height: number,
paddingWorld: number,
) =>
makeRect(
-viewport.x / viewport.scale - paddingWorld,
-viewport.y / viewport.scale - paddingWorld,
width / viewport.scale + paddingWorld * 2,
height / viewport.scale + paddingWorld * 2,
)
const rectsIntersect = (
left: { x: number; y: number; width: number; height: number },
right: { x: number; y: number; width: number; height: number },
) =>
left.x <= right.x + right.width &&
left.x + left.width >= right.x &&
left.y <= right.y + right.height &&
left.y + left.height >= right.y
const lineBounds = (
x1: number,
y1: number,
x2: number,
y2: number,
pad: number,
) =>
makeRect(
Math.min(x1, x2) - pad,
Math.min(y1, y2) - pad,
Math.abs(x2 - x1) + pad * 2,
Math.abs(y2 - y1) + pad * 2,
)
function drawModule(
graphics: PixiGraphics,
gpu: SceneGpu,
scale: number,
linked: boolean,
lod: TopologyLodState,
emphasis: number,
) {
const outer = gpu.lodFrame
const projectedOuterWidth = outer.width * scale
const projectedOuterHeight = outer.height * scale
const activeLoad = gpu.active ? mix(0.42, 1, gpu.utilization) : 0
const shell = insetRect(outer, outer.width * 0.04, outer.height * 0.06)
const carrier = insetRect(shell, shell.width * 0.05, shell.height * 0.08)
const coldPlate = insetRect(carrier, carrier.width * 0.14, carrier.height * 0.18)
const packageFrame = insetRect(coldPlate, coldPlate.width * 0.1, coldPlate.height * 0.13)
const substrate = insetRect(packageFrame, packageFrame.width * 0.06, packageFrame.height * 0.1)
const interposer = insetRect(substrate, substrate.width * 0.1, substrate.height * 0.14)
const die = insetRect(interposer, interposer.width * 0.2, interposer.height * 0.2)
const dieGrid = insetRect(die, die.width * 0.04, die.height * 0.05)
const connectorStrip = makeRect(
shell.x + shell.width * 0.24,
shell.y + shell.height * 0.82,
shell.width * 0.52,
shell.height * 0.08,
)
const boardStroke = linked ? 0xffefc0 : 0xcfdbe2
const overview = Math.max(lod.weights.overview - lod.weights.board * 0.18, 0)
const board = Math.max(lod.weights.board - lod.weights.package * 0.42, 0)
const packageAlpha = Math.max(lod.weights.package - lod.weights.silicon * 0.52, 0)
const siliconAlpha = Math.max(lod.weights.silicon - lod.weights.micro * 0.4, 0)
const microAlpha = lod.weights.micro
const boardPresence = Math.max(
lod.weights.board,
lod.weights.package * 0.84,
lod.weights.silicon * 0.66,
)
const coldPlatePresence = Math.max(board * 0.7, packageAlpha * 0.88, siliconAlpha * 0.9, microAlpha * 0.8)
const shellAlpha = mix(gpu.active ? 0.84 : 0.42, gpu.active ? 0.96 : 0.56, boardPresence)
const frameAlpha = emphasis * (linked ? 0.92 : 0.56)
const boardStrokeWidth = screenStroke(scale, linked ? 1.25 : 0.9, 0.08, 0.95)
const detailStroke = screenStroke(scale, 0.6, 0.03, 0.5)
const boardCorner = screenRadius(scale, 8, 0.18, 2.6)
const innerCorner = screenRadius(scale, 5, 0.16, 2)
const dieCorner = screenRadius(scale, 4, 0.14, 1.5)
const renderCarrier = projectedOuterWidth >= 10 && projectedOuterHeight >= 8
const renderColdPlate = projectedOuterWidth >= 14 && projectedOuterHeight >= 10
const renderOverviewGlyph = overview > 0.02 && projectedOuterWidth >= 10
const renderConnectorStrip = (overview > 0.02 || board > 0.02) && projectedOuterWidth >= 15
const renderBoardTier = board > 0.03 && projectedOuterWidth >= 18
const renderPackageTier = packageAlpha > 0.04 && projectedOuterWidth >= 30
const renderSiliconTier = siliconAlpha > 0.05 && die.width * scale >= 26
const renderMicroTier = microAlpha > 0.06 && die.width * scale >= 72
const glowFrame = makeRect(
shell.x - outer.width * 0.035,
shell.y - outer.height * 0.05,
shell.width + outer.width * 0.07,
shell.height + outer.height * 0.1,
)
if (activeLoad > 0.001) {
graphics
.roundRect(
glowFrame.x,
glowFrame.y,
glowFrame.width,
glowFrame.height,
screenRadius(scale, 10, 0.22, 3),
)
.fill({
color: 0x59e7d2,
alpha:
emphasis *
mix(
projectedOuterWidth < 18 ? 0.08 : 0.04,
projectedOuterWidth < 18 ? 0.2 : 0.1,
activeLoad,
),
})
}
graphics
.roundRect(shell.x, shell.y, shell.width, shell.height, boardCorner)
.fill({ color: gpu.active ? 0x0d1f29 : 0x0b1821, alpha: shellAlpha * emphasis })
.stroke({ color: boardStroke, alpha: frameAlpha, width: boardStrokeWidth })
if (projectedOuterWidth < 8 || projectedOuterHeight < 6) {
if (activeLoad > 0.001) {
const signalWidth = Math.min(
shell.width * 0.54,
screenWorld(scale, 5.6, 0.14, shell.width * 0.54),
)
const signalHeight = Math.min(
shell.height * 0.34,
screenWorld(scale, 2.8, 0.1, shell.height * 0.34),
)
const signalX = shell.x + (shell.width - signalWidth) / 2
const signalY = shell.y + (shell.height - signalHeight) / 2
graphics
.roundRect(
signalX,
signalY,
signalWidth,
signalHeight,
screenRadius(scale, 2.2, 0.05, 0.34),
)
.fill({
color: 0x76f1df,
alpha: emphasis * mix(0.68, 1, activeLoad),
})
}
return
}
if (projectedOuterWidth < 15 || projectedOuterHeight < 10) {
const core = insetRect(shell, shell.width * 0.3, shell.height * 0.28)
graphics
.roundRect(
core.x,
core.y,
core.width,
core.height,
screenRadius(scale, 1.8, 0.04, 0.4),
)
.fill({
color: gpu.active ? 0x6ce9d7 : 0x193843,
alpha: emphasis * (gpu.active ? mix(0.6, 0.95, activeLoad) : 0.36),
})
return
}
if (renderCarrier) {
graphics
.roundRect(carrier.x, carrier.y, carrier.width, carrier.height, innerCorner)
.fill({
color: gpu.active ? 0x112833 : 0x10202a,
alpha: mix(0.56, 0.82, boardPresence) * emphasis,
})
}
if (renderColdPlate) {
graphics
.roundRect(
coldPlate.x,
coldPlate.y,
coldPlate.width,
coldPlate.height,
screenRadius(scale, 4.5, 0.12, 1.8),
)
.fill({
color: 0x163643,
alpha:
mix(0.02, 0.34, coldPlatePresence) *
emphasis *
Math.max(1 - microAlpha * 0.24, 0.76),
})
}
if (renderConnectorStrip) {
const connectorAlpha = Math.max(overview * 0.8, board * 0.55) * emphasis * (gpu.active ? 0.84 : 0.36)
const padCount = 6
const padWidth = connectorStrip.width * 0.11
const padGap = connectorStrip.width * 0.05
const totalWidth = padCount * padWidth + (padCount - 1) * padGap
const padStart = connectorStrip.x + (connectorStrip.width - totalWidth) / 2
for (let index = 0; index < padCount; index += 1) {
const padX = padStart + index * (padWidth + padGap)
graphics
.roundRect(
padX,
connectorStrip.y,
padWidth,
connectorStrip.height,
screenRadius(scale, 2, 0.04, 0.6),
)
.fill({ color: 0xd6ba72, alpha: connectorAlpha })
}
}
if (renderOverviewGlyph) {
const moduleWindow = insetRect(carrier, carrier.width * 0.24, carrier.height * 0.26)
const dieWindow = makeRect(
moduleWindow.x + moduleWindow.width * 0.31,
moduleWindow.y + moduleWindow.height * 0.26,
moduleWindow.width * 0.38,
moduleWindow.height * 0.48,
)
graphics
.roundRect(
moduleWindow.x,
moduleWindow.y,
moduleWindow.width,
moduleWindow.height,
screenRadius(scale, 2.8, 0.06, 0.9),
)
.fill({
color: gpu.active ? 0x235560 : 0x1a3d48,
alpha: overview * emphasis * mix(gpu.active ? 0.5 : 0.42, gpu.active ? 0.82 : 0.42, activeLoad),
})
for (const x of [
moduleWindow.x + moduleWindow.width * 0.14,
moduleWindow.x + moduleWindow.width * 0.76,
]) {
graphics
.roundRect(
x,
moduleWindow.y + moduleWindow.height * 0.28,
moduleWindow.width * 0.08,
moduleWindow.height * 0.44,
screenRadius(scale, 1.3, 0.03, 0.35),
)
.fill({
color: gpu.active ? 0xdaf08e : 0xcddd73,
alpha: overview * emphasis * mix(gpu.active ? 0.8 : 0.62, 1, activeLoad * 0.7),
})
}
graphics
.roundRect(
dieWindow.x,
dieWindow.y,
dieWindow.width,
dieWindow.height,
screenRadius(scale, 1.7, 0.03, 0.42),
)
.fill({
color: gpu.active ? 0x0b1820 : 0x081219,
alpha: overview * emphasis * mix(gpu.active ? 0.92 : 0.86, 1, activeLoad * 0.4),
})
}
if (renderBoardTier) {
graphics
.roundRect(
coldPlate.x,
coldPlate.y,
coldPlate.width,
coldPlate.height,
screenRadius(scale, 4.5, 0.1, 1.2),
)
.stroke({
color: 0x88b9c6,
alpha: board * emphasis * 0.34,
width: detailStroke,
})
const mountRadius = screenWorld(scale, 2.6, 0.03, 0.26)
const mountAlpha = board * emphasis * (gpu.active ? 0.32 : 0.14)
for (const [x, y] of [
[carrier.x + carrier.width * 0.16, carrier.y + carrier.height * 0.2],
[carrier.x + carrier.width * 0.84, carrier.y + carrier.height * 0.2],
[carrier.x + carrier.width * 0.16, carrier.y + carrier.height * 0.74],
[carrier.x + carrier.width * 0.84, carrier.y + carrier.height * 0.74],
]) {
graphics.circle(x, y, mountRadius).fill({ color: 0x8ab7b7, alpha: mountAlpha })
}
if (activeLoad > 0.001) {
const liveZone = insetRect(coldPlate, coldPlate.width * 0.3, coldPlate.height * 0.28)
graphics
.roundRect(
liveZone.x,
liveZone.y,
liveZone.width,
liveZone.height,
screenRadius(scale, 3, 0.06, 0.8),
)
.fill({
color: 0x64e6d4,
alpha: board * emphasis * mix(0.12, 0.28, activeLoad),
})
}
}
if (renderPackageTier) {
graphics
.roundRect(packageFrame.x, packageFrame.y, packageFrame.width, packageFrame.height, innerCorner)
.stroke({ color: 0xb7c7cd, alpha: packageAlpha * emphasis * 0.8, width: detailStroke })
graphics
.roundRect(substrate.x, substrate.y, substrate.width, substrate.height, innerCorner)
.fill({ color: 0x294546, alpha: packageAlpha * emphasis * 0.34 })
graphics
.roundRect(interposer.x, interposer.y, interposer.width, interposer.height, innerCorner)
.fill({ color: 0x2a5960, alpha: packageAlpha * emphasis * 0.3 })
.stroke({ color: 0x9deedb, alpha: packageAlpha * emphasis * 0.18, width: detailStroke })
const hbmWidth = interposer.width * 0.18
const hbmHeight = interposer.height * 0.16
for (let index = 0; index < 4; index += 1) {
const hbmX = interposer.x + interposer.width * 0.04 + index * (hbmWidth + interposer.width * 0.03)
for (const y of [interposer.y + interposer.height * 0.09, interposer.y + interposer.height * 0.75]) {
graphics
.roundRect(
hbmX,
y,
hbmWidth,
hbmHeight,
screenRadius(scale, 2, 0.04, 0.45),
)
.fill({ color: 0xcfd86f, alpha: packageAlpha * emphasis * 0.7 })
}
}
graphics
.roundRect(die.x, die.y, die.width, die.height, dieCorner)
.fill({ color: 0x09161d, alpha: packageAlpha * emphasis * 0.76 })
.stroke({ color: 0x8bdacd, alpha: packageAlpha * emphasis * 0.24, width: detailStroke })
}
if (renderSiliconTier) {
graphics
.roundRect(die.x, die.y, die.width, die.height, dieCorner)
.fill({ color: 0x0c1c22, alpha: siliconAlpha * emphasis * 0.58 })
const tileColumns = 7
const tileRows = 5
const tileWidth = dieGrid.width / tileColumns
const tileHeight = dieGrid.height / tileRows
for (let row = 0; row < tileRows; row += 1) {
for (let column = 0; column < tileColumns; column += 1) {
const tileX = dieGrid.x + column * tileWidth
const tileY = dieGrid.y + row * tileHeight
const tileFill =
column === 0
? 0xa2d8ec
: row === 0 || row === tileRows - 1
? 0x7fb7ca
: 0xb8ece2
graphics
.roundRect(
tileX + tileWidth * 0.08,
tileY + tileHeight * 0.12,
tileWidth * 0.8,
tileHeight * 0.72,
screenRadius(scale, 1.2, 0.03, 0.26),
)
.fill({ color: tileFill, alpha: siliconAlpha * emphasis * (column === 0 ? 0.22 : 0.14) })
}
}
for (const block of [
makeRect(die.x + die.width * 0.06, die.y + die.height * 0.18, die.width * 0.14, die.height * 0.64),
makeRect(die.x + die.width * 0.78, die.y + die.height * 0.26, die.width * 0.1, die.height * 0.48),
]) {
graphics
.roundRect(
block.x,
block.y,
block.width,
block.height,
screenRadius(scale, 1.2, 0.03, 0.3),
)
.fill({ color: 0xaee6ff, alpha: siliconAlpha * emphasis * 0.14 })
}
}
if (renderMicroTier) {
const cellColumns = 38
const cellRows = 24
const cellWidth = dieGrid.width / cellColumns
const cellHeight = dieGrid.height / cellRows
const cellAlpha = microAlpha * emphasis * 0.22
for (let row = 0; row < cellRows; row += 1) {
for (let column = 0; column < cellColumns; column += 1) {
const x = dieGrid.x + column * cellWidth
const y = dieGrid.y + row * cellHeight
const edgeZone = column < 4 || column > cellColumns - 5 || row < 2 || row > cellRows - 3
const seam = column % 6 === 0 || row % 5 === 0
const primaryColor = edgeZone
? 0x79afbd
: seam
? 0x91d2dc
: (row + column) % 5 === 0
? 0xc7fff0
: (row + column) % 3 === 0
? 0x94d9ef
: 0xafe9dc
graphics
.roundRect(
x + cellWidth * 0.12,
y + cellHeight * 0.16,
cellWidth * 0.72,
cellHeight * 0.56,
screenRadius(scale, 0.18, 0.002, 0.05),
)
.fill({ color: primaryColor, alpha: cellAlpha * (seam ? 0.58 : 1) })
}
}
}
}
function drawNodeShell(
graphics: PixiGraphics,
node: SceneNode,
scale: number,
linked: boolean,
heatEnabled: boolean,
lod: TopologyLodState,
emphasis: number,
) {
const shellAlpha = mix(0.04, 0.14, lod.weights.board) * emphasis
const trayOutlineAlpha = mix(0.08, 0.22, lod.weights.board) * emphasis
const nodeRadius = screenRadius(scale, 18, 0.8, 10)
graphics
.roundRect(node.x, node.y, node.width, node.height, nodeRadius)
.fill({ color: 0x09131b, alpha: 0.86 })
.stroke({
color: linked ? 0xffdc8a : 0x6fd9cd,
alpha: linked ? 0.82 : trayOutlineAlpha,
width: screenStroke(scale, linked ? 1.2 : 0.7, 0.08, 0.85),
})
if (shellAlpha > 0.02) {
graphics
.roundRect(
node.x + 2.5,
node.y + 2.5,
node.width - 5,
node.height - 5,
screenRadius(scale, 14, 0.6, 8),
)
.fill({ color: 0x0b1720, alpha: shellAlpha })
}
if (heatEnabled) {
graphics
.roundRect(node.x + 6, node.y + 6, node.width - 12, node.height - 12, 8)
.fill({
color: 0xe58a43,
alpha: node.interNodeLoad * 0.08 * emphasis,
})
}
}
function drawCampusPods(
graphics: PixiGraphics,
model: TopologySceneModel,
scale: number,
lod: TopologyLodState,
visiblePods: typeof model.pods,
podEmphasis: (podId: string) => number,
) {
const rackFabricAlpha = mix(0.02, 0.08, lod.weights.overview)
for (let row = 0; row < model.podRows; row += 1) {
const rowPods = model.pods.slice(row * model.podColumns, row * model.podColumns + model.podColumns)
if (rowPods.length < 2) {
continue
}
graphics
.moveTo(rowPods[0].centerX, rowPods[0].centerY)
.lineTo(rowPods[rowPods.length - 1].centerX, rowPods[rowPods.length - 1].centerY)
.stroke({
color: 0xf1b067,
alpha: rackFabricAlpha * Math.min(podEmphasis(rowPods[0].id), podEmphasis(rowPods[rowPods.length - 1].id)),
width: screenStroke(scale, 2.4, 0.12, 2.2),
})
}
for (let column = 0; column < model.podColumns; column += 1) {
const columnPods = model.pods.filter((_, index) => index % model.podColumns === column)
if (columnPods.length < 2) {
continue
}
graphics
.moveTo(columnPods[0].centerX, columnPods[0].centerY)
.lineTo(columnPods[columnPods.length - 1].centerX, columnPods[columnPods.length - 1].centerY)
.stroke({
color: 0xf1b067,
alpha:
rackFabricAlpha *
Math.min(podEmphasis(columnPods[0].id), podEmphasis(columnPods[columnPods.length - 1].id)),
width: screenStroke(scale, 2.1, 0.12, 2),
})
}
const rackInnerAlpha = mix(0.02, 0.08, lod.weights.board)
for (const pod of visiblePods) {
const emphasis = podEmphasis(pod.id)
graphics
.roundRect(pod.x, pod.y, pod.width, pod.height, screenRadius(scale, 22, 1.2, 18))
.fill({
color: 0x08131c,
alpha: mix(pod.active ? 0.76 : 0.66, pod.active ? 0.88 : 0.8, lod.weights.board) * emphasis,
})
.stroke({
color: pod.active ? 0xe6dbb1 : 0x5ecfca,
alpha: (pod.active ? 0.34 : 0.14) * emphasis,
width: screenStroke(scale, pod.active ? 1.3 : 0.8, 0.08, 1),
})
if (rackInnerAlpha > 0.02) {
graphics
.roundRect(
pod.x + 8,
pod.y + 8,
pod.width - 16,
pod.height - 16,
screenRadius(scale, 18, 0.8, 14),
)
.stroke({
color: 0x6fd9cd,
alpha: rackInnerAlpha * emphasis,
width: screenStroke(scale, 0.45, 0.04, 0.5),
})
}
}
}
function TopologyScene({
model,
viewport,
surfaceSize,
hoveredTarget,
pinnedTarget,
linkedFocus,
linkedGpuIds,
linkedNodeIds,
linkedPodIds,
debugEnabled,
snapshotMode,
debugToggles,
onFpsChange,
}: {
model: TopologySceneModel
viewport: ViewportState
surfaceSize: { width: number; height: number }
hoveredTarget: HoverTarget | null
pinnedTarget: HoverTarget | null
linkedFocus: LinkedFocus | null
linkedGpuIds: Set<string>
linkedNodeIds: Set<string>
linkedPodIds: Set<string>
debugEnabled: boolean
snapshotMode: boolean
debugToggles: DebugToggles
onFpsChange: (value: number) => void
}) {
useExtend({ Container, Graphics, Text })
const { app } = useApplication()
const dynamicRef = useRef<PixiGraphics | null>(null)
const hoverRef = useRef<HoverTarget | null>(hoveredTarget)
const pinnedRef = useRef<HoverTarget | null>(pinnedTarget)
const statsRef = useRef({ elapsed: 0, frames: 0 })
const allGpus = useMemo(
() => model.nodes.flatMap((node) => node.gpus),
[model.nodes],
)
const gpuById = useMemo(() => new Map(allGpus.map((gpu) => [gpu.id, gpu])), [allGpus])
const nodeById = useMemo(() => new Map(model.nodes.map((node) => [node.id, node])), [model.nodes])
const podById = useMemo(() => new Map(model.pods.map((pod) => [pod.id, pod])), [model.pods])
const lodState = useMemo(() => getTopologyLodState(viewport.scale), [viewport.scale])
const worldViewportBounds = useMemo(
() =>
getWorldViewportBounds(
viewport,
surfaceSize.width,
surfaceSize.height,
screenWorld(viewport.scale, 180, 12, 240),
),
[surfaceSize.height, surfaceSize.width, viewport],
)
const visiblePods = useMemo(
() => model.pods.filter((pod) => rectsIntersect(pod.hitBounds, worldViewportBounds)),
[model.pods, worldViewportBounds],
)
const visibleNodes = useMemo(
() => model.nodes.filter((node) => rectsIntersect(node.hitBounds, worldViewportBounds)),
[model.nodes, worldViewportBounds],
)
const visibleGpus = useMemo(
() => visibleNodes.flatMap((node) => node.gpus),
[visibleNodes],
)
const visibleLinks = useMemo(
() => ({
row: model.rowLinks.filter((link) =>
rectsIntersect(lineBounds(link.x1, link.y1, link.x2, link.y2, link.hitWidth), worldViewportBounds),
),
column: model.columnLinks.filter((link) =>
rectsIntersect(lineBounds(link.x1, link.y1, link.x2, link.y2, link.hitWidth), worldViewportBounds),
),
bus: model.busLinks.filter((link) =>
rectsIntersect(lineBounds(link.x1, link.y1, link.x2, link.y2, link.hitWidth), worldViewportBounds),
),
}),
[model.busLinks, model.columnLinks, model.rowLinks, worldViewportBounds],
)
const visibleLinkCount = useMemo(
() => visibleLinks.row.length + visibleLinks.column.length + visibleLinks.bus.length,
[visibleLinks.bus.length, visibleLinks.column.length, visibleLinks.row.length],
)
useEffect(() => {
hoverRef.current = hoveredTarget
}, [hoveredTarget])
useEffect(() => {
pinnedRef.current = pinnedTarget
}, [pinnedTarget])
useEffect(() => {
if (debugEnabled || snapshotMode) {
window.__PIXI_TOPOLOGY_APP__ = app
return () => {
delete window.__PIXI_TOPOLOGY_APP__
}
}
return undefined
}, [app, debugEnabled, snapshotMode])
const getEmphasis = useCallback(
(kind: 'pod' | 'node' | 'gpu', id: string) => {
const focusTarget = pinnedRef.current ?? hoverRef.current
const base = 1
if (!focusTarget || lodState.deepIsolation <= 0.001) {
return base
}
const fadeTo = mix(1, 0.08, lodState.deepIsolation)
if (kind === 'gpu') {
if (focusTarget.kind === 'gpu') {
const gpu = gpuById.get(id)
const focusedGpu = gpuById.get(focusTarget.id)
if (!gpu || !focusedGpu) {
return fadeTo
}
if (gpu.id === focusedGpu.id) {
return 1
}
if (gpu.nodeId === focusedGpu.nodeId) {
return mix(1, 0.34, lodState.deepIsolation)
}
if (gpu.domainIndex === focusedGpu.domainIndex) {
return mix(1, 0.16, lodState.deepIsolation)
}
return fadeTo
}
if (focusTarget.kind === 'node') {
const gpu = gpuById.get(id)
const focusedNode = nodeById.get(focusTarget.id)
if (!gpu || !focusedNode) {
return fadeTo
}
if (gpu.nodeId === focusedNode.id) {
return mix(1, 0.9, lodState.deepIsolation * 0.2)
}
if (gpu.domainIndex === focusedNode.domainIndex) {
return mix(1, 0.18, lodState.deepIsolation)
}
return fadeTo
}
const gpu = gpuById.get(id)
const focusedPod = podById.get(focusTarget.id)
if (!gpu || !focusedPod) {
return fadeTo
}
return gpu.domainIndex === focusedPod.index ? mix(1, 0.72, lodState.deepIsolation * 0.3) : fadeTo
}
if (kind === 'node') {
const node = nodeById.get(id)
if (!node) {
return fadeTo
}
if (focusTarget.kind === 'gpu') {
const gpu = gpuById.get(focusTarget.id)
if (!gpu) {
return fadeTo
}
if (node.id === gpu.nodeId) {
return mix(1, 0.5, lodState.deepIsolation)
}
if (node.domainIndex === gpu.domainIndex) {
return mix(1, 0.18, lodState.deepIsolation)
}
return fadeTo
}
if (focusTarget.kind === 'node') {
const focusedNode = nodeById.get(focusTarget.id)
if (!focusedNode) {
return fadeTo
}
if (node.id === focusedNode.id) {
return 1
}
if (node.domainIndex === focusedNode.domainIndex) {
return mix(1, 0.2, lodState.deepIsolation)
}
return fadeTo
}
const focusedPod = podById.get(focusTarget.id)
if (!focusedPod) {
return fadeTo
}
return node.domainIndex === focusedPod.index ? mix(1, 0.3, lodState.deepIsolation) : fadeTo
}
const pod = podById.get(id)
if (!pod) {
return fadeTo
}
if (focusTarget.kind === 'gpu') {
const gpu = gpuById.get(focusTarget.id)
return gpu && gpu.domainIndex === pod.index ? mix(1, 0.25, lodState.deepIsolation) : fadeTo
}
if (focusTarget.kind === 'node') {
const node = nodeById.get(focusTarget.id)
return node && node.domainIndex === pod.index ? mix(1, 0.32, lodState.deepIsolation) : fadeTo
}
return focusTarget.id === id ? 1 : fadeTo
},
[gpuById, lodState.deepIsolation, nodeById, podById],
)
const drawStatic = useCallback(
(graphics: PixiGraphics) => {
graphics.clear()
drawCampusPods(graphics, model, viewport.scale, lodState, visiblePods, (podId) =>
getEmphasis('pod', podId),
)
const localStructurePresence = Math.max(
lodState.weights.board,
lodState.weights.package * 0.9,
lodState.weights.silicon * 0.7,
lodState.weights.micro * 0.45,
)
const connectorAlpha = 0.18 * localStructurePresence
const linkPresence = mix(lodState.weights.overview * 0.35, 1, lodState.weights.board)
const hubRadius = screenWorld(viewport.scale, 6, 0.1, 2.4)
const drawStaticLink = (link: (typeof model.rowLinks)[number]) => {
const isRackScope = link.scope === 'rack'
if (!isRackScope && localStructurePresence < 0.08) {
return
}
const rackFrom =
isRackScope
? model.pods.find((pod) => pod.centerX === link.x1 && pod.centerY === link.y1)
: null
const rackTo =
isRackScope
? model.pods.find((pod) => pod.centerX === link.x2 && pod.centerY === link.y2)
: null
const emphasis =
isRackScope
? Math.min(
rackFrom ? getEmphasis('pod', rackFrom.id) : 1,
rackTo ? getEmphasis('pod', rackTo.id) : 1,
)
: 1
graphics
.moveTo(link.x1, link.y1)
.lineTo(link.x2, link.y2)
.stroke({
color: link.color,
alpha:
(isRackScope
? 0.08 + link.load * 0.24
: (0.04 + link.load * 0.12) * localStructurePresence) *
linkPresence *
emphasis,
width: screenStroke(
viewport.scale,
isRackScope ? 1.6 + link.load * 2 : 0.75 + link.load * 0.9,
0.05,
2.2,
),
})
}
visibleLinks.row.forEach(drawStaticLink)
visibleLinks.column.forEach(drawStaticLink)
visibleLinks.bus.forEach((link) => {
if (localStructurePresence < 0.12) {
return
}
graphics
.moveTo(link.x1, link.y1)
.lineTo(link.x2, link.y2)
.stroke({
color: link.color,
alpha: (0.05 + link.load * 0.16) * linkPresence * localStructurePresence,
width: screenStroke(viewport.scale, 0.55 + link.load * 0.55, 0.05, 1.1),
})
})
for (const node of visibleNodes) {
const nodeEmphasis = getEmphasis('node', node.id)
if (localStructurePresence >= 0.08) {
drawNodeShell(
graphics,
node,
viewport.scale,
linkedNodeIds.has(node.id),
debugToggles.heat,
lodState,
nodeEmphasis,
)
graphics.circle(node.hubX, node.hubY, hubRadius).fill({
color: linkedNodeIds.has(node.id) ? 0xffcf7a : 0x89f8ea,
alpha:
((linkedNodeIds.has(node.id) ? 0.68 : 0.08 + node.interNodeLoad * 0.22) *
nodeEmphasis *
localStructurePresence),
})
}
for (const gpu of node.gpus) {
const gpuEmphasis = getEmphasis('gpu', gpu.id)
const gpuCenterX = gpu.x + gpu.width / 2
const connectorStartY =
gpu.y + gpu.height / 2 <= node.hubY ? gpu.y + gpu.height : gpu.y
const connectorEndY =
gpu.y + gpu.height / 2 <= node.hubY ? node.hubY - 4 : node.hubY + 4
if (localStructurePresence >= 0.08) {
graphics
.moveTo(gpuCenterX, connectorStartY)
.lineTo(gpuCenterX, connectorEndY)
.stroke({
color: linkedGpuIds.has(gpu.id) ? 0xffd28a : 0x88efe0,
alpha:
(linkedGpuIds.has(gpu.id)
? 0.72
: connectorAlpha * (gpu.active ? 0.38 + gpu.linkLoad * 0.34 : 0.12)) * gpuEmphasis,
width: screenStroke(
viewport.scale,
linkedGpuIds.has(gpu.id) ? 1 : gpu.active ? 0.55 + gpu.linkLoad * 0.4 : 0.28,
0.03,
0.8,
),
})
}
drawModule(graphics, gpu, viewport.scale, linkedGpuIds.has(gpu.id), lodState, gpuEmphasis)
}
}
if (debugToggles.bounds) {
for (const pod of visiblePods) {
graphics.roundRect(
pod.hitBounds.x,
pod.hitBounds.y,
pod.hitBounds.width,
pod.hitBounds.height,
screenRadius(viewport.scale, 24, 1.2, 16),
).stroke({
color: 0xfde6ab,
alpha: 0.18,
width: screenStroke(viewport.scale, 1, 0.06, 1),
})
}
for (const node of visibleNodes) {
graphics.roundRect(
node.hitBounds.x,
node.hitBounds.y,
node.hitBounds.width,
node.hitBounds.height,
screenRadius(viewport.scale, 12, 0.6, 8),
).stroke({
color: 0xfdf4cc,
alpha: 0.34,
width: screenStroke(viewport.scale, 1, 0.06, 1),
})
for (const gpu of node.gpus) {
graphics.roundRect(
gpu.hitBounds.x,
gpu.hitBounds.y,
gpu.hitBounds.width,
gpu.hitBounds.height,
screenRadius(viewport.scale, 6, 0.4, 4),
).stroke({
color: 0x7adfff,
alpha: 0.24,
width: screenStroke(viewport.scale, 1, 0.06, 1),
})
}
}
}
if (debugToggles.hitAreas) {
for (const link of [...visibleLinks.row, ...visibleLinks.column, ...visibleLinks.bus]) {
graphics
.moveTo(link.x1, link.y1)
.lineTo(link.x2, link.y2)
.stroke({
color: link.kind === 'column' ? 0x60aaf7 : 0xffd08a,
alpha: 0.15,
width: screenStroke(viewport.scale, link.hitWidth, 0.5, 16),
})
}
}
},
[
debugToggles.bounds,
debugToggles.heat,
debugToggles.hitAreas,
getEmphasis,
linkedGpuIds,
linkedNodeIds,
lodState,
model,
viewport.scale,
visibleLinks.bus,
visibleLinks.column,
visibleLinks.row,
visibleNodes,
visiblePods,
],
)
const redrawDynamic = useCallback(
(timeMs: number) => {
const graphics = dynamicRef.current
if (!graphics) {
return
}
graphics.clear()
const pulseTime = snapshotMode ? 0.42 : timeMs / 1000
const visibleTarget = pinnedRef.current ?? hoverRef.current
const linkGlowAlpha = mix(0.08, 0.18, lodState.weights.board)
const animateLinkGlow =
lodState.weights.board > 0.14 &&
visibleLinkCount < 900 &&
viewport.scale >= 0.28
const drawGlowLink = (link: (typeof model.rowLinks)[number], index: number, color: number) => {
const glow = pulse(timeMs, index * 0.19, snapshotMode ? 0 : 0.12)
graphics
.moveTo(link.x1, link.y1)
.lineTo(link.x2, link.y2)
.stroke({
color,
alpha: linkGlowAlpha * (0.12 + link.load * 0.5) * glow,
width: screenStroke(viewport.scale, 1.2 + link.load * 2.2, 0.08, 3.2),
})
}
if (animateLinkGlow) {
visibleLinks.row.forEach((link, index) => {
drawGlowLink(link, index, link.color)
})
visibleLinks.column.forEach((link, index) => {
drawGlowLink(link, index + visibleLinks.row.length, link.color)
})
visibleLinks.bus.forEach((link, index) => {
drawGlowLink(
link,
index + visibleLinks.row.length + visibleLinks.column.length,
0x9efef2,
)
})
}
if (linkedFocus) {
const wave = 0.58 + Math.sin(pulseTime * 2.4) * 0.18
for (const pod of visiblePods) {
if (!linkedPodIds.has(pod.id)) {
continue
}
drawCornerFocus(graphics, pod.focusFrame, viewport.scale, 0xffd78e, wave, 18, 4, 2)
}
for (const node of visibleNodes) {
if (!linkedNodeIds.has(node.id)) {
continue
}
drawCornerFocus(graphics, node.focusFrame, viewport.scale, 0xffd78e, wave, 9, 2, 1.1)
}
for (const gpu of visibleGpus) {
if (!linkedGpuIds.has(gpu.id)) {
continue
}
drawCornerFocus(graphics, gpu.focusFrame, viewport.scale, 0xffefc3, wave + 0.12, 6, 1, 1)
}
}
if (!visibleTarget) {
return
}
if (visibleTarget.kind === 'pod') {
const pod = podById.get(visibleTarget.id)
if (!pod) {
return
}
drawCornerFocus(graphics, pod.focusFrame, viewport.scale, 0xf9f5bc, 0.86, 22, 6, 2.3)
return
}
if (visibleTarget.kind === 'node') {
const node = nodeById.get(visibleTarget.id)
if (!node) {
return
}
drawCornerFocus(graphics, node.focusFrame, viewport.scale, 0xf9f5bc, 0.9, 10, 2, 1.7)
return
}
if (visibleTarget.kind === 'gpu') {
const gpu = gpuById.get(visibleTarget.id)
if (!gpu) {
return
}
drawCornerFocus(graphics, gpu.focusFrame, viewport.scale, 0xffffff, 0.96, 7, 1.5, 1.3)
return
}
const link = [...model.rowLinks, ...model.columnLinks, ...model.busLinks].find(
(item) => item.id === visibleTarget.id,
)
if (!link) {
return
}
graphics
.moveTo(link.x1, link.y1)
.lineTo(link.x2, link.y2)
.stroke({
color: 0xfef4c8,
alpha: 0.92,
width: screenStroke(viewport.scale, 2.6 + link.load * 2.8, 0.14, 4.2),
})
},
[
gpuById,
linkedFocus,
linkedGpuIds,
linkedNodeIds,
linkedPodIds,
lodState.weights.board,
model,
nodeById,
podById,
snapshotMode,
visibleGpus,
visibleLinkCount,
viewport.scale,
visibleLinks.bus,
visibleLinks.column,
visibleLinks.row,
visibleNodes,
visiblePods,
],
)
useEffect(() => {
redrawDynamic(0)
}, [redrawDynamic, hoveredTarget, pinnedTarget, linkedFocus])
useTick(
useCallback(
(ticker: Ticker) => {
if (snapshotMode) {
return
}
const shouldAnimate =
linkedFocus != null ||
(lodState.weights.board > 0.14 &&
visibleLinkCount < 900 &&
viewport.scale >= 0.28)
if (!shouldAnimate) {
return
}
redrawDynamic(performance.now())
statsRef.current.elapsed += ticker.deltaMS
statsRef.current.frames += 1
if (statsRef.current.elapsed >= 500) {
const fps = (statsRef.current.frames * 1000) / statsRef.current.elapsed
onFpsChange(fps)
statsRef.current.elapsed = 0
statsRef.current.frames = 0
}
},
[
linkedFocus,
lodState.weights.board,
onFpsChange,
redrawDynamic,
snapshotMode,
viewport.scale,
visibleLinkCount,
],
),
)
const debugLabels = debugEnabled && debugToggles.ids
return (
<pixiContainer x={viewport.x} y={viewport.y} scale={viewport.scale}>
<pixiGraphics draw={drawStatic} />
<pixiGraphics ref={dynamicRef} draw={noopDraw} />
{debugLabels
? visiblePods.map((pod) => (
<pixiText
key={`pod-label-${pod.id}`}
x={pod.x + 30}
y={pod.y + 24}
text={pod.active ? 'ACTIVE RACK' : `R${pod.index + 1}`}
style={{
fill: 0xdff7f0,
fontSize: screenWorld(viewport.scale, 18, 3.5, 24) * lodState.textScale,
fontFamily: 'IBM Plex Mono',
letterSpacing: screenWorld(viewport.scale, 2, 0.2, 2),
}}
/>
))
: null}
{debugLabels
? visibleNodes.map((node) => (
<pixiText
key={`node-label-${node.id}`}
x={node.x + 10}
y={node.y + 8}
text={`N${node.index + 1}`}
style={{
fill: 0xdff7f0,
fontSize: screenWorld(viewport.scale, 8, 2, 10) * lodState.textScale,
fontFamily: 'IBM Plex Mono',
}}
/>
))
: null}
</pixiContainer>
)
}
export function ClusterMap({
viewModel,
debugEnabled,
snapshotMode,
linkedFocus,
}: ClusterMapProps) {
const model = useMemo(() => buildTopologySceneModel(viewModel), [viewModel])
const [viewport, setViewport] = useState<ViewportState>({ x: 0, y: 0, scale: 1 })
const [surfaceSize, setSurfaceSize] = useState({ width: 0, height: 0 })
const [sceneReady, setSceneReady] = useState(false)
const [hoveredTarget, setHoveredTarget] = useState<HoverTarget | null>(null)
const [pinnedTarget, setPinnedTarget] = useState<HoverTarget | null>(null)
const [isDragging, setIsDragging] = useState(false)
const [fps, setFps] = useState(0)
const [debugToggles, setDebugToggles] = useState<DebugToggles>({
bounds: false,
ids: false,
heat: false,
hitAreas: false,
stats: true,
})
const surfaceRef = useRef<HTMLDivElement | null>(null)
const interactionLayerRef = useRef<HTMLDivElement | null>(null)
const interactionRef = useRef({
dragging: false,
moved: false,
distance: 0,
lastPointer: null as ScenePointer | null,
pointers: new Map<number, ScenePointer>(),
pinchDistance: 0,
pinchMidpoint: null as ScenePointer | null,
})
const linkedGpuIds = useMemo(() => {
return new Set(
model.nodes
.flatMap((node) => node.gpus)
.filter((gpu) => matchesLinkedFocus(gpu, linkedFocus))
.map((gpu) => gpu.id),
)
}, [linkedFocus, model.nodes])
const linkedNodeIds = useMemo(() => {
return new Set(
model.nodes
.filter((node) => node.gpus.some((gpu) => matchesLinkedFocus(gpu, linkedFocus)))
.map((node) => node.id),
)
}, [linkedFocus, model.nodes])
const linkedPodIds = useMemo(() => {
if (!linkedFocus) {
return new Set<string>()
}
return new Set(
model.nodes
.filter((node) => node.gpus.some((gpu) => matchesLinkedFocus(gpu, linkedFocus)))
.map((node) => `pod-${node.domainIndex}`),
)
}, [linkedFocus, model.nodes])
useEffect(() => {
if (surfaceSize.width === 0 || surfaceSize.height === 0) {
return
}
let settleFrame = 0
const frame = requestAnimationFrame(() => {
setViewport(getFitViewport(model, surfaceSize.width, surfaceSize.height))
settleFrame = requestAnimationFrame(() => {
setSceneReady(true)
})
})
return () => {
cancelAnimationFrame(frame)
cancelAnimationFrame(settleFrame)
}
}, [model, surfaceSize.height, surfaceSize.width])
const focusedDetails = useMemo<TargetDetails | null>(() => {
return describeTarget(model, viewModel, pinnedTarget ?? hoveredTarget)
}, [hoveredTarget, model, pinnedTarget, viewModel])
const debugObjects = useMemo(
() => createDebugObjectMap(model, viewport),
[model, viewport],
)
const detailLevel = useMemo(() => getTopologyLodState(viewport.scale).primaryBand, [viewport.scale])
const viewportConstraints = useMemo(() => {
if (surfaceSize.width === 0 || surfaceSize.height === 0) {
return null
}
return getViewportConstraints(model, surfaceSize.width, surfaceSize.height, viewport.scale)
}, [model, surfaceSize.height, surfaceSize.width, viewport.scale])
useEffect(() => {
if (!(debugEnabled || snapshotMode)) {
delete window.__TOPOLOGY_DEBUG__
return
}
window.__TOPOLOGY_DEBUG__ = {
ready: sceneReady,
viewport,
surfaceSize,
objectCounts: model.objectCounts,
objects: debugObjects,
hoveredTarget,
pinnedTarget,
detailLevel,
setViewport: (nextViewport: ViewportState) => {
setViewport(clampViewportToScene(nextViewport, model, surfaceSize.width, surfaceSize.height))
},
}
return () => {
delete window.__TOPOLOGY_DEBUG__
}
}, [
debugEnabled,
debugObjects,
hoveredTarget,
model.objectCounts,
pinnedTarget,
sceneReady,
snapshotMode,
surfaceSize,
detailLevel,
model,
viewport,
])
const scenePointerFromClient = useCallback((clientX: number, clientY: number) => {
const bounds = interactionLayerRef.current?.getBoundingClientRect()
if (!bounds) {
return null
}
return {
x: clientX - bounds.left,
y: clientY - bounds.top,
}
}, [])
const scenePointerFromEvent = useCallback(
(event: Pick<ReactPointerEvent<HTMLDivElement>, 'clientX' | 'clientY'>) =>
scenePointerFromClient(event.clientX, event.clientY),
[scenePointerFromClient],
)
const toWorldPoint = useCallback(
(pointer: ScenePointer) => ({
x: (pointer.x - viewport.x) / viewport.scale,
y: (pointer.y - viewport.y) / viewport.scale,
}),
[viewport],
)
const setViewportClamped = useCallback(
(updater: ViewportState | ((current: ViewportState) => ViewportState)) => {
setViewport((current) => {
const nextViewport =
typeof updater === 'function'
? (updater as (current: ViewportState) => ViewportState)(current)
: updater
return clampViewportToScene(nextViewport, model, surfaceSize.width, surfaceSize.height)
})
},
[model, surfaceSize.height, surfaceSize.width],
)
const applyZoomAtPointer = useCallback((screenPoint: ScenePointer, zoomFactor: number) => {
setViewportClamped((current) => {
const nextScale = clamp(
current.scale * zoomFactor,
viewportConstraints?.minScale ?? MIN_SCALE,
viewportConstraints?.maxScale ?? MAX_SCALE,
)
const worldX = (screenPoint.x - current.x) / current.scale
const worldY = (screenPoint.y - current.y) / current.scale
return {
scale: nextScale,
x: screenPoint.x - worldX * nextScale,
y: screenPoint.y - worldY * nextScale,
}
})
}, [setViewportClamped, viewportConstraints?.maxScale, viewportConstraints?.minScale])
const updateHoverFromPointer = useCallback(
(pointer: ScenePointer | null) => {
if (!pointer) {
setHoveredTarget((current) => (current === null ? current : null))
return
}
const worldPoint = toWorldPoint(pointer)
const next = findHoverTarget(model, worldPoint.x, worldPoint.y)
setHoveredTarget((current) => {
if (current?.kind === next?.kind && current?.id === next?.id) {
return current
}
return next
})
},
[model, toWorldPoint],
)
const resetViewport = useCallback(() => {
if (surfaceSize.width === 0 || surfaceSize.height === 0) {
return
}
setViewport(getFitViewport(model, surfaceSize.width, surfaceSize.height))
}, [model, surfaceSize.height, surfaceSize.width])
const handleSurfaceSizeChange = useCallback((width: number, height: number) => {
setSurfaceSize((current) => {
if (current.width === width && current.height === height) {
return current
}
return { width, height }
})
setSceneReady(false)
}, [])
useEffect(() => {
const element = interactionLayerRef.current
if (!element) {
return
}
const handleWheel = (event: WheelEvent) => {
if (event.target instanceof Element && event.target.closest('.scene-inspector, .scene-debug-panel')) {
return
}
const pointer = scenePointerFromClient(event.clientX, event.clientY)
if (!pointer) {
return
}
event.preventDefault()
event.stopPropagation()
const delta = event.ctrlKey ? event.deltaY * 1.8 : event.deltaY
const zoomFactor = Math.exp(-delta * 0.0015)
applyZoomAtPointer(pointer, zoomFactor)
}
element.addEventListener('wheel', handleWheel, { passive: false })
return () => {
element.removeEventListener('wheel', handleWheel)
}
}, [applyZoomAtPointer, scenePointerFromClient])
const togglePinnedTarget = useCallback(
(pointer: ScenePointer) => {
const worldPoint = toWorldPoint(pointer)
const target = findHoverTarget(model, worldPoint.x, worldPoint.y)
if (!target || target.kind === 'link') {
setPinnedTarget(null)
return
}
setPinnedTarget((current) => {
if (current?.kind === target.kind && current.id === target.id) {
return null
}
return target
})
},
[model, toWorldPoint],
)
const handlePointerDown = useCallback(
(event: ReactPointerEvent<HTMLDivElement>) => {
if (event.target !== event.currentTarget) {
return
}
const pointer = scenePointerFromEvent(event)
if (!pointer) {
return
}
const interaction = interactionRef.current
interaction.pointers.set(event.pointerId, pointer)
interaction.lastPointer = pointer
interaction.moved = false
interaction.distance = 0
if (interaction.pointers.size === 1) {
interaction.dragging = true
setIsDragging(true)
} else if (interaction.pointers.size === 2) {
const [first, second] = Array.from(interaction.pointers.values())
const deltaX = second.x - first.x
const deltaY = second.y - first.y
interaction.dragging = false
interaction.pinchDistance = Math.hypot(deltaX, deltaY)
interaction.pinchMidpoint = {
x: (first.x + second.x) / 2,
y: (first.y + second.y) / 2,
}
setIsDragging(false)
}
event.currentTarget.setPointerCapture(event.pointerId)
},
[scenePointerFromEvent],
)
const handlePointerMove = useCallback(
(event: ReactPointerEvent<HTMLDivElement>) => {
const pointer = scenePointerFromEvent(event)
if (!pointer) {
return
}
const interaction = interactionRef.current
if (interaction.pointers.has(event.pointerId)) {
interaction.pointers.set(event.pointerId, pointer)
}
if (interaction.pointers.size === 2) {
const [first, second] = Array.from(interaction.pointers.values())
const deltaX = second.x - first.x
const deltaY = second.y - first.y
const distance = Math.max(Math.hypot(deltaX, deltaY), 1)
const midpoint = {
x: (first.x + second.x) / 2,
y: (first.y + second.y) / 2,
}
if (interaction.pinchDistance > 0 && interaction.pinchMidpoint) {
const zoomFactor = distance / interaction.pinchDistance
setViewportClamped((current) => {
const nextScale = clamp(
current.scale * zoomFactor,
viewportConstraints?.minScale ?? MIN_SCALE,
viewportConstraints?.maxScale ?? MAX_SCALE,
)
const worldX = (midpoint.x - current.x) / current.scale
const worldY = (midpoint.y - current.y) / current.scale
return {
scale: nextScale,
x:
midpoint.x -
worldX * nextScale +
(midpoint.x - interaction.pinchMidpoint!.x),
y:
midpoint.y -
worldY * nextScale +
(midpoint.y - interaction.pinchMidpoint!.y),
}
})
}
interaction.pinchDistance = distance
interaction.pinchMidpoint = midpoint
interaction.moved = true
return
}
if (interaction.dragging && interaction.lastPointer) {
const deltaMoveX = pointer.x - interaction.lastPointer.x
const deltaMoveY = pointer.y - interaction.lastPointer.y
interaction.lastPointer = pointer
interaction.distance += Math.abs(deltaMoveX) + Math.abs(deltaMoveY)
if (interaction.distance > 2) {
interaction.moved = true
}
setViewportClamped((current) => ({
...current,
x: current.x + deltaMoveX,
y: current.y + deltaMoveY,
}))
return
}
if (event.target !== event.currentTarget) {
return
}
updateHoverFromPointer(pointer)
},
[
scenePointerFromEvent,
setViewportClamped,
updateHoverFromPointer,
viewportConstraints?.maxScale,
viewportConstraints?.minScale,
],
)
const releasePointer = useCallback((pointerId: number) => {
const interaction = interactionRef.current
interaction.pointers.delete(pointerId)
if (interaction.pointers.size < 2) {
interaction.pinchDistance = 0
interaction.pinchMidpoint = null
}
if (interaction.pointers.size === 0) {
interaction.dragging = false
interaction.lastPointer = null
setIsDragging(false)
return
}
const remainingPointer = Array.from(interaction.pointers.values())[0]
interaction.lastPointer = remainingPointer
interaction.dragging = true
}, [])
const handlePointerUp = useCallback(
(event: ReactPointerEvent<HTMLDivElement>) => {
const pointer = scenePointerFromEvent(event)
const interaction = interactionRef.current
const wasClick = !interaction.moved && interaction.distance < 8 && interaction.pointers.size <= 1
if (event.currentTarget.hasPointerCapture(event.pointerId)) {
event.currentTarget.releasePointerCapture(event.pointerId)
}
releasePointer(event.pointerId)
if (pointer) {
updateHoverFromPointer(pointer)
}
if (!pointer || !wasClick || event.target !== event.currentTarget) {
return
}
togglePinnedTarget(pointer)
},
[releasePointer, scenePointerFromEvent, togglePinnedTarget, updateHoverFromPointer],
)
const handlePointerLeave = useCallback(() => {
interactionRef.current.dragging = false
interactionRef.current.lastPointer = null
interactionRef.current.pointers.clear()
interactionRef.current.pinchDistance = 0
interactionRef.current.pinchMidpoint = null
setIsDragging(false)
setHoveredTarget(null)
}, [])
const toggleDebugFlag = (key: keyof DebugToggles) => {
setDebugToggles((current) => ({
...current,
[key]: !current[key],
}))
}
const linkedSummary = linkedFocus ? linkedFocus.label : null
return (
<div className="topology-scene-shell">
<div className="scene-toolbar">
<div className="scene-toolbar-actions">
<button
type="button"
className="scene-button"
onClick={resetViewport}
data-testid="camera-reset"
>
reset camera
</button>
</div>
</div>
<div
ref={surfaceRef}
className="pixi-surface-wrap topology-surface-wrap"
>
<PixiSurface
className="pixi-surface"
canvasClassName="pixi-canvas"
testId="topology-scene"
onSizeChange={handleSurfaceSizeChange}
>
{() => (
<TopologyScene
model={model}
viewport={viewport}
surfaceSize={surfaceSize}
hoveredTarget={hoveredTarget}
pinnedTarget={pinnedTarget}
linkedFocus={linkedFocus}
linkedGpuIds={linkedGpuIds}
linkedNodeIds={linkedNodeIds}
linkedPodIds={linkedPodIds}
debugEnabled={debugEnabled}
snapshotMode={snapshotMode}
debugToggles={debugToggles}
onFpsChange={setFps}
/>
)}
</PixiSurface>
<div
ref={interactionLayerRef}
className={`topology-interaction-layer${isDragging ? ' is-dragging' : ''}`}
data-testid="topology-interaction-layer"
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
onPointerCancel={handlePointerLeave}
onPointerLeave={handlePointerLeave}
onDoubleClick={(event) => {
if (event.target !== event.currentTarget) {
return
}
resetViewport()
}}
>
<div className="scene-inspector" data-testid="topology-inspector">
<p className="mini-label">
{pinnedTarget ? 'Pinned target' : hoveredTarget ? 'Hover target' : 'Topology inspector'}
</p>
{focusedDetails ? (
<>
<h3>{focusedDetails.heading}</h3>
<p className="inspector-subheading">{focusedDetails.subheading}</p>
{linkedSummary ? (
<p className="inspector-link-note">Transformer highlight: {linkedSummary}</p>
) : null}
<dl className="inspector-grid">
{focusedDetails.metrics.map((metric) => (
<div key={`${focusedDetails.id}-${metric.label}`}>
<dt>{metric.label}</dt>
<dd>{metric.value}</dd>
</div>
))}
</dl>
</>
) : (
<>
<h3>Inspect the cluster</h3>
<p className="inspector-subheading">
Hover a rack or GPU to inspect placement, memory headroom, and link load.
Pan and zoom to move between fabric and package detail.
</p>
{linkedSummary ? (
<p className="inspector-link-note">Transformer highlight: {linkedSummary}</p>
) : null}
</>
)}
</div>
{(debugEnabled || snapshotMode) && (
<div className="scene-debug-panel" data-testid="topology-debug">
<p className="mini-label">Debug overlay</p>
<div className="debug-toggle-grid">
<label>
<input
type="checkbox"
checked={debugToggles.bounds}
onChange={() => toggleDebugFlag('bounds')}
/>
Bounds
</label>
<label>
<input
type="checkbox"
checked={debugToggles.ids}
onChange={() => toggleDebugFlag('ids')}
/>
Node / GPU ids
</label>
<label>
<input
type="checkbox"
checked={debugToggles.heat}
onChange={() => toggleDebugFlag('heat')}
/>
Load heat
</label>
<label>
<input
type="checkbox"
checked={debugToggles.hitAreas}
onChange={() => toggleDebugFlag('hitAreas')}
/>
Link hit areas
</label>
<label>
<input
type="checkbox"
checked={debugToggles.stats}
onChange={() => toggleDebugFlag('stats')}
/>
FPS / counts
</label>
</div>
{debugToggles.stats ? (
<div className="debug-stats">
<span>FPS {snapshotMode ? 'snapshot' : fps.toFixed(0)}</span>
<span>Racks {model.objectCounts.pods}</span>
<span>Nodes {model.objectCounts.nodes}</span>
<span>GPUs {model.objectCounts.gpus}</span>
<span>Detail {detailLevel}</span>
<span>Zoom {viewport.scale.toFixed(2)}x</span>
</div>
) : null}
</div>
)}
</div>
</div>
</div>
)
}