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| import os | |
| import time | |
| import asyncio | |
| from typing import Optional | |
| from contextlib import asynccontextmanager | |
| from fastapi import FastAPI, HTTPException, Request | |
| from fastapi.middleware.cors import CORSMiddleware | |
| from fastapi.responses import JSONResponse, Response | |
| from pydantic import BaseModel, ValidationError | |
| from env.environment import environment | |
| from env.models import ( | |
| Action, Observation, EpisodeState, | |
| DifficultyLevel, ActionType, | |
| StepResponse, ResetResponse, TaskListResponse, | |
| BaselineResponse, BaselineResult, | |
| GraderRequest, GraderResponse, | |
| HealthResponse, TaskInfo, ProgressResponse | |
| ) | |
| from env.tasks import task_manager, ACTION_SCHEMA | |
| from env.graders import grade, grade_db_action, _is_scenario_task, _get_scenario | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # STARTUP / SHUTDOWN | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| _startup_time = time.time() | |
| async def lifespan(app: FastAPI): | |
| environment.reset(difficulty="easy") | |
| yield | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # APP DEFINITION | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| app = FastAPI( | |
| title = "SQL Database Engineer Agent β OpenEnv Environment", | |
| description = ( | |
| "An OpenEnv-compliant reinforcement learning environment where AI agents " | |
| "learn to act like senior database engineers. " | |
| "The agent manages a simulated production database over 50+ steps: " | |
| "inspecting slow queries, creating indexes, rewriting queries, partitioning tables. " | |
| "Built for the META x PyTorch x SST OpenEnv Hackathon Finals β April 25-26, Bangalore." | |
| ), | |
| version = "2.0.0", | |
| lifespan = lifespan, | |
| docs_url = "/docs", | |
| redoc_url = "/redoc", | |
| ) | |
| app.add_middleware( | |
| CORSMiddleware, | |
| allow_origins = ["*"], | |
| allow_credentials = True, | |
| allow_methods = ["*"], | |
| allow_headers = ["*"], | |
| ) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # GLOBAL EXCEPTION HANDLER | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def global_exception_handler(request: Request, exc: Exception): | |
| return JSONResponse( | |
| status_code = 500, | |
| content = {"error": str(exc), "type": type(exc).__name__} | |
| ) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # FAVICON | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def favicon(): | |
| return Response(status_code=204) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 1. /health β GET | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def health(): | |
| """Liveness check. Always returns 200.""" | |
| return HealthResponse( | |
| status = "ok", | |
| version = "2.0.0", | |
| uptime = round(time.time() - _startup_time, 2) | |
| ) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 2. /reset β POST | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| class ResetBody(BaseModel): | |
| difficulty: Optional[str] = None | |
| task_id: Optional[str] = None | |
| async def reset(body: ResetBody = ResetBody()): | |
| """ | |
| Starts a fresh episode. Initializes DatabaseSimulator. | |
| Returns the initial Observation with DB state and slow queries. | |
| """ | |
| try: | |
| obs = environment.reset( | |
| difficulty = body.difficulty, | |
| task_id = body.task_id | |
| ) | |
| return obs | |
| except ValueError as e: | |
| raise HTTPException(status_code=400, detail=str(e)) | |
| except Exception as e: | |
| raise HTTPException(status_code=500, detail=f"Reset failed: {str(e)}") | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 3. /step β POST | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def step(action: Action): | |
| """ | |
| Submits an action to the environment. | |
| Round 2 actions: inspect_query, create_index, rewrite_query, | |
| partition_table, analyze_statistics, analyze_indexes, submit_report. | |
| Returns (observation, reward, done, info) with DB performance delta. | |
| """ | |
| try: | |
| response = environment.step(action) | |
| return response | |
| except ValidationError as e: | |
| from env.models import Reward | |
| return StepResponse( | |
| observation = environment._build_observation(), | |
| reward = Reward( | |
| score = 0.001, | |
| breakdown = {"validation_error": 0.001}, | |
| feedback = f"Malformed action: {str(e)}" | |
| ), | |
| done = False, | |
| info = {"error": "validation_error", "detail": str(e)} | |
| ) | |
| except Exception as e: | |
| raise HTTPException(status_code=500, detail=f"Step failed: {str(e)}") | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 4. /state β GET | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def state(): | |
| """Returns full current environment state including performance history.""" | |
| return environment.state() | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 5. /tasks β GET | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def tasks(): | |
| """ | |
| Lists all 30 tasks (15 Round 2 scenarios + 15 Round 1 cases). | |
| Includes complete action schema for all 15 action types. | |
| """ | |
| all_tasks = task_manager.list_all_tasks() | |
| return TaskListResponse( | |
| tasks = all_tasks, | |
| total = len(all_tasks), | |
| action_types = [a.value for a in ActionType] | |
| ) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 6. /grader β POST (FIXED) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def grader(request: GraderRequest): | |
| """ | |
| Grades an action for a given task_id. STATELESS β does not change episode state. | |
| Routing: | |
| Round 2 scenario IDs (easy_s001, medium_s002, hard_s003): | |
| - submit_report β computes score from current DB performance delta | |
| - all other types β grade_db_action() scores action quality vs scenario | |
| Round 1 task IDs (easy_001, medium_001, hard_001): | |
| β grade() β grade_easy/medium/hard() (original Round 1 graders) | |
| Score is ALWAYS strictly between 0.001 and 0.999. | |
| NEVER crashes β all exceptions caught and returned as 0.001. | |
| FIXES applied vs original: | |
| - Round 2 non-terminal actions now route to grade_db_action() instead of | |
| grade_easy() which was looking for "fixed_query" in Round 2 payloads | |
| and returning 0.001 for every create_index / analyze_indexes / inspect_query | |
| - submit_report score now uses db_simulator state from environment directly | |
| instead of brittle action_counts dict lookup which could be empty or stale | |
| """ | |
| try: | |
| if request.action is None: | |
| return GraderResponse( | |
| score = 0.001, | |
| feedback = "No action provided for grading.", | |
| breakdown = {"error": "null_action"} | |
| ) | |
| task_id = request.task_id or "" | |
| action_type = ( | |
| request.action.action_type.value | |
| if hasattr(request.action.action_type, "value") | |
| else str(request.action.action_type) | |
| ) | |
| # ββ ROUND 2: DB ENGINEERING SCENARIO βββββββββββββββββββββ | |
| if _is_scenario_task(task_id): | |
| # submit_report: use live DB state from environment simulator | |
| if action_type == "submit_report": | |
| return _grade_submit_report(request, task_id) | |
| # All other Round 2 actions: stateless scenario-aware grading | |
| score, breakdown, feedback = grade_db_action(request.action, task_id) | |
| score = max(0.001, min(0.999, score)) | |
| return GraderResponse(score=score, feedback=feedback, breakdown=breakdown) | |
| # ββ ROUND 1: SQL DEBUGGING TASK βββββββββββββββββββββββββββ | |
| score, breakdown, feedback = grade(request.action, task_id) | |
| score = max(0.001, min(0.999, score)) | |
| return GraderResponse(score=score, feedback=feedback, breakdown=breakdown) | |
| except Exception as e: | |
| return GraderResponse( | |
| score = 0.001, | |
| feedback = f"Grader error: {str(e)}", | |
| breakdown = {"error": str(e)} | |
| ) | |
| def _grade_submit_report(request: GraderRequest, task_id: str) -> GraderResponse: | |
| """ | |
| Grade a submit_report action for a Round 2 scenario. | |
| Score components: | |
| 60% β performance improvement (baseline β current) | |
| 20% β step efficiency (fewer steps = higher bonus) | |
| 10% β base credit for submitting | |
| 10% β report summary quality | |
| Falls back gracefully if DB simulator state is unavailable. | |
| """ | |
| try: | |
| ep_state = environment.state() | |
| # Get performance data from environment state | |
| # Use action_counts as the store (set by environment.py during steps) | |
| ac = ep_state.action_counts or {} | |
| perf_history = ac.get("_perf_history", []) | |
| baseline = float(ac.get("_baseline_score", 0.0)) | |
| current = float(perf_history[-1]) if perf_history else baseline | |
| steps_used = ep_state.step_count | |
| max_steps = 50 # Round 2 default | |
| # If no perf history (called before reset, or env in wrong state): | |
| # fall back to scenario-based quality score | |
| if not perf_history or baseline == 0.0: | |
| scenario = _get_scenario(task_id) | |
| if scenario: | |
| baseline = float(scenario.get("performance_score_baseline", 0.0)) | |
| target = float(scenario.get("target_score", 85.0)) | |
| # Score based on report quality only | |
| summary = str((request.action.payload or {}).get("summary", "")) | |
| base_score = 0.15 + min(len(summary) / 400, 0.25) | |
| return GraderResponse( | |
| score = round(max(0.001, min(0.999, base_score)), 4), | |
| feedback = ( | |
| f"Report graded on quality only (episode state unavailable). " | |
| f"Run a full episode via /reset then /step to get performance-based score." | |
| ), | |
| breakdown = {"report_quality": round(base_score, 4), "note": "no_episode_state"} | |
| ) | |
| max_possible = max(1.0, 100.0 - baseline) | |
| perf_improvement = max(0.0, (current - baseline) / max_possible) | |
| step_efficiency = max(0.0, 1.0 - (steps_used / max(1, max_steps))) | |
| summary = str((request.action.payload or {}).get("summary", "")) | |
| report_quality = min(len(summary) / 300, 0.10) if summary else 0.0 | |
| raw_score = ( | |
| perf_improvement * 0.60 | |
| + step_efficiency * 0.20 | |
| + 0.10 # base credit | |
| + report_quality # up to 0.10 | |
| ) | |
| score = round(max(0.001, min(0.999, raw_score)), 4) | |
| return GraderResponse( | |
| score = score, | |
| feedback = ( | |
| f"DB performance: {baseline:.1f} β {current:.1f} " | |
| f"(improvement: {perf_improvement*100:.1f}%). " | |
| f"Steps used: {steps_used}/{max_steps}. " | |
| f"Efficiency: {step_efficiency*100:.1f}%." | |
| ), | |
| breakdown = { | |
| "perf_improvement": round(perf_improvement, 4), | |
| "step_efficiency": round(step_efficiency, 4), | |
| "base_credit": 0.10, | |
| "report_quality": round(report_quality, 4), | |
| } | |
| ) | |
| except Exception as e: | |
| # Last resort β don't return an error, return a low but non-zero score | |
| return GraderResponse( | |
| score = 0.10, | |
| feedback = f"Submit report scored with fallback (error: {str(e)}).", | |
| breakdown = {"fallback": 0.10, "error": str(e)} | |
| ) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 7. /baseline β POST | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def baseline(): | |
| """ | |
| Runs the baseline agent against all difficulty levels. | |
| Must complete within 60 seconds. | |
| """ | |
| try: | |
| import baseline as baseline_module | |
| results = await asyncio.wait_for( | |
| asyncio.to_thread(baseline_module.run_baseline), | |
| timeout=55.0 | |
| ) | |
| return results | |
| except asyncio.TimeoutError: | |
| return BaselineResponse( | |
| results=[BaselineResult( | |
| task_id="timeout", difficulty=DifficultyLevel.EASY, | |
| score=0.0, steps=0, feedback="Baseline timed out." | |
| )], | |
| average_score=0.0 | |
| ) | |
| except Exception as e: | |
| return BaselineResponse( | |
| results=[BaselineResult( | |
| task_id="error", difficulty=DifficultyLevel.EASY, | |
| score=0.0, steps=0, feedback=f"Baseline error: {str(e)}" | |
| )], | |
| average_score=0.0 | |
| ) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # 8. /progress β GET (Round 2) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def progress(): | |
| """ | |
| Returns DB performance history for training visualization. | |
| Used by evaluate_agent.py to generate reward curves. | |
| Shows improvement from baseline to current score. | |
| """ | |
| ep_state = environment.state() | |
| ac = ep_state.action_counts or {} | |
| perf_history = ac.get("_perf_history", []) | |
| milestones = ac.get("_milestones", []) | |
| baseline = ac.get("_baseline_score", 0.0) | |
| target = ac.get("_target_score", 85.0) | |
| best = ac.get("_best_score", 0.0) | |
| current = perf_history[-1] if perf_history else 0.0 | |
| return ProgressResponse( | |
| scenario_id = ep_state.task_id, | |
| performance_score = current, | |
| baseline_score = baseline, | |
| target_score = target, | |
| improvement_history = perf_history, | |
| milestones_earned = milestones, | |
| best_score = best, | |
| steps_used = ep_state.step_count, | |
| budget_remaining = max(0, 50 - ep_state.step_count), | |
| total_reward = ep_state.total_reward, | |
| ) | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| # ROOT | |
| # βββββββββββββββββββββββββββββββββββββββββββββ | |
| async def root(): | |
| return { | |
| "name": "SQL Database Engineer Agent β OpenEnv Environment", | |
| "version": "2.0.0", | |
| "tagline": "Training LLMs to act like senior database engineers", | |
| "docs": "/docs", | |
| "health": "/health", | |
| "endpoints": ["/reset", "/step", "/state", "/tasks", "/grader", "/baseline", "/progress", "/health"], | |
| "hackathon": "META x PyTorch x SST OpenEnv Hackathon β Finals April 25-26 Bangalore", | |
| "domain": "Long-Horizon Database Engineering", | |
| "tasks_count": 30, | |
| "max_steps": 50, | |
| "themes": ["Long-Horizon Planning", "World Modeling", "Self-Improvement", "Wildcard"], | |
| } | |