starry / backend /libs /three /lights /DirectionalLight.d.ts
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import { Object3D } from './../core/Object3D';
import { DirectionalLightShadow } from './DirectionalLightShadow';
import { Light } from './Light';
import { Vector3 } from '../math/Vector3';
import { ColorRepresentation } from '../utils';
/**
* see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js|src/lights/DirectionalLight.js}
*
* @example
* // White directional light at half intensity shining from the top.
* const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
* directionalLight.position.set( 0, 1, 0 );
* scene.add( directionalLight );
*/
export class DirectionalLight extends Light {
constructor(color?: ColorRepresentation, intensity?: number);
/**
* @default 'DirectionalLight'
*/
type: string;
/**
* @default THREE.Object3D.DefaultUp
*/
readonly position: Vector3;
/**
* Target used for shadow camera orientation.
* @default new THREE.Object3D()
*/
target: Object3D;
/**
* Light's intensity.
* @default 1
*/
intensity: number;
/**
* @default new THREE.DirectionalLightShadow()
*/
shadow: DirectionalLightShadow;
readonly isDirectionalLight: true;
}