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| import { Object3D } from './../core/Object3D'; | |
| import { DirectionalLightShadow } from './DirectionalLightShadow'; | |
| import { Light } from './Light'; | |
| import { Vector3 } from '../math/Vector3'; | |
| import { ColorRepresentation } from '../utils'; | |
| /** | |
| * see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js|src/lights/DirectionalLight.js} | |
| * | |
| * @example | |
| * // White directional light at half intensity shining from the top. | |
| * const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); | |
| * directionalLight.position.set( 0, 1, 0 ); | |
| * scene.add( directionalLight ); | |
| */ | |
| export class DirectionalLight extends Light { | |
| constructor(color?: ColorRepresentation, intensity?: number); | |
| /** | |
| * @default 'DirectionalLight' | |
| */ | |
| type: string; | |
| /** | |
| * @default THREE.Object3D.DefaultUp | |
| */ | |
| readonly position: Vector3; | |
| /** | |
| * Target used for shadow camera orientation. | |
| * @default new THREE.Object3D() | |
| */ | |
| target: Object3D; | |
| /** | |
| * Light's intensity. | |
| * @default 1 | |
| */ | |
| intensity: number; | |
| /** | |
| * @default new THREE.DirectionalLightShadow() | |
| */ | |
| shadow: DirectionalLightShadow; | |
| readonly isDirectionalLight: true; | |
| } | |