starry / backend /libs /three /lights /LightShadow.d.ts
k-l-lambda's picture
feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Camera } from './../cameras/Camera';
import { Light } from './../lights/Light';
import { Vector2 } from './../math/Vector2';
import { Vector4 } from './../math/Vector4';
import { Matrix4 } from './../math/Matrix4';
import { WebGLRenderTarget } from '../renderers/WebGLRenderTarget';
export class LightShadow {
constructor(camera: Camera);
camera: Camera;
/**
* @default 0
*/
bias: number;
/**
* @default 0
*/
normalBias: number;
/**
* @default 1
*/
radius: number;
/**
* @default 8
*/
blurSamples: number;
/**
* @default new THREE.Vector2( 512, 512 )
*/
mapSize: Vector2;
/**
* @default null
*/
map: WebGLRenderTarget;
/**
* @default null
*/
mapPass: WebGLRenderTarget;
/**
* @default new THREE.Matrix4()
*/
matrix: Matrix4;
/**
* @default true
*/
autoUpdate: boolean;
/**
* @default false
*/
needsUpdate: boolean;
copy(source: LightShadow): this;
clone(recursive?: boolean): this;
toJSON(): any;
getFrustum(): number;
updateMatrices(light: Light, viewportIndex?: number): void;
getViewport(viewportIndex: number): Vector4;
getFrameExtents(): Vector2;
dispose(): void;
}