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| import { Camera } from './../cameras/Camera'; | |
| import { Light } from './../lights/Light'; | |
| import { Vector2 } from './../math/Vector2'; | |
| import { Vector4 } from './../math/Vector4'; | |
| import { Matrix4 } from './../math/Matrix4'; | |
| import { WebGLRenderTarget } from '../renderers/WebGLRenderTarget'; | |
| export class LightShadow { | |
| constructor(camera: Camera); | |
| camera: Camera; | |
| /** | |
| * @default 0 | |
| */ | |
| bias: number; | |
| /** | |
| * @default 0 | |
| */ | |
| normalBias: number; | |
| /** | |
| * @default 1 | |
| */ | |
| radius: number; | |
| /** | |
| * @default 8 | |
| */ | |
| blurSamples: number; | |
| /** | |
| * @default new THREE.Vector2( 512, 512 ) | |
| */ | |
| mapSize: Vector2; | |
| /** | |
| * @default null | |
| */ | |
| map: WebGLRenderTarget; | |
| /** | |
| * @default null | |
| */ | |
| mapPass: WebGLRenderTarget; | |
| /** | |
| * @default new THREE.Matrix4() | |
| */ | |
| matrix: Matrix4; | |
| /** | |
| * @default true | |
| */ | |
| autoUpdate: boolean; | |
| /** | |
| * @default false | |
| */ | |
| needsUpdate: boolean; | |
| copy(source: LightShadow): this; | |
| clone(recursive?: boolean): this; | |
| toJSON(): any; | |
| getFrustum(): number; | |
| updateMatrices(light: Light, viewportIndex?: number): void; | |
| getViewport(viewportIndex: number): Vector4; | |
| getFrameExtents(): Vector2; | |
| dispose(): void; | |
| } | |