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<h1 class="text-2xl font-bold ml-2 gradient-text">SVG Engine</h1>
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<i class="fas fa-gamepad mr-2 text-purple-400"></i> Game Components
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<li><a href="#sprites" class="block px-3 py-2 rounded hover:bg-gray-700 transition">Sprites</a></li>
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<li><a href="#compilation" class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition"><i class="fas fa-cogs mr-2 text-red-400"></i> Compilation to SVG</a></li>
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<h1 class="text-2xl font-bold ml-2 gradient-text">SVG Engine</h1>
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<li><a href="#overview" class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition"><i class="fas fa-home mr-2 text-blue-400"></i> Overview</a></li>
<li><a href="#getting-started" class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition"><i class="fas fa-rocket mr-2 text-green-400"></i> Getting Started</a></li>
<li><a href="#python-api" class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition"><i class="fab fa-python mr-2 text-yellow-400"></i> Python API</a></li>
<li>
<details class="group">
<summary class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition cursor-pointer">
<i class="fas fa-gamepad mr-2 text-purple-400"></i> Game Components
<i class="fas fa-chevron-down ml-auto text-xs opacity-70 group-open:rotate-180 transition-transform"></i>
</summary>
<ul class="ml-4 mt-1 space-y-1">
<li><a href="#sprites" class="block px-3 py-2 rounded hover:bg-gray-700 transition">Sprites</a></li>
<li><a href="#animation" class="block px-3 py-2 rounded hover:bg-gray-700 transition">Animation</a></li>
<li><a href="#physics" class="block px-3 py-2 rounded hover:bg-gray-700 transition">Physics</a></li>
<li><a href="#audio" class="block px-3 py-2 rounded hover:bg-gray-700 transition">Audio</a></li>
<li><a href="#input" class="block px-3 py-2 rounded hover:bg-gray-700 transition">Input Handling</a></li>
</ul>
</details>
</li>
<li><a href="#compilation" class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition"><i class="fas fa-cogs mr-2 text-red-400"></i> Compilation to SVG</a></li>
<li><a href="#examples" class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition"><i class="fas fa-code mr-2 text-indigo-400"></i> Examples</a></li>
<li><a href="#faq" class="flex items-center px-3 py-2 rounded hover:bg-gray-700 transition"><i class="fas fa-question-circle mr-2 text-pink-400"></i> FAQ</a></li>
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<section id="overview" class="mb-16">
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<i class="fas fa-home text-blue-300"></i>
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<h1 class="text-3xl font-bold">Overview</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<h2 class="text-2xl font-semibold mb-4 gradient-text">SVG Game Engine</h2>
<p class="text-gray-300 mb-4">
The SVG Game Engine is a revolutionary 2D game development framework that compiles Python game code into standalone SVG files.
Unlike traditional game engines that require runtime environments or plugins, games built with SVG Engine run entirely within
modern web browsers using native SVG capabilities.
</p>
<div class="grid grid-cols-1 md:grid-cols-3 gap-6 mt-6">
<div class="feature-card bg-gray-750 p-6 rounded-lg border border-gray-700 transition-all duration-300">
<div class="w-12 h-12 rounded-full bg-purple-900 flex items-center justify-center mb-4">
<i class="fas fa-bolt text-purple-300 text-xl"></i>
</div>
<h3 class="text-xl font-semibold mb-2">Lightweight</h3>
<p class="text-gray-400">Entire games compile to single SVG files that are typically under 100KB</p>
</div>
<div class="feature-card bg-gray-750 p-6 rounded-lg border border-gray-700 transition-all duration-300">
<div class="w-12 h-12 rounded-full bg-green-900 flex items-center justify-center mb-4">
<i class="fab fa-python text-green-300 text-xl"></i>
</div>
<h3 class="text-xl font-semibold mb-2">Python API</h3>
<p class="text-gray-400">Write games in Python with a simple, intuitive API that compiles to SVG</p>
</div>
<div class="feature-card bg-gray-750 p-6 rounded-lg border border-gray-700 transition-all duration-300">
<div class="w-12 h-12 rounded-full bg-blue-900 flex items-center justify-center mb-4">
<i class="fas fa-globe text-blue-300 text-xl"></i>
</div>
<h3 class="text-xl font-semibold mb-2">Web Native</h3>
<p class="text-gray-400">Runs anywhere SVG is supported - no plugins or downloads required</p>
</div>
</div>
</div>
<h2 class="text-2xl font-semibold mt-8 mb-4">How It Works</h2>
<div class="flex flex-col md:flex-row items-center mb-8">
<div class="md:w-1/2 mb-6 md:mb-0 md:pr-6">
<p class="text-gray-300 mb-4">
The SVG Engine transforms Python game code into optimized SVG markup with embedded JavaScript.
The compilation process includes:
</p>
<ul class="list-disc pl-5 text-gray-400 space-y-2">
<li>Conversion of Python game logic to JavaScript</li>
<li>Optimization of graphics into SVG paths and shapes</li>
<li>Embedding of assets as data URIs</li>
<li>Generation of efficient animation timelines</li>
<li>Compression of the final SVG output</li>
</ul>
</div>
<div class="md:w-1/2 bg-gray-800 p-4 rounded-lg border border-gray-700">
<div class="flex items-center justify-between mb-3">
<div class="flex space-x-2">
<div class="w-3 h-3 rounded-full bg-red-500"></div>
<div class="w-3 h-3 rounded-full bg-yellow-500"></div>
<div class="w-3 h-3 rounded-full bg-green-500"></div>
</div>
<div class="text-sm text-gray-500">game_compiler.py</div>
</div>
<div class="code-block">
<span class="text-green-400"># Python game code</span><br>
<span class="text-blue-400">import</span> svg_engine <span class="text-gray-500">as</span> game<br><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">setup</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;game.create_window(<span class="text-orange-400">800</span>, <span class="text-orange-400">600</span>)<br>
&nbsp;&nbsp;&nbsp;&nbsp;player = game.Sprite(<span class="text-green-400">"player.svg"</span>)<br><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">update</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">if</span> game.key_pressed(<span class="text-green-400">"right"</span>):<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;player.x += <span class="text-orange-400">5</span>
</div>
</div>
</div>
</section>
<section id="getting-started" class="mb-16">
<div class="flex items-center mb-6">
<div class="w-10 h-10 rounded-full bg-green-900 flex items-center justify-center mr-4">
<i class="fas fa-rocket text-green-300"></i>
</div>
<h1 class="text-3xl font-bold">Getting Started</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<h2 class="text-2xl font-semibold mb-4">Installation</h2>
<p class="text-gray-300 mb-6">
The SVG Engine requires Python 3.8 or higher. Install it via pip:
</p>
<div class="code-block mb-6">
pip install svg-engine
</div>
<h3 class="text-xl font-semibold mb-3 mt-6">Creating Your First Game</h3>
<ol class="list-decimal pl-5 text-gray-300 space-y-3 mb-6">
<li>Create a new Python file (e.g., <code class="bg-gray-700 px-1 rounded">my_game.py</code>)</li>
<li>Import the SVG Engine module</li>
<li>Define your game's setup and update functions</li>
<li>Compile to SVG using the command line tool</li>
</ol>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div>
<h4 class="font-semibold mb-2">Basic Game Template</h4>
<div class="code-block">
<span class="text-blue-400">import</span> svg_engine <span class="text-gray-500">as</span> game<br><br>
<span class="text-green-400"># Called once at startup</span><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">setup</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;game.create_window(<span class="text-orange-400">800</span>, <span class="text-orange-400">600</span>)<br>
&nbsp;&nbsp;&nbsp;&nbsp;game.set_title(<span class="text-green-400">"My SVG Game"</span>)<br><br>
<span class="text-green-400"># Called every frame</span><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">update</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">pass</span>
</div>
</div>
<div>
<h4 class="font-semibold mb-2">Compiling to SVG</h4>
<div class="code-block">
<span class="text-green-400"># Compile your game to an SVG file</span><br>
svg-compile my_game.py -o game.svg<br><br>
<span class="text-green-400"># Additional options:</span><br>
--optimize <span class="text-gray-500"># Enable compression</span><br>
--minify <span class="text-gray-500"># Minify JavaScript</span><br>
--embed <span class="text-gray-500"># Embed all assets</span><br>
--fps <span class="text-orange-400">60</span> <span class="text-gray-500"># Target framerate</span>
</div>
</div>
</div>
</div>
<div class="bg-blue-900 bg-opacity-20 rounded-xl p-6 border border-blue-800">
<div class="flex">
<div class="flex-shrink-0 mr-4">
<i class="fas fa-lightbulb text-yellow-400 text-2xl"></i>
</div>
<div>
<h3 class="text-xl font-semibold mb-2 text-blue-300">Pro Tip</h3>
<p class="text-blue-200">
Use the <code class="bg-blue-900 bg-opacity-50 px-1 rounded">--debug</code> flag during development to include
error messages and performance stats in your compiled SVG.
</p>
</div>
</div>
</div>
</section>
<section id="python-api" class="mb-16">
<div class="flex items-center mb-6">
<div class="w-10 h-10 rounded-full bg-yellow-900 flex items-center justify-center mr-4">
<i class="fab fa-python text-yellow-300"></i>
</div>
<h1 class="text-3xl font-bold">Python API Reference</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<h2 class="text-2xl font-semibold mb-4">Core Functions</h2>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-700">
<thead class="bg-gray-750">
<tr>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Function</th>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Description</th>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Example</th>
</tr>
</thead>
<tbody class="divide-y divide-gray-700">
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">create_window(width, height)</td>
<td class="px-4 py-3 text-sm text-gray-300">Initialize game window</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">create_window(800, 600)</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">set_title(title)</td>
<td class="px-4 py-3 text-sm text-gray-300">Set window title</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">set_title("My Game")</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">load_image(path)</td>
<td class="px-4 py-3 text-sm text-gray-300">Load image asset</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">img = load_image("char.png")</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">key_pressed(key)</td>
<td class="px-4 py-3 text-sm text-gray-300">Check if key is pressed</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">if key_pressed("space"):</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">mouse_position()</td>
<td class="px-4 py-3 text-sm text-gray-300">Get current mouse position</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">x, y = mouse_position()</td>
</tr>
</tbody>
</table>
</div>
<h2 class="text-2xl font-semibold mt-8 mb-4">Sprite Class</h2>
<div class="code-block mb-6">
<span class="text-green-400"># Create a sprite</span><br>
player = Sprite(<span class="text-green-400">"player.png"</span>)<br>
player.x = <span class="text-orange-400">100</span> <span class="text-green-400"># Set position</span><br>
player.y = <span class="text-orange-400">200</span><br>
player.scale = <span class="text-orange-400">0.5</span> <span class="text-green-400"># Scale to 50%</span><br>
player.rotation = <span class="text-orange-400">45</span> <span class="text-green-400"># Rotate 45 degrees</span><br>
player.opacity = <span class="text-orange-400">0.8</span> <span class="text-green-400"># 80% opacity</span><br><br>
<span class="text-green-400"># In update():</span><br>
player.move(<span class="text-orange-400">2</span>, <span class="text-orange-400">0</span>) <span class="text-green-400"># Move right</span>
</div>
<h2 class="text-2xl font-semibold mt-8 mb-4">Drawing API</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div class="code-block">
<span class="text-green-400"># Basic shapes</span><br>
draw_rect(x, y, w, h, color)<br>
draw_circle(x, y, r, color)<br>
draw_line(x1, y1, x2, y2, color)<br>
draw_text(text, x, y, color, size)<br><br>
<span class="text-green-400"># Example:</span><br>
draw_rect(<span class="text-orange-400">50</span>, <span class="text-orange-400">50</span>, <span class="text-orange-400">100</span>, <span class="text-orange-400">60</span>, <span class="text-green-400">"#ff0000"</span>)
</div>
<div class="code-block">
<span class="text-green-400"># Advanced drawing</span><br>
begin_shape()<br>
vertex(x, y)<br>
vertex(x, y)<br>
end_shape(fill, stroke)<br><br>
<span class="text-green-400"># Example polygon:</span><br>
begin_shape()<br>
vertex(<span class="text-orange-400">100</span>, <span class="text-orange-400">100</span>)<br>
vertex(<span class="text-orange-400">150</span>, <span class="text-orange-400">150</span>)<br>
vertex(<span class="text-orange-400">100</span>, <span class="text-orange-400">200</span>)<br>
end_shape(<span class="text-green-400">"blue"</span>, <span class="text-green-400">"white"</span>)
</div>
</div>
</div>
</section>
<section id="sprites" class="mb-16">
<div class="flex items-center mb-6">
<div class="w-10 h-10 rounded-full bg-purple-900 flex items-center justify-center mr-4">
<i class="fas fa-image text-purple-300"></i>
</div>
<h1 class="text-3xl font-bold">Sprites</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<p class="text-gray-300 mb-6">
Sprites are the fundamental building blocks of games in SVG Engine. They represent visual elements that can be moved,
rotated, scaled, and animated. Under the hood, sprites compile to SVG <code class="bg-gray-700 px-1 rounded">&lt;image&gt;</code>
or <code class="bg-gray-700 px-1 rounded">&lt;g&gt;</code> elements with transform attributes.
</p>
<h2 class="text-2xl font-semibold mb-4">Creating Sprites</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6 mb-8">
<div class="code-block">
<span class="text-green-400"># From image file</span><br>
player = Sprite(<span class="text-green-400">"assets/player.png"</span>)<br><br>
<span class="text-green-400"># With initial position</span><br>
enemy = Sprite(<span class="text-green-400">"enemy.svg"</span>, x=<span class="text-orange-400">200</span>, y=<span class="text-orange-400">150</span>)<br><br>
<span class="text-green-400"># From scratch (empty sprite)</span><br>
custom = Sprite(width=<span class="text-orange-400">64</span>, height=<span class="text-orange-400">64</span>)
</div>
<div class="code-block">
<span class="text-green-400"># Adding shapes to a sprite</span><br>
<span class="text-blue-400">with</span> custom.group():<br>
&nbsp;&nbsp;&nbsp;&nbsp;custom.rect(<span class="text-orange-400">0</span>, <span class="text-orange-400">0</span>, <span class="text-orange-400">64</span>, <span class="text-orange-400">64</span>, fill=<span class="text-green-400">"red"</span>)<br>
&nbsp;&nbsp;&nbsp;&nbsp;custom.circle(<span class="text-orange-400">32</span>, <span class="text-orange-400">32</span>, <span class="text-orange-400">20</span>, fill=<span class="text-green-400">"yellow"</span>)<br><br>
<span class="text-green-400"># Adding to display list</span><br>
add_sprite(custom)
</div>
</div>
<h2 class="text-2xl font-semibold mb-4">Sprite Properties</h2>
<div class="overflow-x-auto mb-8">
<table class="min-w-full divide-y divide-gray-700">
<thead class="bg-gray-750">
<tr>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Property</th>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Type</th>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Description</th>
</tr>
</thead>
<tbody class="divide-y divide-gray-700">
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">x, y</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">number</td>
<td class="px-4 py-3 text-sm text-gray-300">Position coordinates</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">scale_x, scale_y</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">number</td>
<td class="px-4 py-3 text-sm text-gray-300">Horizontal/vertical scale</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">rotation</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">degrees</td>
<td class="px-4 py-3 text-sm text-gray-300">Rotation angle</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">opacity</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">0.0-1.0</td>
<td class="px-4 py-3 text-sm text-gray-300">Transparency level</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">visible</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">boolean</td>
<td class="px-4 py-3 text-sm text-gray-300">Visibility flag</td>
</tr>
</tbody>
</table>
</div>
</div>
</section>
<section id="animation" class="mb-16">
<div class="flex items-center mb-6">
<div class="w-10 h-10 rounded-full bg-pink-900 flex items-center justify-center mr-4">
<i class="fas fa-film text-pink-300"></i>
</div>
<h1 class="text-3xl font-bold">Animation</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<p class="text-gray-300 mb-6">
SVG Engine provides powerful animation capabilities that compile to efficient SVG SMIL animations and CSS transitions.
Animations can be defined declaratively or controlled programmatically.
</p>
<h2 class="text-2xl font-semibold mb-4">Frame Animation</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6 mb-8">
<div class="code-block">
<span class="text-green-400"># Sprite sheet animation</span><br>
frames = load_spritesheet(<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-green-400">"hero.png"</span>,<br>
&nbsp;&nbsp;&nbsp;&nbsp;frame_width=<span class="text-orange-400">64</span>,<br>
&nbsp;&nbsp;&nbsp;&nbsp;frame_height=<span class="text-orange-400">64</span><br>
)<br><br>
hero = AnimatedSprite(frames)<br>
hero.play(<span class="text-orange-400">10</span>) <span class="text-green-400"># 10 FPS</span>
</div>
<div class="code-block">
<span class="text-green-400"># Controlling animation</span><br>
hero.pause()<br>
hero.resume()<br>
hero.stop()<br>
hero.goto_frame(<span class="text-orange-400">3</span>)<br><br>
<span class="text-green-400"># Animation events</span><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">on_animation_end</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;hero.play(<span class="text-orange-400">5</span>, loop=<span class="text-blue-400">False</span>)
</div>
</div>
<h2 class="text-2xl font-semibold mb-4">Tween Animations</h2>
<div class="code-block mb-8">
<span class="text-green-400"># Simple tween</span><br>
tween(hero, {<span class="text-green-400">"x"</span>: <span class="text-orange-400">300</span>}, duration=<span class="text-orange-400">1.5</span>)<br><br>
<span class="text-green-400"># With easing</span><br>
tween(hero, {<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-green-400">"y"</span>: <span class="text-orange-400">200</span>,<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-green-400">"rotation"</span>: <span class="text-orange-400">360</span><br>
}, duration=<span class="text-orange-400">2</span>, ease=<span class="text-green-400">"bounceOut"</span>)<br><br>
<span class="text-green-400"># Easing types:</span><br>
<span class="text-green-400">"linear"</span>, <span class="text-green-400">"quadInOut"</span>, <span class="text-green-400">"elasticOut"</span>, <span class="text-green-400">"backIn"</span>, etc.
</div>
<h2 class="text-2xl font-semibold mb-4">Motion Paths</h2>
<div class="code-block">
<span class="text-green-400"># Define path as list of points</span><br>
path = [<br>
&nbsp;&nbsp;&nbsp;&nbsp;(<span class="text-orange-400">100</span>, <span class="text-orange-400">100</span>),<br>
&nbsp;&nbsp;&nbsp;&nbsp;(<span class="text-orange-400">200</span>, <span class="text-orange-400">150</span>),<br>
&nbsp;&nbsp;&nbsp;&nbsp;(<span class="text-orange-400">300</span>, <span class="text-orange-400">50</span>)<br>
]<br><br>
<span class="text-green-400"># Animate along path</span><br>
follow_path(hero, path, duration=<span class="text-orange-400">3</span>)<br><br>
<span class="text-green-400"># Continuous path following</span><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">update</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;hero.follow_path(path, speed=<span class="text-orange-400">100</span>)
</div>
</div>
</section>
<section id="compilation" class="mb-16">
<div class="flex items-center mb-6">
<div class="w-10 h-10 rounded-full bg-red-900 flex items-center justify-center mr-4">
<i class="fas fa-cogs text-red-300"></i>
</div>
<h1 class="text-3xl font-bold">Compilation to SVG</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<p class="text-gray-300 mb-6">
The compilation process transforms your Python game into a standalone SVG file containing all game logic, assets,
and animations. This section covers advanced compilation options and optimization techniques.
</p>
<h2 class="text-2xl font-semibold mb-4">Compilation Process</h2>
<div class="mb-8">
<div class="flex flex-col md:flex-row items-center mb-6">
<div class="md:w-1/2 mb-4 md:mb-0 md:pr-6">
<ol class="list-decimal pl-5 text-gray-300 space-y-2">
<li><strong>Code Analysis:</strong> Parse Python source and detect game structure</li>
<li><strong>Asset Processing:</strong> Convert images to embedded data URIs</li>
<li><strong>Translation:</strong> Convert Python to optimized JavaScript</li>
<li><strong>SVG Generation:</strong> Create SVG markup with embedded scripts</li>
<li><strong>Optimization:</strong> Apply size reduction techniques</li>
</ol>
</div>
<div class="md:w-1/2 bg-gray-750 p-4 rounded-lg">
<div class="flex items-center justify-between mb-3">
<div class="text-sm font-semibold">Compilation Output</div>
<div class="text-xs text-gray-500">game.svg</div>
</div>
<div class="code-block text-xs">
<span class="text-gray-500">&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 800 600"&gt;</span><br>
<span class="text-gray-500">&lt;script type="application/ecmascript"&gt;</span><br>
<span class="text-gray-500">&nbsp;&nbsp;<span class="text-blue-400">//</span> Compiled JavaScript...</span><br>
<span class="text-gray-500">&lt;/script&gt;</span><br>
<span class="text-gray-500">&lt;image href="data:image/png;base64,..."/&gt;</span><br>
<span class="text-gray-500">&lt;g transform="translate(100,200)"&gt;</span><br>
<span class="text-gray-500">&nbsp;&nbsp;<span class="text-blue-400">&lt;!--</span> Game elements <span class="text-blue-400">--&gt;</span></span><br>
<span class="text-gray-500">&lt;/g&gt;</span><br>
<span class="text-gray-500">&lt;/svg&gt;</span>
</div>
</div>
</div>
</div>
<h2 class="text-2xl font-semibold mb-4">Advanced Compilation Options</h2>
<div class="overflow-x-auto mb-8">
<table class="min-w-full divide-y divide-gray-700">
<thead class="bg-gray-750">
<tr>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Option</th>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Description</th>
<th class="px-4 py-3 text-left text-xs font-medium text-gray-300 uppercase tracking-wider">Example</th>
</tr>
</thead>
<tbody class="divide-y divide-gray-700">
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">--optimize</td>
<td class="px-4 py-3 text-sm text-gray-300">Enable size optimization</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">svg-compile --optimize</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">--minify</td>
<td class="px-4 py-3 text-sm text-gray-300">Minify JavaScript code</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">svg-compile --minify</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">--external-assets</td>
<td class="px-4 py-3 text-sm text-gray-300">Keep assets as external files</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">svg-compile --external-assets</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">--fps</td>
<td class="px-4 py-3 text-sm text-gray-300">Set target framerate</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">svg-compile --fps 30</td>
</tr>
<tr>
<td class="px-4 py-3 whitespace-nowrap text-sm font-mono text-purple-300">--size</td>
<td class="px-4 py-3 text-sm text-gray-300">Override window size</td>
<td class="px-4 py-3 text-sm font-mono text-gray-400">svg-compile --size 1024x768</td>
</tr>
</tbody>
</table>
</div>
<h2 class="text-2xl font-semibold mb-4">Performance Optimization</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div>
<h3 class="text-xl font-semibold mb-2">Code Optimization</h3>
<ul class="list-disc pl-5 text-gray-300 space-y-1">
<li>Use sprite batching when possible</li>
<li>Minimize dynamic property changes</li>
<li>Prefer static elements where possible</li>
<li>Use simple shapes instead of complex paths</li>
</ul>
</div>
<div>
<h3 class="text-xl font-semibold mb-2">Asset Optimization</h3>
<ul class="list-disc pl-5 text-gray-300 space-y-1">
<li>Optimize images before importing</li>
<li>Use SVG assets when possible</li>
<li>Reduce color depth for simpler assets</li>
<li>Share textures between sprites</li>
</ul>
</div>
</div>
</div>
</section>
<section id="examples" class="mb-16">
<div class="flex items-center mb-6">
<div class="w-10 h-10 rounded-full bg-indigo-900 flex items-center justify-center mr-4">
<i class="fas fa-code text-indigo-300"></i>
</div>
<h1 class="text-3xl font-bold">Examples</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<h2 class="text-2xl font-semibold mb-4">Simple Game Example</h2>
<div class="code-block mb-6">
<span class="text-blue-400">import</span> svg_engine <span class="text-gray-500">as</span> game<br><br>
<span class="text-blue-400">class</span> <span class="text-yellow-400">Player</span>:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">def</span> <span class="text-yellow-400">__init__</span>(<span class="text-blue-400">self</span>):<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">self</span>.sprite = game.Sprite(<span class="text-green-400">"player.png"</span>)<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">self</span>.speed = <span class="text-orange-400">5</span><br><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">def</span> <span class="text-yellow-400">update</span>(<span class="text-blue-400">self</span>):<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">if</span> game.key_pressed(<span class="text-green-400">"left"</span>):<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">self</span>.sprite.x -= <span class="text-blue-400">self</span>.speed<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">if</span> game.key_pressed(<span class="text-green-400">"right"</span>):<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="text-blue-400">self</span>.sprite.x += <span class="text-blue-400">self</span>.speed<br><br>
player = Player()<br><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">setup</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;game.create_window(<span class="text-orange-400">800</span>, <span class="text-orange-400">600</span>)<br><br>
<span class="text-blue-400">def</span> <span class="text-yellow-400">update</span>():<br>
&nbsp;&nbsp;&nbsp;&nbsp;player.update()
</div>
<h2 class="text-2xl font-semibold mb-4">Interactive Demo</h2>
<div class="bg-gray-750 rounded-lg p-6 mb-6 border border-gray-700">
<div class="flex justify-center mb-4">
<svg width="400" height="300" viewBox="0 0 400 300" class="bg-gray-900 rounded">
<!-- This would be replaced with actual compiled SVG game content -->
<rect x="50" y="100" width="50" height="50" fill="#4f46e5" id="demo-player"/>
<text x="200" y="50" fill="white" text-anchor="middle" font-family="Arial" font-size="14">
Press left/right arrow keys
</text>
</svg>
</div>
<div class="text-center text-sm text-gray-400">
This demo shows a simple player character that can be moved with arrow keys.
The actual compiled SVG would include interactive JavaScript.
</div>
</div>
<h2 class="text-2xl font-semibold mb-4">Sample Games</h2>
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
<a href="#" class="block bg-gray-750 rounded-lg overflow-hidden border border-gray-700 hover:border-purple-500 transition">
<div class="h-32 bg-gradient-to-br from-purple-900 to-blue-900 flex items-center justify-center">
<i class="fas fa-gamepad text-4xl text-white opacity-70"></i>
</div>
<div class="p-4">
<h3 class="font-semibold">Space Shooter</h3>
<p class="text-sm text-gray-400 mt-1">Classic arcade shooter</p>
</div>
</a>
<a href="#" class="block bg-gray-750 rounded-lg overflow-hidden border border-gray-700 hover:border-green-500 transition">
<div class="h-32 bg-gradient-to-br from-green-900 to-teal-900 flex items-center justify-center">
<i class="fas fa-puzzle-piece text-4xl text-white opacity-70"></i>
</div>
<div class="p-4">
<h3 class="font-semibold">Puzzle Game</h3>
<p class="text-sm text-gray-400 mt-1">Tile matching game</p>
</div>
</a>
<a href="#" class="block bg-gray-750 rounded-lg overflow-hidden border border-gray-700 hover:border-red-500 transition">
<div class="h-32 bg-gradient-to-br from-red-900 to-pink-900 flex items-center justify-center">
<i class="fas fa-running text-4xl text-white opacity-70"></i>
</div>
<div class="p-4">
<h3 class="font-semibold">Platformer</h3>
<p class="text-sm text-gray-400 mt-1">Jump and run adventure</p>
</div>
</a>
</div>
</div>
</section>
<section id="faq" class="mb-16">
<div class="flex items-center mb-6">
<div class="w-10 h-10 rounded-full bg-pink-900 flex items-center justify-center mr-4">
<i class="fas fa-question-circle text-pink-300"></i>
</div>
<h1 class="text-3xl font-bold">Frequently Asked Questions</h1>
</div>
<div class="bg-gray-800 rounded-xl p-6 mb-8 border border-gray-700">
<div class="space-y-6">
<div class="border-b border-gray-700 pb-6">
<h3 class="text-xl font-semibold mb-2">Is SVG Engine suitable for complex games?</h3>
<p class="text-gray-300">
SVG Engine is optimized for lightweight 2D games. While it can handle moderately complex games,
it's best suited for casual games, interactive art, and educational projects. For very complex
games with thousands of objects, a traditional game engine might be more appropriate.
</p>
</div>
<div class="border-b border-gray-700 pb-6">
<h3 class="text-xl font-semibold mb-2">What browsers support SVG games?</h3>
<p class="text-gray-300">
SVG games work in all modern browsers including Chrome, Firefox, Safari, Edge, and Opera.
Mobile browsers on both iOS and Android are also supported. Internet Explorer has limited
support (IE11 works but with some feature restrictions).
</p>
</div>
<div class="border-b border-gray-700 pb-6">
<h3 class="text-xl font-semibold mb-2">How is performance compared to Canvas/WebGL?</h3>
<p class="text-gray-300">
SVG rendering is generally slower than Canvas or WebGL for complex scenes, but offers
excellent performance for typical 2D games with dozens to hundreds of elements. The
advantage is that SVG provides resolution-independent graphics and easy DOM manipulation.
</p>
</div>
<div class="border-b border-gray-700 pb-6">
<h3 class="text-xl font-semibold mb-2">Can I monetize games made with SVG Engine?</h3>
<p class="text-gray-300">
Yes! SVG Engine is MIT licensed, which means you can create commercial games with it.
The compiled SVG files are yours to distribute however you like - on your website,
app stores (wrapped in a web view), or as standalone files.
</p>
</div>
<div class="">
<h3 class="text-xl font-semibold mb-2">How do I handle game saves and persistence?</h3>
<p class="text-gray-300">
SVG games can use the browser's localStorage API to save game state. The engine provides
helper functions like <code class="bg-gray-700 px-1 rounded">save_data(key, value)</code>
and <code class="bg-gray-700 px-1 rounded">load_data(key)</code> to simplify this process.
</p>
</div>
</div>
</div>
<div class="bg-indigo-900 bg-opacity-20 rounded-xl p-6 border border-indigo-800">
<div class="flex">
<div class="flex-shrink-0 mr-4">
<i class="fas fa-comments text-indigo-300 text-2xl"></i>
</div>
<div>
<h3 class="text-xl font-semibold mb-2 text-indigo-300">Need More Help?</h3>
<p class="text-indigo-200 mb-3">
Join our community forum to ask questions and share your SVG game projects!
</p>
<a href="#" class="inline-flex items-center px-4 py-2 bg-indigo-700 rounded-md hover:bg-indigo-600 transition">
<i class="fas fa-users mr-2"></i> Visit Community
</a>
</div>
</div>
</div>
</section>
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<div class="flex flex-col md:flex-row justify-between items-center">
<div class="flex items-center mb-4 md:mb-0">
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<div class="mt-8 text-center text-sm text-gray-500">
<p>SVG Engine is open source software licensed under MIT. &copy; 2023 SVG Engine Team.</p>
<p class="mt-1">Documentation version 1.0.0</p>
</div>
</footer>
</div>
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