Spaces:
Running
on
Zero
Running
on
Zero
| title: Chord Demo | |
| emoji: 🐠 | |
| colorFrom: yellow | |
| colorTo: yellow | |
| sdk: gradio | |
| sdk_version: 5.49.1 | |
| app_file: app.py | |
| pinned: false | |
| python_version: 3.12 | |
| <div align="center"> | |
| <h1>Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images</h1> | |
| <a href="https://arxiv.org/abs/2509.09952"><img src="https://img.shields.io/badge/arXiv-2509.09952-B31B1B?logo=arxiv&logoColor=white&style=flat-square" alt="arXiv"></a> | |
| <a href="https://ubisoft-laforge.github.io/world/chord/"><img src="https://img.shields.io/badge/Project-Page-brightgreen?logo=ubisoft&logoColor=white&style=flat-square" alt="Project Page"></a> | |
| [Zhi Ying](https://orcid.org/0009-0008-8390-3366)\*, [Boxiang Rong](https://ribosome-rbx.github.io/)\*, [Jingyu Wang](https://ccetaw.github.io/), [Maoyuan Xu](https://ultraman-blazar.github.io/) | |
| </div> | |
| Official implementation of the paper "**Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images**". | |
| ## License | |
| This project is released under the **Ubisoft Machine Learning License (Research-Only - Copyleft)**. See the full terms in the [LICENSE](LICENSE) file. | |
| ## Citation | |
| If you find our work useful, please consider citing: | |
| ``` | |
| @misc{ying2025chord, | |
| title={Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images}, | |
| author={Zhi Ying and Boxiang Rong and Jingyu Wang and Maoyuan Xu}, | |
| year={2025}, | |
| eprint={2509.09952}, | |
| archivePrefix={arXiv}, | |
| primaryClass={cs.GR}, | |
| url={https://arxiv.org/abs/2509.09952}, | |
| } | |
| ``` | |
| © [2025] Ubisoft Entertainment. All Rights Reserved. | |