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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Physics Box Animations</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.18.0/matter.min.js"></script>
    <style>
        .physics-container {
            position: relative;
            overflow: hidden;
            background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
        }
        
        .box {
            position: absolute;
            display: flex;
            align-items: center;
            justify-content: center;
            font-weight: bold;
            user-select: none;
        }
        
        .controls-panel {
            backdrop-filter: blur(10px);
            background-color: rgba(255, 255, 255, 0.8);
        }
        
        .toggle-btn {
            transition: all 0.3s ease;
        }
        
        .toggle-btn.active {
            background-color: #3b82f6;
            color: white;
        }
        
        #gravityValue::after {
            content: "↓";
            position: absolute;
            right: -20px;
        }
        
        #gravityValue.negative::after {
            content: "↑";
        }
    </style>
</head>
<body class="bg-gray-100 min-h-screen">
    <div class="container mx-auto px-4 py-8">
        <header class="text-center mb-8">
            <h1 class="text-4xl font-bold text-blue-800 mb-2">Physics Box Playground</h1>
            <p class="text-lg text-gray-600">Interactive demonstrations of physics principles using boxes</p>
        </header>
        
        <div class="grid grid-cols-1 lg:grid-cols-2 gap-6 mb-8">
            <!-- Physics Canvas -->
            <div class="physics-container rounded-xl shadow-xl h-96 w-full" id="physicsCanvas">
                <!-- Boxes will be rendered here by Matter.js -->
            </div>
            
            <!-- Controls Panel -->
            <div class="controls-panel rounded-xl shadow-xl p-6 h-96 overflow-y-auto">
                <h2 class="text-2xl font-semibold text-gray-800 mb-4">Simulation Controls</h2>
                
                <div class="mb-6">
                    <h3 class="text-lg font-medium text-gray-700 mb-2">Simulation Type</h3>
                    <div class="flex flex-wrap gap-2 mb-4">
                        <button id="freeFallBtn" class="toggle-btn active px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Free Fall</button>
                        <button id="collisionBtn" class="toggle-btn px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Collisions</button>
                        <button id="stackBtn" class="toggle-btn px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Stacking</button>
                        <button id="chainBtn" class="toggle-btn px-4 py-2 bg-blue-100 text-blue-800 rounded-lg">Chain Reaction</button>
                    </div>
                </div>
                
                <div class="mb-6">
                    <h3 class="text-lg font-medium text-gray-700 mb-2">Environment</h3>
                    <div class="grid grid-cols-2 gap-4">
                        <div>
                            <label for="gravitySlider" class="block text-sm font-medium text-gray-700 mb-1">Gravity</label>
                            <div class="flex items-center">
                                <input type="range" id="gravitySlider" min="-2" max="2" step="0.1" value="1" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
                                <span id="gravityValue" class="ml-3 w-12 text-center font-medium relative">1.0</span>
                            </div>
                        </div>
                        <div>
                            <label for="frictionSlider" class="block text-sm font-medium text-gray-700 mb-1">Friction</label>
                            <div class="flex items-center">
                                <input type="range" id="frictionSlider" min="0" max="1" step="0.05" value="0.1" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
                                <span id="frictionValue" class="ml-3 w-12 text-center font-medium">0.1</span>
                            </div>
                        </div>
                        <div>
                            <label for="restitutionSlider" class="block text-sm font-medium text-gray-700 mb-1">Bounciness</label>
                            <div class="flex items-center">
                                <input type="range" id="restitutionSlider" min="0" max="1" step="0.05" value="0.5" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
                                <span id="restitutionValue" class="ml-3 w-12 text-center font-medium">0.5</span>
                            </div>
                        </div>
                        <div>
                            <label for="boxCount" class="block text-sm font-medium text-gray-700 mb-1">Box Count</label>
                            <select id="boxCount" class="w-full rounded-lg border-gray-300 text-gray-700">
                                <option value="5">5 Boxes</option>
                                <option value="10" selected>10 Boxes</option>
                                <option value="20">20 Boxes</option>
                                <option value="50">50 Boxes</option>
                            </select>
                        </div>
                    </div>
                </div>
                
                <div class="flex justify-between">
                    <button id="resetBtn" class="px-6 py-2 bg-red-500 text-white rounded-lg hover:bg-red-600 transition">Reset</button>
                    <button id="addBoxBtn" class="px-6 py-2 bg-green-500 text-white rounded-lg hover:bg-green-600 transition">Add Box</button>
                </div>
            </div>
        </div>
        
        <div class="bg-white rounded-xl shadow-xl p-6 mb-8">
            <h2 class="text-2xl font-semibold text-gray-800 mb-4">Physics Principles Demonstrated</h2>
            <div class="grid grid-cols-1 md:grid-cols-3 gap-4">
                <div class="bg-blue-50 p-4 rounded-lg">
                    <h3 class="font-medium text-blue-800 mb-2">Newton's Laws</h3>
                    <p class="text-gray-700">Objects in motion stay in motion unless acted upon by an external force. Force equals mass times acceleration.</p>
                </div>
                <div class="bg-purple-50 p-4 rounded-lg">
                    <h3 class="font-medium text-purple-800 mb-2">Gravity</h3>
                    <p class="text-gray-700">Objects accelerate downward at 9.8 m/s² (adjustable in the simulation).</p>
                </div>
                <div class="bg-green-50 p-4 rounded-lg">
                    <h3 class="font-medium text-green-800 mb-2">Collisions</h3>
                    <p class="text-gray-700">Momentum is conserved during collisions between objects.</p>
                </div>
            </div>
        </div>
    </div>

    <script>
        // Matter.js module aliases
        const Engine = Matter.Engine,
              Render = Matter.Render,
              Runner = Matter.Runner,
              Bodies = Matter.Bodies,
              Body = Matter.Body,
              Composite = Matter.Composite,
              Mouse = Matter.Mouse,
              MouseConstraint = Matter.MouseConstraint;

        // Create engine and renderer
        const engine = Engine.create({
            gravity: { x: 0, y: 1 }
        });
        
        const container = document.getElementById('physicsCanvas');
        const render = Render.create({
            element: container,
            engine: engine,
            options: {
                width: container.clientWidth,
                height: container.clientHeight,
                wireframes: false,
                background: 'transparent'
            }
        });
        
        // Create runner
        const runner = Runner.create();
        Runner.run(runner, engine);
        Render.run(render);
        
        // Add mouse control
        const mouse = Mouse.create(render.canvas);
        const mouseConstraint = MouseConstraint.create(engine, {
            mouse: mouse,
            constraint: {
                stiffness: 0.2,
                render: {
                    visible: false
                }
            }
        });
        Composite.add(engine.world, mouseConstraint);
        render.mouse = mouse;
        
        // Keep track of boxes
        let boxes = [];
        let walls = [];
        let currentSimulation = 'freeFall';
        
        // Colors for boxes
        const boxColors = [
            '#FF5252', '#FF4081', '#E040FB', '#7C4DFF', '#536DFE',
            '#448AFF', '#40C4FF', '#18FFFF', '#64FFDA', '#69F0AE',
            '#B2FF59', '#EEFF41', '#FFFF00', '#FFD740', '#FFAB40'
        ];
        
        // Initialize the simulation
        function initSimulation() {
            // Clear existing boxes and walls
            Composite.clear(engine.world);
            boxes = [];
            walls = [];
            
            // Add mouse constraint back
            Composite.add(engine.world, mouseConstraint);
            
            // Add walls (invisible boundaries)
            const wallOptions = { isStatic: true, render: { visible: false } };
            const wallThickness = 50;
            
            walls.push(
                Bodies.rectangle(container.clientWidth / 2, -wallThickness / 2, container.clientWidth, wallThickness, wallOptions), // top
                Bodies.rectangle(container.clientWidth / 2, container.clientHeight + wallThickness / 2, container.clientWidth, wallThickness, wallOptions), // bottom
                Bodies.rectangle(-wallThickness / 2, container.clientHeight / 2, wallThickness, container.clientHeight, wallOptions), // left
                Bodies.rectangle(container.clientWidth + wallThickness / 2, container.clientHeight / 2, wallThickness, container.clientHeight, wallOptions) // right
            );
            
            Composite.add(engine.world, walls);
            
            // Create boxes based on current simulation type
            const boxCount = parseInt(document.getElementById('boxCount').value);
            
            switch(currentSimulation) {
                case 'freeFall':
                    createFreeFallBoxes(boxCount);
                    break;
                case 'collision':
                    createCollisionBoxes(boxCount);
                    break;
                case 'stack':
                    createStackedBoxes(boxCount);
                    break;
                case 'chain':
                    createChainReaction(boxCount);
                    break;
            }
        }
        
        // Create boxes for free fall simulation
        function createFreeFallBoxes(count) {
            for (let i = 0; i < count; i++) {
                const size = Math.random() * 30 + 20;
                const x = Math.random() * (container.clientWidth - size * 2) + size;
                const y = Math.random() * 100;
                const color = boxColors[Math.floor(Math.random() * boxColors.length)];
                
                const box = Bodies.rectangle(x, y, size, size, {
                    restitution: parseFloat(document.getElementById('restitutionSlider').value),
                    friction: parseFloat(document.getElementById('frictionSlider').value),
                    render: {
                        fillStyle: color,
                        strokeStyle: '#000',
                        lineWidth: 1
                    }
                });
                
                boxes.push(box);
            }
            
            Composite.add(engine.world, boxes);
        }
        
        // Create boxes for collision simulation
        function createCollisionBoxes(count) {
            // Create two groups of boxes that will collide
            const group1Count = Math.floor(count / 2);
            const group2Count = count - group1Count;
            
            // Group 1 on the left
            for (let i = 0; i < group1Count; i++) {
                const size = Math.random() * 20 + 20;
                const x = Math.random() * 100 + 50;
                const y = Math.random() * (container.clientHeight - 100) + 50;
                const color = '#448AFF';
                
                const box = Bodies.rectangle(x, y, size, size, {
                    restitution: parseFloat(document.getElementById('restitutionSlider').value),
                    friction: parseFloat(document.getElementById('frictionSlider').value),
                    render: {
                        fillStyle: color,
                        strokeStyle: '#000',
                        lineWidth: 1
                    }
                });
                
                // Give them some initial velocity to the right
                Body.setVelocity(box, { x: 5, y: 0 });
                
                boxes.push(box);
            }
            
            // Group 2 on the right
            for (let i = 0; i < group2Count; i++) {
                const size = Math.random() * 20 + 20;
                const x = Math.random() * 100 + (container.clientWidth - 200);
                const y = Math.random() * (container.clientHeight - 100) + 50;
                const color = '#FF5252';
                
                const box = Bodies.rectangle(x, y, size, size, {
                    restitution: parseFloat(document.getElementById('restitutionSlider').value),
                    friction: parseFloat(document.getElementById('frictionSlider').value),
                    render: {
                        fillStyle: color,
                        strokeStyle: '#000',
                        lineWidth: 1
                    }
                });
                
                // Give them some initial velocity to the left
                Body.setVelocity(box, { x: -5, y: 0 });
                
                boxes.push(box);
            }
            
            Composite.add(engine.world, boxes);
        }
        
        // Create stacked boxes
        function createStackedBoxes(count) {
            const baseWidth = 200;
            const baseHeight = 30;
            const baseX = container.clientWidth / 2;
            const baseY = container.clientHeight - 50;
            
            // Create a base platform
            const base = Bodies.rectangle(baseX, baseY, baseWidth, baseHeight, {
                isStatic: true,
                render: {
                    fillStyle: '#795548',
                    strokeStyle: '#000',
                    lineWidth: 1
                }
            });
            
            Composite.add(engine.world, base);
            
            // Create stacked boxes
            const maxPerRow = 5;
            const boxSize = 30;
            const rows = Math.ceil(count / maxPerRow);
            
            for (let row = 0; row < rows; row++) {
                const boxesInRow = Math.min(count - row * maxPerRow, maxPerRow);
                const rowWidth = boxesInRow * boxSize;
                const startX = baseX - rowWidth / 2 + boxSize / 2;
                
                for (let i = 0; i < boxesInRow; i++) {
                    const x = startX + i * boxSize;
                    const y = baseY - (row + 0.5) * boxSize - 5;
                    const color = boxColors[(row * maxPerRow + i) % boxColors.length];
                    
                    const box = Bodies.rectangle(x, y, boxSize - 2, boxSize - 2, {
                        restitution: parseFloat(document.getElementById('restitutionSlider').value),
                        friction: parseFloat(document.getElementById('frictionSlider').value),
                        render: {
                            fillStyle: color,
                            strokeStyle: '#000',
                            lineWidth: 1
                        }
                    });
                    
                    boxes.push(box);
                }
            }
            
            Composite.add(engine.world, boxes);
        }
        
        // Create chain reaction
        function createChainReaction(count) {
            // Create a floor for the dominos to stand on
            const floor = Bodies.rectangle(
                container.clientWidth / 2, 
                container.clientHeight - 10, 
                container.clientWidth, 
                20, 
                { 
                    isStatic: true,
                    render: {
                        fillStyle: '#795548',
                        strokeStyle: '#000',
                        lineWidth: 1
                    }
                }
            );
            
            Composite.add(engine.world, floor);
            
            // Create dominos
            const dominoWidth = 15;
            const dominoHeight = 60;
            const spacing = 20;
            const startX = 100;
            const startY = container.clientHeight - 20 - dominoHeight/2;
            
            // Create a starting ball with more mass
            const ball = Bodies.circle(50, startY - 30, 15, {
                restitution: 0.9,
                density: 0.005, // Higher density for more impact
                render: {
                    fillStyle: '#FF5252',
                    strokeStyle: '#000',
                    lineWidth: 1
                }
            });
            
            // Give it a push to the right
            Body.setVelocity(ball, { x: 15, y: 0 });
            
            boxes.push(ball);
            
            // Create dominos as dynamic bodies (not static)
            for (let i = 0; i < count; i++) {
                const x = startX + i * (dominoWidth + spacing);
                const color = boxColors[i % boxColors.length];
                
                const domino = Bodies.rectangle(x, startY, dominoWidth, dominoHeight, {
                    chamfer: { radius: 2 },
                    friction: 0.3,
                    restitution: 0.2,
                    render: {
                        fillStyle: color,
                        strokeStyle: '#000',
                        lineWidth: 1
                    }
                });
                
                // Slightly tilt the dominos forward
                Body.setAngle(domino, -0.1);
                
                boxes.push(domino);
            }
            
            Composite.add(engine.world, boxes);
            
            // Add a wall at the end to stop the last domino
            const endWall = Bodies.rectangle(
                startX + count * (dominoWidth + spacing) + 50,
                container.clientHeight / 2,
                20,
                container.clientHeight,
                { 
                    isStatic: true,
                    render: {
                        visible: false
                    }
                }
            );
            
            Composite.add(engine.world, endWall);
        }
        
        // Add a single box
        function addBox() {
            const size = Math.random() * 30 + 20;
            const x = Math.random() * (container.clientWidth - size * 2) + size;
            const y = -50;
            const color = boxColors[Math.floor(Math.random() * boxColors.length)];
            
            const box = Bodies.rectangle(x, y, size, size, {
                restitution: parseFloat(document.getElementById('restitutionSlider').value),
                friction: parseFloat(document.getElementById('frictionSlider').value),
                render: {
                    fillStyle: color,
                    strokeStyle: '#000',
                    lineWidth: 1
                }
            });
            
            boxes.push(box);
            Composite.add(engine.world, box);
        }
        
        // Event listeners for controls
        document.getElementById('freeFallBtn').addEventListener('click', function() {
            currentSimulation = 'freeFall';
            updateActiveButton(this);
            initSimulation();
        });
        
        document.getElementById('collisionBtn').addEventListener('click', function() {
            currentSimulation = 'collision';
            updateActiveButton(this);
            initSimulation();
        });
        
        document.getElementById('stackBtn').addEventListener('click', function() {
            currentSimulation = 'stack';
            updateActiveButton(this);
            initSimulation();
        });
        
        document.getElementById('chainBtn').addEventListener('click', function() {
            currentSimulation = 'chain';
            updateActiveButton(this);
            initSimulation();
        });
        
        document.getElementById('gravitySlider').addEventListener('input', function() {
            const value = parseFloat(this.value);
            engine.gravity.y = value;
            document.getElementById('gravityValue').textContent = value.toFixed(1);
            
            if (value < 0) {
                document.getElementById('gravityValue').classList.add('negative');
            } else {
                document.getElementById('gravityValue').classList.remove('negative');
            }
        });
        
        document.getElementById('frictionSlider').addEventListener('input', function() {
            const value = parseFloat(this.value);
            document.getElementById('frictionValue').textContent = value.toFixed(2);
            
            // Update friction for all boxes
            boxes.forEach(box => {
                box.friction = value;
                box.frictionStatic = value * 1.5;
            });
        });
        
        document.getElementById('restitutionSlider').addEventListener('input', function() {
            const value = parseFloat(this.value);
            document.getElementById('restitutionValue').textContent = value.toFixed(2);
            
            // Update restitution for all boxes
            boxes.forEach(box => {
                box.restitution = value;
            });
        });
        
        document.getElementById('boxCount').addEventListener('change', function() {
            initSimulation();
        });
        
        document.getElementById('resetBtn').addEventListener('click', function() {
            initSimulation();
        });
        
        document.getElementById('addBoxBtn').addEventListener('click', function() {
            addBox();
        });
        
        // Helper function to update active button
        function updateActiveButton(activeBtn) {
            document.querySelectorAll('.toggle-btn').forEach(btn => {
                btn.classList.remove('active');
            });
            activeBtn.classList.add('active');
        }
        
        // Handle window resize
        window.addEventListener('resize', function() {
            render.options.width = container.clientWidth;
            render.options.height = container.clientHeight;
            Render.setPixelRatio(render, window.devicePixelRatio);
            
            // Update wall positions
            if (walls.length >= 4) {
                Body.setPosition(walls[0], { x: container.clientWidth / 2, y: -25 }); // top
                Body.setPosition(walls[1], { x: container.clientWidth / 2, y: container.clientHeight + 25 }); // bottom
                Body.setPosition(walls[2], { x: -25, y: container.clientHeight / 2 }); // left
                Body.setPosition(walls[3], { x: container.clientWidth + 25, y: container.clientHeight / 2 }); // right
            }
        });
        
        // Initialize the first simulation
        initSimulation();
    </script>
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