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import spaces
import gradio as gr
import torch
import torchaudio
import tempfile
import warnings
import os
warnings.filterwarnings("ignore")

from sam_audio import SAMAudio, SAMAudioProcessor

# Available models
MODELS = {
    "sam-audio-small": "facebook/sam-audio-small",
    "sam-audio-base": "facebook/sam-audio-base",
    "sam-audio-large": "facebook/sam-audio-large",
    "sam-audio-small-tv (Visual)": "facebook/sam-audio-small-tv",
    "sam-audio-base-tv (Visual)": "facebook/sam-audio-base-tv",
    "sam-audio-large-tv (Visual)": "facebook/sam-audio-large-tv",
}

DEFAULT_MODEL = "sam-audio-small"
EXAMPLES_DIR = "examples"
EXAMPLE_FILE = os.path.join(EXAMPLES_DIR, "office.mp4")

# Chunk processing settings
DEFAULT_CHUNK_DURATION = 30  # seconds per chunk
OVERLAP_DURATION = 2  # seconds of overlap between chunks
MAX_DURATION_WITHOUT_CHUNKING = 60  # auto-chunk if longer than this

# Global model cache
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
current_model_name = None
model = None
processor = None

def load_model(model_name):
    global current_model_name, model, processor
    model_id = MODELS.get(model_name, MODELS[DEFAULT_MODEL])
    if current_model_name == model_name and model is not None:
        return
    print(f"Loading {model_id}...")
    model = SAMAudio.from_pretrained(model_id).to(device).eval()
    processor = SAMAudioProcessor.from_pretrained(model_id)
    current_model_name = model_name
    print(f"Model {model_id} loaded on {device}.")

load_model(DEFAULT_MODEL)

def load_audio(file_path):
    """Load audio from file (supports both audio and video files)."""
    waveform, sample_rate = torchaudio.load(file_path)
    # Convert to mono if stereo
    if waveform.shape[0] > 1:
        waveform = waveform.mean(dim=0, keepdim=True)
    return waveform, sample_rate

def split_audio_into_chunks(waveform, sample_rate, chunk_duration, overlap_duration):
    """Split audio waveform into overlapping chunks."""
    chunk_samples = int(chunk_duration * sample_rate)
    overlap_samples = int(overlap_duration * sample_rate)
    stride = chunk_samples - overlap_samples
    
    chunks = []
    total_samples = waveform.shape[1]
    
    start = 0
    while start < total_samples:
        end = min(start + chunk_samples, total_samples)
        chunk = waveform[:, start:end]
        chunks.append(chunk)
        
        if end >= total_samples:
            break
        start += stride
    
    return chunks

def merge_chunks_with_crossfade(chunks, sample_rate, overlap_duration):
    """Merge audio chunks with crossfade on overlapping regions."""
    if len(chunks) == 1:
        chunk = chunks[0]
        # Ensure 2D tensor
        if chunk.dim() == 1:
            chunk = chunk.unsqueeze(0)
        return chunk
    
    overlap_samples = int(overlap_duration * sample_rate)
    
    # Ensure all chunks are 2D [channels, samples]
    processed_chunks = []
    for chunk in chunks:
        if chunk.dim() == 1:
            chunk = chunk.unsqueeze(0)
        processed_chunks.append(chunk)
    
    result = processed_chunks[0]
    
    for i in range(1, len(processed_chunks)):
        prev_chunk = result
        next_chunk = processed_chunks[i]
        
        # Handle case where chunks are shorter than overlap
        actual_overlap = min(overlap_samples, prev_chunk.shape[1], next_chunk.shape[1])
        
        if actual_overlap <= 0:
            # No overlap possible, just concatenate
            result = torch.cat([prev_chunk, next_chunk], dim=1)
            continue
        
        # Create fade curves
        fade_out = torch.linspace(1.0, 0.0, actual_overlap).to(prev_chunk.device)
        fade_in = torch.linspace(0.0, 1.0, actual_overlap).to(next_chunk.device)
        
        # Get overlapping regions
        prev_overlap = prev_chunk[:, -actual_overlap:]
        next_overlap = next_chunk[:, :actual_overlap]
        
        # Crossfade mix
        crossfaded = prev_overlap * fade_out + next_overlap * fade_in
        
        # Concatenate: non-overlap of prev + crossfaded + non-overlap of next
        result = torch.cat([
            prev_chunk[:, :-actual_overlap],
            crossfaded,
            next_chunk[:, actual_overlap:]
        ], dim=1)
    
    return result

def save_audio(tensor, sample_rate):
    with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmp:
        torchaudio.save(tmp.name, tensor, sample_rate)
        return tmp.name

@spaces.GPU(duration=300)
def separate_audio(model_name, file_path, text_prompt, chunk_duration=DEFAULT_CHUNK_DURATION, progress=gr.Progress()):
    global model, processor
    
    progress(0.05, desc="Checking inputs...")
    
    if not file_path:
        return None, None, "❌ Please upload an audio or video file."
    if not text_prompt or not text_prompt.strip():
        return None, None, "❌ Please enter a text prompt."
    
    try:
        progress(0.1, desc="Loading model...")
        load_model(model_name)
        
        progress(0.15, desc="Loading audio...")
        waveform, sample_rate = load_audio(file_path)
        duration = waveform.shape[1] / sample_rate
        
        # Decide whether to use chunking
        use_chunking = duration > MAX_DURATION_WITHOUT_CHUNKING
        
        if use_chunking:
            progress(0.2, desc=f"Audio is {duration:.1f}s, splitting into chunks...")
            chunks = split_audio_into_chunks(waveform, sample_rate, chunk_duration, OVERLAP_DURATION)
            num_chunks = len(chunks)
            
            target_chunks = []
            residual_chunks = []
            
            for i, chunk in enumerate(chunks):
                chunk_progress = 0.2 + (i / num_chunks) * 0.6
                progress(chunk_progress, desc=f"Processing chunk {i+1}/{num_chunks}...")
                
                # Save chunk to temp file for processor
                with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmp:
                    torchaudio.save(tmp.name, chunk, sample_rate)
                    chunk_path = tmp.name
                
                try:
                    inputs = processor(audios=[chunk_path], descriptions=[text_prompt.strip()]).to(device)
                    
                    with torch.inference_mode():
                        result = model.separate(inputs, predict_spans=False, reranking_candidates=1)
                    
                    target_chunks.append(result.target[0].cpu())
                    residual_chunks.append(result.residual[0].cpu())
                finally:
                    os.unlink(chunk_path)
            
            progress(0.85, desc="Merging chunks...")
            target_merged = merge_chunks_with_crossfade(target_chunks, sample_rate, OVERLAP_DURATION)
            residual_merged = merge_chunks_with_crossfade(residual_chunks, sample_rate, OVERLAP_DURATION)
            
            progress(0.95, desc="Saving results...")
            # merged tensors are already 2D [channels, samples]
            target_path = save_audio(target_merged, sample_rate)
            residual_path = save_audio(residual_merged, sample_rate)
            
            progress(1.0, desc="Done!")
            return target_path, residual_path, f"βœ… Isolated '{text_prompt}' using {model_name} ({num_chunks} chunks)"
        else:
            # Process without chunking
            progress(0.3, desc="Processing audio...")
            inputs = processor(audios=[file_path], descriptions=[text_prompt.strip()]).to(device)
            
            progress(0.6, desc="Separating sounds...")
            with torch.inference_mode():
                result = model.separate(inputs, predict_spans=False, reranking_candidates=1)
            
            progress(0.9, desc="Saving results...")
            sample_rate = processor.audio_sampling_rate
            target_path = save_audio(result.target[0].unsqueeze(0).cpu(), sample_rate)
            residual_path = save_audio(result.residual[0].unsqueeze(0).cpu(), sample_rate)
            
            progress(1.0, desc="Done!")
            return target_path, residual_path, f"βœ… Isolated '{text_prompt}' using {model_name}"
    except Exception as e:
        import traceback
        traceback.print_exc()
        return None, None, f"❌ Error: {str(e)}"

# Build Interface
with gr.Blocks(title="SAM-Audio Demo") as demo:
    gr.Markdown(
        """
        # 🎡 SAM-Audio: Segment Anything for Audio
        Isolate specific sounds from audio or video using natural language prompts.
        """
    )
    
    with gr.Row():
        with gr.Column(scale=1):
            model_selector = gr.Dropdown(
                choices=list(MODELS.keys()),
                value=DEFAULT_MODEL,
                label="Model"
            )
            
            with gr.Accordion("βš™οΈ Advanced Options", open=False):
                chunk_duration_slider = gr.Slider(
                    minimum=10,
                    maximum=60,
                    value=DEFAULT_CHUNK_DURATION,
                    step=5,
                    label="Chunk Duration (seconds)",
                    info=f"Audio longer than {MAX_DURATION_WITHOUT_CHUNKING}s will be automatically split"
                )
            
            gr.Markdown("#### Upload Audio")
            input_audio = gr.Audio(label="Audio File", type="filepath")
            
            gr.Markdown("#### Or Upload Video")
            input_video = gr.Video(label="Video File")
            
            text_prompt = gr.Textbox(
                label="Text Prompt",
                placeholder="e.g., 'A man speaking', 'Piano', 'Dog barking'"
            )
            
            run_btn = gr.Button("🎯 Isolate Sound", variant="primary", size="lg")
            status_output = gr.Markdown("")
        
        with gr.Column(scale=1):
            gr.Markdown("### Results")
            output_target = gr.Audio(label="Isolated Sound (Target)")
            output_residual = gr.Audio(label="Background (Residual)")
    
    gr.Markdown("---")
    gr.Markdown("### 🎬 Demo Examples")
    gr.Markdown("Click to load example video and prompt:")
    
    with gr.Row():
        if os.path.exists(EXAMPLE_FILE):
            example_btn1 = gr.Button("🎀 Man Speaking")
            example_btn2 = gr.Button("🎀 Woman Speaking")
            example_btn3 = gr.Button("🎡 Background Music")
    
    # Main process button
    def process(model_name, audio_path, video_path, prompt, chunk_duration, progress=gr.Progress()):
        file_path = video_path if video_path else audio_path
        return separate_audio(model_name, file_path, prompt, chunk_duration, progress)
    
    run_btn.click(
        fn=process,
        inputs=[model_selector, input_audio, input_video, text_prompt, chunk_duration_slider],
        outputs=[output_target, output_residual, status_output]
    )
    
    # Example buttons - just fill the prompt, user clicks button to process
    if os.path.exists(EXAMPLE_FILE):
        example_btn1.click(
            fn=lambda: (EXAMPLE_FILE, "A man speaking"),
            outputs=[input_video, text_prompt]
        )
        example_btn2.click(
            fn=lambda: (EXAMPLE_FILE, "A woman speaking"),
            outputs=[input_video, text_prompt]
        )
        example_btn3.click(
            fn=lambda: (EXAMPLE_FILE, "Background music"),
            outputs=[input_video, text_prompt]
        )

if __name__ == "__main__":
    demo.launch()