NeAR / trellis /utils /loss_utils.py
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restore: full Space tree + assets (recover from minimal force-push); keep ZeroGPU app.py
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import torch
import torch.nn.functional as F
from torch.autograd import Variable
from math import exp
from lpips import LPIPS
def smooth_l1_loss(pred, target, beta=1.0):
diff = torch.abs(pred - target)
loss = torch.where(diff < beta, 0.5 * diff ** 2 / beta, diff - 0.5 * beta)
return loss.mean()
def l1_loss(network_output, gt, weight=None):
if weight is None:
return torch.abs((network_output - gt)).mean()
else:
return (torch.abs((network_output - gt)) * weight).mean()
def l2_loss(network_output, gt):
return ((network_output - gt) ** 2).mean()
def psnr_loss(network_output, gt, max_val=1.0):
mse = F.mse_loss(network_output, gt)
return 20 * torch.log10(max_val / torch.sqrt(mse + 1e-8))
def gaussian(window_size, sigma):
gauss = torch.Tensor([exp(-(x - window_size // 2) ** 2 / float(2 * sigma ** 2)) for x in range(window_size)])
return gauss / gauss.sum()
def create_window(window_size, channel):
_1D_window = gaussian(window_size, 1.5).unsqueeze(1)
_2D_window = _1D_window.mm(_1D_window.t()).float().unsqueeze(0).unsqueeze(0)
window = Variable(_2D_window.expand(channel, 1, window_size, window_size).contiguous())
return window
def psnr(img1, img2, max_val=1.0):
mse = F.mse_loss(img1, img2)
return 20 * torch.log10(max_val / torch.sqrt(mse))
def ssim(img1, img2, window_size=11, size_average=True):
channel = img1.size(-3)
window = create_window(window_size, channel)
if img1.is_cuda:
window = window.cuda(img1.get_device())
window = window.type_as(img1)
return _ssim(img1, img2, window, window_size, channel, size_average)
def _ssim(img1, img2, window, window_size, channel, size_average=True):
mu1 = F.conv2d(img1, window, padding=window_size // 2, groups=channel)
mu2 = F.conv2d(img2, window, padding=window_size // 2, groups=channel)
mu1_sq = mu1.pow(2)
mu2_sq = mu2.pow(2)
mu1_mu2 = mu1 * mu2
sigma1_sq = F.conv2d(img1 * img1, window, padding=window_size // 2, groups=channel) - mu1_sq
sigma2_sq = F.conv2d(img2 * img2, window, padding=window_size // 2, groups=channel) - mu2_sq
sigma12 = F.conv2d(img1 * img2, window, padding=window_size // 2, groups=channel) - mu1_mu2
C1 = 0.01 ** 2
C2 = 0.03 ** 2
ssim_map = ((2 * mu1_mu2 + C1) * (2 * sigma12 + C2)) / ((mu1_sq + mu2_sq + C1) * (sigma1_sq + sigma2_sq + C2))
if size_average:
return ssim_map.mean()
else:
return ssim_map.mean(1).mean(1).mean(1)
loss_fn_vgg = None
def lpips(img1, img2, value_range=(0, 1)):
global loss_fn_vgg
if loss_fn_vgg is None:
loss_fn_vgg = LPIPS(net='vgg').cuda().eval()
# normalize to [-1, 1]
img1 = (img1 - value_range[0]) / (value_range[1] - value_range[0]) * 2 - 1
img2 = (img2 - value_range[0]) / (value_range[1] - value_range[0]) * 2 - 1
return loss_fn_vgg(img1, img2).mean()
def normal_angle(pred, gt):
pred = pred * 2.0 - 1.0
gt = gt * 2.0 - 1.0
norms = pred.norm(dim=-1) * gt.norm(dim=-1)
cos_sim = (pred * gt).sum(-1) / (norms + 1e-9)
cos_sim = torch.clamp(cos_sim, -1.0, 1.0)
ang = torch.rad2deg(torch.acos(cos_sim[norms > 1e-9])).mean()
if ang.isnan():
return -1
return ang
def cosine_loss_per_pixel(a, b):
return 1 - (a * b).sum(dim=-3)
# -- masked reduce mean, 保证只考虑有效区域 --
def masked_mean(x, weight):
tot = weight.sum()
if tot < 1e-8:
return x.sum() * 0 # mask全0不报错,返回0
return (x * weight).sum() / tot
def gamma_correction(image, gamma=2.2):
"""
Apply gamma correction to the image.
:param image: Input image tensor.
:param gamma: Gamma value for correction.
:return: Gamma corrected image tensor.
"""
return torch.pow(torch.clamp(image, 0, 1), 1 / gamma)
def get_reflectance_mask(roughness, metallic, method='physical', alpha=2.0, beta=1.0):
"""
获取反射率mask,用于提高强反射区域在loss中的权重
Args:
roughness: 粗糙度 B 1 H W,范围 [0,1],0表示完全光滑,1表示完全粗糙
metallic: 金属度 B 1 H W,范围 [0,1],0表示电介质,1表示金属
method: 计算方法 ['simple', 'physical', 'adaptive']
alpha: 粗糙度权重调节参数
beta: 金属度权重调节参数
Returns:
torch.Tensor: 反射率mask,形状与输入相同
"""
# 确保输入在合理范围内
roughness = torch.clamp(roughness, 0.001, 0.999) # 避免极值
metallic = torch.clamp(metallic, 0.0, 1.0)
if method == 'simple':
# 简单线性组合:金属度高且粗糙度低的区域权重大
mask = metallic * (1.0 - roughness)
elif method == 'physical':
# 基于物理的反射率计算
# 对于金属:反射率主要由金属度决定
# 对于电介质:反射率较低,但在掠射角会增加(这里简化处理)
# 金属部分的反射率
metallic_reflectance = metallic * (1.0 - roughness) ** alpha
# 电介质部分的反射率(菲涅尔反射,这里用简化模型)
dielectric_reflectance = (1.0 - metallic) * (1.0 - roughness) * 0.04 # 0.04是电介质的基础反射率
mask = metallic_reflectance + dielectric_reflectance
elif method == 'adaptive':
# 自适应方法:根据场景动态调整权重
# 使用非线性映射增强对比度
smoothness = 1.0 - roughness
# 对金属度和光滑度进行非线性变换
enhanced_metallic = torch.pow(metallic, 1.0/beta)
enhanced_smoothness = torch.pow(smoothness, alpha)
# 组合两个因素
mask = enhanced_metallic * enhanced_smoothness
# 使用sigmoid增强对比度
mask = torch.sigmoid((mask - 0.5) * 6.0) # 6.0控制sigmoid的陡峭程度
else:
raise ValueError(f"Unsupported method: {method}")
# 归一化到 [0, 1] 范围
mask = torch.clamp(mask, 0.0, 1.0)
# 可选:对mask进行轻微平滑以避免过于尖锐的边界
# mask = F.gaussian_blur(mask, kernel_size=3, sigma=0.5)
return mask