mmmno commited on
Commit
907bcd6
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1 Parent(s): 606a6ae

Update app.py

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Files changed (1) hide show
  1. app.py +42 -40
app.py CHANGED
@@ -7,21 +7,26 @@ from transformers import AutoImageProcessor, AutoModelForDepthEstimation
7
  import tempfile
8
  import os
9
 
10
- # --- 1. MODEL SETUP ---
11
  DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
12
- CHECKPOINT = "depth-anything/Depth-Anything-V2-Small-hf"
 
13
 
14
  processor = AutoImageProcessor.from_pretrained(CHECKPOINT)
15
  model = AutoModelForDepthEstimation.from_pretrained(CHECKPOINT).to(DEVICE)
16
 
17
- def process_to_3d(input_image):
18
  if input_image is None:
19
  return None, None
20
 
21
- # --- 2. DEPTH & COLOR ---
 
 
 
22
  inputs = processor(images=input_image, return_tensors="pt").to(DEVICE)
23
  with torch.no_grad():
24
  outputs = model(**inputs)
 
25
  depth = torch.nn.functional.interpolate(
26
  outputs.predicted_depth.unsqueeze(1),
27
  size=input_image.size[::-1],
@@ -29,65 +34,62 @@ def process_to_3d(input_image):
29
  ).squeeze().cpu().numpy()
30
 
31
  width, height = input_image.size
32
- # Explicitly pull RGB and normalize for Open3D
33
  rgb_colors = np.array(input_image).reshape(-1, 3) / 255.0
34
 
35
- # --- 3. THE "PERFECT FOCUS" PROJECTION ---
36
  x, y = np.meshgrid(np.arange(width), np.arange(height))
 
 
37
 
38
- # Normalize depth to a 0-5 range
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- z = (depth.flatten() / (depth.max() + 1e-5)) * 5.0
40
-
41
- # Normalize X and Y to a -5 to 5 range (Centering)
42
- aspect_ratio = width / height
43
- x_centered = ((x.flatten() / width) - 0.5) * 10.0 * aspect_ratio
44
  y_centered = (0.5 - (y.flatten() / height)) * 10.0
45
-
46
  points = np.stack((x_centered, y_centered, z), axis=-1)
47
 
48
- # --- 4. OPEN3D COLOR BINDING ---
49
  pcd = o3d.geometry.PointCloud()
50
  pcd.points = o3d.utility.Vector3dVector(points)
51
  pcd.colors = o3d.utility.Vector3dVector(rgb_colors)
 
 
 
 
52
 
53
- # Statistical Outlier Removal (Cleans up "ghost" points that mess up camera focus)
54
- pcd, _ = pcd.remove_statistical_outlier(nb_neighbors=20, std_ratio=2.0)
55
-
56
- # Center the model's pivot point at exactly 0,0,0
57
- pcd.translate(-pcd.get_center())
58
-
59
- # Voxelize to make points "solid"
60
- pcd = pcd.voxel_down_sample(voxel_size=0.03)
61
 
62
- # --- 5. SAVE BINARY PLY ---
 
 
63
  temp_dir = tempfile.gettempdir()
64
- output_path = os.path.join(temp_dir, "model.ply")
65
- # write_ascii=False ensures color data is encoded in a way Gradio understands
66
- o3d.io.write_point_cloud(output_path, pcd, write_ascii=False)
67
 
68
  return output_path, output_path
69
 
70
- # --- 6. UI WITH CAMERA FOCUS ---
71
- with gr.Blocks() as demo:
72
- gr.Markdown("## 🧊 High-Fidelity 3D Splat View")
73
- gr.Markdown("The camera is pre-focused on the object. Click and drag to rotate.")
74
 
75
  with gr.Row():
76
  with gr.Column():
77
- img_in = gr.Image(type="pil")
78
- btn = gr.Button("🔨 Generate & Focus", variant="primary")
79
-
80
  with gr.Column():
81
- # camera_position: (azimuth, elevation, distance)
82
- # Distance 12 is perfect for our -5 to 5 coordinate range
83
  v3d = gr.Model3D(
84
- label="3D Viewport",
85
  display_mode="solid",
86
- camera_position=(0, 90, 12),
87
- clear_color=(0.1, 0.1, 0.1, 1.0)
88
  )
89
- dl = gr.DownloadButton("💾 Download Colored .PLY")
90
 
91
- btn.click(fn=process_to_3d, inputs=[img_in], outputs=[v3d, dl])
92
 
93
  demo.launch()
 
7
  import tempfile
8
  import os
9
 
10
+ # --- 1. DA3 MODEL SETUP ---
11
  DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
12
+ # Depth Anything V3 Small - Higher precision for 2026 workflows
13
+ CHECKPOINT = "depth-anything/DA3-Small"
14
 
15
  processor = AutoImageProcessor.from_pretrained(CHECKPOINT)
16
  model = AutoModelForDepthEstimation.from_pretrained(CHECKPOINT).to(DEVICE)
17
 
18
+ def process_da3_to_mesh(input_image):
19
  if input_image is None:
20
  return None, None
21
 
22
+ # Resize for processing speed
23
+ input_image.thumbnail((1024, 1024))
24
+
25
+ # --- 2. V3 DEPTH INFERENCE ---
26
  inputs = processor(images=input_image, return_tensors="pt").to(DEVICE)
27
  with torch.no_grad():
28
  outputs = model(**inputs)
29
+ # DA3 provides much sharper depth maps
30
  depth = torch.nn.functional.interpolate(
31
  outputs.predicted_depth.unsqueeze(1),
32
  size=input_image.size[::-1],
 
34
  ).squeeze().cpu().numpy()
35
 
36
  width, height = input_image.size
 
37
  rgb_colors = np.array(input_image).reshape(-1, 3) / 255.0
38
 
39
+ # --- 3. NORMALIZED 3D PROJECTION ---
40
  x, y = np.meshgrid(np.arange(width), np.arange(height))
41
+ # DA3 depth is more linear; we scale it for a natural 3D look
42
+ z = (depth.flatten() / (depth.max() + 1e-5)) * 4.0
43
 
44
+ # Center everything in the 'Unit 10' viewing box
45
+ x_centered = ((x.flatten() / width) - 0.5) * 10.0 * (width / height)
 
 
 
 
46
  y_centered = (0.5 - (y.flatten() / height)) * 10.0
 
47
  points = np.stack((x_centered, y_centered, z), axis=-1)
48
 
49
+ # --- 4. ADVANCED MESHING (POISSON RECONSTRUCTION) ---
50
  pcd = o3d.geometry.PointCloud()
51
  pcd.points = o3d.utility.Vector3dVector(points)
52
  pcd.colors = o3d.utility.Vector3dVector(rgb_colors)
53
+
54
+ # Estimate Normals - DA3 needs higher search radius for its high-detail output
55
+ pcd.estimate_normals(search_param=o3d.geometry.KDTreeSearchParamHybrid(radius=0.2, max_nn=50))
56
+ pcd.orient_normals_towards_camera_location(camera_location=np.array([0., 0., 15.]))
57
 
58
+ # Poisson Surface Reconstruction creates a watertight "solid" shell
59
+ # depth=8 or 9 is the sweet spot for detail vs speed
60
+ mesh, densities = o3d.geometry.TriangleMesh.create_from_point_cloud_poisson(pcd, depth=9)
61
+
62
+ # Clean up the mesh (Poisson creates a 'bubble' we need to trim)
63
+ vertices_to_remove = densities < np.quantile(densities, 0.1)
64
+ mesh.remove_vertices_by_mask(vertices_to_remove)
 
65
 
66
+ # --- 5. FINALIZE & EXPORT ---
67
+ mesh.translate(-mesh.get_center()) # FORCE CENTER
68
+
69
  temp_dir = tempfile.gettempdir()
70
+ output_path = os.path.join(temp_dir, "da3_mesh.ply")
71
+ # Binary PLY for Blender Color Compatibility
72
+ o3d.io.write_triangle_mesh(output_path, mesh, write_ascii=False)
73
 
74
  return output_path, output_path
75
 
76
+ # --- 6. UI ---
77
+ with gr.Blocks(theme=gr.themes.Soft()) as demo:
78
+ gr.Markdown("# 🧊 Depth Anything V3: Mesh Engine")
79
+ gr.Markdown("Using the 2026 DA3 architecture for high-fidelity 3D reconstruction.")
80
 
81
  with gr.Row():
82
  with gr.Column():
83
+ img_in = gr.Image(type="pil", label="Source Image")
84
+ btn = gr.Button("🔨 Generate High-Res Mesh", variant="primary")
 
85
  with gr.Column():
 
 
86
  v3d = gr.Model3D(
87
+ label="3D Mesh Preview",
88
  display_mode="solid",
89
+ camera_position=(0, 90, 15)
 
90
  )
91
+ dl = gr.DownloadButton("💾 Download Colored PLY")
92
 
93
+ btn.click(fn=process_da3_to_mesh, inputs=[img_in], outputs=[v3d, dl])
94
 
95
  demo.launch()