| # Differential Gaussian Rasterization |
|
|
| Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us. |
|
|
| <section class="section" id="BibTeX"> |
| <div class="container is-max-desktop content"> |
| <h2 class="title">BibTeX</h2> |
| <pre><code>@Article{kerbl3Dgaussians, |
| author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George}, |
| title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering}, |
| journal = {ACM Transactions on Graphics}, |
| number = {4}, |
| volume = {42}, |
| month = {July}, |
| year = {2023}, |
| url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/} |
| }</code></pre> |
| </div> |
| </section> |