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| /* | |
| * drawing.c: Intermediary between the drawing interface as | |
| * presented to the back end, and that implemented by the front | |
| * end. | |
| * | |
| * Mostly just looks up calls in a vtable and passes them through | |
| * unchanged. However, on the printing side it tracks print colours | |
| * so the front end API doesn't have to. | |
| * | |
| * FIXME: | |
| * | |
| * - I'd _like_ to do automatic draw_updates, but it's a pain for | |
| * draw_text in particular. I'd have to invent a front end API | |
| * which retrieved the text bounds. | |
| * + that might allow me to do the alignment centrally as well? | |
| * * perhaps not, because PS can't return this information, | |
| * so there would have to be a special case for it. | |
| * + however, that at least doesn't stand in the way of using | |
| * the text bounds for draw_update, because PS doesn't need | |
| * draw_update since it's printing-only. Any _interactive_ | |
| * drawing API couldn't get away with refusing to tell you | |
| * what parts of the screen a text draw had covered, because | |
| * you would inevitably need to erase it later on. | |
| */ | |
| struct print_colour { | |
| int hatch; | |
| int hatch_when; /* 0=never 1=only-in-b&w 2=always */ | |
| float r, g, b; | |
| float grey; | |
| }; | |
| struct drawing { | |
| const drawing_api *api; | |
| void *handle; | |
| struct print_colour *colours; | |
| int ncolours, coloursize; | |
| float scale; | |
| /* `me' is only used in status_bar(), so print-oriented instances of | |
| * this may set it to NULL. */ | |
| midend *me; | |
| char *laststatus; | |
| }; | |
| drawing *drawing_new(const drawing_api *api, midend *me, void *handle) | |
| { | |
| drawing *dr = snew(drawing); | |
| dr->api = api; | |
| dr->handle = handle; | |
| dr->colours = NULL; | |
| dr->ncolours = dr->coloursize = 0; | |
| dr->scale = 1.0F; | |
| dr->me = me; | |
| dr->laststatus = NULL; | |
| return dr; | |
| } | |
| void drawing_free(drawing *dr) | |
| { | |
| sfree(dr->laststatus); | |
| sfree(dr->colours); | |
| sfree(dr); | |
| } | |
| void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, | |
| int align, int colour, const char *text) | |
| { | |
| dr->api->draw_text(dr->handle, x, y, fonttype, fontsize, align, | |
| colour, text); | |
| } | |
| void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) | |
| { | |
| dr->api->draw_rect(dr->handle, x, y, w, h, colour); | |
| } | |
| void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) | |
| { | |
| dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour); | |
| } | |
| void draw_thick_line(drawing *dr, float thickness, | |
| float x1, float y1, float x2, float y2, int colour) | |
| { | |
| if (thickness < 1.0F) | |
| thickness = 1.0F; | |
| if (dr->api->draw_thick_line) { | |
| dr->api->draw_thick_line(dr->handle, thickness, | |
| x1, y1, x2, y2, colour); | |
| } else { | |
| /* We'll fake it up with a filled polygon. The tweak to the | |
| * thickness empirically compensates for rounding errors, because | |
| * polygon rendering uses integer coordinates. | |
| */ | |
| float len = sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)); | |
| float tvhatx = (x2 - x1)/len * (thickness/2 - 0.2F); | |
| float tvhaty = (y2 - y1)/len * (thickness/2 - 0.2F); | |
| int p[8]; | |
| p[0] = x1 - tvhaty; | |
| p[1] = y1 + tvhatx; | |
| p[2] = x2 - tvhaty; | |
| p[3] = y2 + tvhatx; | |
| p[4] = x2 + tvhaty; | |
| p[5] = y2 - tvhatx; | |
| p[6] = x1 + tvhaty; | |
| p[7] = y1 - tvhatx; | |
| dr->api->draw_polygon(dr->handle, p, 4, colour, colour); | |
| } | |
| } | |
| void draw_polygon(drawing *dr, const int *coords, int npoints, | |
| int fillcolour, int outlinecolour) | |
| { | |
| dr->api->draw_polygon(dr->handle, coords, npoints, fillcolour, | |
| outlinecolour); | |
| } | |
| void draw_circle(drawing *dr, int cx, int cy, int radius, | |
| int fillcolour, int outlinecolour) | |
| { | |
| dr->api->draw_circle(dr->handle, cx, cy, radius, fillcolour, | |
| outlinecolour); | |
| } | |
| void draw_update(drawing *dr, int x, int y, int w, int h) | |
| { | |
| if (dr->api->draw_update) | |
| dr->api->draw_update(dr->handle, x, y, w, h); | |
| } | |
| void clip(drawing *dr, int x, int y, int w, int h) | |
| { | |
| dr->api->clip(dr->handle, x, y, w, h); | |
| } | |
| void unclip(drawing *dr) | |
| { | |
| dr->api->unclip(dr->handle); | |
| } | |
| void start_draw(drawing *dr) | |
| { | |
| dr->api->start_draw(dr->handle); | |
| } | |
| void end_draw(drawing *dr) | |
| { | |
| dr->api->end_draw(dr->handle); | |
| } | |
| char *text_fallback(drawing *dr, const char *const *strings, int nstrings) | |
| { | |
| int i; | |
| /* | |
| * If the drawing implementation provides one of these, use it. | |
| */ | |
| if (dr && dr->api->text_fallback) | |
| return dr->api->text_fallback(dr->handle, strings, nstrings); | |
| /* | |
| * Otherwise, do the simple thing and just pick the first string | |
| * that fits in plain ASCII. It will then need no translation | |
| * out of UTF-8. | |
| */ | |
| for (i = 0; i < nstrings; i++) { | |
| const char *p; | |
| for (p = strings[i]; *p; p++) | |
| if (*p & 0x80) | |
| break; | |
| if (!*p) | |
| return dupstr(strings[i]); | |
| } | |
| /* | |
| * The caller was responsible for making sure _some_ string in | |
| * the list was in plain ASCII. | |
| */ | |
| assert(!"Should never get here"); | |
| return NULL; /* placate optimiser */ | |
| } | |
| void status_bar(drawing *dr, const char *text) | |
| { | |
| char *rewritten; | |
| if (!dr->api->status_bar) | |
| return; | |
| assert(dr->me); | |
| rewritten = midend_rewrite_statusbar(dr->me, text); | |
| if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) { | |
| dr->api->status_bar(dr->handle, rewritten); | |
| sfree(dr->laststatus); | |
| dr->laststatus = rewritten; | |
| } else { | |
| sfree(rewritten); | |
| } | |
| } | |
| blitter *blitter_new(drawing *dr, int w, int h) | |
| { | |
| return dr->api->blitter_new(dr->handle, w, h); | |
| } | |
| void blitter_free(drawing *dr, blitter *bl) | |
| { | |
| dr->api->blitter_free(dr->handle, bl); | |
| } | |
| void blitter_save(drawing *dr, blitter *bl, int x, int y) | |
| { | |
| dr->api->blitter_save(dr->handle, bl, x, y); | |
| } | |
| void blitter_load(drawing *dr, blitter *bl, int x, int y) | |
| { | |
| dr->api->blitter_load(dr->handle, bl, x, y); | |
| } | |
| void print_begin_doc(drawing *dr, int pages) | |
| { | |
| dr->api->begin_doc(dr->handle, pages); | |
| } | |
| void print_begin_page(drawing *dr, int number) | |
| { | |
| dr->api->begin_page(dr->handle, number); | |
| } | |
| void print_begin_puzzle(drawing *dr, float xm, float xc, | |
| float ym, float yc, int pw, int ph, float wmm, | |
| float scale) | |
| { | |
| dr->scale = scale; | |
| dr->ncolours = 0; | |
| dr->api->begin_puzzle(dr->handle, xm, xc, ym, yc, pw, ph, wmm); | |
| } | |
| void print_end_puzzle(drawing *dr) | |
| { | |
| dr->api->end_puzzle(dr->handle); | |
| dr->scale = 1.0F; | |
| } | |
| void print_end_page(drawing *dr, int number) | |
| { | |
| dr->api->end_page(dr->handle, number); | |
| } | |
| void print_end_doc(drawing *dr) | |
| { | |
| dr->api->end_doc(dr->handle); | |
| } | |
| void print_get_colour(drawing *dr, int colour, bool printing_in_colour, | |
| int *hatch, float *r, float *g, float *b) | |
| { | |
| assert(colour >= 0 && colour < dr->ncolours); | |
| if (dr->colours[colour].hatch_when == 2 || | |
| (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) { | |
| *hatch = dr->colours[colour].hatch; | |
| } else { | |
| *hatch = -1; | |
| if (printing_in_colour) { | |
| *r = dr->colours[colour].r; | |
| *g = dr->colours[colour].g; | |
| *b = dr->colours[colour].b; | |
| } else { | |
| *r = *g = *b = dr->colours[colour].grey; | |
| } | |
| } | |
| } | |
| static int print_generic_colour(drawing *dr, float r, float g, float b, | |
| float grey, int hatch, int hatch_when) | |
| { | |
| if (dr->ncolours >= dr->coloursize) { | |
| dr->coloursize = dr->ncolours + 16; | |
| dr->colours = sresize(dr->colours, dr->coloursize, | |
| struct print_colour); | |
| } | |
| dr->colours[dr->ncolours].hatch = hatch; | |
| dr->colours[dr->ncolours].hatch_when = hatch_when; | |
| dr->colours[dr->ncolours].r = r; | |
| dr->colours[dr->ncolours].g = g; | |
| dr->colours[dr->ncolours].b = b; | |
| dr->colours[dr->ncolours].grey = grey; | |
| return dr->ncolours++; | |
| } | |
| int print_mono_colour(drawing *dr, int grey) | |
| { | |
| return print_generic_colour(dr, grey, grey, grey, grey, -1, 0); | |
| } | |
| int print_grey_colour(drawing *dr, float grey) | |
| { | |
| return print_generic_colour(dr, grey, grey, grey, grey, -1, 0); | |
| } | |
| int print_hatched_colour(drawing *dr, int hatch) | |
| { | |
| return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2); | |
| } | |
| int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey) | |
| { | |
| return print_generic_colour(dr, r, g, b, grey, -1, 0); | |
| } | |
| int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey) | |
| { | |
| return print_generic_colour(dr, r, g, b, grey, -1, 0); | |
| } | |
| int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch) | |
| { | |
| return print_generic_colour(dr, r, g, b, 0, hatch, 1); | |
| } | |
| void print_line_width(drawing *dr, int width) | |
| { | |
| /* | |
| * I don't think it's entirely sensible to have line widths be | |
| * entirely relative to the puzzle size; there is a point | |
| * beyond which lines are just _stupidly_ thick. On the other | |
| * hand, absolute line widths aren't particularly nice either | |
| * because they start to feel a bit feeble at really large | |
| * scales. | |
| * | |
| * My experimental answer is to scale line widths as the | |
| * _square root_ of the main puzzle scale. Double the puzzle | |
| * size, and the line width multiplies by 1.4. | |
| */ | |
| dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width); | |
| } | |
| void print_line_dotted(drawing *dr, bool dotted) | |
| { | |
| dr->api->line_dotted(dr->handle, dotted); | |
| } | |