farminggame / index.html
offerpk3's picture
Update index.html
6b1e608 verified
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Adventure Farming Game</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Arial', sans-serif;
background: linear-gradient(135deg, #87CEEB 0%, #98FB98 100%);
overflow: hidden;
height: 100vh;
}
.game-container {
position: relative;
width: 100%;
height: 100vh;
overflow: hidden;
}
.game-area {
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: 1fr 1fr;
width: 100%;
height: 100%;
gap: 2px;
}
.zone {
position: relative;
border: 3px solid #8B4513;
border-radius: 15px;
overflow: hidden;
}
.farm-zone {
background: linear-gradient(45deg, #90EE90, #98FB98);
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-template-rows: repeat(3, 1fr);
gap: 5px;
padding: 10px;
}
.farm-plot {
background: #8B4513;
border: 2px solid #654321;
border-radius: 8px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
font-size: 24px;
transition: all 0.3s ease;
position: relative;
}
.farm-plot:hover {
transform: scale(1.05);
box-shadow: 0 4px 8px rgba(0,0,0,0.3);
}
.farm-plot.planted {
background: #228B22;
}
.farm-plot.ready {
background: #FFD700;
animation: glow 1s infinite alternate;
}
@keyframes glow {
from { box-shadow: 0 0 5px #FFD700; }
to { box-shadow: 0 0 15px #FFD700, 0 0 25px #FFD700; }
}
.jungle-zone {
background: linear-gradient(45deg, #228B22, #006400);
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-template-rows: repeat(3, 1fr);
gap: 3px;
padding: 10px;
}
.tree {
background: #8B4513;
border: none;
border-radius: 50% 50% 50% 50% / 60% 60% 40% 40%;
cursor: pointer;
font-size: 20px;
transition: all 0.3s ease;
position: relative;
}
.tree:hover {
transform: scale(1.1);
}
.tree.cut {
background: #654321;
opacity: 0.5;
}
.water-zone {
background: linear-gradient(45deg, #4169E1, #1E90FF);
position: relative;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
font-size: 48px;
}
.water-wave {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(45deg, transparent, rgba(255,255,255,0.2));
animation: wave 2s infinite linear;
}
@keyframes wave {
0% { transform: translateX(-100%); }
100% { transform: translateX(100%); }
}
.shop-zone {
background: linear-gradient(45deg, #DEB887, #F4A460);
padding: 20px;
display: flex;
flex-direction: column;
gap: 10px;
}
.shop-item {
background: #FFE4B5;
border: 2px solid #DEB887;
border-radius: 8px;
padding: 10px;
cursor: pointer;
transition: all 0.3s ease;
text-align: center;
font-weight: bold;
}
.shop-item:hover {
background: #FFEFD5;
transform: translateY(-2px);
}
.ui-panel {
position: absolute;
top: 20px;
left: 20px;
background: rgba(255,255,255,0.9);
padding: 15px;
border-radius: 10px;
box-shadow: 0 4px 8px rgba(0,0,0,0.3);
z-index: 100;
}
.resource {
display: flex;
align-items: center;
gap: 5px;
margin: 5px 0;
font-weight: bold;
}
.clouds {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 50;
}
.cloud {
position: absolute;
background: white;
border-radius: 50px;
opacity: 0.7;
animation: float 20s infinite linear;
}
.cloud:before {
content: '';
position: absolute;
background: white;
border-radius: 50px;
}
.cloud1 {
width: 80px;
height: 40px;
top: 20%;
animation-duration: 25s;
}
.cloud1:before {
width: 50px;
height: 50px;
top: -25px;
left: 10px;
}
.cloud2 {
width: 60px;
height: 30px;
top: 40%;
animation-duration: 30s;
}
.cloud2:before {
width: 40px;
height: 40px;
top: -20px;
left: 15px;
}
@keyframes float {
0% { transform: translateX(-100px); }
100% { transform: translateX(calc(100vw + 100px)); }
}
.rain {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 40;
opacity: 0;
transition: opacity 1s ease;
}
.rain.active {
opacity: 1;
}
.raindrop {
position: absolute;
width: 2px;
height: 15px;
background: rgba(173, 216, 230, 0.8);
animation: fall 1s infinite linear;
}
@keyframes fall {
0% { transform: translateY(-100vh); }
100% { transform: translateY(100vh); }
}
.wind {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 30;
}
.wind-line {
position: absolute;
width: 30px;
height: 2px;
background: rgba(255, 255, 255, 0.5);
animation: windMove 3s infinite linear;
}
@keyframes windMove {
0% { transform: translateX(-50px) translateY(0px); opacity: 0; }
10% { opacity: 1; }
90% { opacity: 1; }
100% { transform: translateX(calc(100vw + 50px)) translateY(-20px); opacity: 0; }
}
.timer-display {
position: absolute;
top: 5px;
right: 5px;
background: rgba(255, 255, 255, 0.8);
padding: 2px 6px;
border-radius: 3px;
font-size: 12px;
font-weight: bold;
}
.notification {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0, 0, 0, 0.8);
color: white;
padding: 10px 20px;
border-radius: 5px;
z-index: 200;
opacity: 0;
transition: opacity 0.3s ease;
}
.notification.show {
opacity: 1;
}
</style>
</head>
<body>
<div class="game-container">
<div class="ui-panel">
<div class="resource">πŸ’° Gold: <span id="gold">100</span></div>
<div class="resource">πŸ’§ Water: <span id="water">0</span></div>
<div class="resource">🌱 Seeds: <span id="seeds">2</span></div>
<div class="resource">🌾 Crops: <span id="crops">0</span></div>
</div>
<div class="clouds">
<div class="cloud cloud1"></div>
<div class="cloud cloud2"></div>
</div>
<div class="rain" id="rain"></div>
<div class="wind" id="wind"></div>
<div class="game-area">
<div class="zone farm-zone" id="farmZone">
<!-- Farm plots will be generated here -->
</div>
<div class="zone jungle-zone" id="jungleZone">
<!-- Trees will be generated here -->
</div>
<div class="zone water-zone" id="waterZone">
<div class="water-wave"></div>
πŸ’§
</div>
<div class="zone shop-zone">
<h3 style="text-align: center; margin-bottom: 10px;">πŸͺ SHOP</h3>
<div class="shop-item" onclick="buySeeds()">
🌱 Buy Seeds (10 Gold)
</div>
<div class="shop-item" onclick="buyWaterBucket()">
πŸͺ£ Buy Water Bucket (15 Gold)
</div>
<div class="shop-item" onclick="sellCrops()">
πŸ’° Sell Crops (20 Gold each)
</div>
</div>
</div>
<div class="notification" id="notification"></div>
</div>
<script>
// Game state
let gameState = {
gold: 100,
water: 0,
seeds: 2,
crops: 0,
farmPlots: [],
trees: [],
weather: 'sunny'
};
// Initialize game
function initGame() {
createFarmPlots();
createTrees();
createWeatherEffects();
updateUI();
startWeatherCycle();
}
// Create farm plots
function createFarmPlots() {
const farmZone = document.getElementById('farmZone');
for (let i = 0; i < 9; i++) {
const plot = document.createElement('div');
plot.className = 'farm-plot';
plot.onclick = () => handleFarmPlot(i);
farmZone.appendChild(plot);
gameState.farmPlots.push({
planted: false,
ready: false,
plantTime: null,
growthTimer: null
});
}
}
// Create trees
function createTrees() {
const jungleZone = document.getElementById('jungleZone');
for (let i = 0; i < 12; i++) {
const tree = document.createElement('div');
tree.className = 'tree';
tree.innerHTML = '🌳';
tree.onclick = () => cutTree(i);
jungleZone.appendChild(tree);
gameState.trees.push({ cut: false, regrowTimer: null });
}
}
// Handle farm plot interaction
function handleFarmPlot(index) {
const plot = gameState.farmPlots[index];
const plotElement = document.querySelectorAll('.farm-plot')[index];
if (plot.ready) {
// Harvest crop
gameState.crops++;
plot.planted = false;
plot.ready = false;
plotElement.className = 'farm-plot';
plotElement.innerHTML = '';
showNotification('🌾 Crop harvested!');
updateUI();
} else if (!plot.planted && gameState.seeds > 0 && gameState.water > 0) {
// Plant seed
gameState.seeds--;
gameState.water--;
plot.planted = true;
plot.plantTime = Date.now();
plotElement.className = 'farm-plot planted';
plotElement.innerHTML = '🌱';
// Add timer display
const timerDiv = document.createElement('div');
timerDiv.className = 'timer-display';
plotElement.appendChild(timerDiv);
// Start growth timer (1 minute = 60000ms)
plot.growthTimer = setTimeout(() => {
plot.ready = true;
plotElement.className = 'farm-plot ready';
plotElement.innerHTML = '🌾';
showNotification('🌾 Crop is ready to harvest!');
}, 60000);
// Update timer display every second
const timerInterval = setInterval(() => {
if (!plot.planted || plot.ready) {
clearInterval(timerInterval);
return;
}
const elapsed = Date.now() - plot.plantTime;
const remaining = Math.max(0, 60000 - elapsed);
const seconds = Math.ceil(remaining / 1000);
timerDiv.textContent = `${seconds}s`;
if (seconds === 0) {
clearInterval(timerInterval);
timerDiv.remove();
}
}, 1000);
showNotification('🌱 Seed planted!');
updateUI();
} else if (!plot.planted && gameState.seeds === 0) {
showNotification('❌ No seeds! Buy from shop.');
} else if (!plot.planted && gameState.water === 0) {
showNotification('❌ No water! Collect from water zone.');
}
}
// Cut tree
function cutTree(index) {
const tree = gameState.trees[index];
const treeElement = document.querySelectorAll('.tree')[index];
if (!tree.cut) {
tree.cut = true;
treeElement.className = 'tree cut';
treeElement.innerHTML = 'πŸͺ΅';
gameState.gold += 5;
showNotification('πŸͺ΅ Tree cut! +5 Gold');
updateUI();
// Regrow tree after 30 seconds
tree.regrowTimer = setTimeout(() => {
tree.cut = false;
treeElement.className = 'tree';
treeElement.innerHTML = '🌳';
}, 30000);
}
}
// Collect water
document.getElementById('waterZone').onclick = function() {
gameState.water += 3;
showNotification('πŸ’§ Water collected! +3 Water');
updateUI();
};
// Shop functions
function buySeeds() {
if (gameState.gold >= 10) {
gameState.gold -= 10;
gameState.seeds += 3;
showNotification('🌱 Seeds purchased! +3 Seeds');
updateUI();
} else {
showNotification('❌ Not enough gold!');
}
}
function buyWaterBucket() {
if (gameState.gold >= 15) {
gameState.gold -= 15;
gameState.water += 10;
showNotification('πŸͺ£ Water bucket purchased! +10 Water');
updateUI();
} else {
showNotification('❌ Not enough gold!');
}
}
function sellCrops() {
if (gameState.crops > 0) {
const goldEarned = gameState.crops * 20;
gameState.gold += goldEarned;
gameState.crops = 0;
showNotification(`πŸ’° Crops sold! +${goldEarned} Gold`);
updateUI();
} else {
showNotification('❌ No crops to sell!');
}
}
// Update UI
function updateUI() {
document.getElementById('gold').textContent = gameState.gold;
document.getElementById('water').textContent = gameState.water;
document.getElementById('seeds').textContent = gameState.seeds;
document.getElementById('crops').textContent = gameState.crops;
}
// Show notification
function showNotification(message) {
const notification = document.getElementById('notification');
notification.textContent = message;
notification.classList.add('show');
setTimeout(() => {
notification.classList.remove('show');
}, 2000);
}
// Weather effects
function createWeatherEffects() {
createRaindrops();
createWindLines();
}
function createRaindrops() {
const rain = document.getElementById('rain');
for (let i = 0; i < 50; i++) {
const drop = document.createElement('div');
drop.className = 'raindrop';
drop.style.left = Math.random() * 100 + '%';
drop.style.animationDelay = Math.random() * 2 + 's';
drop.style.animationDuration = (Math.random() * 0.5 + 0.5) + 's';
rain.appendChild(drop);
}
}
function createWindLines() {
const wind = document.getElementById('wind');
for (let i = 0; i < 20; i++) {
const line = document.createElement('div');
line.className = 'wind-line';
line.style.top = Math.random() * 100 + '%';
line.style.animationDelay = Math.random() * 3 + 's';
wind.appendChild(line);
}
}
// Weather cycle
function startWeatherCycle() {
setInterval(() => {
const weatherTypes = ['sunny', 'rainy', 'windy'];
const newWeather = weatherTypes[Math.floor(Math.random() * weatherTypes.length)];
if (newWeather !== gameState.weather) {
gameState.weather = newWeather;
updateWeather();
}
}, 15000); // Change weather every 15 seconds
}
function updateWeather() {
const rain = document.getElementById('rain');
switch (gameState.weather) {
case 'rainy':
rain.classList.add('active');
showNotification('🌧️ It\'s raining! Crops grow faster!');
// Speed up crop growth during rain
gameState.farmPlots.forEach((plot, index) => {
if (plot.planted && !plot.ready && plot.growthTimer) {
clearTimeout(plot.growthTimer);
plot.growthTimer = setTimeout(() => {
plot.ready = true;
const plotElement = document.querySelectorAll('.farm-plot')[index];
plotElement.className = 'farm-plot ready';
plotElement.innerHTML = '🌾';
showNotification('🌾 Crop is ready to harvest!');
}, 30000); // Faster growth in rain
}
});
break;
case 'sunny':
rain.classList.remove('active');
break;
case 'windy':
rain.classList.remove('active');
showNotification('πŸ’¨ It\'s windy! Trees sway in the breeze!');
break;
}
}
// Start the game
initGame();
</script>
</body>
</html>