Spaces:
Running
Running
Commit ·
3744ef3
1
Parent(s): dc79e2a
Add 3D fold preview modes
Browse files- src/App.css +41 -0
- src/App.js +30 -0
- src/components/Fold3DCanvas.js +327 -0
src/App.css
CHANGED
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@@ -122,6 +122,7 @@
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| 122 |
padding: 16px;
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flex-shrink: 0;
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border-bottom: 1px solid var(--border);
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}
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.canvas-wrap {
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@@ -129,6 +130,7 @@
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flex-direction: column;
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gap: 8px;
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flex: 1;
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}
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.canvas-wrap + .canvas-wrap {
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@@ -149,6 +151,45 @@
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background: var(--paper-white);
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}
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/* ─── STEP FEED ─── */
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.step-feed-section {
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flex: 1;
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padding: 16px;
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flex-shrink: 0;
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border-bottom: 1px solid var(--border);
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+
overflow-x: auto;
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}
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.canvas-wrap {
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flex-direction: column;
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gap: 8px;
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flex: 1;
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+
min-width: 280px;
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}
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.canvas-wrap + .canvas-wrap {
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background: var(--paper-white);
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}
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+
.canvas-3d {
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display: block;
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background: linear-gradient(180deg, #1a1a2e 0%, #0f101a 100%);
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border: 1px solid var(--border);
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}
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.canvas-label-row {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 10px;
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}
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+
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.fold-mode-toggle {
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display: inline-flex;
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border: 1px solid var(--border);
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background: var(--surface);
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}
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.fold-mode-btn {
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border: none;
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background: transparent;
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color: var(--text-dim);
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font-family: var(--font-display);
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font-size: 9px;
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letter-spacing: 0.08em;
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padding: 3px 7px;
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cursor: pointer;
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}
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.fold-mode-btn + .fold-mode-btn {
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border-left: 1px solid var(--border);
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}
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+
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.fold-mode-btn.active {
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color: var(--text-primary);
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background: #1f2538;
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}
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+
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/* ─── STEP FEED ─── */
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.step-feed-section {
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flex: 1;
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src/App.js
CHANGED
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@@ -6,6 +6,7 @@ import StepFeed from './components/StepFeed';
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import InfoBadges from './components/InfoBadges';
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import TargetSelector from './components/TargetSelector';
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import PlayerControls from './components/PlayerControls';
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const API_BASE = 'http://localhost:8000';
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@@ -15,6 +16,7 @@ function App() {
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const [episode, setEpisode] = useState(null);
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const [currentStep, setCurrentStep] = useState(0);
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const [playing, setPlaying] = useState(false);
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const [apiStatus, setApiStatus] = useState('connecting'); // 'connecting' | 'ok' | 'err'
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const [episodeLoading, setEpisodeLoading] = useState(false);
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const intervalRef = useRef(null);
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@@ -158,6 +160,34 @@ function App() {
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ghostOnly={false}
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/>
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</div>
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</div>
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<div className="step-feed-section">
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import InfoBadges from './components/InfoBadges';
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import TargetSelector from './components/TargetSelector';
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import PlayerControls from './components/PlayerControls';
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+
import Fold3DCanvas from './components/Fold3DCanvas';
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const API_BASE = 'http://localhost:8000';
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const [episode, setEpisode] = useState(null);
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const [currentStep, setCurrentStep] = useState(0);
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const [playing, setPlaying] = useState(false);
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const [foldRenderMode, setFoldRenderMode] = useState('progressive'); // 'progressive' | 'final'
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const [apiStatus, setApiStatus] = useState('connecting'); // 'connecting' | 'ok' | 'err'
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const [episodeLoading, setEpisodeLoading] = useState(false);
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const intervalRef = useRef(null);
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ghostOnly={false}
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/>
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</div>
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+
<div className="canvas-wrap">
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+
<div className="canvas-label-row">
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<span className="canvas-label">3D FOLD PREVIEW</span>
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<div className="fold-mode-toggle">
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<button
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className={`fold-mode-btn${foldRenderMode === 'progressive' ? ' active' : ''}`}
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onClick={() => setFoldRenderMode('progressive')}
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type="button"
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>
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PER CREASE
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</button>
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<button
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className={`fold-mode-btn${foldRenderMode === 'final' ? ' active' : ''}`}
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onClick={() => setFoldRenderMode('final')}
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type="button"
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>
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FOLD AT END
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</button>
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</div>
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</div>
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<Fold3DCanvas
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steps={episode ? episode.steps : []}
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currentStep={currentStep}
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totalSteps={totalSteps}
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mode={foldRenderMode}
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dim={280}
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/>
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</div>
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</div>
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<div className="step-feed-section">
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src/components/Fold3DCanvas.js
ADDED
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@@ -0,0 +1,327 @@
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| 1 |
+
import { useCallback, useEffect, useMemo, useRef } from 'react';
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| 2 |
+
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| 3 |
+
const PAPER_RGB = [250, 250, 245];
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| 4 |
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const LIGHT_DIR = normalize3([0.4, -0.45, 1.0]);
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| 5 |
+
const MAX_FOLD_RAD = Math.PI * 0.92;
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| 6 |
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const SIDE_EPS = 1e-7;
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| 7 |
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const MOUNTAIN_COLOR = 'rgba(245, 158, 11, 0.95)';
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| 8 |
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const VALLEY_COLOR = 'rgba(56, 189, 248, 0.95)';
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| 9 |
+
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| 10 |
+
function clamp(value, min, max) {
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| 11 |
+
return Math.min(Math.max(value, min), max);
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| 12 |
+
}
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| 13 |
+
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| 14 |
+
function normalize3(v) {
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| 15 |
+
const mag = Math.hypot(v[0], v[1], v[2]);
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| 16 |
+
if (mag < 1e-12) return [0, 0, 0];
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| 17 |
+
return [v[0] / mag, v[1] / mag, v[2] / mag];
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| 18 |
+
}
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| 19 |
+
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| 20 |
+
function cross3(a, b) {
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| 21 |
+
return [
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| 22 |
+
a[1] * b[2] - a[2] * b[1],
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| 23 |
+
a[2] * b[0] - a[0] * b[2],
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| 24 |
+
a[0] * b[1] - a[1] * b[0],
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| 25 |
+
];
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| 26 |
+
}
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| 27 |
+
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| 28 |
+
function sub3(a, b) {
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| 29 |
+
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
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| 30 |
+
}
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| 31 |
+
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| 32 |
+
function dot3(a, b) {
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| 33 |
+
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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| 34 |
+
}
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| 35 |
+
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| 36 |
+
function shadePaper(intensity) {
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| 37 |
+
const lit = clamp(0.3 + 0.7 * Math.abs(intensity), 0.0, 1.0);
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| 38 |
+
const r = Math.round(PAPER_RGB[0] * lit);
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| 39 |
+
const g = Math.round(PAPER_RGB[1] * lit);
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| 40 |
+
const b = Math.round(PAPER_RGB[2] * lit);
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| 41 |
+
return `rgb(${r}, ${g}, ${b})`;
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| 42 |
+
}
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| 43 |
+
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| 44 |
+
function buildGridMesh(resolution = 18) {
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| 45 |
+
const vertices = [];
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| 46 |
+
for (let y = 0; y <= resolution; y += 1) {
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| 47 |
+
for (let x = 0; x <= resolution; x += 1) {
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| 48 |
+
vertices.push([x / resolution, y / resolution, 0]);
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| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
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| 52 |
+
const triangles = [];
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| 53 |
+
const stride = resolution + 1;
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| 54 |
+
for (let y = 0; y < resolution; y += 1) {
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| 55 |
+
for (let x = 0; x < resolution; x += 1) {
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| 56 |
+
const a = y * stride + x;
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| 57 |
+
const b = a + 1;
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| 58 |
+
const c = a + stride;
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| 59 |
+
const d = c + 1;
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| 60 |
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triangles.push([a, b, d]);
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| 61 |
+
triangles.push([a, d, c]);
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| 62 |
+
}
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| 63 |
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}
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| 64 |
+
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| 65 |
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return { vertices, triangles, resolution };
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| 66 |
+
}
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| 67 |
+
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| 68 |
+
function rotateAroundAxis(point, axisPoint, axisDir, angleRad) {
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| 69 |
+
const px = point[0] - axisPoint[0];
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| 70 |
+
const py = point[1] - axisPoint[1];
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| 71 |
+
const pz = point[2] - axisPoint[2];
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| 72 |
+
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| 73 |
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const kx = axisDir[0];
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| 74 |
+
const ky = axisDir[1];
|
| 75 |
+
const kz = axisDir[2];
|
| 76 |
+
|
| 77 |
+
const cosA = Math.cos(angleRad);
|
| 78 |
+
const sinA = Math.sin(angleRad);
|
| 79 |
+
|
| 80 |
+
const crossX = ky * pz - kz * py;
|
| 81 |
+
const crossY = kz * px - kx * pz;
|
| 82 |
+
const crossZ = kx * py - ky * px;
|
| 83 |
+
|
| 84 |
+
const dot = px * kx + py * ky + pz * kz;
|
| 85 |
+
const oneMinus = 1.0 - cosA;
|
| 86 |
+
|
| 87 |
+
return [
|
| 88 |
+
axisPoint[0] + px * cosA + crossX * sinA + kx * dot * oneMinus,
|
| 89 |
+
axisPoint[1] + py * cosA + crossY * sinA + ky * dot * oneMinus,
|
| 90 |
+
axisPoint[2] + pz * cosA + crossZ * sinA + kz * dot * oneMinus,
|
| 91 |
+
];
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
function applyFoldToVertices(vertices, fold, progress) {
|
| 95 |
+
if (!fold || progress <= 0) return;
|
| 96 |
+
const [x1, y1] = fold.from;
|
| 97 |
+
const [x2, y2] = fold.to;
|
| 98 |
+
const dx = x2 - x1;
|
| 99 |
+
const dy = y2 - y1;
|
| 100 |
+
const len = Math.hypot(dx, dy);
|
| 101 |
+
if (len < 1e-8) return;
|
| 102 |
+
|
| 103 |
+
const sideValues = [];
|
| 104 |
+
let posCount = 0;
|
| 105 |
+
let negCount = 0;
|
| 106 |
+
|
| 107 |
+
for (let i = 0; i < vertices.length; i += 1) {
|
| 108 |
+
const v = vertices[i];
|
| 109 |
+
const side = dx * (v[1] - y1) - dy * (v[0] - x1);
|
| 110 |
+
sideValues.push(side);
|
| 111 |
+
if (side > SIDE_EPS) posCount += 1;
|
| 112 |
+
else if (side < -SIDE_EPS) negCount += 1;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
let rotatePositive = posCount <= negCount;
|
| 116 |
+
if (posCount === 0 && negCount > 0) rotatePositive = false;
|
| 117 |
+
if (negCount === 0 && posCount > 0) rotatePositive = true;
|
| 118 |
+
if (posCount === 0 && negCount === 0) return;
|
| 119 |
+
|
| 120 |
+
const sign = fold.assignment === 'V' ? 1 : -1;
|
| 121 |
+
const angle = sign * MAX_FOLD_RAD * progress;
|
| 122 |
+
const axisPoint = [x1, y1, 0];
|
| 123 |
+
const axisDir = [dx / len, dy / len, 0];
|
| 124 |
+
|
| 125 |
+
for (let i = 0; i < vertices.length; i += 1) {
|
| 126 |
+
const side = sideValues[i];
|
| 127 |
+
const shouldRotate = rotatePositive ? side > SIDE_EPS : side < -SIDE_EPS;
|
| 128 |
+
if (!shouldRotate) continue;
|
| 129 |
+
vertices[i] = rotateAroundAxis(vertices[i], axisPoint, axisDir, angle);
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
function projectVertex(vertex, dim) {
|
| 134 |
+
let x = vertex[0] - 0.5;
|
| 135 |
+
let y = vertex[1] - 0.5;
|
| 136 |
+
let z = vertex[2];
|
| 137 |
+
|
| 138 |
+
const pitch = 1.04;
|
| 139 |
+
const yaw = -0.78;
|
| 140 |
+
|
| 141 |
+
const cp = Math.cos(pitch);
|
| 142 |
+
const sp = Math.sin(pitch);
|
| 143 |
+
const y1 = y * cp - z * sp;
|
| 144 |
+
const z1 = y * sp + z * cp;
|
| 145 |
+
|
| 146 |
+
const cy = Math.cos(yaw);
|
| 147 |
+
const sy = Math.sin(yaw);
|
| 148 |
+
const x2 = x * cy + z1 * sy;
|
| 149 |
+
const z2 = -x * sy + z1 * cy;
|
| 150 |
+
|
| 151 |
+
const camDist = 2.8;
|
| 152 |
+
const perspective = camDist / (camDist - z2);
|
| 153 |
+
|
| 154 |
+
return {
|
| 155 |
+
x: dim * 0.5 + x2 * perspective * dim * 0.82,
|
| 156 |
+
y: dim * 0.52 - y1 * perspective * dim * 0.82,
|
| 157 |
+
z: z2,
|
| 158 |
+
};
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
function foldProgresses(stepValue, foldCount, mode, totalSteps) {
|
| 162 |
+
const values = new Array(foldCount).fill(0);
|
| 163 |
+
if (foldCount === 0) return values;
|
| 164 |
+
|
| 165 |
+
if (mode === 'final') {
|
| 166 |
+
const startCollapse = Math.max(totalSteps - 1, 0);
|
| 167 |
+
const collapse = clamp(stepValue - startCollapse, 0, 1);
|
| 168 |
+
for (let i = 0; i < foldCount; i += 1) values[i] = collapse;
|
| 169 |
+
return values;
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
for (let i = 0; i < foldCount; i += 1) {
|
| 173 |
+
if (stepValue >= i + 1) values[i] = 1;
|
| 174 |
+
else if (stepValue > i) values[i] = clamp(stepValue - i, 0, 1);
|
| 175 |
+
}
|
| 176 |
+
return values;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
function stepEasing(t) {
|
| 180 |
+
return t < 0.5 ? 4 * t * t * t : 1 - ((-2 * t + 2) ** 3) / 2;
|
| 181 |
+
}
|
| 182 |
+
|
| 183 |
+
export default function Fold3DCanvas({
|
| 184 |
+
steps,
|
| 185 |
+
currentStep,
|
| 186 |
+
totalSteps,
|
| 187 |
+
mode = 'progressive',
|
| 188 |
+
dim = 280,
|
| 189 |
+
}) {
|
| 190 |
+
const canvasRef = useRef(null);
|
| 191 |
+
const rafRef = useRef(null);
|
| 192 |
+
const animatedStepRef = useRef(currentStep);
|
| 193 |
+
|
| 194 |
+
const folds = useMemo(
|
| 195 |
+
() => (steps || [])
|
| 196 |
+
.map((s) => s.fold)
|
| 197 |
+
.filter(Boolean)
|
| 198 |
+
.map((fold) => ({
|
| 199 |
+
from: [Number(fold.from_point[0]), Number(fold.from_point[1])],
|
| 200 |
+
to: [Number(fold.to_point[0]), Number(fold.to_point[1])],
|
| 201 |
+
assignment: fold.assignment === 'M' ? 'M' : 'V',
|
| 202 |
+
})),
|
| 203 |
+
[steps],
|
| 204 |
+
);
|
| 205 |
+
|
| 206 |
+
const mesh = useMemo(() => buildGridMesh(18), []);
|
| 207 |
+
|
| 208 |
+
const draw = useCallback((stepValue) => {
|
| 209 |
+
const canvas = canvasRef.current;
|
| 210 |
+
if (!canvas) return;
|
| 211 |
+
const ctx = canvas.getContext('2d');
|
| 212 |
+
if (!ctx) return;
|
| 213 |
+
|
| 214 |
+
ctx.clearRect(0, 0, dim, dim);
|
| 215 |
+
ctx.fillStyle = '#121220';
|
| 216 |
+
ctx.fillRect(0, 0, dim, dim);
|
| 217 |
+
|
| 218 |
+
const vertices = mesh.vertices.map((v) => [v[0], v[1], v[2]]);
|
| 219 |
+
const progress = foldProgresses(stepValue, folds.length, mode, totalSteps);
|
| 220 |
+
|
| 221 |
+
for (let i = 0; i < folds.length; i += 1) {
|
| 222 |
+
if (progress[i] <= 0) continue;
|
| 223 |
+
applyFoldToVertices(vertices, folds[i], progress[i]);
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
const projected = vertices.map((v) => projectVertex(v, dim));
|
| 227 |
+
|
| 228 |
+
const tris = mesh.triangles.map((tri) => {
|
| 229 |
+
const p0 = projected[tri[0]];
|
| 230 |
+
const p1 = projected[tri[1]];
|
| 231 |
+
const p2 = projected[tri[2]];
|
| 232 |
+
const avgZ = (p0.z + p1.z + p2.z) / 3;
|
| 233 |
+
|
| 234 |
+
const v0 = vertices[tri[0]];
|
| 235 |
+
const v1 = vertices[tri[1]];
|
| 236 |
+
const v2 = vertices[tri[2]];
|
| 237 |
+
const normal = normalize3(cross3(sub3(v1, v0), sub3(v2, v0)));
|
| 238 |
+
const intensity = dot3(normal, LIGHT_DIR);
|
| 239 |
+
|
| 240 |
+
return {
|
| 241 |
+
tri,
|
| 242 |
+
avgZ,
|
| 243 |
+
shade: shadePaper(intensity),
|
| 244 |
+
};
|
| 245 |
+
});
|
| 246 |
+
|
| 247 |
+
tris.sort((a, b) => a.avgZ - b.avgZ);
|
| 248 |
+
|
| 249 |
+
for (const triInfo of tris) {
|
| 250 |
+
const [a, b, c] = triInfo.tri;
|
| 251 |
+
const p0 = projected[a];
|
| 252 |
+
const p1 = projected[b];
|
| 253 |
+
const p2 = projected[c];
|
| 254 |
+
|
| 255 |
+
ctx.beginPath();
|
| 256 |
+
ctx.moveTo(p0.x, p0.y);
|
| 257 |
+
ctx.lineTo(p1.x, p1.y);
|
| 258 |
+
ctx.lineTo(p2.x, p2.y);
|
| 259 |
+
ctx.closePath();
|
| 260 |
+
ctx.fillStyle = triInfo.shade;
|
| 261 |
+
ctx.fill();
|
| 262 |
+
ctx.strokeStyle = 'rgba(42, 42, 58, 0.22)';
|
| 263 |
+
ctx.lineWidth = 0.55;
|
| 264 |
+
ctx.stroke();
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
const res = mesh.resolution;
|
| 268 |
+
const stride = res + 1;
|
| 269 |
+
const pointToIndex = (pt) => {
|
| 270 |
+
const ix = clamp(Math.round(pt[0] * res), 0, res);
|
| 271 |
+
const iy = clamp(Math.round(pt[1] * res), 0, res);
|
| 272 |
+
return iy * stride + ix;
|
| 273 |
+
};
|
| 274 |
+
|
| 275 |
+
for (let i = 0; i < folds.length; i += 1) {
|
| 276 |
+
if (progress[i] <= 0.02) continue;
|
| 277 |
+
const fold = folds[i];
|
| 278 |
+
const aIdx = pointToIndex(fold.from);
|
| 279 |
+
const bIdx = pointToIndex(fold.to);
|
| 280 |
+
const pa = projected[aIdx];
|
| 281 |
+
const pb = projected[bIdx];
|
| 282 |
+
|
| 283 |
+
ctx.beginPath();
|
| 284 |
+
ctx.moveTo(pa.x, pa.y);
|
| 285 |
+
ctx.lineTo(pb.x, pb.y);
|
| 286 |
+
ctx.strokeStyle = fold.assignment === 'M' ? MOUNTAIN_COLOR : VALLEY_COLOR;
|
| 287 |
+
ctx.globalAlpha = clamp(0.35 + 0.65 * progress[i], 0, 1);
|
| 288 |
+
ctx.lineWidth = 2.15;
|
| 289 |
+
ctx.stroke();
|
| 290 |
+
ctx.globalAlpha = 1;
|
| 291 |
+
}
|
| 292 |
+
}, [dim, folds, mesh, mode, totalSteps]);
|
| 293 |
+
|
| 294 |
+
useEffect(() => {
|
| 295 |
+
draw(animatedStepRef.current);
|
| 296 |
+
}, [draw]);
|
| 297 |
+
|
| 298 |
+
useEffect(() => {
|
| 299 |
+
cancelAnimationFrame(rafRef.current);
|
| 300 |
+
const startValue = animatedStepRef.current;
|
| 301 |
+
const endValue = currentStep;
|
| 302 |
+
const durationMs = 420;
|
| 303 |
+
const startAt = performance.now();
|
| 304 |
+
|
| 305 |
+
const tick = (now) => {
|
| 306 |
+
const t = clamp((now - startAt) / durationMs, 0, 1);
|
| 307 |
+
const eased = stepEasing(t);
|
| 308 |
+
const value = startValue + (endValue - startValue) * eased;
|
| 309 |
+
animatedStepRef.current = value;
|
| 310 |
+
draw(value);
|
| 311 |
+
if (t < 1) rafRef.current = requestAnimationFrame(tick);
|
| 312 |
+
};
|
| 313 |
+
|
| 314 |
+
rafRef.current = requestAnimationFrame(tick);
|
| 315 |
+
return () => cancelAnimationFrame(rafRef.current);
|
| 316 |
+
}, [currentStep, draw]);
|
| 317 |
+
|
| 318 |
+
return (
|
| 319 |
+
<canvas
|
| 320 |
+
ref={canvasRef}
|
| 321 |
+
width={dim}
|
| 322 |
+
height={dim}
|
| 323 |
+
className="canvas-3d"
|
| 324 |
+
aria-label="3D fold preview"
|
| 325 |
+
/>
|
| 326 |
+
);
|
| 327 |
+
}
|