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Update app.py
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app.py
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import os
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import
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import
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import
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import base64
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import string
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import json
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import asyncio
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import requests
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import anthropic
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import io
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import logging
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from typing import Dict, List, Optional, Tuple
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from functools import partial
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import gradio as gr
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import modelscope_studio.components.base as ms
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import modelscope_studio.components.legacy as legacy
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import modelscope_studio.components.antd as antd
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# === [1] Logger Setup ===
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log_stream = io.StringIO()
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handler = logging.StreamHandler(log_stream)
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logger = logging.getLogger()
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logger.setLevel(logging.DEBUG) # Set desired level
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logger.addHandler(handler)
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def get_logs():
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"""Return the logs in the StringIO buffer as a string."""
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return log_stream.getvalue()
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import re
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deploying_flag = False # Global flag for deployment
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def get_deployment_update(code_md: str):
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"""Return a Gradio Markdown update with the Vercel deployment status."""
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clean = remove_code_block(code_md)
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result = deploy_to_vercel(clean)
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m = re.search(r"https?://[\w\.-]+\.vercel\.app", result)
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if m:
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url = m.group(0)
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md = (
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"✅ **Deployment Complete!**\n\n"
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f"➡️ [Open Deployed App]({url})"
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)
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else:
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md = (
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"❌ **Deployment Failed**\n\n"
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f"```\n{result}\n```"
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)
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return gr.update(value=md, visible=True)
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# ------------------------
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# 1) DEMO_LIST and SystemPrompt
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# ------------------------
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DEMO_LIST = [
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{
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"description": (
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"Please build a classic Tetris game with blocks falling from the top. "
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"Use arrow keys to move and rotate blocks. A completed horizontal line clears "
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"and increases the score. Speed up over time, include a game over condition, and display score."
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)
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},
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{
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"description": (
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"Please build a two-player chess game where players take turns. Implement basic chess rules "
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"(King, Queen, Rook, Bishop, Knight, Pawn moves) with check/checkmate detection. "
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"Enable drag-and-drop for moving pieces and record each move."
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)
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},
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{
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"description": (
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"Please build a memory matching card game. Flip a card to reveal an image; "
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"if two match, the player scores. Include flip animation, track attempts, and implement difficulty levels (easy/medium/hard)."
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)
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},
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{
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"description": (
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"Please build a space shooter game. Control a spaceship with arrow keys and fire with the spacebar. "
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"Waves of enemies attack, collisions are detected, and power-ups (shield, multi-fire, speed boost) appear. Difficulty increases gradually."
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)
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},
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{
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"description": (
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"Please build a sliding puzzle (3x3 or 4x4). Shuffle tiles, then slide them into place using the empty space. "
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"Include a shuffle function, move counter, completion message, and optional size selection for difficulty."
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)
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},
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{
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"description": (
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"Please build a classic Snake game. Control the snake with arrow keys to eat randomly placed food. "
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"Eating food grows the snake. Colliding with itself or a wall ends the game. Score equals the number of food pieces eaten. "
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"Increase speed over time."
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)
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},
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{
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"description": (
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"Please build a Breakout game. Move a paddle at the bottom to bounce a ball and break bricks at the top. "
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"Clearing all bricks finishes a level, losing the ball reduces a life. The ball speeds up over time, "
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"and special bricks can grant power-ups."
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)
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},
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{
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"description": (
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"Please build a tower defense game. Place various towers (basic, splash, slow) to stop enemies traveling along a path. "
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"Each wave is stronger, and destroying enemies grants resources to build or upgrade towers."
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)
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},
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{
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"description": (
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"Please build an endless runner. The player jumps over obstacles (rocks, pits, etc.) with spacebar or mouse click. "
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"Distance is the score. Include collectible coins, power-ups, and increase speed over time."
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)
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},
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{
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"description": (
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"Please build a 2D platformer. Move with arrow keys, jump with spacebar, and collect items. "
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"Avoid enemies/traps and reach the goal. Implement multiple levels with a simple health system and checkpoints."
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)
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},
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{
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"description": (
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"Please build a maze game that generates a new maze each time. "
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"Use arrow keys to move from the start to the exit. Generate mazes using an algorithm (like DFS or Prim's). "
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"Add a timer and optionally show a shortest path hint."
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)
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},
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{
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"description": (
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"Please build a simple turn-based RPG. The player moves on a tile-based map, encountering monsters triggers turn-based combat. "
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"Include basic attacks, special skills, items, and experience/level-up. Add a shop to buy equipment after winning battles."
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)
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},
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{
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"description": (
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"Please build a match-3 puzzle game. Swap adjacent items to match 3 or more. "
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"Matched items disappear, scoring points. Larger matches create special items; chain combos yield extra points. "
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"Include a target score or limited moves/time mode."
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)
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},
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{
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"description": (
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"Please build a Flappy Bird-style game. The bird jumps with spacebar or mouse click, avoiding top/bottom pipes. "
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"Each pipe pair passed scores 1 point, and hitting a pipe or the top/bottom ends the game. Store high scores locally."
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)
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},
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{
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"description": (
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"Please build a spot-the-difference game using pairs of similar images with 5-10 differences. "
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"Click differences to mark them. There's a time limit, with penalty for wrong clicks. "
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"Include a hint system and easy/hard difficulty modes."
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)
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},
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{
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"description": (
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"Please build a typing game where words fall from the top. Type them correctly before they reach the bottom. "
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"Words vary in length and speed based on difficulty. Special words provide bonuses or extra time. "
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"Difficulty increases gradually with the score."
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)
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},
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{
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"description": (
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"Please build a mini golf game with a basic physics engine. Drag to set shot direction and power, then shoot to reach the hole. "
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"Multiple courses with obstacles (sand, water, ramps). Keep track of strokes and total score. Optional wind and shot preview."
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)
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},
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{
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"description": (
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"Please build a fishing simulator. Click to cast, and if a fish bites, a timing mini-game determines success. "
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"Different fish have different rarity and scores. Earn gold for upgrades (rods, bait). "
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"Time/weather can affect which fish appear."
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)
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},
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{
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"description": (
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"Please build a single-player or AI-versus bingo game. A 5x5 grid with numbers 1-25 is randomized. "
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"Players mark chosen numbers in turns. A line (horizontal, vertical, diagonal) is a 'bingo'. "
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"Get 3 bingos first to win. Include a timer and record wins/losses."
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)
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},
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{
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"description": (
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"Please build a rhythm game with notes rising from the bottom. Press keys (D,F,J,K) at the right time. "
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"Judge timing as Perfect, Good, or Miss. Show combos and final results (accuracy, combos, score). Include difficulty (note speed)."
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)
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},
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{
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"description": (
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"Please build a top-down 2D racing game. The player drives a car with arrow keys on a track. "
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"Leaving the track slows the car. Add AI opponents, a 3-lap race mode, and a time attack mode. "
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"Offer multiple cars with different speeds/handling."
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)
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},
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{
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"description": (
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"Please build a trivia quiz game with various categories. 4 multiple-choice answers, 30s limit per question. "
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"Correct answers score points, wrong answers cost lives. Provide difficulty levels and hint items. "
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"Show a summary of results at the end."
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)
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},
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{
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"description": (
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"Please build a shooting gallery with moving targets. Click to shoot. Targets move at various speeds/patterns. "
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"Limited time and ammo. Special targets grant bonuses. Consecutive hits form combos. Increase target speed for difficulty."
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)
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},
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{
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"description": (
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"Please build a board game with a virtual dice (1-6) to move a piece around. Different board spaces trigger events: "
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"move forward/back, skip turns, mini-games, etc. Players collect items to use. Up to 4 players or AI. "
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"First to reach the goal or highest points wins."
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)
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},
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{
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"description": (
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"Please build a top-down zombie survival game. Move with WASD, aim and shoot with the mouse. "
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"Zombies come in waves, increasing in number and speed. Implement ammo, health packs, bombs, and special zombie types. "
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"Survive as long as possible."
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)
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},
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{
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"description": (
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"Please build a soccer penalty shootout game. The player sets direction and power to shoot, or chooses a direction for the goalkeeper. "
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"5 rounds each, plus sudden death if tied. The AI goalkeeper can learn player tendencies. Support single-player and 2-player local mode."
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)
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},
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{
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"description": (
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"Please build a classic Minesweeper game. NxN grid, M mines. Left-click reveals a cell, right-click flags a mine. "
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"Numbers show how many mines are adjacent. Reveal all safe cells to win; hitting a mine loses. "
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"Offer beginner/intermediate/expert sizes and ensure the first click is safe."
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)
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},
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{
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"description": (
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"Please build a Connect Four game on a 7x6 grid. Players drop colored discs to form a line of 4 horizontally, vertically, or diagonally. "
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"Alternate turns. First to connect 4 wins, or it's a draw if the board fills. Include AI and local 2-player modes."
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)
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},
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{
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"description": (
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"Please build a Scrabble-style word game. Each player has 7 letter tiles. Place them on the board to form words. "
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"All new words must connect to existing ones. Each tile has a point value. Include bonus spaces (double letter, triple word). "
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"Validate words against a dictionary, support 1-4 players or AI."
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)
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},
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{
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"description": (
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"Please build a 2D tank battle game. Move with WASD, aim and fire with the mouse. "
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"Destructible terrain (brick, wood) and indestructible blocks (steel, water). Various weapons (shell, spread, laser) and power-ups. "
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"Add multiple stages with AI enemies and increasing difficulty."
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)
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},
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{
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"description": (
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"Please build a gem-matching puzzle game. Swap adjacent gems to match 3. Matched gems vanish and new gems fall. "
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"4+ matches create special gems with bigger explosions. Chain combos increase score. "
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"Use limited moves or time, plus special objectives like clearing obstacles."
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)
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},
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{
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"description": (
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"Please build a single-tower defense game. The tower is in the center and auto-attacks incoming enemies. "
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"Between waves, use earned resources to upgrade damage, speed, or range. "
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"Waves get harder with different enemy types (fast, armored, splitting). Survive as long as possible."
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)
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},
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{
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"description": (
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"Please build a side-scrolling runner with zombies and obstacles. Press space to jump and S to slide. "
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"Collect coins and power-ups (invincibility, magnet, slow). Occasionally fight a mini-boss zombie. "
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"Earn points for distance, spend coins on upgrades like double-jump or extra health."
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)
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},
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{
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"description": (
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"Please build a top-down action RPG. Move with WASD, basic attack with the mouse, and use skills (keys 1-4). "
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"Defeat monsters to gain XP and items, level up to improve stats. Equip weapons/armor, use a skill tree, and fight bosses. "
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"Add simple quests and multiple zones."
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)
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},
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]
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SystemPrompt = """
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# GameCraft System Prompt
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## 1. Basic Info & Role
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Your name is 'GameCraft'. You are a web game developer specialized in gameplay mechanics, interactive design, and performance optimization.
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You build concise, efficient HTML/JS/CSS web-based games.
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## 2. Core Tech Stack
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- **Frontend**: HTML5, CSS3, JavaScript (ES6+)
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- **Rendering**: Directly in browser
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- **Code Style**: Vanilla JS first, minimal external libraries
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## 3. Game Type Guidelines
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### 3.1 Arcade/Action
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- Simple collision detection
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- Keyboard/touch optimization
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- Basic scoring
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### 3.2 Puzzle
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- Clear rules & win conditions
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- Basic difficulty levels
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- Focus on core mechanics
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### 3.3 Card/Board
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- Simplified turn-based system
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- Automate main rules
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- Focus on core logic
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### 3.4 Simulation
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- Efficient state management
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- Implement essential interactions
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- Only critical elements
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## 4. Emoji Usage 🎮
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- Use emojis for key UI elements (HP ❤️, coin 💰, timer ⏱️)
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- Minimal, essential usage
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## 5. Technical Implementation
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### 5.1 Code Structure
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- **Conciseness**: Keep code as short as possible, minimal comments
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- **Modularity**: Split by function, avoid unnecessary abstraction
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- **Optimization**: Focus on game loop & rendering
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- **Size Limit**: Entire code under 200 lines
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### 5.2 Performance
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- Minimize DOM manipulation
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- Remove unused variables
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- Watch memory usage
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### 5.3 Responsive
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- Basic responsive layout
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- Simple UI focusing on core features
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## 6. External Libraries
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- Use minimal libraries, only if necessary
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- If used, load via CDN
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## 7. Accessibility & Inclusion
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- Only essential accessibility features
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## 8. Constraints & Notes
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- No external API calls
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- Keep code minimal (<200 lines)
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- Minimal comments (only what's necessary)
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- Avoid unnecessary features
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## 9. Output Format
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- Provide code in an HTML code block only
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- No extra explanations, just a single-file ready code
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- Must be fully self-contained
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## 10. Code Quality
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- Efficiency & brevity are top priorities
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- Focus on core gameplay mechanics
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- Prefer basic functionality over complexity
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- No redundant comments
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- Single file, <200 lines total
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## 11. Important: Code Generation Limit
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- Must NOT exceed 200 lines
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- Omit non-essential details
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- If code grows too long, simplify or remove features
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"""
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# ------------------------
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# 2) Constants, Functions, Classes
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# ------------------------
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class Role:
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SYSTEM = "system"
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USER = "user"
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ASSISTANT = "assistant"
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History = List[Tuple[str, str]]
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| 386 |
-
Messages = List[Dict[str, str]]
|
| 387 |
-
|
| 388 |
-
IMAGE_CACHE = {}
|
| 389 |
-
|
| 390 |
-
def get_image_base64(image_path):
|
| 391 |
-
"""Read an image file into base64 and cache it."""
|
| 392 |
-
if image_path in IMAGE_CACHE:
|
| 393 |
-
return IMAGE_CACHE[image_path]
|
| 394 |
-
try:
|
| 395 |
-
with open(image_path, "rb") as image_file:
|
| 396 |
-
encoded_string = base64.b64encode(image_file.read()).decode()
|
| 397 |
-
IMAGE_CACHE[image_path] = encoded_string
|
| 398 |
-
return encoded_string
|
| 399 |
-
except:
|
| 400 |
-
return IMAGE_CACHE.get('default.png', '')
|
| 401 |
-
|
| 402 |
-
def history_to_messages(history: History, system: str) -> Messages:
|
| 403 |
-
messages = [{'role': Role.SYSTEM, 'content': system}]
|
| 404 |
-
for h in history:
|
| 405 |
-
messages.append({'role': Role.USER, 'content': h[0]})
|
| 406 |
-
messages.append({'role': Role.ASSISTANT, 'content': h[1]})
|
| 407 |
-
return messages
|
| 408 |
-
|
| 409 |
-
def messages_to_history(messages: Messages) -> History:
|
| 410 |
-
assert messages[0]['role'] == Role.SYSTEM
|
| 411 |
-
history = []
|
| 412 |
-
for q, r in zip(messages[1::2], messages[2::2]):
|
| 413 |
-
history.append([q['content'], r['content']])
|
| 414 |
-
return history
|
| 415 |
-
|
| 416 |
-
|
| 417 |
-
# ------------------------
|
| 418 |
-
# 3) API Setup
|
| 419 |
-
# ------------------------
|
| 420 |
-
|
| 421 |
-
YOUR_ANTHROPIC_TOKEN = os.getenv('ANTHROPIC_API_KEY', '').strip()
|
| 422 |
-
claude_client = anthropic.Anthropic(api_key=YOUR_ANTHROPIC_TOKEN)
|
| 423 |
-
|
| 424 |
-
async def try_claude_api(system_message, claude_messages, timeout=15):
|
| 425 |
-
"""
|
| 426 |
-
Claude 3.7 Sonnet API call (streaming).
|
| 427 |
-
"""
|
| 428 |
-
try:
|
| 429 |
-
system_message_with_limit = (
|
| 430 |
-
system_message
|
| 431 |
-
+ "\n\nAdditional note: The generated code must NOT exceed 200 lines. Keep it concise, minimal comments, essential only."
|
| 432 |
-
)
|
| 433 |
-
start_time = time.time()
|
| 434 |
-
|
| 435 |
-
with claude_client.messages.stream(
|
| 436 |
-
model="claude-3-7-sonnet-20250219",
|
| 437 |
-
max_tokens=19800,
|
| 438 |
-
system=system_message_with_limit,
|
| 439 |
-
messages=claude_messages,
|
| 440 |
-
temperature=0.3
|
| 441 |
-
) as stream:
|
| 442 |
-
collected_content = ""
|
| 443 |
-
for chunk in stream:
|
| 444 |
-
current_time = time.time()
|
| 445 |
-
if current_time - start_time > timeout:
|
| 446 |
-
raise TimeoutError("Claude API timeout")
|
| 447 |
-
if chunk.type == "content_block_delta":
|
| 448 |
-
collected_content += chunk.delta.text
|
| 449 |
-
yield collected_content
|
| 450 |
-
await asyncio.sleep(0)
|
| 451 |
-
start_time = current_time
|
| 452 |
-
except Exception as e:
|
| 453 |
-
raise e
|
| 454 |
-
|
| 455 |
-
|
| 456 |
-
# ------------------------
|
| 457 |
-
# 4) Templates
|
| 458 |
-
# ------------------------
|
| 459 |
-
|
| 460 |
-
def load_json_data():
|
| 461 |
-
data_list = []
|
| 462 |
-
for item in DEMO_LIST:
|
| 463 |
-
data_list.append({
|
| 464 |
-
"name": f"[Game] {item['description'][:25]}...",
|
| 465 |
-
"prompt": item['description']
|
| 466 |
-
})
|
| 467 |
-
return data_list
|
| 468 |
-
|
| 469 |
-
def create_template_html(title, items):
|
| 470 |
-
"""
|
| 471 |
-
Create simple HTML for game templates (no images).
|
| 472 |
-
"""
|
| 473 |
-
html_content = r"""
|
| 474 |
-
<style>
|
| 475 |
-
.prompt-grid {
|
| 476 |
-
display: grid;
|
| 477 |
-
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
|
| 478 |
-
gap: 16px;
|
| 479 |
-
padding: 12px;
|
| 480 |
-
}
|
| 481 |
-
.prompt-card {
|
| 482 |
-
background: white;
|
| 483 |
-
border: 1px solid #eee;
|
| 484 |
-
border-radius: 12px;
|
| 485 |
-
padding: 12px;
|
| 486 |
-
cursor: pointer;
|
| 487 |
-
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
|
| 488 |
-
transition: all 0.3s ease;
|
| 489 |
-
}
|
| 490 |
-
.prompt-card:hover {
|
| 491 |
-
transform: translateY(-4px);
|
| 492 |
-
box-shadow: 0 6px 12px rgba(0,0,0,0.1);
|
| 493 |
-
}
|
| 494 |
-
.card-name {
|
| 495 |
-
font-weight: bold;
|
| 496 |
-
margin-bottom: 8px;
|
| 497 |
-
font-size: 13px;
|
| 498 |
-
color: #444;
|
| 499 |
-
}
|
| 500 |
-
.card-prompt {
|
| 501 |
-
font-size: 11px;
|
| 502 |
-
line-height: 1.4;
|
| 503 |
-
color: #666;
|
| 504 |
-
display: -webkit-box;
|
| 505 |
-
-webkit-line-clamp: 7;
|
| 506 |
-
-webkit-box-orient: vertical;
|
| 507 |
-
overflow: hidden;
|
| 508 |
-
height: 84px;
|
| 509 |
-
background-color: #f8f9fa;
|
| 510 |
-
padding: 8px;
|
| 511 |
-
border-radius: 6px;
|
| 512 |
-
}
|
| 513 |
-
</style>
|
| 514 |
-
<div class="prompt-grid">
|
| 515 |
-
"""
|
| 516 |
-
import html as html_lib
|
| 517 |
-
for item in items:
|
| 518 |
-
card_html = f"""
|
| 519 |
-
<div class="prompt-card" onclick="copyToInput(this)" data-prompt="{html_lib.escape(item.get('prompt', ''))}">
|
| 520 |
-
<div class="card-name">{html_lib.escape(item.get('name', ''))}</div>
|
| 521 |
-
<div class="card-prompt">{html_lib.escape(item.get('prompt', ''))}</div>
|
| 522 |
-
</div>
|
| 523 |
-
"""
|
| 524 |
-
html_content += card_html
|
| 525 |
-
html_content += r"""
|
| 526 |
-
</div>
|
| 527 |
-
<script>
|
| 528 |
-
function copyToInput(card) {
|
| 529 |
-
const prompt = card.dataset.prompt;
|
| 530 |
-
const textarea = document.querySelector('.ant-input-textarea-large textarea');
|
| 531 |
-
if (textarea) {
|
| 532 |
-
textarea.value = prompt;
|
| 533 |
-
textarea.dispatchEvent(new Event('input', { bubbles: true }));
|
| 534 |
-
document.querySelector('.session-drawer .close-btn').click();
|
| 535 |
-
}
|
| 536 |
-
}
|
| 537 |
-
</script>
|
| 538 |
-
"""
|
| 539 |
-
return gr.HTML(value=html_content)
|
| 540 |
-
|
| 541 |
-
def load_all_templates():
|
| 542 |
-
return create_template_html("Available Game Templates", load_json_data())
|
| 543 |
-
|
| 544 |
-
|
| 545 |
-
# ------------------------
|
| 546 |
-
# 5) Deploy/Boost/Utils
|
| 547 |
-
# ------------------------
|
| 548 |
-
|
| 549 |
-
def remove_code_block(text):
|
| 550 |
-
pattern = r'```html\s*([\s\S]+?)\s*```'
|
| 551 |
-
match = re.search(pattern, text, re.DOTALL)
|
| 552 |
-
if match:
|
| 553 |
-
return match.group(1).strip()
|
| 554 |
-
|
| 555 |
-
pattern = r'```(?:\w+)?\s*([\s\S]+?)\s*```'
|
| 556 |
-
match = re.search(pattern, text, re.DOTALL)
|
| 557 |
-
if match:
|
| 558 |
-
return match.group(1).strip()
|
| 559 |
-
|
| 560 |
-
text = re.sub(r'```html\s*', '', text)
|
| 561 |
-
text = re.sub(r'\s*```', '', text)
|
| 562 |
-
return text.strip()
|
| 563 |
-
|
| 564 |
-
def optimize_code(code: str) -> str:
|
| 565 |
-
"""Remove comments/whitespace if code exceeds 200 lines."""
|
| 566 |
-
if not code or len(code.strip()) == 0:
|
| 567 |
-
return code
|
| 568 |
-
|
| 569 |
-
lines = code.split('\n')
|
| 570 |
-
if len(lines) <= 200:
|
| 571 |
-
return code
|
| 572 |
-
|
| 573 |
-
# Remove comments
|
| 574 |
-
comment_patterns = [
|
| 575 |
-
r'/\*[\s\S]*?\*/',
|
| 576 |
-
r'//.*?$',
|
| 577 |
-
r'<!--[\s\S]*?-->'
|
| 578 |
-
]
|
| 579 |
-
cleaned_code = code
|
| 580 |
-
for pattern in comment_patterns:
|
| 581 |
-
cleaned_code = re.sub(pattern, '', cleaned_code, flags=re.MULTILINE)
|
| 582 |
-
|
| 583 |
-
# Remove extra blank lines
|
| 584 |
-
cleaned_lines = []
|
| 585 |
-
empty_line_count = 0
|
| 586 |
-
for line in cleaned_code.split('\n'):
|
| 587 |
-
if line.strip() == '':
|
| 588 |
-
empty_line_count += 1
|
| 589 |
-
if empty_line_count <= 1:
|
| 590 |
-
cleaned_lines.append('')
|
| 591 |
-
else:
|
| 592 |
-
empty_line_count = 0
|
| 593 |
-
cleaned_lines.append(line)
|
| 594 |
-
|
| 595 |
-
cleaned_code = '\n'.join(cleaned_lines)
|
| 596 |
-
# Remove console logs
|
| 597 |
-
cleaned_code = re.sub(r'console\.log\(.*?\);', '', cleaned_code, flags=re.MULTILINE)
|
| 598 |
-
# Remove double spaces
|
| 599 |
-
cleaned_code = re.sub(r' {2,}', ' ', cleaned_code)
|
| 600 |
-
return cleaned_code
|
| 601 |
-
|
| 602 |
-
def send_to_sandbox(code):
|
| 603 |
-
clean_code = remove_code_block(code)
|
| 604 |
-
clean_code = optimize_code(clean_code)
|
| 605 |
-
|
| 606 |
-
if clean_code.startswith('```html'):
|
| 607 |
-
clean_code = clean_code[7:].strip()
|
| 608 |
-
if clean_code.endswith('```'):
|
| 609 |
-
clean_code = clean_code[:-3].strip()
|
| 610 |
-
|
| 611 |
-
if not clean_code.strip().startswith('<!DOCTYPE') and not clean_code.strip().startswith('<html'):
|
| 612 |
-
clean_code = f"""<!DOCTYPE html>
|
| 613 |
-
<html>
|
| 614 |
-
<head>
|
| 615 |
-
<meta charset="UTF-8">
|
| 616 |
-
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 617 |
-
<title>Game Preview</title>
|
| 618 |
-
</head>
|
| 619 |
-
<body>
|
| 620 |
-
{clean_code}
|
| 621 |
-
</body>
|
| 622 |
-
</html>"""
|
| 623 |
-
encoded_html = base64.b64encode(clean_code.encode('utf-8')).decode('utf-8')
|
| 624 |
-
data_uri = f"data:text/html;charset=utf-8;base64,{encoded_html}"
|
| 625 |
-
return f'<iframe src="{data_uri}" width="100%" height="920px" style="border:none;"></iframe>'
|
| 626 |
-
|
| 627 |
-
def boost_prompt(prompt: str) -> str:
|
| 628 |
-
"""
|
| 629 |
-
Ask Claude to refine the prompt for clarity and conciseness,
|
| 630 |
-
ensuring minimal extraneous requirements.
|
| 631 |
-
"""
|
| 632 |
-
if not prompt:
|
| 633 |
-
return ""
|
| 634 |
-
boost_system_prompt = (
|
| 635 |
-
"You are an expert prompt engineer for web game development. "
|
| 636 |
-
"Please analyze the given prompt and refine it for clarity and brevity, "
|
| 637 |
-
"while preserving the original intent. Focus on: \n"
|
| 638 |
-
"1) Clarifying core gameplay mechanics\n"
|
| 639 |
-
"2) Essential interactions only\n"
|
| 640 |
-
"3) Simple UI elements\n"
|
| 641 |
-
"4) Minimizing features to ensure code under 600 lines\n"
|
| 642 |
-
"5) Basic rules and win/lose conditions\n\n"
|
| 643 |
-
"Important: Exclude unneeded details, keep it under 600 lines of code overall, and be concise."
|
| 644 |
-
)
|
| 645 |
-
try:
|
| 646 |
-
# Single direct request to Claude
|
| 647 |
-
response = claude_client.messages.create(
|
| 648 |
-
model="claude-3-7-sonnet-20250219",
|
| 649 |
-
max_tokens=10000,
|
| 650 |
-
temperature=0.3,
|
| 651 |
-
messages=[
|
| 652 |
-
{"role": "user", "content": f"Refine this game prompt while keeping it concise: {prompt}"}
|
| 653 |
-
],
|
| 654 |
-
system=boost_system_prompt
|
| 655 |
-
)
|
| 656 |
-
if hasattr(response, 'content') and len(response.content) > 0:
|
| 657 |
-
return response.content[0].text
|
| 658 |
-
return prompt
|
| 659 |
-
except Exception:
|
| 660 |
-
return prompt
|
| 661 |
-
|
| 662 |
-
def handle_boost(prompt: str):
|
| 663 |
-
try:
|
| 664 |
-
boosted_prompt = boost_prompt(prompt)
|
| 665 |
-
return boosted_prompt, gr.update(active_key="empty")
|
| 666 |
-
except Exception:
|
| 667 |
-
return prompt, gr.update(active_key="empty")
|
| 668 |
-
|
| 669 |
-
def history_render(history: History):
|
| 670 |
-
return gr.update(open=True), history
|
| 671 |
-
|
| 672 |
-
def execute_code(query: str):
|
| 673 |
-
"""Try to interpret the content as code and display it."""
|
| 674 |
-
if not query or query.strip() == '':
|
| 675 |
-
return None, gr.update(active_key="empty")
|
| 676 |
try:
|
| 677 |
-
|
| 678 |
-
|
| 679 |
-
clean_code = clean_code[7:].strip()
|
| 680 |
-
if clean_code.endswith('```'):
|
| 681 |
-
clean_code = clean_code[:-3].strip()
|
| 682 |
-
|
| 683 |
-
if not (clean_code.strip().startswith('<!DOCTYPE') or clean_code.strip().startswith('<html')):
|
| 684 |
-
if not ('<body' in clean_code and '</body>' in clean_code):
|
| 685 |
-
clean_code = (
|
| 686 |
-
"<!DOCTYPE html>\n<html>\n<head>\n"
|
| 687 |
-
' <meta charset="UTF-8">\n'
|
| 688 |
-
' <meta name="viewport" content="width=device-width, initial-scale=1.0">\n'
|
| 689 |
-
' <title>Game Preview</title>\n'
|
| 690 |
-
"</head>\n<body>\n"
|
| 691 |
-
+ clean_code
|
| 692 |
-
+ "\n</body>\n</html>"
|
| 693 |
-
)
|
| 694 |
-
return send_to_sandbox(clean_code), gr.update(active_key="render")
|
| 695 |
-
except Exception as e:
|
| 696 |
-
print(f"Execute code error: {str(e)}")
|
| 697 |
-
return None, gr.update(active_key="empty")
|
| 698 |
-
|
| 699 |
-
|
| 700 |
-
# ------------------------
|
| 701 |
-
# 6) Demo Class
|
| 702 |
-
# ------------------------
|
| 703 |
-
|
| 704 |
-
def deploy_and_show(code_md: str):
|
| 705 |
-
"""
|
| 706 |
-
Deploy button logic.
|
| 707 |
-
"""
|
| 708 |
-
global deploying_flag
|
| 709 |
-
|
| 710 |
-
# Prevent repeated clicks
|
| 711 |
-
if deploying_flag:
|
| 712 |
-
return (
|
| 713 |
-
gr.update(value="⏳ Already deploying...", visible=True),
|
| 714 |
-
None,
|
| 715 |
-
gr.update(active_key="empty")
|
| 716 |
-
)
|
| 717 |
-
deploying_flag = True
|
| 718 |
-
|
| 719 |
-
clean = remove_code_block(code_md)
|
| 720 |
-
result = deploy_to_vercel(clean)
|
| 721 |
-
|
| 722 |
-
m = re.search(r"https?://[\w\.-]+\.vercel\.app", result)
|
| 723 |
-
if m:
|
| 724 |
-
url = m.group(0)
|
| 725 |
-
md_out = f"✅ **Deployment Complete!**\n\n➡️ [Open]({url})"
|
| 726 |
-
iframe = (
|
| 727 |
-
f"<iframe src='{url}' width='100%' height='920px' style='border:none;'></iframe>"
|
| 728 |
-
)
|
| 729 |
-
deploying_flag = False
|
| 730 |
-
return (
|
| 731 |
-
gr.update(value=md_out, visible=True),
|
| 732 |
-
iframe,
|
| 733 |
-
gr.update(active_key="render")
|
| 734 |
-
)
|
| 735 |
-
|
| 736 |
-
md_err = f"❌ **Deployment Failed**\n\n```\n{result}\n```"
|
| 737 |
-
deploying_flag = False
|
| 738 |
-
return (
|
| 739 |
-
gr.update(value=md_err, visible=True),
|
| 740 |
-
None,
|
| 741 |
-
gr.update(active_key="empty")
|
| 742 |
-
)
|
| 743 |
-
|
| 744 |
-
class Demo:
|
| 745 |
-
def __init__(self):
|
| 746 |
-
pass
|
| 747 |
-
|
| 748 |
-
async def generation_code(
|
| 749 |
-
self,
|
| 750 |
-
query: Optional[str],
|
| 751 |
-
_setting: Dict[str, str],
|
| 752 |
-
_history: Optional[History]
|
| 753 |
-
):
|
| 754 |
-
"""
|
| 755 |
-
Create the game code from user prompt using only Claude.
|
| 756 |
-
"""
|
| 757 |
-
if not query or query.strip() == '':
|
| 758 |
-
query = random.choice(DEMO_LIST)['description']
|
| 759 |
|
| 760 |
-
if
|
| 761 |
-
|
|
|
|
| 762 |
|
| 763 |
-
#
|
| 764 |
-
|
| 765 |
-
|
| 766 |
-
|
| 767 |
-
"2. Omit unnecessary comments.\n"
|
| 768 |
-
"3. The code must NOT exceed 600 lines.\n"
|
| 769 |
-
"4. All code in one HTML file.\n"
|
| 770 |
-
"5. Implement core features only.\n\n"
|
| 771 |
-
f"Game request: {query}"
|
| 772 |
-
)
|
| 773 |
|
| 774 |
-
|
| 775 |
-
|
| 776 |
-
|
| 777 |
-
#
|
| 778 |
-
claude_messages = [
|
| 779 |
-
{
|
| 780 |
-
"role": (msg["role"] if msg["role"] != "system" else "user"),
|
| 781 |
-
"content": msg["content"]
|
| 782 |
-
}
|
| 783 |
-
for msg in messages[1:] + [{"role": Role.USER, "content": query}]
|
| 784 |
-
if msg["content"].strip() != ''
|
| 785 |
-
]
|
| 786 |
-
|
| 787 |
try:
|
| 788 |
-
|
| 789 |
-
|
| 790 |
-
|
| 791 |
-
|
| 792 |
-
None,
|
| 793 |
-
gr.update(active_key="loading"),
|
| 794 |
-
gr.update(open=True)
|
| 795 |
-
]
|
| 796 |
-
await asyncio.sleep(0)
|
| 797 |
-
|
| 798 |
-
collected_content = None
|
| 799 |
-
async for content in try_claude_api(system_message, claude_messages):
|
| 800 |
-
yield [
|
| 801 |
-
content,
|
| 802 |
-
_history,
|
| 803 |
-
None,
|
| 804 |
-
gr.update(active_key="loading"),
|
| 805 |
-
gr.update(open=True)
|
| 806 |
-
]
|
| 807 |
-
await asyncio.sleep(0)
|
| 808 |
-
collected_content = content
|
| 809 |
-
|
| 810 |
-
if collected_content:
|
| 811 |
-
clean_code = remove_code_block(collected_content)
|
| 812 |
-
code_lines = clean_code.count('\n') + 1
|
| 813 |
-
if code_lines > 700:
|
| 814 |
-
warning_msg = (
|
| 815 |
-
f"⚠️ **Warning: Generated code is too long ({code_lines} lines).**\n"
|
| 816 |
-
"This may cause issues. Try simplifying the request:\n"
|
| 817 |
-
"1) Request a simpler game\n"
|
| 818 |
-
"2) Omit advanced features\n"
|
| 819 |
-
"```html\n"
|
| 820 |
-
+ clean_code[:2000]
|
| 821 |
-
+ "\n... (truncated) ..."
|
| 822 |
-
)
|
| 823 |
-
yield [
|
| 824 |
-
warning_msg,
|
| 825 |
-
_history,
|
| 826 |
-
None,
|
| 827 |
-
gr.update(active_key="empty"),
|
| 828 |
-
gr.update(open=True)
|
| 829 |
-
]
|
| 830 |
-
else:
|
| 831 |
-
# Add final message to chat history
|
| 832 |
-
final_msg = {
|
| 833 |
-
"role": Role.ASSISTANT,
|
| 834 |
-
"content": collected_content
|
| 835 |
-
}
|
| 836 |
-
updated_messages = messages + [final_msg]
|
| 837 |
-
_history = messages_to_history(updated_messages)
|
| 838 |
-
|
| 839 |
-
yield [
|
| 840 |
-
collected_content,
|
| 841 |
-
_history,
|
| 842 |
-
send_to_sandbox(clean_code),
|
| 843 |
-
gr.update(active_key="render"),
|
| 844 |
-
gr.update(open=True)
|
| 845 |
-
]
|
| 846 |
-
else:
|
| 847 |
-
raise ValueError("No content generated from Claude.")
|
| 848 |
-
except Exception as e:
|
| 849 |
-
raise ValueError(f"Error calling Claude: {str(e)}")
|
| 850 |
-
|
| 851 |
-
def clear_history(self):
|
| 852 |
-
return []
|
| 853 |
-
|
| 854 |
-
####################################################
|
| 855 |
-
# 1) deploy_to_vercel
|
| 856 |
-
####################################################
|
| 857 |
-
def deploy_to_vercel(code: str):
|
| 858 |
-
"""Deploy code to Vercel and return the response."""
|
| 859 |
-
print(f"[DEBUG] deploy_to_vercel() start. code length: {len(code) if code else 0}")
|
| 860 |
-
try:
|
| 861 |
-
if not code or len(code.strip()) < 10:
|
| 862 |
-
print("[DEBUG] No code to deploy (too short).")
|
| 863 |
-
return "No code to deploy."
|
| 864 |
-
|
| 865 |
-
# Hard-coded token for demonstration
|
| 866 |
-
token = "A8IFZmgW2cqA4yUNlLPnci0N"
|
| 867 |
-
if not token:
|
| 868 |
-
print("[DEBUG] Vercel token is not set.")
|
| 869 |
-
return "Vercel token is not set."
|
| 870 |
-
|
| 871 |
-
project_name = ''.join(random.choice(string.ascii_lowercase) for _ in range(6))
|
| 872 |
-
print(f"[DEBUG] Generated project_name: {project_name}")
|
| 873 |
-
|
| 874 |
-
deploy_url = "https://api.vercel.com/v13/deployments"
|
| 875 |
-
headers = {
|
| 876 |
-
"Authorization": f"Bearer {token}",
|
| 877 |
-
"Content-Type": "application/json"
|
| 878 |
-
}
|
| 879 |
-
|
| 880 |
-
package_json = {
|
| 881 |
-
"name": project_name,
|
| 882 |
-
"version": "1.0.0",
|
| 883 |
-
"private": True,
|
| 884 |
-
"dependencies": {"vite": "^5.0.0"},
|
| 885 |
-
"scripts": {
|
| 886 |
-
"dev": "vite",
|
| 887 |
-
"build": "echo 'No build needed' && mkdir -p dist && cp index.html dist/",
|
| 888 |
-
"preview": "vite preview"
|
| 889 |
-
}
|
| 890 |
-
}
|
| 891 |
-
|
| 892 |
-
files = [
|
| 893 |
-
{"file": "index.html", "data": code},
|
| 894 |
-
{"file": "package.json", "data": json.dumps(package_json, indent=2)}
|
| 895 |
-
]
|
| 896 |
-
project_settings = {
|
| 897 |
-
"buildCommand": "npm run build",
|
| 898 |
-
"outputDirectory": "dist",
|
| 899 |
-
"installCommand": "npm install",
|
| 900 |
-
"framework": None
|
| 901 |
-
}
|
| 902 |
-
|
| 903 |
-
deploy_data = {
|
| 904 |
-
"name": project_name,
|
| 905 |
-
"files": files,
|
| 906 |
-
"target": "production",
|
| 907 |
-
"projectSettings": project_settings
|
| 908 |
-
}
|
| 909 |
-
|
| 910 |
-
print("[DEBUG] Sending request to Vercel...")
|
| 911 |
-
deploy_response = requests.post(deploy_url, headers=headers, json=deploy_data)
|
| 912 |
-
print("[DEBUG] Response status_code:", deploy_response.status_code)
|
| 913 |
-
|
| 914 |
-
if deploy_response.status_code != 200:
|
| 915 |
-
print("[DEBUG] Deployment failed:", deploy_response.text)
|
| 916 |
-
return f"Deployment failed: {deploy_response.text}"
|
| 917 |
-
|
| 918 |
-
deployment_url = f"https://{project_name}.vercel.app"
|
| 919 |
-
print(f"[DEBUG] Deployment success -> URL: {deployment_url}")
|
| 920 |
-
time.sleep(5)
|
| 921 |
-
|
| 922 |
-
return (
|
| 923 |
-
"✅ **Deployment complete!** \n"
|
| 924 |
-
"Your app is live at: \n"
|
| 925 |
-
f"[**{deployment_url}**]({deployment_url})"
|
| 926 |
-
)
|
| 927 |
-
|
| 928 |
except Exception as e:
|
| 929 |
-
|
| 930 |
-
|
| 931 |
-
|
| 932 |
-
|
| 933 |
-
# ------------------------
|
| 934 |
-
# (Legacy Deploy Handler)
|
| 935 |
-
# ------------------------
|
| 936 |
-
def handle_deploy_legacy(code):
|
| 937 |
-
logger.debug(f"[handle_deploy_legacy] code length: {len(code) if code else 0}")
|
| 938 |
-
if not code or len(code.strip()) < 10:
|
| 939 |
-
logger.info("[handle_deploy_legacy] Not enough code.")
|
| 940 |
-
return "<div style='color:red;'>No code to deploy.</div>"
|
| 941 |
-
|
| 942 |
-
clean_code = remove_code_block(code)
|
| 943 |
-
result = deploy_to_vercel(clean_code)
|
| 944 |
-
logger.debug(f"[handle_deploy_legacy] deploy_to_vercel result: {result}")
|
| 945 |
-
|
| 946 |
-
match = re.search(r'https?://[\w.-]+\.vercel\.app', result)
|
| 947 |
-
if match:
|
| 948 |
-
deployment_url = match.group(0)
|
| 949 |
-
iframe_html = (
|
| 950 |
-
f'<iframe src="{deployment_url}" '
|
| 951 |
-
'width="100%" height="600px" style="border:none;" '
|
| 952 |
-
'sandbox="allow-scripts allow-same-origin allow-popups"></iframe>'
|
| 953 |
-
)
|
| 954 |
-
logger.debug("[handle_deploy_legacy] returning iframe_html")
|
| 955 |
-
return iframe_html
|
| 956 |
-
|
| 957 |
-
logger.warning("[handle_deploy_legacy] No deployment URL found.")
|
| 958 |
-
safe_result = html.escape(result)
|
| 959 |
-
return f"<div style='color:red;'>Deployment URL not found.<br>Result: {safe_result}</div>"
|
| 960 |
-
|
| 961 |
-
|
| 962 |
-
# ------------------------
|
| 963 |
-
# 8) Gradio / Modelscope UI
|
| 964 |
-
# ------------------------
|
| 965 |
-
demo_instance = Demo()
|
| 966 |
-
theme = gr.themes.Soft(
|
| 967 |
-
primary_hue="blue",
|
| 968 |
-
secondary_hue="purple",
|
| 969 |
-
neutral_hue="slate",
|
| 970 |
-
spacing_size=gr.themes.sizes.spacing_md,
|
| 971 |
-
radius_size=gr.themes.sizes.radius_md,
|
| 972 |
-
text_size=gr.themes.sizes.text_md,
|
| 973 |
-
)
|
| 974 |
-
|
| 975 |
-
with gr.Blocks(css_paths=["app.css"], theme=theme) as demo:
|
| 976 |
-
gr.HTML("""
|
| 977 |
-
<style>
|
| 978 |
-
.app-header{ text-align:center; margin-bottom:24px; }
|
| 979 |
-
.badge-row{ display:inline-flex; gap:8px; margin:8px 0; }
|
| 980 |
-
</style>
|
| 981 |
-
<div class="app-header">
|
| 982 |
-
<h1>🎮 Vibe Game Craft</h1>
|
| 983 |
-
<div class="badge-row">
|
| 984 |
-
<a href="https://huggingface.co/spaces/openfree/Vibe-Game" target="_blank">
|
| 985 |
-
<img src="https://img.shields.io/static/v1?label=huggingface&message=Vibe%20Game%20Craft&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Vibe badge">
|
| 986 |
-
</a>
|
| 987 |
-
<a href="https://huggingface.co/spaces/openfree/Game-Gallery" target="_blank">
|
| 988 |
-
<img src="https://img.shields.io/static/v1?label=huggingface&message=Game%20Gallery&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Gallery badge">
|
| 989 |
-
</a>
|
| 990 |
-
<a href="https://discord.gg/openfreeai" target="_blank">
|
| 991 |
-
<img src="https://img.shields.io/static/v1?label=Discord&message=Openfree%20AI&color=%230000ff&labelColor=%23800080&logo=discord&logoColor=white&style=for-the-badge" alt="Discord badge">
|
| 992 |
-
</a>
|
| 993 |
-
</div>
|
| 994 |
-
<p>Enter a game description, and this tool will generate an HTML5/JS/CSS game via Claude. Preview or deploy it easily.</p>
|
| 995 |
-
</div>
|
| 996 |
-
""")
|
| 997 |
-
|
| 998 |
-
history = gr.State([])
|
| 999 |
-
setting = gr.State({"system": SystemPrompt})
|
| 1000 |
-
deploy_status = gr.State({"is_deployed": False, "status": "", "url": "", "message": ""})
|
| 1001 |
-
|
| 1002 |
-
with ms.Application() as app:
|
| 1003 |
-
with antd.ConfigProvider():
|
| 1004 |
-
with antd.Drawer(open=False, title="View Code", placement="left", width="750px") as code_drawer:
|
| 1005 |
-
code_output = legacy.Markdown()
|
| 1006 |
-
|
| 1007 |
-
with antd.Drawer(open=False, title="History", placement="left", width="900px") as history_drawer:
|
| 1008 |
-
history_output = legacy.Chatbot(show_label=False, flushing=False, height=960, elem_classes="history_chatbot")
|
| 1009 |
|
| 1010 |
-
with antd.Drawer(
|
| 1011 |
-
open=False,
|
| 1012 |
-
title="Game Templates",
|
| 1013 |
-
placement="right",
|
| 1014 |
-
width="900px",
|
| 1015 |
-
elem_classes="session-drawer"
|
| 1016 |
-
) as session_drawer:
|
| 1017 |
-
with antd.Flex(vertical=True, gap="middle"):
|
| 1018 |
-
gr.Markdown("### Available Game Templates")
|
| 1019 |
-
session_history = gr.HTML(elem_classes="session-history")
|
| 1020 |
-
close_btn = antd.Button("Close", type="default", elem_classes="close-btn")
|
| 1021 |
-
|
| 1022 |
-
with antd.Row(gutter=[32, 12], align="top", elem_classes="equal-height-container"):
|
| 1023 |
-
# Left Column
|
| 1024 |
-
with antd.Col(span=24, md=16, elem_classes="equal-height-col"):
|
| 1025 |
-
with ms.Div(elem_classes="right_panel panel"):
|
| 1026 |
-
gr.HTML("""
|
| 1027 |
-
<div class="render_header">
|
| 1028 |
-
<span class="header_btn"></span><span class="header_btn"></span><span class="header_btn"></span>
|
| 1029 |
-
</div>
|
| 1030 |
-
""")
|
| 1031 |
-
with antd.Tabs(active_key="empty", render_tab_bar="() => null") as state_tab:
|
| 1032 |
-
with antd.Tabs.Item(key="empty"):
|
| 1033 |
-
antd.Empty(description="Enter a description to generate a game", elem_classes="right_content")
|
| 1034 |
-
with antd.Tabs.Item(key="loading"):
|
| 1035 |
-
antd.Spin(True, tip="Generating game code...", size="large", elem_classes="right_content")
|
| 1036 |
-
with antd.Tabs.Item(key="render"):
|
| 1037 |
-
sandbox = gr.HTML(elem_classes="html_content")
|
| 1038 |
-
|
| 1039 |
-
# Right Column
|
| 1040 |
-
with antd.Col(span=24, md=8, elem_classes="equal-height-col"):
|
| 1041 |
-
with antd.Flex(vertical=True, gap="small", elem_classes="right-top-buttons"):
|
| 1042 |
-
with antd.Flex(gap="small", elem_classes="setting-buttons", justify="space-between"):
|
| 1043 |
-
codeBtn = antd.Button("View Code", type="default", elem_classes="code-btn")
|
| 1044 |
-
historyBtn = antd.Button("History", type="default", elem_classes="history-btn")
|
| 1045 |
-
template_btn = antd.Button("🎮 Templates", type="default", elem_classes="template-btn")
|
| 1046 |
-
|
| 1047 |
-
with antd.Flex(gap="small", justify="space-between", elem_classes="action-buttons"):
|
| 1048 |
-
send_btn = antd.Button("Send", type="primary", size="large", elem_classes="send-btn")
|
| 1049 |
-
enhance_btn = antd.Button("Enhance", type="default", size="large", elem_classes="boost-btn")
|
| 1050 |
-
code_exec_btn = antd.Button("Code", type="default", size="large", elem_classes="execute-btn")
|
| 1051 |
-
deploy_btn = antd.Button("Deploy", type="default", size="large", elem_classes="deploy-btn")
|
| 1052 |
-
clear_btn = antd.Button("Clear", type="default", size="large", elem_classes="clear-btn")
|
| 1053 |
-
|
| 1054 |
-
with antd.Flex(vertical=True, gap="middle", wrap=True, elem_classes="input-panel"):
|
| 1055 |
-
deploy_result_container = gr.Markdown(value="", visible=False)
|
| 1056 |
-
input_text = antd.InputTextarea(
|
| 1057 |
-
size="large",
|
| 1058 |
-
allow_clear=True,
|
| 1059 |
-
placeholder=random.choice(DEMO_LIST)['description'],
|
| 1060 |
-
max_length=100000
|
| 1061 |
-
)
|
| 1062 |
-
gr.HTML('<div class="help-text">💡 Describe your game here, e.g. "Please build a simple Tetris game."</div>')
|
| 1063 |
-
|
| 1064 |
-
# Drawer Toggles
|
| 1065 |
-
codeBtn.click(lambda: gr.update(open=True), inputs=[], outputs=[code_drawer])
|
| 1066 |
-
code_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[code_drawer])
|
| 1067 |
-
|
| 1068 |
-
historyBtn.click(history_render, inputs=[history], outputs=[history_drawer, history_output])
|
| 1069 |
-
history_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[history_drawer])
|
| 1070 |
-
|
| 1071 |
-
template_btn.click(
|
| 1072 |
-
fn=lambda: (gr.update(open=True), load_all_templates()),
|
| 1073 |
-
outputs=[session_drawer, session_history],
|
| 1074 |
-
queue=False
|
| 1075 |
-
)
|
| 1076 |
-
session_drawer.close(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])
|
| 1077 |
-
close_btn.click(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])
|
| 1078 |
-
|
| 1079 |
-
# Buttons
|
| 1080 |
-
send_btn.click(
|
| 1081 |
-
demo_instance.generation_code,
|
| 1082 |
-
inputs=[input_text, setting, history],
|
| 1083 |
-
outputs=[code_output, history, sandbox, state_tab, code_drawer]
|
| 1084 |
-
)
|
| 1085 |
-
|
| 1086 |
-
clear_btn.click(demo_instance.clear_history, inputs=[], outputs=[history])
|
| 1087 |
-
|
| 1088 |
-
enhance_btn.click(handle_boost, inputs=[input_text], outputs=[input_text, state_tab])
|
| 1089 |
-
code_exec_btn.click(execute_code, inputs=[input_text], outputs=[sandbox, state_tab])
|
| 1090 |
-
|
| 1091 |
-
deploy_btn.click(
|
| 1092 |
-
fn=deploy_and_show,
|
| 1093 |
-
inputs=[code_output],
|
| 1094 |
-
outputs=[
|
| 1095 |
-
deploy_result_container,
|
| 1096 |
-
sandbox,
|
| 1097 |
-
state_tab
|
| 1098 |
-
]
|
| 1099 |
-
)
|
| 1100 |
-
|
| 1101 |
-
# 9) Launch
|
| 1102 |
if __name__ == "__main__":
|
| 1103 |
-
|
| 1104 |
-
demo_instance = Demo()
|
| 1105 |
-
demo.queue(default_concurrency_limit=20).launch(ssr_mode=False)
|
| 1106 |
-
except Exception as e:
|
| 1107 |
-
print(f"Initialization error: {e}")
|
| 1108 |
-
raise
|
|
|
|
| 1 |
import os
|
| 2 |
+
import sys
|
| 3 |
+
import streamlit as st
|
| 4 |
+
from tempfile import NamedTemporaryFile
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 5 |
|
| 6 |
+
def main():
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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| 7 |
try:
|
| 8 |
+
# Get the code from secrets
|
| 9 |
+
code = os.environ.get("MAIN_CODE")
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| 10 |
|
| 11 |
+
if not code:
|
| 12 |
+
st.error("⚠️ The application code wasn't found in secrets. Please add the MAIN_CODE secret.")
|
| 13 |
+
return
|
| 14 |
|
| 15 |
+
# Create a temporary Python file
|
| 16 |
+
with NamedTemporaryFile(suffix='.py', delete=False, mode='w') as tmp:
|
| 17 |
+
tmp.write(code)
|
| 18 |
+
tmp_path = tmp.name
|
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|
| 19 |
|
| 20 |
+
# Execute the code
|
| 21 |
+
exec(compile(code, tmp_path, 'exec'), globals())
|
| 22 |
+
|
| 23 |
+
# Clean up the temporary file
|
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|
| 24 |
try:
|
| 25 |
+
os.unlink(tmp_path)
|
| 26 |
+
except:
|
| 27 |
+
pass
|
| 28 |
+
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| 29 |
except Exception as e:
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+
st.error(f"⚠️ Error loading or executing the application: {str(e)}")
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| 31 |
+
import traceback
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| 32 |
+
st.code(traceback.format_exc())
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| 34 |
if __name__ == "__main__":
|
| 35 |
+
main()
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