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| # video_processing.py - معالجة الفيديو والألعاب ثلاثية الأبعاد | |
| import cv2 | |
| import numpy as np | |
| import time | |
| import logging | |
| from functools import wraps | |
| from processor_manager import should_offload | |
| from remote_executor import execute_remotely | |
| logging.basicConfig(level=logging.INFO) | |
| def video_offload(func): | |
| """ديكوراتور خاص بمعالجة الفيديو""" | |
| def wrapper(*args, **kwargs): | |
| complexity = estimate_video_complexity(func, args, kwargs) | |
| if complexity > 80 or should_offload(complexity): | |
| logging.info(f"📹 إرسال مهمة الفيديو {func.__name__} للمعالجة الموزعة") | |
| return execute_remotely(func.__name__, args, kwargs) | |
| logging.info(f"📹 معالجة الفيديو محلياً: {func.__name__}") | |
| return func(*args, **kwargs) | |
| return wrapper | |
| def estimate_video_complexity(func, args, kwargs): | |
| """تقدير تعقيد معالجة الفيديو""" | |
| if func.__name__ == "video_format_conversion": | |
| return args[0] * args[1] / 1000 # الطول × الجودة | |
| elif func.__name__ == "video_effects_processing": | |
| return args[1] * 15 # عدد التأثيرات × 15 | |
| elif func.__name__ == "video_compression": | |
| return args[0] / 5 # حجم الملف / 5 | |
| elif func.__name__ == "render_3d_scene": | |
| return args[0] * args[1] / 100 # عدد الكائنات × دقة الصورة | |
| elif func.__name__ == "physics_simulation": | |
| return args[0] * args[1] / 50 # عدد الكائنات × الإطارات | |
| return 50 # قيمة افتراضية متوسطة | |
| def video_format_conversion(duration_seconds, quality_level, input_format="mp4", output_format="avi"): | |
| """تحويل صيغة الفيديو""" | |
| start_time = time.time() | |
| # محاكاة معالجة الفيديو | |
| processing_time = duration_seconds * quality_level * 0.1 | |
| logging.info(f"🎬 تحويل فيديو من {input_format} إلى {output_format}") | |
| logging.info(f"⏱️ المدة: {duration_seconds}s، الجودة: {quality_level}") | |
| # محاكاة المعالجة | |
| time.sleep(min(processing_time, 2)) # محدود بثانيتين للاختبار | |
| result = { | |
| "status": "success", | |
| "input_format": input_format, | |
| "output_format": output_format, | |
| "duration": duration_seconds, | |
| "quality": quality_level, | |
| "processing_time": time.time() - start_time, | |
| "file_size_mb": duration_seconds * quality_level * 0.5 | |
| } | |
| logging.info(f"✅ تم تحويل الفيديو في {result['processing_time']:.2f} ثانية") | |
| return result | |
| def video_effects_processing(video_length, effects_count, resolution="1080p"): | |
| """إضافة تأثيرات على الفيديو""" | |
| start_time = time.time() | |
| resolution_multiplier = {"480p": 1, "720p": 2, "1080p": 3, "4K": 5} | |
| multiplier = resolution_multiplier.get(resolution, 2) | |
| processing_time = video_length * effects_count * multiplier * 0.05 | |
| logging.info(f"🎨 معالجة تأثيرات الفيديو - الدقة: {resolution}") | |
| logging.info(f"📊 التأثيرات: {effects_count}، المدة: {video_length}s") | |
| # محاكاة المعالجة | |
| time.sleep(min(processing_time, 3)) | |
| effects_applied = [ | |
| "Color Correction", "Motion Blur", "Lens Flare", | |
| "Particle Effects", "Lighting Enhancement" | |
| ][:effects_count] | |
| result = { | |
| "status": "success", | |
| "video_length": video_length, | |
| "resolution": resolution, | |
| "effects_applied": effects_applied, | |
| "processing_time": time.time() - start_time, | |
| "estimated_render_time": processing_time | |
| } | |
| logging.info(f"✅ تمت معالجة التأثيرات في {result['processing_time']:.2f} ثانية") | |
| return result | |
| def video_compression(file_size_mb, compression_ratio=0.5, quality="high"): | |
| """ضغط الفيديو""" | |
| start_time = time.time() | |
| quality_settings = {"low": 0.3, "medium": 0.5, "high": 0.7, "ultra": 0.9} | |
| quality_factor = quality_settings.get(quality, 0.5) | |
| processing_time = file_size_mb * compression_ratio * 0.02 | |
| logging.info(f"🗜️ ضغط الفيديو - الحجم: {file_size_mb}MB") | |
| logging.info(f"⚙️ نسبة الضغط: {compression_ratio}, الجودة: {quality}") | |
| # محاكاة الضغط | |
| time.sleep(min(processing_time, 2)) | |
| compressed_size = file_size_mb * compression_ratio * quality_factor | |
| result = { | |
| "status": "success", | |
| "original_size_mb": file_size_mb, | |
| "compressed_size_mb": round(compressed_size, 2), | |
| "compression_ratio": compression_ratio, | |
| "quality": quality, | |
| "space_saved_mb": round(file_size_mb - compressed_size, 2), | |
| "processing_time": time.time() - start_time | |
| } | |
| logging.info(f"✅ تم ضغط الفيديو - توفير {result['space_saved_mb']}MB") | |
| return result | |
| # ═══════════════════════════════════════════════════════════════ | |
| # مهام الألعاب ثلاثية الأبعاد | |
| # ═══════════════════════════════════════════════════════════════ | |
| def render_3d_scene(objects_count, resolution_width, resolution_height, | |
| lighting_quality="medium", texture_quality="high"): | |
| """رندر مشهد ثلاثي الأبعاد""" | |
| start_time = time.time() | |
| # حساب تعقيد الرندر | |
| pixel_count = resolution_width * resolution_height | |
| complexity = objects_count * pixel_count / 1000000 | |
| lighting_multiplier = {"low": 1, "medium": 2, "high": 3, "ultra": 5} | |
| texture_multiplier = {"low": 1, "medium": 1.5, "high": 2, "ultra": 3} | |
| total_complexity = complexity * lighting_multiplier.get(lighting_quality, 2) * texture_multiplier.get(texture_quality, 2) | |
| processing_time = total_complexity * 0.01 | |
| logging.info(f"🎮 رندر مشهد ثلاثي الأبعاد") | |
| logging.info(f"📦 الكائنات: {objects_count}, الدقة: {resolution_width}x{resolution_height}") | |
| logging.info(f"💡 الإضاءة: {lighting_quality}, النسيج: {texture_quality}") | |
| # محاكاة الرندر | |
| time.sleep(min(processing_time, 4)) | |
| # حساب معدل الإطارات المتوقع | |
| fps = max(1, 60 - (total_complexity / 10)) | |
| result = { | |
| "status": "success", | |
| "objects_rendered": objects_count, | |
| "resolution": f"{resolution_width}x{resolution_height}", | |
| "lighting_quality": lighting_quality, | |
| "texture_quality": texture_quality, | |
| "estimated_fps": round(fps, 1), | |
| "complexity_score": round(total_complexity, 2), | |
| "processing_time": time.time() - start_time, | |
| "memory_usage_mb": objects_count * 2.5 | |
| } | |
| logging.info(f"✅ تم رندر المشهد - FPS متوقع: {result['estimated_fps']}") | |
| return result | |
| def physics_simulation(objects_count, frames_count, physics_quality="medium"): | |
| """محاكاة الفيزياء للألعاب""" | |
| start_time = time.time() | |
| quality_multiplier = {"low": 1, "medium": 2, "high": 4, "ultra": 8} | |
| multiplier = quality_multiplier.get(physics_quality, 2) | |
| calculations = objects_count * frames_count * multiplier | |
| processing_time = calculations / 100000 | |
| logging.info(f"⚛️ محاكاة الفيزياء") | |
| logging.info(f"📦 الكائنات: {objects_count}, الإطارات: {frames_count}") | |
| logging.info(f"🔬 جودة الفيزياء: {physics_quality}") | |
| # محاكاة العمليات الحسابية | |
| time.sleep(min(processing_time, 3)) | |
| # أنواع المحاكاة | |
| physics_types = ["Collision Detection", "Gravity Simulation", "Fluid Dynamics", "Particle Systems"] | |
| result = { | |
| "status": "success", | |
| "objects_simulated": objects_count, | |
| "frames_processed": frames_count, | |
| "physics_quality": physics_quality, | |
| "calculations_performed": calculations, | |
| "physics_types": physics_types[:min(len(physics_types), objects_count // 5 + 1)], | |
| "processing_time": time.time() - start_time, | |
| "performance_score": round(calculations / processing_time, 2) if processing_time > 0 else 0 | |
| } | |
| logging.info(f"✅ تمت محاكاة الفيزياء - {result['calculations_performed']} عملية حسابية") | |
| return result | |
| def game_ai_processing(ai_agents_count, decision_complexity, game_state_size): | |
| """معالجة ذكاء اصطناعي للألعاب""" | |
| start_time = time.time() | |
| total_operations = ai_agents_count * decision_complexity * game_state_size | |
| processing_time = total_operations / 50000 | |
| logging.info(f"🤖 معالجة الذكاء الاصطناعي للعبة") | |
| logging.info(f"👾 العملاء: {ai_agents_count}, تعقيد القرار: {decision_complexity}") | |
| # محاكاة معالجة الذكاء الاصطناعي | |
| time.sleep(min(processing_time, 2)) | |
| # أنواع سلوك الذكاء الاصطناعي | |
| ai_behaviors = ["Pathfinding", "Decision Trees", "State Machines", "Neural Networks"] | |
| result = { | |
| "status": "success", | |
| "ai_agents": ai_agents_count, | |
| "decision_complexity": decision_complexity, | |
| "game_state_size": game_state_size, | |
| "total_operations": total_operations, | |
| "ai_behaviors": ai_behaviors[:min(len(ai_behaviors), ai_agents_count // 2 + 1)], | |
| "processing_time": time.time() - start_time, | |
| "decisions_per_second": round(total_operations / processing_time, 2) if processing_time > 0 else 0 | |
| } | |
| logging.info(f"✅ تمت معالجة الذكاء الاصطناعي - {result['decisions_per_second']} قرار/ثانية") | |
| return result | |
| # ═══════════════════════════════════════════════════════════════ | |
| # مهام مدمجة متقدمة | |
| # ═══════════════════════════════════════════════════════════════ | |
| def real_time_video_analysis(video_duration, analysis_types, quality="high"): | |
| """تحليل الفيديو في الوقت الفعلي""" | |
| start_time = time.time() | |
| available_analysis = { | |
| "object_detection": "كشف الكائنات", | |
| "face_recognition": "التعرف على الوجوه", | |
| "motion_tracking": "تتبع الحركة", | |
| "scene_classification": "تصنيف المشهد", | |
| "emotion_detection": "كشف المشاعر" | |
| } | |
| quality_multiplier = {"low": 1, "medium": 2, "high": 3, "ultra": 5} | |
| multiplier = quality_multiplier.get(quality, 2) | |
| processing_time = video_duration * len(analysis_types) * multiplier * 0.1 | |
| logging.info(f"🔍 تحليل الفيديو في الوقت الفعلي") | |
| logging.info(f"📊 أنواع التحليل: {analysis_types}") | |
| # محاكاة التحليل | |
| time.sleep(min(processing_time, 3)) | |
| analysis_results = {} | |
| for analysis_type in analysis_types: | |
| if analysis_type in available_analysis: | |
| analysis_results[analysis_type] = { | |
| "confidence": round(np.random.uniform(85, 99), 2), | |
| "processing_time": round(processing_time / len(analysis_types), 3), | |
| "description": available_analysis[analysis_type] | |
| } | |
| result = { | |
| "status": "success", | |
| "video_duration": video_duration, | |
| "quality": quality, | |
| "analysis_results": analysis_results, | |
| "total_processing_time": time.time() - start_time, | |
| "real_time_capable": processing_time < video_duration | |
| } | |
| logging.info(f"✅ تم تحليل الفيديو - دقة متوسطة: {np.mean([r['confidence'] for r in analysis_results.values()]):.1f}%") | |
| return result | |
| # دالة اختبار شاملة | |
| def run_video_game_benchmark(): | |
| """تشغيل اختبار شامل لمعالجة الفيديو والألعاب""" | |
| print("\n🎮🎬 اختبار معالجة الفيديو والألعاب ثلاثية الأبعاد") | |
| print("=" * 60) | |
| tests = [ | |
| ("تحويل فيديو HD", lambda: video_format_conversion(300, 5, "mp4", "avi")), | |
| ("تأثيرات فيديو متقدمة", lambda: video_effects_processing(120, 4, "1080p")), | |
| ("ضغط فيديو كبير", lambda: video_compression(2048, 0.3, "high")), | |
| ("رندر مشهد ثلاثي الأبعاد", lambda: render_3d_scene(500, 1920, 1080, "high", "ultra")), | |
| ("محاكاة فيزياء معقدة", lambda: physics_simulation(200, 1000, "high")), | |
| ("ذكاء اصطناعي للألعاب", lambda: game_ai_processing(50, 10, 1000)), | |
| ("تحليل فيديو ذكي", lambda: real_time_video_analysis(180, ["object_detection", "face_recognition", "motion_tracking"], "high")) | |
| ] | |
| for test_name, test_func in tests: | |
| print(f"\n🔄 تشغيل: {test_name}") | |
| try: | |
| result = test_func() | |
| print(f"✅ نجح: {test_name}") | |
| if "processing_time" in result: | |
| print(f"⏱️ وقت المعالجة: {result['processing_time']:.2f}s") | |
| except Exception as e: | |
| print(f"❌ فشل: {test_name} - {str(e)}") | |
| print("\n🏁 انتهى الاختبار الشامل") | |
| if __name__ == "__main__": | |
| run_video_game_benchmark() | |