AutoSeg-Demo / model_utils.py
GitHub Actions
deploy: Sync to HF Space (Clean)
3c0e82d
import os
import torch
import numpy as np
from PIL import Image, ImageOps
from transformers import SegformerImageProcessor, SegformerForSemanticSegmentation, pipeline
import wandb
import json
import cv2
import skimage.graph
from scipy.ndimage import gaussian_filter, binary_dilation
import plotly.graph_objects as go
from PIL import ImageDraw, ImageFont
# Global cache for models to avoid reloading
MODEL_CACHE = {}
# Revised Defaults (Mountain moved to Hazard)
SAFE_LABELS_DEFAULT = ["grass", "road", "dirt", "floor", "path", "vegetation", "earth", "field", "plant", "sand", "ground"]
HAZARD_LABELS_DEFAULT = ["rock", "water", "sea", "river", "lake", "pool", "waterfall", "boulder", "cliff", "person", "vehicle", "car", "truck", "bus", "train", "motorcycle", "bicycle", "snow", "ice", "mountain", "hill"]
COLORS = {
"safe": (0, 255, 0), # Green
"hazard": (255, 0, 0), # Red
"neutral": (0, 0, 0) # Transparent/Ignored
}
def load_model(model_name="nvidia/segformer-b0-finetuned-ade-512-512"):
"""
Loads and caches the SegFormer model and feature extractor.
"""
if model_name in MODEL_CACHE:
return MODEL_CACHE[model_name]
print(f"Loading model: {model_name}...")
try:
processor = SegformerImageProcessor.from_pretrained(model_name)
model = SegformerForSemanticSegmentation.from_pretrained(model_name)
device = "cuda" if torch.cuda.is_available() else "cpu"
model.to(device)
model.eval()
MODEL_CACHE[model_name] = (processor, model, device)
return processor, model, device
except Exception as e:
print(f"Error loading model {model_name}: {e}")
return None, None, None
def load_depth_model(model_size="small"):
"""
Loads and caches the Depth Anything V2 model.
model_size: 'small' or 'base'
"""
cache_key = f"depth_{model_size}"
if cache_key in MODEL_CACHE:
return MODEL_CACHE[cache_key]
# Map to HF Hub IDs — using Metric-Outdoor variants for actual meter output
model_id = "depth-anything/Depth-Anything-V2-Metric-Outdoor-Small-hf" if model_size == "small" else "depth-anything/Depth-Anything-V2-Metric-Outdoor-Base-hf"
print(f"Loading depth model: {model_id}...")
try:
device_id = 0 if torch.cuda.is_available() else -1
pipe = pipeline(task="depth-estimation", model=model_id, device=device_id)
MODEL_CACHE[cache_key] = pipe
return pipe
except Exception as e:
print(f"Error loading depth model {model_id}: {e}")
return None
def estimate_depth(image, pipe):
"""
Runs monocular depth estimation using Depth Anything V2 Metric-Outdoor.
Returns: depth map in meters (numpy float32 array).
Higher values = farther away.
"""
if pipe is None:
return None
# Inference — metric model returns depth in meters
depth_out = pipe(image)
# Use 'predicted_depth' tensor (actual meters) instead of 'depth' PIL (quantized 0-255)
if "predicted_depth" in depth_out:
depth_tensor = depth_out["predicted_depth"]
# Could be a torch tensor or numpy array
if hasattr(depth_tensor, 'numpy'):
depth_np = depth_tensor.squeeze().cpu().numpy().astype(np.float32)
else:
depth_np = np.array(depth_tensor, dtype=np.float32).squeeze()
else:
# Fallback to PIL depth image
depth_np = np.array(depth_out["depth"], dtype=np.float32)
print(f"[Depth] range: {depth_np.min():.2f}m - {depth_np.max():.2f}m, shape: {depth_np.shape}")
return depth_np
def depth_to_metric(depth_map, max_range=50.0):
"""
Returns depth in meters. With the Metric-Outdoor model, depth_map
is already in meters, so this is a pass-through.
max_range is kept for API compatibility but is unused with metric models.
"""
return depth_map.astype(np.float32)
def predict_mask(image, model_data):
"""
Runs inference on a single image.
Returns:
pred_seg: class-ID mask (numpy)
logits: raw logits tensor (for confidence analysis)
"""
processor, model, device = model_data
inputs = processor(images=image, return_tensors="pt")
inputs = {k: v.to(device) for k, v in inputs.items()}
with torch.no_grad():
outputs = model(**inputs)
logits = outputs.logits
# Upsample logits to original image size
upsampled_logits = torch.nn.functional.interpolate(
logits,
size=image.size[::-1], # PIL size is (W, H), torch wants (H, W)
mode="bilinear",
align_corners=False,
)
pred_seg = upsampled_logits.argmax(dim=1)[0]
return pred_seg.cpu().numpy(), upsampled_logits.cpu()
def map_classes_to_safety(mask, id2label, mapping_config=None):
"""
Maps segmentation mask IDs to SAFE (1), HAZARD (2), or NEUTRAL (0).
"""
if mapping_config is None:
mapping_config = {
"safe": SAFE_LABELS_DEFAULT,
"hazard": HAZARD_LABELS_DEFAULT
}
h, w = mask.shape
safety_mask = np.zeros((h, w), dtype=np.uint8)
safe_ids = []
hazard_ids = []
for class_id, label in id2label.items():
label_clean = label.lower().strip()
is_safe = any(s in label_clean for s in mapping_config["safe"])
is_hazard = any(h in label_clean for h in mapping_config["hazard"])
if is_safe and not is_hazard:
safe_ids.append(int(class_id))
elif is_hazard:
hazard_ids.append(int(class_id))
# Create masks
mask_in_safe = np.isin(mask, safe_ids)
mask_in_hazard = np.isin(mask, hazard_ids)
safety_mask[mask_in_safe] = 1 # Safe
safety_mask[mask_in_hazard] = 2 # Hazard
return safety_mask
return safety_mask
def refine_safety_mask(safety_mask, depth_map):
"""
Refines the safety mask using geometric rules to fix semantic ambiguity.
Strategies:
1. Morphological Closing: Connects scattered safe spots.
2. Slope-Based Override: If Hazard (Rock) but Flat (< threshold), force Safe.
"""
# 1. Morphological Closing (Connect the dots)
kernel = np.ones((5,5), np.uint8)
refined_mask = cv2.morphologyEx(safety_mask, cv2.MORPH_CLOSE, kernel)
# 2. Slope Logic (if depth available)
if depth_map is not None:
h, w = refined_mask.shape
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
# Smooth depth map before gradient (Aggressive smoothing to ignore pebble noise)
depth_smooth = gaussian_filter(depth_map, sigma=2)
gy, gx = np.gradient(depth_smooth)
slope = np.sqrt(gx**2 + gy**2)
# Empirical threshold for "Flatness"
# Increased to 0.05 to catch bumpy gravel as "Flat"
flat_threshold = 0.05
# Override: Hazard (2) -> Safe (1) if Flat
override_indices = (refined_mask == 2) & (slope < flat_threshold)
refined_mask[override_indices] = 1
return refined_mask
def _dilate_hazard_for_rover(safety_mask, depth_map, rover_width_m=0.45, max_range=50.0, camera_hfov_deg=35.0):
"""
Dilates the hazard mask per-row to account for rover physical width.
Uses pinhole camera FOV geometry for accurate perspective scaling:
physical_width_at_distance = 2 * distance * tan(hfov/2)
pixels_per_meter = image_width / physical_width_at_distance
camera_hfov_deg: Horizontal Field of View in degrees.
Returns: A new safety_mask where safe pixels too close to hazards
(for the rover to fit) are reclassified as hazard.
"""
import math
h, w = safety_mask.shape
dilated = safety_mask.copy()
# Precompute FOV half-angle tangent
hfov_rad = math.radians(camera_hfov_deg)
tan_half_fov = math.tan(hfov_rad / 2.0)
if depth_map is None:
# No depth info: uniform dilation with a conservative ~2% image width
rover_half_px = max(1, int(w * 0.02))
hazard_binary = (safety_mask != 1).astype(np.uint8)
kernel = np.ones((1, 2 * rover_half_px + 1), dtype=np.uint8)
dilated_hazard = cv2.dilate(hazard_binary, kernel, iterations=1)
dilated[dilated_hazard == 1] = 2
return dilated
# Resize depth if needed
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
hazard_binary = (safety_mask != 1).astype(np.uint8)
for row in range(h):
# Metric depth: values are already in meters
distance_m = depth_map[row, :].mean()
distance_m = max(distance_m, 0.3) # Clamp to avoid near-zero
# Pinhole camera: physical width visible at this distance
physical_width_m = 2.0 * distance_m * tan_half_fov
# Pixels per meter at this distance
ppm = w / physical_width_m
rover_half_px = int((rover_width_m / 2.0) * ppm)
rover_half_px = max(1, min(rover_half_px, w // 4)) # Clamp to sane range
# Dilate this row horizontally
if rover_half_px > 0:
row_data = hazard_binary[row, :]
kernel_1d = np.ones(2 * rover_half_px + 1, dtype=np.uint8)
dilated_row = np.convolve(row_data, kernel_1d, mode='same')
dilated_row = (dilated_row > 0).astype(np.uint8)
dilated[row, dilated_row == 1] = 2
return dilated
def compute_path(safety_mask, depth_map=None, rover_width_m=0.0, max_range=50.0, camera_hfov_deg=35.0):
"""
Computes a safe path from bottom-center to top-center.
Uses 'skimage.graph.route_through_array'.
Cost: Safe=1, Hazard=200.
If depth provided, adds penalty for steep gradients.
If rover_width_m > 0, dilates hazard mask to ensure the rover can physically fit.
"""
h, w = safety_mask.shape
# Rover-dimension-aware dilation (if rover width specified)
effective_mask = safety_mask
if rover_width_m > 0:
effective_mask = _dilate_hazard_for_rover(
safety_mask, depth_map, rover_width_m, max_range, camera_hfov_deg
)
# Cost Map
cost_map = np.ones_like(effective_mask, dtype=np.float32)
# Safe (1) -> cost 1
# Hazard (2) -> cost 200 (Harder Soft Cost)
cost_map[effective_mask != 1] = 200.0
# Depth penalty (Slope)
if depth_map is not None:
# Resize depth
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
depth_smooth = gaussian_filter(depth_map, sigma=1)
gy, gx = np.gradient(depth_smooth)
slope = np.sqrt(gx**2 + gy**2)
# Penalize high slopes (> 30 deg approx) - Very Expensive
slope_threshold = 0.05
cost_map[slope > slope_threshold] += 1000.0
cost_map += slope * 100.0
# Prepare A*
start = (h - 1, w // 2)
# Goal Strategy: Find the highest (min row) 'Safe' pixel
safe_indices = np.argwhere(effective_mask == 1)
if len(safe_indices) > 0:
min_row_idx = np.argmin(safe_indices[:, 0])
end = tuple(safe_indices[min_row_idx])
else:
end = (0, w // 2)
# Force start/end cost low to ensure valid endpoints
cost_map[start] = 1.0
cost_map[end] = 1.0
try:
indices, weight = skimage.graph.route_through_array(
cost_map, start, end, fully_connected=True, geometric=True
)
indices = np.array(indices).T
path_y = indices[0]
path_x = indices[1]
# If mean cost per step is > 800 (mostly hazard), fail.
if weight / len(path_y) > 800:
return None
return list(zip(path_x, path_y)) # (x, y) tuples for PIL drawing
except Exception as e:
print(f"Pathfinding failed: {e}")
return None
def create_hud(image, safety_mask, opacity=0.4, path_coords=None):
"""
Overlays green/red regions on the original image.
"""
image_np = np.array(image)
h, w, _ = image_np.shape
overlay = np.zeros_like(image_np)
overlay[safety_mask == 1] = COLORS["safe"]
overlay[safety_mask == 2] = COLORS["hazard"]
mask_bool = safety_mask > 0
alpha = np.zeros((h, w), dtype=np.float32)
alpha[mask_bool] = opacity
# Simple manual blending
alpha_3d = np.repeat(alpha[:, :, np.newaxis], 3, axis=2)
blended = image_np * (1 - alpha_3d) + overlay * alpha_3d
out_img = Image.fromarray(blended.astype(np.uint8))
draw = ImageDraw.Draw(out_img)
# Draw Path if exists
if path_coords:
# Glow (Thick white transparent-ish line underneath - manually simulated)
# PIL doesn't support transparency in lines easily without RGBA
# We'll just draw a wider lighter blue line
draw.line(path_coords, fill=(100, 200, 255), width=8)
# Main Line (Blue)
draw.line(path_coords, fill=(0, 100, 255), width=4)
# Draw Arrows every N points
if len(path_coords) > 10:
for i in range(5, len(path_coords) - 5, 15):
start_pt = path_coords[i]
end_pt = path_coords[i+1]
# Tiny arrow approx using simple line or just a dot
draw.ellipse([start_pt[0]-3, start_pt[1]-3, start_pt[0]+3, start_pt[1]+3], fill=(255, 255, 255))
elif path_coords is None: # Explicitly checking if it was attempted but failed/None passed
# Pass a flag or check if pathfinding was enabled in app?
# For now, if path_coords is explicitly None but we wanted it, caller handles?
# Actually create_hud receives safely whatever `path_coords` is.
# If None, we don't know if it failed or wasn't requested.
# But we can add text if we want.
pass
return out_img
def create_depth_overlay(image, depth_map, opacity=0.5, path_coords=None):
"""
Creates a heatmap overlay of the depth map on the original image.
Red/Orange=Close (1.0), Blue/Purple=Far (0.0).
Optionally draws the path.
"""
if depth_map is None:
return image
image_np = np.array(image)
h, w = image_np.shape[:2]
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
# Normalize to 0-255 for colormap (metric depth → relative for visualization)
d_min, d_max = depth_map.min(), depth_map.max()
if d_max - d_min > 0:
depth_norm = (depth_map - d_min) / (d_max - d_min)
else:
depth_norm = np.zeros_like(depth_map)
depth_uint8 = (depth_norm * 255).astype(np.uint8)
# TURBO (Blue=Low/Far, Red=High/Near)
heatmap = cv2.applyColorMap(depth_uint8, cv2.COLORMAP_TURBO)
heatmap = cv2.cvtColor(heatmap, cv2.COLOR_BGR2RGB)
blended = cv2.addWeighted(image_np, 1 - opacity, heatmap, opacity, 0)
out_img = Image.fromarray(blended)
if path_coords:
draw = ImageDraw.Draw(out_img)
draw.line(path_coords, fill=(0, 255, 255), width=5)
return out_img
def create_depth_plotly(image, depth_map, max_range=50.0, path_coords=None):
"""
Creates an interactive Plotly heatmap of depth overlaid on the original image.
Hover shows approximate distance in meters.
"""
import base64
from io import BytesIO
if depth_map is None:
return None
image_np = np.array(image)
h, w = image_np.shape[:2]
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
# Convert depth to metric distance (higher value = farther)
depth_meters = depth_to_metric(depth_map, max_range)
# Downsample for performance
stride = max(1, min(h, w) // 300)
depth_ds = depth_meters[::stride, ::stride]
ds_h, ds_w = depth_ds.shape
# Pre-blend image + heatmap in numpy (so image is always visible)
img_small = np.array(image.resize((ds_w, ds_h), Image.LANCZOS))
depth_small = depth_map[::stride, ::stride]
# Normalize metric depth to 0-255 for colormap visualization
d_min, d_max = depth_small.min(), depth_small.max()
if d_max - d_min > 0:
depth_vis = (depth_small - d_min) / (d_max - d_min)
else:
depth_vis = np.zeros_like(depth_small)
depth_uint8 = (depth_vis * 255).astype(np.uint8)
heatmap = cv2.applyColorMap(depth_uint8, cv2.COLORMAP_TURBO)
heatmap = cv2.cvtColor(heatmap, cv2.COLOR_BGR2RGB)
# Blend: 70% original image + 30% heatmap
blended = cv2.addWeighted(img_small, 0.5, heatmap, 0.5, 0)
fig = go.Figure()
# Show the blended image as the main visual
fig.add_trace(
go.Image(z=np.flipud(blended), hoverinfo='skip')
)
# Auto-compute max distance from actual metric depth data
actual_max = float(np.ceil(depth_ds.max()))
actual_max = max(actual_max, 1.0) # at least 1m
# Invisible heatmap on top purely for hover distance readout
fig.add_trace(
go.Heatmap(
z=np.flipud(depth_ds),
colorscale=[[0, 'rgba(0,0,0,0)'], [1, 'rgba(0,0,0,0)']], # Fully transparent
zmin=0,
zmax=actual_max,
opacity=0,
hovertemplate='Distance: ~%{z:.1f}m<extra></extra>',
colorbar=dict(
title=dict(text="Distance (m)", side='right'),
ticksuffix='m'
),
showscale=True,
colorbar_tickvals=[0, actual_max*0.25, actual_max*0.5, actual_max*0.75, actual_max],
)
)
# Override the colorbar to show Turbo colors (since the trace itself is invisible)
fig.data[1].update(
colorscale='Turbo_r',
colorbar=dict(
title=dict(text="Distance (m)", side='right'),
ticksuffix='m'
)
)
# Keep the trace invisible but colorbar visible
fig.data[1].opacity = 0
# Draw path if exists
if path_coords:
path_arr = np.array(path_coords)
path_x = path_arr[:, 0] / stride
path_y = (h - path_arr[:, 1]) / stride
fig.add_trace(
go.Scatter(
x=path_x,
y=path_y,
mode='lines',
line=dict(color='cyan', width=3),
name='Rover Path',
hoverinfo='skip'
)
)
fig.update_layout(
title="Depth Map — Hover for Distance",
xaxis=dict(visible=False, range=[0, ds_w]),
yaxis=dict(visible=False, range=[0, ds_h], scaleanchor='x'),
margin=dict(l=10, r=10, t=40, b=10),
paper_bgcolor='black',
plot_bgcolor='black',
font=dict(color='white'),
autosize=True
)
return fig
def compute_stats(mask, safety_mask, id2label, upsampled_logits=None):
"""
Computes Safety Score and detailed confidence metrics.
"""
total_pixels = safety_mask.size
safe_pixels = np.sum(safety_mask == 1)
hazard_pixels = np.sum(safety_mask == 2)
if total_pixels == 0:
score = 0
else:
score = 100 * (safe_pixels / total_pixels)
# Class analysis
unique, counts = np.unique(mask, return_counts=True)
class_counts = {}
top1_class = "None"
top1_count = 0
for uid, ucount in zip(unique, counts):
if str(uid) in id2label:
lbl = id2label[str(uid)]
class_counts[lbl] = int(ucount)
if ucount > top1_count:
top1_count = ucount
top1_class = lbl
# Confidence calculation (approximate mean confidence of the predicted class)
mean_conf = 0.0
if upsampled_logits is not None:
# Softmax over classes
probs = torch.softmax(upsampled_logits, dim=1) # (1, C, H, W)
# Gather prob of chosen class for each pixel
# This is expensive for full image in python, so let's do a quick estimate or just mask mean
# Using max prob per pixel
max_probs, _ = torch.max(probs, dim=1)
mean_conf = float(max_probs.mean())
return {
"safety_score": float(round(score, 2)),
"safe_pixels": int(safe_pixels),
"hazard_pixels": int(hazard_pixels),
"total_pixels": int(total_pixels),
"safe_percentage": float(round(100 * safe_pixels / total_pixels, 2)),
"hazard_percentage": float(round(100 * hazard_pixels / total_pixels, 2)),
"class_counts": class_counts,
"top1_class": top1_class,
"mean_confidence": float(round(mean_conf, 4))
}
def create_3d_terrain(image, safety_mask, depth_map, path_coords=None):
"""
Generates a 3D Sci-Fi Mesh Terrain with Wireframe Grid.
"""
if depth_map is None:
return None
# 1. Downsample for Performance (Mesh is heavy!)
# Stride of 2 for better detail (gaps between rocks). Use 4 if too slow.
stride = 2
# Resize depth/mask to image if needed first (though usually they match)
h, w = image.size[1], image.size[0]
if depth_map.shape != (h, w):
depth_map = cv2.resize(depth_map, (w, h))
z_data = depth_map[::stride, ::stride]
mask_data = safety_mask[::stride, ::stride]
# 2. Setup Dimensions
mh, mw = z_data.shape
x = np.arange(mw)
y = np.arange(mh)
# Colors: 0=Gray/Neutral, 1=Safe(Green), 2=Hazard(Red)
# Map raw value [0, 2] to colorscale [0, 1]
# 0 -> 0.0 (Gray)
# 1 -> 0.5 (Green)
# 2 -> 1.0 (Red)
colorscale = [
[0.0, 'gray'],
[0.5, 'lightgreen'],
[1.0, 'red']
]
# 3. Create the "Sci-Fi" Surface
surface = go.Surface(
z=z_data,
x=x,
y=y,
surfacecolor=mask_data,
cmin=0, cmax=2,
colorscale=colorscale,
showscale=False,
# --- THE WIREFRAME MAGIC ---
contours=dict(
x=dict(show=True, color="white", width=1, start=0, end=mw, size=2), # Vertical Grid
y=dict(show=True, color="white", width=1, start=0, end=mh, size=2), # Horizontal Grid
),
opacity=0.9, # Slight transparency to look high-tech
lighting=dict(ambient=0.4, diffuse=0.5, roughness=0.9, fresnel=0.5), # Matte look
name='Terrain'
)
traces = [surface]
# 4. Add the Optimal Path (Floating above the mesh)
if path_coords is not None:
# path_coords is list of (x, y)
path_arr = np.array(path_coords)
# Scale path indices to match the downsampled mesh
# My path_coords are (x, y). Mesh grid x is 0..mw, y is 0..mh.
# Original w -> mw = w/stride.
path_x = path_arr[:, 0] / stride
path_y = path_arr[:, 1] / stride
# Sample Z from the DOWN SAMPLED depth map for consistency
# Ensure indices are within bounds
# Convert to int indices for lookup
idx_x = path_x.clip(0, mw-1).astype(int)
idx_y = path_y.clip(0, mh-1).astype(int)
# Get height at path location and lift it slightly (+0.05) so it doesn't clip
path_z = z_data[idx_y, idx_x] + 0.05
path_line = go.Scatter3d(
x=path_x, y=path_y, z=path_z,
mode='lines',
line=dict(color='cyan', width=8), # Glowing Blue/Cyan Line
name='Optimal Path'
)
traces.append(path_line)
# 5. The Fix for "Flatness" (Aspect Ratio)
layout = go.Layout(
title="3D Terrain Mesh (Sci-Fi Mode)",
autosize=True,
scene=dict(
xaxis=dict(visible=False), # Hide axis labels for cleaner look
yaxis=dict(visible=False, autorange="reversed"), # Top-down view match
zaxis=dict(visible=False),
# --- CRITICAL FIX ---
# This forces the Z-axis to be 30% as tall as the X/Y width.
aspectratio=dict(x=1, y=1, z=0.3),
aspectmode='manual'
),
margin=dict(l=0, r=0, b=0, t=30),
paper_bgcolor='black', # Dark mode background
font=dict(color='white')
)
fig = go.Figure(data=traces, layout=layout)
return fig
def log_inference_to_wandb(image, hud_image, stats, meta, table=None):
"""
Logs rich inference data to W&B.
meta: dict with 'model_id', 'inference_time_ms', 'filename', etc.
table: Optional wandb.Table object to append to.
"""
if wandb.run is None:
return
# 1. Scalars
log_dict = {
"inference/safety_score": stats["safety_score"],
"inference/safe_pct": stats["safe_percentage"],
"inference/hazard_pct": stats["hazard_percentage"],
"inference/time_ms": meta.get("inference_time_ms", 0),
"inference/mean_conf": stats.get("mean_confidence", 0),
"inference/top1_class": stats.get("top1_class", "N/A"),
}
# 2. Grouped Image (Original | HUD)
w, h = image.size
combined = Image.new("RGB", (w * 2, h))
combined.paste(image, (0, 0))
combined.paste(hud_image, (w, 0))
caption = (f"Score: {stats['safety_score']}% | "
f"Haz: {stats['hazard_percentage']}% | "
f"Time: {meta.get('inference_time_ms', 0)}ms")
log_dict["inference/example_grouped"] = wandb.Image(combined, caption=caption)
# 3. Table Row
if table is not None:
table.add_data(
meta.get("model_id"),
stats["safety_score"],
stats["safe_percentage"],
stats["hazard_percentage"],
meta.get("inference_time_ms"),
stats.get("top1_class"),
stats.get("mean_confidence"),
wandb.Image(hud_image)
)
log_dict["inference_table"] = table
wandb.log(log_dict)
if __name__ == "__main__":
pass