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---
title: AI Crime Investigation World
emoji: πŸ”
colorFrom: blue
colorTo: red
sdk: docker
app_port: 8000
---
# AI Crime Investigation World πŸ•΅οΈ
A **multi-agent reinforcement learning environment** where an AI detective interrogates suspects and a witness, reviews physical evidence, detects contradictions, and makes an accusation β€” all within a 15-turn episode.
Built on the [OpenEnv](https://github.com/ScalerAI/openenv) framework for standardized RL environment evaluation.
## 🎯 Hackathon Theme
**Theme #1: Multi-Agent Interactions** β€” This environment demonstrates how multiple AI agents with conflicting objectives (detective vs. guilty suspect vs. innocent suspect vs. biased witness) interact in a structured investigation scenario. Each agent has its own reward signal, private knowledge, and behavioral incentives.
**Bonus Sub-theme Fit (Halluminate)** β€” The detective acts as a coordinator that orchestrates multiple actors (two suspects + one witness + evidence system) to discover the true culprit under uncertainty. The environment explicitly rewards cross-agent synthesis (contradiction exposure + evidence-backed accusation), matching Halluminate's multi-actor task-achievement objective.
## Quick Start
```bash
# Install dependencies
pip install -r requirements.txt
# Run the server with interactive dashboard
uvicorn server.app:app --host 0.0.0.0 --port 8000
# Open http://localhost:8000 in your browser
```
## Project Structure
```
crime_env/ # Core environment package
β”œβ”€β”€ case_generator.py # Randomized crime scenario generation (with difficulty tiers)
β”œβ”€β”€ environment.py # Step/reset/render RL interface
β”œβ”€β”€ agent_prompts.py # Role-specific system prompts
β”œβ”€β”€ consistency_tracker.py # Semantic contradiction detection
└── reward_calculator.py # Multi-agent reward function
server/
└── app.py # OpenEnv-compatible FastAPI server
dashboard.html # Interactive investigation dashboard
train_colab.py # GRPO training script (Colab / local GPU)
eval_baseline.py # Baseline vs trained model comparison (Β§19 demo)
test_one_episode.py # End-to-end test with scripted agents
Dockerfile # HuggingFace Spaces deployment
```
## Features
- **Randomized Cases**: Criminal identity, evidence, alibis, and witness bias are randomized each episode
- **Semantic Contradiction Detection**: NLP-based consistency tracking catches real contradictions while ignoring paraphrasing
- **Multi-Agent Rewards**: Separate reward signals for detective (+17 correct / -8 wrong), suspects, and witness
- **Evidence System**: Three evidence types (keycard, CCTV, forensic) with type-constrained templates and duplicate-request protection
- **Witness Bias**: Configurable bias that penalizes false implications of innocent suspects only
- **Prior History**: Criminal-biased prior records (more convictions, lower trust) for realistic detective briefings
- **Interactive Dashboard**: Real-time visualization of interrogations, evidence, contradictions, and reward curves
## Training
`train_colab.py` implements a manual **GRPO** (Group Relative Policy Optimisation) loop β€” no TRL dependency β€” with:
- 4-bit quantization (bitsandbytes) for 6 GB VRAM compatibility
- LoRA via PEFT (r=8, q_proj/v_proj) or optional Unsloth fast path
- Frozen reference model on CPU for KL penalty
- **Curriculum difficulty**: easy (6 turns, 1 suspect) β†’ medium β†’ hard (15 turns, full env)
β€” auto-advances when rolling accuracy β‰₯ 60 % over last 10 episodes
- Frozen NPC model (separate copy) to prevent representation drift
- Per-episode reward + difficulty + loss logging with smooth training curves
- Checkpoint every 25 episodes, tokenizer saved alongside adapters
```bash
# Install dependencies first (Unsloth must be installed separately before the rest)
# pip install "unsloth[colab-new] @ git+https://github.com/unslothai/unsloth.git"
pip install -r requirements-train.txt
# Run training
python train_colab.py
# Smoke test (5 episodes, small settings)
./run_hf_smoke_test.sh
# Baseline vs trained comparison (Β§19 demo)
python eval_baseline.py
```
## API Endpoints
| Endpoint | Method | Description |
|----------|--------|-------------|
| `/` | GET | Interactive investigation dashboard |
| `/reset` | POST | Start a new episode (OpenEnv) |
| `/step` | POST | Execute a detective action (OpenEnv) |
| `/api/run_episode` | GET | Run full scripted episode, returns JSON trace |
| `/api/reward_curve` | GET | Reward history + smoothed metrics + optional PNG data URL |
| `/api/health` | GET | Deployment health check for Space validation |
## Reward Logic (Detective)
Judging requires coherent reward shaping. The detective reward is event-based:
| Event | Delta |
|---|---:|
| Correct accusation | +10.0 |
| Wrong accusation | -10.0 (-12.0 if witness bias is active) |
| Timeout (no accusation) | -3.0 |
| Contradiction exposed | +2.0 |
| Prior-pattern exploited | +1.5 |
| Evidence request confirms lead | +1.0 |
| Deflection resistance | +0.5 |
| Redundant question | -0.5 |
| Per-turn cost | -0.3 each turn |
This combination encourages strategic questioning, contradiction resolution, and evidence-backed accusations rather than random early accusations.
## Known Limitations
- **Sparse terminal supervision**: Even with per-step PPO rewards, the strongest signal is still the terminal accusation outcome, so exploration quality matters a lot early in training.
- **Rule-based NPC fallback**: The `_default_llm_call` uses string parsing to identify agent roles. When using the full LLM pipeline this is bypassed.
## License
MIT