qbhf2's picture
added NvidiaWarp and GarmentCode repos
66c9c8a
#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
string boundCamera = "/CameraRoot/Camera"
}
dictionary renderSettings = {
bool "rtx:ambientOcclusion:enabled" = 0
bool "rtx:directLighting:domeLight:enabled" = 0
bool "rtx:indirectDiffuse:enabled" = 0
int "rtx:post:dlss:execMode" = 0
double "rtx:sceneDb:ambientLightIntensity" = 5
bool "rtx:shadows:enabled" = 0
bool "rtx:translucency:reflectAtAllBounce" = 1
}
}
defaultPrim = "World"
endTimeCode = 36000
metersPerUnit = 0.01
startTimeCode = 0
timeCodesPerSecond = 60
upAxis = "Y"
)
def Xform "World"
{
def OmniGraph "ActionGraph"
{
token evaluationMode = "Automatic"
token evaluator:type = "execution"
token fabricCacheBacking = "Shared"
int2 fileFormatVersion = (1, 7)
token pipelineStage = "pipelineStageSimulation"
def OmniGraphNode "on_loaded" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
token node:type = "omni.graph.action.OnLoaded"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (70, -90)
}
def OmniGraphNode "on_tick" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom uint inputs:framePeriod = 0
custom bool inputs:onlyPlayback = 1
token node:type = "omni.graph.action.OnTick"
int node:typeVersion = 1
custom double outputs:absoluteSimTime
custom double outputs:deltaSeconds
custom double outputs:frame
custom bool outputs:isPlaying
custom uint outputs:tick (
customData = {
bool isExecution = 1
}
)
custom double outputs:time
custom double outputs:timeSinceStart
custom double state:accumulatedSeconds = 0
custom uint state:frameCount = 0
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (71, 19)
}
def OmniGraphNode "read_xform" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom rel inputs:prim = </World/Mesh> (
customData = {
dictionary omni = {
dictionary graph = {
string relType = "target"
}
}
}
)
custom token inputs:primPath
custom bool inputs:usePath = 0
token node:type = "omni.graph.nodes.GetPrimLocalToWorldTransform"
int node:typeVersion = 2
custom matrix4d outputs:localToWorldTransform
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (0, 170)
}
def OmniGraphNode "read_collider" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom int inputs:_debugStamp
custom bool inputs:applySkelBinding = 0
custom string inputs:attrNamesToImport = "*"
custom bool inputs:computeBoundingBox = 0
custom bool inputs:enableBundleChangeTracking
custom bool inputs:enableChangeTracking
custom string inputs:pathPattern = ""
custom rel inputs:prims = </World/Collider> (
customData = {
dictionary omni = {
dictionary graph = {
string relType = "target"
}
}
}
)
custom string inputs:typePattern = "*"
custom timecode inputs:usdTimecode = nan
token node:type = "omni.graph.nodes.ReadPrimsV2"
int node:typeVersion = 1
custom bool state:applySkelBinding = 0
custom string state:attrNamesToImport
custom bool state:computeBoundingBox = 0
custom bool state:enableBundleChangeTracking
custom bool state:enableChangeTracking
custom uint64[] state:inputPrimPaths = []
custom string state:pathPattern
custom uint64[] state:primPaths = []
custom string state:typePattern
custom timecode state:usdTimecode = -1
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (90, 300)
def Output "outputs_primsBundle"
{
}
}
def OmniGraphNode "wave_solve" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom float inputs:amplitude = 2
custom float inputs:cellSize = 1
custom rel inputs:collider
prepend rel inputs:collider = </World/ActionGraph/read_collider/outputs_primsBundle>
custom float inputs:damping = 0.25
custom uint inputs:execIn
prepend uint inputs:execIn.connect = [
</World/ActionGraph/on_loaded.outputs:execOut>,
</World/ActionGraph/on_tick.outputs:tick>,
]
custom float2 inputs:size = (600, 300)
custom float inputs:speed = 1000
custom double inputs:time
prepend double inputs:time.connect = </World/ActionGraph/on_tick.outputs:time>
custom matrix4d inputs:transform
prepend matrix4d inputs:transform.connect = </World/ActionGraph/read_xform.outputs:localToWorldTransform>
token node:type = "omni.warp.WarpWaveSolve"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (398, 79)
def Output "outputs_mesh"
{
}
}
def OmniGraphNode "write_prims" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom string inputs:attrNamesToExport = "*"
prepend string inputs:attrNamesToExport.connect = </World/ActionGraph/bundle_inspect_changes.outputs:attrsChanged>
custom uint inputs:execIn
prepend uint inputs:execIn.connect = </World/ActionGraph/bundle_inspect_changes.outputs:execOut>
custom token inputs:layerIdentifier
custom string inputs:pathPattern = "*"
custom rel inputs:prims = </World/Mesh> (
customData = {
dictionary omni = {
dictionary graph = {
string relType = "target"
}
}
}
)
custom rel inputs:primsBundle
prepend rel inputs:primsBundle = </World/ActionGraph/bundle_inspect_changes/outputs_bundle>
custom bool inputs:scatterUnderTargets = 0
custom string inputs:typePattern = "*"
custom bool inputs:usdWriteBack = 1
prepend bool inputs:usdWriteBack.connect = </World/ActionGraph/bundle_inspect_changes.outputs:topologyChanged>
token node:type = "omni.graph.nodes.WritePrimsV2"
int node:typeVersion = 1
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
custom string state:attrNamesToExport = "*"
custom token state:layerIdentifier
custom string state:pathPattern = "*"
custom uint64 state:primBundleDirtyId
custom uint64[] state:prims = []
custom bool state:scatterUnderTargets = 0
custom string state:typePattern = "*"
custom bool state:usdWriteBack = 1
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (935, 110)
}
def OmniGraphNode "bundle_inspect_changes" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
custom rel inputs:bundle
prepend rel inputs:bundle = </World/ActionGraph/wave_solve/outputs_mesh>
custom uint inputs:execIn
prepend uint inputs:execIn.connect = </World/ActionGraph/wave_solve.outputs:execOut>
token node:type = "omni.warp.WarpOgnBundleInspectChanges"
int node:typeVersion = 1
custom string outputs:attrsChanged
custom uint outputs:execOut (
customData = {
bool isExecution = 1
}
)
custom bool outputs:topologyChanged
uniform token ui:nodegraph:node:expansionState = "minimized"
uniform float2 ui:nodegraph:node:pos = (660, 90)
def Output "outputs_bundle"
{
}
}
}
def Scope "Looks"
{
def "CeramicMaterial" (
prepend payload = @./assets/materials/ceramic_material.usda@
)
{
over "CeramicMaterial"
{
over "Shader"
{
color3f inputs:diffuse_reflection_color = (0.5, 0.5, 0.5) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = "This is the albedo base color"
hidden = false
renderType = "color"
)
}
}
}
def "OceanMaterial" (
prepend payload = @./assets/materials/ocean_material.usda@
)
{
over "OceanMaterial"
{
over "Shader"
{
color3f inputs:glass_color = (0.05, 0.175, 0.2) (
customData = {
float3 default = (1, 1, 1)
dictionary range = {
float3 max = (1, 1, 1)
float3 min = (0, 0, 0)
}
}
displayGroup = "Color"
displayName = "Glass Color"
doc = "Sets the color of the glass"
hidden = false
renderType = "color"
)
}
}
}
}
def Mesh "Mesh" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding = </World/Looks/OceanMaterial/OceanMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
float3 xformOp:rotateXYZ = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 50, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
def Sphere "Collider" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
float3[] extent = [(-50, -50, -50), (50, 50, 50)]
rel material:binding = </World/Looks/CeramicMaterial/CeramicMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
bool primvars:doNotCastShadows = 1
double radius = 50
custom bool refinementEnableOverride = 1
custom int refinementLevel = 2
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 50, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
def Xform "Environment"
{
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def "Stage" (
prepend payload = @./assets/environments/stage.usda@
)
{
over "Geometries"
{
over "Platform"
{
token visibility = "invisible"
}
}
over "Lights"
{
def DomeLight "DomeLight" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float inputs:intensity = 1000
float inputs:shaping:cone:angle = 180
float inputs:shaping:cone:softness
float inputs:shaping:focus
color3f inputs:shaping:focusTint
asset inputs:shaping:ies:file
asset inputs:texture:file = @https://omniverse-content-production.s3.us-west-2.amazonaws.com/Assets/Skies/2022_1/Skies/Evening/evening_road_01.hdr@
token inputs:texture:format = "latlong"
bool visibleInPrimaryRay = 0
double3 xformOp:rotateXYZ = (270, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
over "Looks"
{
over "StageBackgroundMaterial"
{
over "Shader"
{
color3f inputs:diffuse_reflection_color = (0.2, 0.2, 0.2) (
doc = "This is the albedo base color"
hidden = false
renderType = "color"
)
}
}
}
}
}
def Xform "CameraRoot"
{
double3 xformOp:rotateXYZ = (-45, 20, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 35, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def Camera "Camera"
{
float2 clippingRange = (1, 10000000)
float focalLength = 25
float focusDistance = 800
float fStop = 0
bool omni:kit:cameraLock = 0
double3 xformOp:rotateYXZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 800)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateYXZ", "xformOp:scale"]
}
}