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| # OpenRA-Bench โ Scenario Backlog (toward 200 packs) | |
| This file is the canonical brainstorm catalog for the path from | |
| **29 packs today** (22 active + 17 designed in the plan + 2 harvest | |
| rebuilds) โ **~200 packs total**. It complements | |
| `SCENARIO_REVIEW_CHECKLIST.md` (methodology) and `SCENARIO_QUALITY.md` | |
| (whole-suite recap) by giving the next-buildable seed any coding agent | |
| can pull off. | |
| ## How to use this file | |
| 1. Pick a seed whose **engineering tag** matches what's available | |
| today (`YAML` = build now; `BOT:x` / `PRED:x` / `ENG:x` = blocked | |
| on that engine PR landing). | |
| 2. Author the pack to the **no defect, no cheat** bar (see | |
| `SCENARIO_REVIEW_CHECKLIST.md` and `CLAUDE.md`). | |
| 3. Populate the new schema field `meta.benchmark_anchor: list[str]` | |
| with the seed's anchor (real-world capability and/or named | |
| benchmark). | |
| 4. Scripted-policy validate (stall / brute / wrong-path / intended) | |
| across seeds 1โ4 โ every lazy policy must LOSS, intended must WIN, | |
| never a DRAW. | |
| 5. Move the seed from this file to a section of | |
| `SCENARIO_QUALITY.md` (the whole-suite catalog) once committed. | |
| ## Engineering tags | |
| - `YAML` โ buildable today, pure YAML. | |
| - `MAP:x` โ needs a new map generator or static `.oramap`. | |
| - `BOT:x` โ needs new scripted-bot variant in | |
| `openra-sim/src/scripted_bot.rs`. Currently supported: `hunt`, | |
| `rusher`, `patrol`, `turtle`, `guard`. Proposed: `raider`, `pincer`, | |
| `feinter`, `prober`, `tower-rusher`, `boomer`, `tech-switcher`. | |
| - `PRED:x` โ needs new predicate in | |
| `openra_bench/scenarios/win_conditions.py` (+ `_PHRASES` entry in | |
| `game_knowledge.py`). | |
| - `ENG:x` โ needs deeper engine work (new order, signal, mid-episode | |
| hook). Examples: `deploy`, `capture_actor`, `apc-transport-complete`, | |
| `air-units`, `power-signals` (today inert), `scheduled-event`, | |
| `dynamic-deadline`, `RL-adversary` (P3-1). | |
| ## Engineering shopping list (PRs that unblock the most seeds) | |
| Order from cheapest to most expensive; numbers in parentheses are how | |
| many seeds each PR unblocks. | |
| 1. **`forbidden_tools` + `tool_violation` signal** (P2-1) โ unblocks | |
| ~6 seeds (Group I + B3). | |
| 2. **`raider` bot** โ unblocks ~4 (B1 + Group F defenses + C2). | |
| 3. **`then:[A,B]` happened-before composite** (P2-3) โ unblocks ~5 | |
| (B2 + Group G/I/N). | |
| 4. **`own_building_lost_gte` + `building_destroyed_gte`** (P2-2) โ | |
| unblocks ~3 (C3 + C2 + C5). | |
| 5. **`region_held_for_ticks`** โ strengthens B4 + several defense | |
| seeds. | |
| 6. **`pincer` / `feinter` bots** โ unblocks C3, C4, several adv-*. | |
| 7. **Mid-episode scripted-event hook** โ unblocks C5 + 4 robustness | |
| seeds + surprise-flank. | |
| 8. **Power-signals fix** โ unblocks 7+ seeds in Groups A/M. | |
| 9. **MCV `deploy` order** โ unblocks ALL Group A `mcv-*` (7+ seeds). | |
| 10. **`capture_actor` order** โ unblocks Group K spec-engineer-*. | |
| 11. **Engineer-rebuild order** โ unblocks several robustness seeds. | |
| 12. **`apc` transport completeness** โ unblocks Group L. | |
| 13. **Water mapgen + `lst`** โ unblocks Group L amphibious + island. | |
| 14. **Air units (`yak`/`mig`/`heli`)** โ unblocks anti-air, | |
| paradrop, air-ground coord. | |
| 15. **Stealth/`spy`/`thief` mechanics** โ unblocks spec-spy / spec-thief. | |
| 16. **Superweapons** (nuke / iron-curtain / chronosphere) โ Group K. | |
| 17. **Live RL adversary slot (P3-1)** โ unblocks C1, C4, all | |
| adv-*-race seeds. | |
| --- | |
| # Backlog seeds organized by family | |
| Each seed has: `id` โ cell โ real-world anchor // benchmark anchor โ | |
| one-line predicate sketch โ engineering tag(s). | |
| ## Group A โ Base building & MCV (25) | |
| Largely engine-gated on `deploy`; pre-`deploy` proxies via pre-placed | |
| `fact` markers + build-radius creep. | |
| - `mcv-deploy-and-build` โ Opening MCVโfact site choice // critical-infra siting; SC2LE BO โ `has_building:fact` AND deploy-tick โค T AND `building_total_gte:3` โ ENG:deploy + YAML | |
| - `mcv-deploy-defensible-site` โ Opening site under threat // resilience-first siting; MicroRTS terrain-aware โ `building_in_region:{good_terrain,fact,1}` AND survival โ ENG:deploy + YAML | |
| - `mcv-deploy-near-resource` โ Opening site near ore // econ-first siting; SC2LE econ โ `building_in_region:{near_ore,fact,1}` AND `economy_value_gte:N` โ ENG:deploy + YAML | |
| - `mcv-deploy-relocate-under-pressure` โ Mid conyard pack + relocate // BCP relocation; PlanBench replanning โ `building_in_region:{new_site,fact,1}` after `after_ticks:T_loss` โ ENG:deploy+undeploy + YAML | |
| - `mcv-deploy-second-base` โ Mid 2nd MCV โ 2nd base // multi-site ramp; MicroRTS expansion โ 2 facts in 2 regions โ ENG:deploy + YAML | |
| - `mcv-deploy-third-base` โ Mid-Late 3rd MCV โ 3rd base // tri-base macro; SC2 3-base โ 3 facts in 3 regions โ ENG:deploy + YAML | |
| - `mcv-deploy-evac-and-resite` โ Mid evacuate failing base // disaster recovery; ScienceWorld โ fact razed THEN new fact built โ ENG:deploy + YAML | |
| - `build-radius-creep-to-objective` โ Mid walk base toward enemy // FOB; SC2 forward pylon โ `building_in_region:{near_enemy,pbox,1}` โ YAML | |
| - `build-radius-creep-bridge-island` โ Mid-Late creep over bridge // staging expansion; MicroRTS terrain โ `building_in_region:{island,fact,1}` โ ENG:bridge-aware-mapgen + YAML | |
| - `build-power-online-first` โ Opening `has_building:powr` before all else // grid bring-up sequencing; PlanBench ordering โ `then:[powr, _]` โ PRED:then + YAML | |
| - `build-defensive-tower-line` โ Mid 4 pbox in line covering choke // perimeter design; ERQA spatial โ `building_count_gte:{type:pbox,n:4}` + `building_in_region:{choke,pbox,4}` โ YAML | |
| - `build-defensive-tower-cluster` โ Mid pbox cluster at bottleneck // concentrated defense; ERQA โ `building_in_region:{bottleneck,pbox,4}` โ YAML | |
| - `build-defensive-skirt-corners` โ Mid corner-mounted defenses // distributed defense; MicroRTS โ `building_in_region` 4x corner regions โ YAML | |
| - `build-spacing-anti-splash` โ Mid space buildings to survive splash // resilience design; robustness โ `min_separation_gte:N` โ PRED:min_separation + YAML | |
| - `build-anti-air-positioning` โ Mid SAM coverage // anti-air planning; SC2 antiair โ `building_in_region` of `sam` โ ENG:air-units + YAML | |
| - `build-engineer-rebuild-after-loss` โ Mid engineer rebuilds razed building // resilience drill; PlanBench replanning โ building re-presence after loss โ ENG:engineer-rebuild-order + YAML | |
| - `build-sequence-tech-fastest` โ Opening BO hits `weap` in min turns // BOM-optimal; PlanBench cost-optimal โ `then:[tent, weap]` AND `within_ticks:T_tight` โ PRED:then + YAML | |
| - `build-sequence-tech-cheapest` โ Opening BO hits `weap` cheapest // BOM-cost; PlanBench cost-optimal โ cash-bound โ YAML | |
| - `build-sequence-tech-most-resilient` โ Mid tech via redundant prereqs // resilience; PlanBench robust โ 2x prereq buildings โ PRED:then + YAML | |
| - `build-power-budget-online` โ Opening keep `power_surplus_gte:0` // grid bring-up; SC2 power โ ENG:power-signals + YAML | |
| - `build-power-down-defensive` โ Mid `power_down` non-essentials under attack // load-shedding; ops runbook โ YAML | |
| - `build-repair-priority-under-fire` โ Mid repair structures in correct order // repair triage; DR โ YAML | |
| - `build-sell-and-rebuild-elsewhere` โ Mid `sell` weakened, rebuild defended // capital reallocation; finance โ YAML | |
| - `build-rally-point-management` โ Opening set rally forward // production logistics; warehouse SLA โ YAML | |
| - `build-production-throughput-multibuilding` โ Mid 2x `weap` parallel queue // throughput; queueing theory โ YAML | |
| ## Group B โ Multi-front base building (12) | |
| - `mfb-two-base-simultaneous` โ Mid build base-2 while base-1 builds // multi-site ramp; SC2 sim-base โ 2 facts within tight window โ YAML | |
| - `mfb-base-1-defend-base-2-build` โ Mid defend live + build forward // ops continuity during expansion; DR siting โ YAML | |
| - `mfb-third-base-against-clock` โ Mid-Late 3rd base before deadline // greedy expansion; SC2 3-base timing โ YAML | |
| - `mfb-relocate-conyard-under-pressure` โ Mid pack + move conyard // BCP; PlanBench replanning โ ENG:deploy/undeploy + YAML | |
| - `mfb-evacuate-base-deploy-elsewhere` โ Mid abandon base, redeploy MCV // disaster recovery; ScienceWorld โ ENG:deploy + YAML | |
| - `mfb-tech-base-vs-economy-base` โ Mid-Late role-specialized bases // specialization; industrial โ YAML | |
| - `mfb-island-base-amphibious` โ Late build base across water // amphibious staging; RoboMaster ship-to-shore โ ENG:transport+amphib-mapgen + YAML | |
| - `mfb-forward-base-near-enemy-corner` โ Mid-Late FOB // SC2 forward production โ YAML | |
| - `mfb-redundant-tech-buildings` โ Mid 2x `weap` for resilience // redundancy; robust planning โ YAML | |
| - `mfb-mirror-base-east-west` โ Mid symmetric multi-base // distributed-systems mirror; raft replicas โ YAML | |
| - `mfb-rotating-production-pressure` โ Mid-Late alternate production under raid // load balancing; queueing โ PRED:then + YAML | |
| - `mfb-supply-line-link-between-bases` โ Mid-Late connect 2 bases via patrol // logistics route; supply-chain โ YAML | |
| ## Group C โ Defense positioning & surprise reaction (16) | |
| - `def-position-expected-direction` โ Mid fortify N (intel says N) // pre-positioned defense; ERQA spatial commit โ YAML | |
| - `def-position-revealed-direction` โ Mid fortify after scout reveals // adaptive defense; PlanBench replanning โ YAML | |
| - `def-surprise-flank-react` โ Mid intel said N, enemy comes S // surprise reaction; adversarial robustness โ ENG:enemy-spawn-misdirection + YAML | |
| - `def-pre-position-mobile-reserve` โ Mid mobile reserve in center // reserve doctrine; military โ YAML | |
| - `def-tower-line-vs-cluster` โ Mid choose spread vs concentration // defense topology; graph min-cut โ YAML | |
| - `def-walls-vs-towers` โ Mid passive vs active mitigation // security architecture โ ENG:walls + YAML | |
| - `def-engineer-repair-under-fire` โ Mid which tower to repair under fire // triage; DR โ YAML | |
| - `def-stance-mgmt-hold-then-attack` โ Mid hold-fireโreturn-fire timing // ROE drill โ YAML | |
| - `def-while-building` โ Mid defend with workforce while building defenses // ops continuity โ YAML | |
| - `def-multi-direction` โ Mid defend 3 lanes // distributed defense; graph min-cut โ YAML | |
| - `def-in-depth` โ Mid-Late front + 2nd line vs single thick // defense-in-depth; security doctrine โ YAML | |
| - `def-with-ambush` โ Mid fog ambush vs static // active deception; SC2 hidden โ YAML | |
| - `def-evacuation` โ Mid-Late evacuate overwhelmed position // BCP; emergency mgmt โ YAML | |
| - `def-retreat-and-rebuild` โ Mid-Late concede + rebuild deeper // strategic withdrawal; CICERO retreat โ YAML | |
| - `def-anti-air-positioning` โ Late SAM placement // anti-air; SC2 โ ENG:air-units + YAML | |
| - `def-tower-rush-counter` โ Opening enemy tower-rushes you // tower-rush defense; SC2 cannon-rush counter โ BOT:tower-rusher + YAML | |
| ## Group D โ Combat micro & tactics (20) | |
| - `combat-focus-fire-priority` โ Mid which enemy to kill first // target prioritization; SC2 focus-fire โ YAML | |
| - `combat-kite-jeep-vs-tank` โ Mid kite ranged // micro; SC2 kiting โ YAML | |
| - `combat-stance-mgmt-attack` โ Mid switch to attack-anything // ROE; SC2 stance โ YAML | |
| - `combat-formation-tank-wedge` โ Mid tank wedge // formation; military โ YAML | |
| - `combat-formation-infantry-screen-tanks` โ Mid infantry screens armor // combined-arms; military โ YAML | |
| - `combat-retreat-after-engagement` โ Mid disengage timing // tactical withdrawal; SC2 โ YAML | |
| - `combat-flanking-attack` โ Mid flank vs head-on // flank maneuver; military โ YAML | |
| - `combat-pincer-coordination` โ Mid two-prong // pincer; SC2 multi-prong โ YAML | |
| - `combat-bait-counter-attack` โ Mid lure + flank-counter // bait; SC2 bait โ BOT:guard + YAML (idiom proven) | |
| - `combat-divide-and-conquer` โ Mid split enemy via feint // CICERO โ YAML | |
| - `combat-protect-vip-escort` โ Mid escort VIP // diplomatic escort โ PRED:`unit_type_count_gte:{vip,1}`-survival + YAML | |
| - `combat-suicide-charge-mission` โ Mid sacrifice everything for X // forlorn hope; military โ YAML | |
| - `combat-prevent-retreat` โ Mid cut off enemy retreat // encirclement; military โ YAML | |
| - `combat-defensive-perimeter-around-vip` โ Mid perimeter // VIP cordon โ YAML | |
| - `combat-skirmish-then-disengage` โ Mid bleed and pull back // skirmisher; SC2 โ YAML | |
| - `combat-vehicle-vs-infantry-counter` โ Mid tank vs inf // RPS counter; SC2 hard counter โ YAML | |
| - `combat-rocket-soldier-anti-vehicle` โ Mid e3 vs tank // RPS; SC2 โ YAML | |
| - `combat-tank-vs-tank-engagement` โ Mid mirror combat // SC2 mirror micro โ YAML | |
| - `combat-amphibious-landing` โ Mid-Late APC across water // amphibious assault; D-Day โ ENG:transport+water-mapgen + YAML | |
| - `combat-attack-from-behind-fog` โ Mid emerge from fog // surprise attack; SC2 hidden โ YAML | |
| ## Group E โ Scouting / Perception (15) | |
| - `scout-far-frontier` โ Early long-distance scout // recon; ERQA โ YAML | |
| - `scout-and-survive` โ Early scout returns alive // scout-preserve; SC2 worker scout โ YAML | |
| - `scout-multiple-fog-areas` โ Early parallel scout // Watch-And-Help โ YAML | |
| - `scout-detect-enemy-tech` โ Early-Mid identify enemy via buildings // tech-read; PlanBench obs โ YAML | |
| - `scout-detect-base-direction` โ Early which corner has enemy // direction-read; ERQA โ YAML | |
| - `scout-count-defenders` โ Early-Mid exact defender count // census; POMDP โ YAML | |
| - `scout-discover-hidden-base` โ Mid off-axis hidden base // deep recon; CICERO โ YAML | |
| - `scout-detect-incoming-army` โ Mid early-warn // intrusion detection โ YAML | |
| - `scout-detect-air-threat` โ Late air detection // anti-air recon โ ENG:air-units + YAML | |
| - `scout-detect-stealth-units` โ Late stealth detection // SC2 detector โ ENG:stealth-units + YAML | |
| - `scout-map-reveal-percent-target` โ Early reveal N% // coverage; ERQA โ YAML | |
| - `scout-and-report` โ Early-Mid reveal then return // recon-report cycle; mil intel โ YAML | |
| - `scout-jeep-vs-infantry-cost-effective` โ Early cheap fast scout // econ scout; SC2 worker-vs-Reaper โ YAML | |
| - `scout-cycle-keep-info-fresh` โ Mid continuous cadence // info staleness; intel ops โ PRED:then-repeated + YAML | |
| - `scout-info-blackout-react` โ Mid fog blanket then enemy revealed // dynamic perception; adversarial โ ENG:fog-shift-hook + YAML | |
| ## Group F โ Economy / Resources (16) | |
| Mostly unblocked by S0/S1 (task #14). | |
| - `econ-startup-from-scratch` โ Opening first proc + harv // greenfield econ; SC2 first base โ YAML | |
| - `econ-harvester-pathing-optimization` โ Opening harv route choice // logistics; queueing โ PRED:`econ_rate_gte` + YAML | |
| - `econ-multi-patch-allocation` โ Mid which ore patches // resource allocation; OR โ YAML | |
| - `econ-far-patch-vs-near-patch` โ Mid travel vs throughput // econ tradeoff; OR โ YAML | |
| - `econ-silo-vs-spend` โ Mid store or spend // capital allocation; PlanBench โ YAML | |
| - `econ-replace-dead-harvester` โ Mid rebuild dead harv // resilience; PlanBench replanning โ YAML | |
| - `econ-protect-harvester-route` โ Mid defend harv path // econ defense; SC2 harass defense โ YAML | |
| - `econ-cash-reserve-management` โ Mid never zero cash // financial reserve โ PRED:`cash_gte` + YAML | |
| - `econ-target-cash-amount-by-deadline` โ Mid cash bar by deadline // budget by date; finance โ YAML | |
| - `econ-contention-with-enemy` โ Mid shared ore patch // contested resource; game theory โ YAML | |
| - `econ-recover-from-zero-cash` โ Mid start from 0 cash // bankruptcy comeback โ YAML | |
| - `econ-quantitative-vs-qualitative-spend` โ Mid many cheap vs few expensive // unit composition; OR โ YAML | |
| - `econ-burn-rate-management` โ Mid spend at target rate // runway mgmt; startup finance โ PRED:`spend_rate_lte` + YAML | |
| - `econ-buy-vs-build-decision` โ Mid cash now or save for tech // PlanBench โ YAML | |
| - `econ-resource-trade-with-self` โ Mid-Late balance ore vs cash // commodity hedging; finance โ YAML | |
| - `econ-overflow-to-silos` โ Mid silo-required throughput // capacity planning; backpressure โ YAML | |
| ## Group G โ Long-horizon / Multi-phase (12) | |
| - `lh-opening-to-tech-to-army` โ Late 4-phase chain // long-horizon; SC2 macro โ YAML | |
| - `lh-opening-to-defense-to-counter` โ Late defense โ counter // counter-attack timing; SC2 timing โ YAML | |
| - `lh-tech-pivot-attack` โ Late tech โ pivot โ attack // adaptive macro; PlanBench โ YAML | |
| - `lh-econ-army-victory` โ Late econ โ army โ victory // SC2 macro โ YAML | |
| - `lh-defense-tech-second-base` โ Late defend โ tech โ expand // SC2 secure-expand โ YAML | |
| - `lh-scout-react-counter` โ Late scout โ react โ counter // CICERO โ YAML | |
| - `lh-100-turn-marathon-survival` โ Very-Late survive 100 turns // lmgame-Bench multi-hour โ YAML (max_turns:100+) | |
| - `lh-build-army-coordinate-multifront-attack` โ Late assemble + coordinate // operational planning; military โ YAML | |
| - `lh-progression-stage-locked` โ Late each stage gates next // PERT; PlanBench โ PRED:then + YAML | |
| - `lh-credit-only-final-phase` โ Late sparse reward // long-horizon RL โ YAML | |
| - `lh-multi-checkpoint-5-plus` โ Late 5+ checkpoints // sequenced ops; PlanBench โ PRED:waypoint_sequence-extended + YAML | |
| - `lh-recovery-after-mid-game-loss` โ Late comeback // SC2 comeback โ ENG:scheduled-event + YAML | |
| ## Group H โ Adversarial / Game-theoretic (12) | |
| - `adv-counter-strategy-read` (= C1 from plan) | |
| - `adv-feint-handling` (= C4 from plan) | |
| - `adv-bluff-detection` โ Mid commit vs hesitate // poker-bench โ ENG:RL-adversary + YAML | |
| - `adv-rps-counter-pick` โ Mid unit-counter selection // RPS; game theory โ YAML | |
| - `adv-tempo-vs-adversary` โ Mid-Late out-tempo // TextStarCraft II โ ENG:RL-adversary + YAML | |
| - `adv-economy-race` โ Late out-econ // SC2 econ race โ ENG:RL-adversary + YAML | |
| - `adv-army-race` โ Late out-army // SC2 army race โ ENG:RL-adversary + YAML | |
| - `adv-tech-race` โ Late out-tech // SC2 tech race โ ENG:RL-adversary + YAML | |
| - `adv-base-trade-race` (= C3 from plan) | |
| - `adv-asymmetric-weaker-must-win` โ Mid outnumbered must-win // underdog; RTS asymmetric โ YAML | |
| - `adv-asymmetric-stronger-no-loss` โ Mid dominate without loss // overdog discipline; CICERO โ YAML | |
| - `adv-mirror-match-best-strategy` โ Late mirror best-of // SC2 mirror โ ENG:RL-adversary + YAML | |
| ## Group I โ Procedural / Tool-use compliance (10) | |
| - `proc-strict-toolban-fidelity` โ Cross BFCL relevance // BFCL V4 โ PRED:forbidden_tools + YAML | |
| - `proc-strict-toolban-under-pressure` (= B3 from plan) | |
| - `proc-checklist-no-deviation` โ Cross exact ordered checklist // SOP compliance; IFBench โ PRED:waypoint_sequence strict + YAML | |
| - `proc-ordered-action-strict` โ Cross exact action sequence // PlanBench strict ordering โ PRED:then + YAML | |
| - `proc-no-attack-passive-only` โ Cross only move+stop // ROE; mil โ PRED:forbidden_tools + YAML | |
| - `proc-only-build-no-combat` โ Cross only build/place // role-based access โ PRED:forbidden_tools + YAML | |
| - `proc-only-defend-no-attack` โ Cross only defensive moves // ROE; mil โ PRED:forbidden_tools + YAML | |
| - `proc-tool-use-with-distractor` โ Cross ignore distracting tool // ฯยฒ-bench โ YAML | |
| - `proc-tool-use-multi-distractor` โ Cross ignore multiple distractors // ฯยฒ-bench โ YAML | |
| - `proc-instruction-following-edge-case` โ Cross instruction-edge // IFBench โ YAML | |
| ## Group J โ Robustness / Edge cases (8) | |
| - `rob-unit-loss-recovery` โ Mid recover from N losses // resilience; PlanBench replanning โ YAML | |
| - `rob-building-loss-rebuild` (= C5 from plan) | |
| - `rob-cash-depletion-recovery` โ Mid recover from 0 cash // bankruptcy โ YAML | |
| - `rob-power-failure-recovery` โ Mid recover from brownout // grid restoration; DR โ ENG:power-signals + YAML | |
| - `rob-multiple-simultaneous-pressures` โ Mid econ + def + tech under pressure // overwhelmed ops; triage โ YAML | |
| - `rob-unexpected-enemy-spawn` โ Mid spawn mid-episode // surprise; adversarial robustness โ ENG:scheduled-spawn + YAML | |
| - `rob-objective-change-midway` โ Mid win-condition shifts at T // goal-conditional RL โ ENG:objective-swap-hook + YAML | |
| - `rob-deadline-shortened-midway` โ Mid deadline brought forward // schedule compression; project mgmt โ ENG:dynamic-deadline-hook + YAML | |
| ## Group K โ Special abilities (engine-gated, 10) | |
| - `spec-engineer-capture` โ Mid capture enemy `proc` // industrial espionage; SC2 spy steal โ ENG:capture_actor + YAML | |
| - `spec-engineer-mass-capture` โ Mid capture all of enemy tech // takeover; CICERO โ ENG:capture_actor + YAML | |
| - `spec-spy-infiltrate` โ Mid reveal enemy tech via spy // intel infiltration; SC2 scan โ ENG:spy + YAML | |
| - `spec-thief-steal-resources` โ Mid steal enemy cash // econ sabotage; SC2 worker raid โ ENG:thief + YAML | |
| - `spec-medic-heal-coordination` โ Mid medic heals infantry // SC2 medivac โ ENG:medic + YAML | |
| - `spec-airborne-paradrop` โ Late drop reinforcements // SC2 paradrop โ ENG:airborne + YAML | |
| - `spec-nuke-strike` โ Very-late superweapon // SC2 nuke โ ENG:superweapon + YAML | |
| - `spec-iron-curtain-buff` โ Late invuln buff // SC2 cloak โ ENG:iron-curtain + YAML | |
| - `spec-chronosphere-teleport` โ Late unit teleport // SC2 warpgate โ ENG:chronosphere + YAML | |
| - `spec-spy-detect-tech` โ Mid spy + tech reveal // counterintel; CICERO โ ENG:spy + YAML | |
| ## Group L โ Transport / Amphibious (6) | |
| - `transport-apc-deliver-infantry` โ Mid APC delivers infantry // last-mile delivery; logistics โ ENG:apc-transport + YAML | |
| - `transport-amphibious-landing` โ Mid-Late LST water cross // amphibious; D-Day โ ENG:water-mapgen+lst + YAML | |
| - `transport-evacuate-by-transport` โ Mid evac units // BCP evacuation; emergency โ ENG:apc-transport + YAML | |
| - `transport-multiple-trips` โ Mid ferry multiple loads // queueing โ ENG:apc-transport + YAML | |
| - `transport-protect-en-route` โ Mid escort transport // convoy escort; mil โ ENG:apc-transport + YAML | |
| - `transport-amphibious-island-base` โ Mid-Late build on island // amphibious base; strategic geography โ ENG:water-mapgen+lst + YAML | |
| ## Group M โ Power / Maintenance (7) | |
| Most are gated on the engine power-signals fix (`power_surplus_gte` | |
| is currently inert โ see CLAUDE.md footguns). | |
| - `power-budget-online` โ Opening keep `power_surplus_gte:0` // grid bring-up; SC2 power โ ENG:power-signals + YAML | |
| - `power-down-non-essential-under-attack` โ Mid load-shed // ops runbook โ ENG:power-signals + YAML | |
| - `power-restoration-order-after-loss` โ Mid restore in correct order // utility restoration; DR โ ENG:power-signals + YAML | |
| - `power-tech-vs-defense-conflict` โ Mid limited power: tech vs def // capacity allocation; OR โ ENG:power-signals + YAML | |
| - `maint-repair-priority-order` โ Mid repair triage // DR โ YAML | |
| - `maint-sell-and-recoup-cash` โ Mid sell + recoup // capital reallocation; finance โ YAML | |
| - `maint-rebuild-from-power-failure` โ Mid restore after brownout // DR; utility โ ENG:power-signals + YAML | |
| ## Group N โ Coordination & Multi-agent (8) | |
| - `coord-squad-handoff` โ Mid squad A to squad B handoff // multi-agent handoff; Watch-And-Help โ YAML | |
| - `coord-relay-attack` โ Mid A attacks, B follows up // relay; SMAC โ YAML | |
| - `coord-mutual-support` โ Mid stay in mutual support range // mil doctrine โ PRED:max_inter_unit_distance_lte + YAML | |
| - `coord-converge-on-target` โ Mid 3 squads converge // SMAC โ YAML | |
| - `coord-cover-and-move` โ Mid A covers while B moves // fire-and-maneuver; mil โ YAML | |
| - `coord-diversionary-attack` โ Mid A diverts, B attacks real target // CICERO โ YAML | |
| - `coord-air-ground-combined` โ Late (air) combined-arms // mil โ ENG:air-units + YAML | |
| - `coord-naval-ground-combined` โ Late (naval) combined naval-ground // D-Day โ ENG:naval + YAML | |
| ## Group O โ Time-pressure variants (8) | |
| (Each is a "+ tight clock" variant of an existing scenario family.) | |
| - `tp-rush-objective-very-fast` โ Mid speedrun objective // speedrun; human speedrun โ YAML | |
| - `tp-rush-objective-tighter` โ Mid tighter speedrun โ YAML | |
| - `tp-rush-multi-objective` โ Mid speedrun 2 objectives // speedrun parallel โ YAML | |
| - `tp-survive-N-turns` โ Mid survive until clock // survival; SC2 survival โ YAML | |
| - `tp-survive-and-grow` โ Mid survive + grow // ops continuity; SRE โ YAML | |
| - `tp-survive-and-strike-at-window` โ Mid survive then strike // SC2 timing window โ PRED:then + YAML | |
| - `tp-decision-under-clock` โ Mid quick correct choice // tense decision; poker โ YAML | |
| - `tp-pressure-procedural` โ Cross procedural under tight clock // procedure under stress; IFBench โ PRED:forbidden_tools + YAML | |