Spaces:
Running
Running
feat(scenario): combat-retreat-after-engagement — disengage to preserve force (SC2 retreat micro / military withdrawal anchor) [Wave-6 salvage]
Browse files
openra_bench/scenarios/packs/combat-retreat-after-engagement.yaml
ADDED
|
@@ -0,0 +1,309 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# combat-retreat-after-engagement — disengage when battle goes poorly
|
| 2 |
+
# to PRESERVE the force (Wave-6 reasoning pack).
|
| 3 |
+
#
|
| 4 |
+
# Real-world anchors:
|
| 5 |
+
# - SC2 retreat micro: when a fight is going poorly, pull units back
|
| 6 |
+
# to a safe rally point before they die. The decision is timing —
|
| 7 |
+
# too early and you don't score damage; too late and you lose the
|
| 8 |
+
# force. "Live to fight another day."
|
| 9 |
+
# - Military tactical-withdrawal doctrine (skirmish-and-pullback,
|
| 10 |
+
# covering retreat, preservation of force). A small commitment
|
| 11 |
+
# trades hits for intel/attrition, then breaks contact before the
|
| 12 |
+
# enemy can encircle and destroy.
|
| 13 |
+
#
|
| 14 |
+
# Idiom (the four-policy bar — same shape used by combat-kite and
|
| 15 |
+
# combat-focus-fire):
|
| 16 |
+
# • stall (only observe) → LOSS. The kill bar
|
| 17 |
+
# (units_killed_gte:3) is never met → after_ticks LOSS.
|
| 18 |
+
# • brute attack-until-death (commit fully) → LOSS. The 2× heavy
|
| 19 |
+
# 3tnk + 5× e3 rocket-infantry mass out-trades 4× 2tnk in a
|
| 20 |
+
# stand-up fight at the enemy line; tanks die two-by-two and
|
| 21 |
+
# `own_units_gte:3` flips to fail before the survivors can pull
|
| 22 |
+
# back.
|
| 23 |
+
# • never-engage (sit at safe zone) → LOSS. Three tanks are
|
| 24 |
+
# in the safe-zone region the whole episode, but the kill bar is
|
| 25 |
+
# unmet → after_ticks LOSS.
|
| 26 |
+
# • intended engage-then-retreat → WIN. March east into
|
| 27 |
+
# fire range, attack_unit the soft e3 rocket infantry (the kill
|
| 28 |
+
# bar is units_killed_gte:3, and 5× e3 are the cheap kills), then
|
| 29 |
+
# the moment the first tank is gone (or the second is hurt) issue
|
| 30 |
+
# a move_units order WEST back to the safe-zone region (x≈5,
|
| 31 |
+
# y≈20, r=6). All four tanks need not survive — the bar is
|
| 32 |
+
# own_units_gte:3 (lose at most ONE tank) AND ≥3 tanks back in
|
| 33 |
+
# the safe-zone radius. The decision under test is DISENGAGE
|
| 34 |
+
# TIMING: bail BEFORE attrition busts the force-preservation cap.
|
| 35 |
+
#
|
| 36 |
+
# Why "battle is unwinnable" (verified vs engine combat sheet):
|
| 37 |
+
# • 4× 2tnk vs 5× e3 + 2× 3tnk: head-on, the two 3tnks alone
|
| 38 |
+
# (Soviet heavy cannon, ~range 5, high anti-armour DPS) trade
|
| 39 |
+
# 2tnk-for-3tnk roughly 1:1 and the rocket infantry (e3 Dragon
|
| 40 |
+
# launcher, anti-armour) finishes the surviving 2tnks. A brute
|
| 41 |
+
# attack_move column dies before clearing the squad — the loss
|
| 42 |
+
# cap (lose at most 1) flips on tank #2 going down, while only
|
| 43 |
+
# ~2 e3 have died.
|
| 44 |
+
# • The "engage 3 e3 → break contact" play kills 3 cheap targets
|
| 45 |
+
# fast (4-vs-1 focus on each e3 ends it in 1-2 decision turns)
|
| 46 |
+
# then bails BEFORE the 3tnks have ground enough HP off the
|
| 47 |
+
# column to crater the survival cap.
|
| 48 |
+
#
|
| 49 |
+
# Engine guardrails:
|
| 50 |
+
# • Map: rush-hour-arena (128 × 40, playable x in [2..126],
|
| 51 |
+
# y in [2..38]). Tanks stage at the west edge (x=5..7), enemies
|
| 52 |
+
# at (60,20). Cells verified placeable per CLAUDE.md (60,28 was
|
| 53 |
+
# called out as silently-failing — we use (60,20) and adjacent
|
| 54 |
+
# y=17..23).
|
| 55 |
+
# • Enemy bot is `guard` (not `hunt`): guard holds post and lunges
|
| 56 |
+
# within GUARD_AGGRO~16, snaps back past leash 18. This lets the
|
| 57 |
+
# enemy COMMIT during the engagement but NOT pursue the retreating
|
| 58 |
+
# tanks all the way home — the retreat is genuinely safe once the
|
| 59 |
+
# tanks break leash range. Critically, `guard` also means the
|
| 60 |
+
# never-engage policy is not punished by enemy approach (the
|
| 61 |
+
# enemies stay east), which is exactly what makes never-engage a
|
| 62 |
+
# CLEAN kill-bar LOSS rather than a confounded contact loss.
|
| 63 |
+
# • Persistent unarmed `fact` far east (x=120, y=20) prevents engine
|
| 64 |
+
# auto-done on enemy-elimination collapsing the run to DRAW — if
|
| 65 |
+
# the agent accidentally kills everything, the run still evaluates
|
| 66 |
+
# the in-region predicate at the safe zone (and the agent likely
|
| 67 |
+
# hasn't retreated → fail clause fires on the clock or attrition).
|
| 68 |
+
# • after_ticks 4501 ≤ 93 + 90·(51-1) = 4593 → the stall LOSS is
|
| 69 |
+
# reachable inside max_turns; no draw degeneracy.
|
| 70 |
+
# • units_lost / units_killed are signal-level integers (combat-
|
| 71 |
+
# focus-fire idiom); units_in_region_gte is the geometry predicate
|
| 72 |
+
# established by action-multiunit-coordination / artofwar-lure-
|
| 73 |
+
# the-tiger.
|
| 74 |
+
|
| 75 |
+
meta:
|
| 76 |
+
id: combat-retreat-after-engagement
|
| 77 |
+
title: 'Combat Retreat — Disengage to Preserve the Force'
|
| 78 |
+
capability: reasoning
|
| 79 |
+
real_world_meaning: >
|
| 80 |
+
Four medium tanks face a numerically superior enemy squad (rocket
|
| 81 |
+
infantry + heavy tanks) at close range. The fight is unwinnable
|
| 82 |
+
head-on: the rocket infantry and heavy cannons together out-trade
|
| 83 |
+
the column inside the loss cap. The only winning play is the
|
| 84 |
+
SC2 retreat-micro idiom: commit briefly to score the kill bar on
|
| 85 |
+
the soft anti-tank infantry (e3), then break contact and pull
|
| 86 |
+
the surviving tanks BACK to the safe rally point in the west
|
| 87 |
+
before attrition busts the force-preservation cap. The decision
|
| 88 |
+
under test is disengage TIMING — stalling never engages (kill
|
| 89 |
+
bar unmet), brute attack-until-death loses the force, and only
|
| 90 |
+
the engage-then-retreat play wins.
|
| 91 |
+
robotics_analogue: >
|
| 92 |
+
Military tactical-withdrawal doctrine and the SC2 retreat-micro
|
| 93 |
+
pattern — when a battle goes poorly, the policy must IDENTIFY
|
| 94 |
+
the losing trade and pull back to a safe rally before the unit
|
| 95 |
+
is destroyed. The skill is reading the engagement state and
|
| 96 |
+
issuing a withdrawal order at the right moment; over- or
|
| 97 |
+
under-commitment both fail. Preservation of force is its own
|
| 98 |
+
objective.
|
| 99 |
+
benchmark_anchor:
|
| 100 |
+
- "SC2 retreat micro / disengage timing"
|
| 101 |
+
- "military tactical withdrawal doctrine"
|
| 102 |
+
- "preservation of force / live-to-fight-another-day"
|
| 103 |
+
- "skirmish-and-pullback tactics"
|
| 104 |
+
author: openra-bench
|
| 105 |
+
|
| 106 |
+
base_map: rush-hour-arena
|
| 107 |
+
|
| 108 |
+
base:
|
| 109 |
+
agent: {faction: allies, cash: 0}
|
| 110 |
+
enemy: {faction: soviet, cash: 0, bot_type: guard}
|
| 111 |
+
tools: [move_units, attack_unit, attack_move, stop]
|
| 112 |
+
planning: true
|
| 113 |
+
# React the instant a tank is destroyed — retreat timing is the
|
| 114 |
+
# capability under test; without own_unit_destroyed the policy
|
| 115 |
+
# only learns of the first loss on the next turn boundary and the
|
| 116 |
+
# second loss lands in the gap. enemy_unit_spotted lets the policy
|
| 117 |
+
# see the contact frame so it can pick targets before opening fire.
|
| 118 |
+
interrupts:
|
| 119 |
+
enemy_unit_spotted: true
|
| 120 |
+
own_unit_destroyed: true
|
| 121 |
+
termination: {max_ticks: 6000}
|
| 122 |
+
actors: []
|
| 123 |
+
|
| 124 |
+
levels:
|
| 125 |
+
# ── EASY ─────────────────────────────────────────────────────────
|
| 126 |
+
# Bare retreat skill: 4 tanks vs LESS enemy (4× e3 + 1× 3tnk).
|
| 127 |
+
# Loss cap forgiving (own_units_gte:2 ⇒ lose up to 2 tanks), kill
|
| 128 |
+
# bar only 2. The engage-then-retreat play is comfortable; the
|
| 129 |
+
# brute may LOSE on the heavy + rocket attrition trade; stall and
|
| 130 |
+
# never-engage LOSE on the kill bar.
|
| 131 |
+
easy:
|
| 132 |
+
description: >
|
| 133 |
+
Four medium tanks (2tnk) stage at the safe zone in the west
|
| 134 |
+
(x=5, y=18..21). A smaller enemy squad of FOUR rocket
|
| 135 |
+
infantry (e3, anti-tank Dragon launcher) escorting ONE heavy
|
| 136 |
+
tank (3tnk) holds the centre at (60, 20). The fight is
|
| 137 |
+
unwinnable head-on — the rocket infantry kill armour fast
|
| 138 |
+
and the 3tnk cannon out-trades the column at close range.
|
| 139 |
+
The intended play: march east into engagement range, kill TWO
|
| 140 |
+
enemy units (the cheap e3s die in 1-2 turns of focused tank
|
| 141 |
+
fire), then move your tanks WEST BACK to the safe zone before
|
| 142 |
+
attrition busts the loss cap. Win when ≥2 enemies are killed
|
| 143 |
+
AND ≥3 of your tanks are within radius 6 of (5,20) AND you
|
| 144 |
+
have ≥2 tanks alive, before tick 4500. Stall, brute attack
|
| 145 |
+
until-death, and never-engage all LOSE.
|
| 146 |
+
overrides:
|
| 147 |
+
actors:
|
| 148 |
+
# Strike force — 4 medium tanks at the safe-zone start.
|
| 149 |
+
- {type: 2tnk, owner: agent, position: [5, 18], stance: 1}
|
| 150 |
+
- {type: 2tnk, owner: agent, position: [5, 19], stance: 1}
|
| 151 |
+
- {type: 2tnk, owner: agent, position: [5, 20], stance: 1}
|
| 152 |
+
- {type: 2tnk, owner: agent, position: [5, 21], stance: 1}
|
| 153 |
+
# Enemy squad — centre at (60,20). 4× e3 anti-tank rockets
|
| 154 |
+
# form the kill bar's soft targets; 1× 3tnk provides the
|
| 155 |
+
# attrition pressure that makes the brute LOSE.
|
| 156 |
+
- {type: e3, owner: enemy, position: [60, 18], stance: 3}
|
| 157 |
+
- {type: e3, owner: enemy, position: [60, 19], stance: 3}
|
| 158 |
+
- {type: e3, owner: enemy, position: [60, 21], stance: 3}
|
| 159 |
+
- {type: e3, owner: enemy, position: [60, 22], stance: 3}
|
| 160 |
+
- {type: 3tnk, owner: enemy, position: [60, 20], stance: 3}
|
| 161 |
+
# Persistent far-east enemy fact — prevents engine auto-done
|
| 162 |
+
# on enemy-elimination so the safe-zone predicate is
|
| 163 |
+
# evaluated rather than the run collapsing to DRAW.
|
| 164 |
+
- {type: fact, owner: enemy, position: [120, 20]}
|
| 165 |
+
win_condition:
|
| 166 |
+
all_of:
|
| 167 |
+
- {units_killed_gte: 2}
|
| 168 |
+
- {units_in_region_gte: {x: 5, y: 20, radius: 6, n: 3}}
|
| 169 |
+
- {own_units_gte: 2}
|
| 170 |
+
- {within_ticks: 4500}
|
| 171 |
+
fail_condition:
|
| 172 |
+
any_of:
|
| 173 |
+
- {after_ticks: 4501}
|
| 174 |
+
- {not: {own_units_gte: 2}}
|
| 175 |
+
max_turns: 51
|
| 176 |
+
|
| 177 |
+
# ── MEDIUM ───────────────────────────────────────────────────────
|
| 178 |
+
# +1 controlled variable vs easy: FULL enemy squad (5× e3 + 2× 3tnk)
|
| 179 |
+
# AND tighter survival bar (own_units_gte:3 ⇒ lose AT MOST ONE
|
| 180 |
+
# tank). The kill bar tightens to 3. The engage window is shorter:
|
| 181 |
+
# the second 3tnk doubles the close-range damage and the brute now
|
| 182 |
+
# loses tanks ~twice as fast. The intended engage-then-retreat
|
| 183 |
+
# still wins — focus-fire 3 e3s (1-2 turns each) and pull back
|
| 184 |
+
# before the heavies grind ≥2 tanks down.
|
| 185 |
+
medium:
|
| 186 |
+
description: >
|
| 187 |
+
Four medium tanks (2tnk) stage at the safe zone in the west
|
| 188 |
+
(x=5, y=18..21). The enemy squad at (60, 20) is FIVE rocket
|
| 189 |
+
infantry (e3, anti-tank Dragon launcher) escorting TWO heavy
|
| 190 |
+
tanks (3tnk). The fight is unwinnable head-on — the rockets
|
| 191 |
+
and heavy cannons together collapse the column at close
|
| 192 |
+
range. The intended play: march east into engagement range,
|
| 193 |
+
focus-fire THREE enemy units (the cheap e3s die in 1-2 turns
|
| 194 |
+
of concentrated tank fire each), then move your tanks WEST
|
| 195 |
+
BACK to the safe zone before attrition takes a second tank.
|
| 196 |
+
Win when ≥3 enemies are killed AND ≥3 of your tanks are
|
| 197 |
+
within radius 6 of (5,20) AND you have ≥3 tanks alive,
|
| 198 |
+
before tick 4500. Stall, brute attack-until-death, and
|
| 199 |
+
never-engage all LOSE.
|
| 200 |
+
overrides:
|
| 201 |
+
actors:
|
| 202 |
+
- {type: 2tnk, owner: agent, position: [5, 18], stance: 1}
|
| 203 |
+
- {type: 2tnk, owner: agent, position: [5, 19], stance: 1}
|
| 204 |
+
- {type: 2tnk, owner: agent, position: [5, 20], stance: 1}
|
| 205 |
+
- {type: 2tnk, owner: agent, position: [5, 21], stance: 1}
|
| 206 |
+
# FULL enemy squad — 5× e3 (kill-bar fodder; anti-tank
|
| 207 |
+
# Dragon launcher) ON THE LINE at x=60, with the 2× 3tnk
|
| 208 |
+
# heavy escort placed 4 cells back at x=64. The e3 line is
|
| 209 |
+
# what the attacker must close on to score kills (Dragon
|
| 210 |
+
# range 5); from the e3 firing line (~x=55) the rear-rank
|
| 211 |
+
# 3tnks (range ~5) cannot yet engage, so they only weigh in
|
| 212 |
+
# if the agent commits PAST the e3 line — i.e. the brute
|
| 213 |
+
# attack_move policy that overshoots. Spread the e3 line
|
| 214 |
+
# across y=17..23 so all four tanks face fire.
|
| 215 |
+
- {type: e3, owner: enemy, position: [60, 17], stance: 3}
|
| 216 |
+
- {type: e3, owner: enemy, position: [60, 18], stance: 3}
|
| 217 |
+
- {type: e3, owner: enemy, position: [60, 19], stance: 3}
|
| 218 |
+
- {type: e3, owner: enemy, position: [60, 21], stance: 3}
|
| 219 |
+
- {type: e3, owner: enemy, position: [60, 22], stance: 3}
|
| 220 |
+
# Heavy tanks placed 4 cells BEHIND the rocket line —
|
| 221 |
+
# within engagement leash for the guard bot to pursue when
|
| 222 |
+
# contact starts (GUARD_AGGRO ~16), but outside their own
|
| 223 |
+
# ~5-cell weapon range from the e3 firing line. They are
|
| 224 |
+
# the attrition trigger for the brute attack_move policy
|
| 225 |
+
# that closes past x=60 into 3tnk cannon range.
|
| 226 |
+
- {type: 3tnk, owner: enemy, position: [64, 19], stance: 3}
|
| 227 |
+
- {type: 3tnk, owner: enemy, position: [64, 21], stance: 3}
|
| 228 |
+
- {type: fact, owner: enemy, position: [120, 20]}
|
| 229 |
+
win_condition:
|
| 230 |
+
all_of:
|
| 231 |
+
- {units_killed_gte: 3}
|
| 232 |
+
- {units_in_region_gte: {x: 5, y: 20, radius: 6, n: 3}}
|
| 233 |
+
- {own_units_gte: 3}
|
| 234 |
+
- {within_ticks: 4500}
|
| 235 |
+
fail_condition:
|
| 236 |
+
any_of:
|
| 237 |
+
- {after_ticks: 4501}
|
| 238 |
+
- {not: {own_units_gte: 3}}
|
| 239 |
+
max_turns: 51
|
| 240 |
+
|
| 241 |
+
# ── HARD ─────────────────────────────────────────────────────────
|
| 242 |
+
# +1 axis vs medium: TWO seed-driven agent spawn_point groups
|
| 243 |
+
# (NORTH safe zone at (5,10) OR SOUTH safe zone at (5,30)). The
|
| 244 |
+
# safe-zone position FLIPS per seed, so a memorised "always
|
| 245 |
+
# retreat to (5,20)" play cannot generalise — the policy must
|
| 246 |
+
# read the obs to find its own start cell and retreat to THAT
|
| 247 |
+
# safe zone. Win predicate is an any_of over the two safe-zone
|
| 248 |
+
# regions so either spawn satisfies the geometry. Enemy formation
|
| 249 |
+
# is symmetric across y=20 mid-latitude so both spawns face the
|
| 250 |
+
# same engagement geometry.
|
| 251 |
+
#
|
| 252 |
+
# Per the CLAUDE.md `spawn_point` contract: ALL agent actors
|
| 253 |
+
# carry an explicit spawn_point (the filter applies only to AGENT
|
| 254 |
+
# actors); the enemy actors are unchanged and always place.
|
| 255 |
+
hard:
|
| 256 |
+
description: >
|
| 257 |
+
Four medium tanks (2tnk) stage at ONE of two safe-zone
|
| 258 |
+
corridors (NORTH at x=5, y=8..11 OR SOUTH at x=5, y=28..31,
|
| 259 |
+
chosen by seed — anti-memorisation). The enemy squad of FIVE
|
| 260 |
+
rocket infantry (e3) escorting TWO heavy tanks (3tnk) holds
|
| 261 |
+
the centre at (60, 20). The fight is unwinnable head-on.
|
| 262 |
+
The intended play: march east-and-toward-centre into
|
| 263 |
+
engagement range, focus-fire THREE enemy units (the cheap
|
| 264 |
+
e3s die fast under concentrated tank fire), then move your
|
| 265 |
+
tanks BACK to YOUR safe zone (the one you started in — read
|
| 266 |
+
your start cell from obs) before attrition takes a second
|
| 267 |
+
tank. Win when ≥3 enemies are killed AND ≥3 of your tanks
|
| 268 |
+
are within radius 6 of YOUR safe zone (north (5,10) OR south
|
| 269 |
+
(5,30)) AND you have ≥3 tanks alive, before tick 4500.
|
| 270 |
+
Stall, brute attack-until-death, never-engage, and retreating
|
| 271 |
+
to the WRONG safe zone all LOSE.
|
| 272 |
+
overrides:
|
| 273 |
+
actors:
|
| 274 |
+
# spawn_point 0 — NORTH safe zone (y=8..11)
|
| 275 |
+
- {type: 2tnk, owner: agent, position: [5, 8], stance: 1, spawn_point: 0}
|
| 276 |
+
- {type: 2tnk, owner: agent, position: [5, 9], stance: 1, spawn_point: 0}
|
| 277 |
+
- {type: 2tnk, owner: agent, position: [5, 10], stance: 1, spawn_point: 0}
|
| 278 |
+
- {type: 2tnk, owner: agent, position: [5, 11], stance: 1, spawn_point: 0}
|
| 279 |
+
# spawn_point 1 — SOUTH safe zone (y=28..31)
|
| 280 |
+
- {type: 2tnk, owner: agent, position: [5, 28], stance: 1, spawn_point: 1}
|
| 281 |
+
- {type: 2tnk, owner: agent, position: [5, 29], stance: 1, spawn_point: 1}
|
| 282 |
+
- {type: 2tnk, owner: agent, position: [5, 30], stance: 1, spawn_point: 1}
|
| 283 |
+
- {type: 2tnk, owner: agent, position: [5, 31], stance: 1, spawn_point: 1}
|
| 284 |
+
# FULL enemy squad — symmetric across y=20 so both spawns
|
| 285 |
+
# face the same engagement geometry. e3 line forward at
|
| 286 |
+
# x=60 (Dragon range 5); 3tnk escort 4 cells back at x=64
|
| 287 |
+
# (out of weapon range from the e3 firing line so the heavy
|
| 288 |
+
# only weighs in on a brute overshoot past the rocket line).
|
| 289 |
+
- {type: e3, owner: enemy, position: [60, 17], stance: 3}
|
| 290 |
+
- {type: e3, owner: enemy, position: [60, 18], stance: 3}
|
| 291 |
+
- {type: e3, owner: enemy, position: [60, 19], stance: 3}
|
| 292 |
+
- {type: e3, owner: enemy, position: [60, 21], stance: 3}
|
| 293 |
+
- {type: e3, owner: enemy, position: [60, 22], stance: 3}
|
| 294 |
+
- {type: 3tnk, owner: enemy, position: [64, 19], stance: 3}
|
| 295 |
+
- {type: 3tnk, owner: enemy, position: [64, 21], stance: 3}
|
| 296 |
+
- {type: fact, owner: enemy, position: [120, 20]}
|
| 297 |
+
win_condition:
|
| 298 |
+
all_of:
|
| 299 |
+
- {units_killed_gte: 3}
|
| 300 |
+
- any_of:
|
| 301 |
+
- {units_in_region_gte: {x: 5, y: 10, radius: 6, n: 3}}
|
| 302 |
+
- {units_in_region_gte: {x: 5, y: 30, radius: 6, n: 3}}
|
| 303 |
+
- {own_units_gte: 3}
|
| 304 |
+
- {within_ticks: 4500}
|
| 305 |
+
fail_condition:
|
| 306 |
+
any_of:
|
| 307 |
+
- {after_ticks: 4501}
|
| 308 |
+
- {not: {own_units_gte: 3}}
|
| 309 |
+
max_turns: 51
|
tests/test_combat_retreat_after_engagement.py
ADDED
|
@@ -0,0 +1,338 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""combat-retreat-after-engagement — disengage to preserve the force.
|
| 2 |
+
|
| 3 |
+
Bar (four script-policy proxies):
|
| 4 |
+
• stall (observe only) → LOSS (kill bar unmet)
|
| 5 |
+
• brute attack-until-death → LOSS (loses too many tanks)
|
| 6 |
+
• never-engage (sit at safe zone) → LOSS (kill bar unmet)
|
| 7 |
+
• intended engage-then-retreat → WIN
|
| 8 |
+
|
| 9 |
+
The "intended" policy is the spec's load-bearing decision: march east
|
| 10 |
+
into engagement range, focus-fire e3 rocket infantry (the cheap kill-
|
| 11 |
+
bar targets), and the instant the kill bar is met OR a tank is lost
|
| 12 |
+
pull back to the safe-zone radius. The retreat trigger is the
|
| 13 |
+
capability under test — too early ⇒ kill bar fails; too late ⇒
|
| 14 |
+
attrition busts the survival bar.
|
| 15 |
+
"""
|
| 16 |
+
|
| 17 |
+
from __future__ import annotations
|
| 18 |
+
|
| 19 |
+
from pathlib import Path
|
| 20 |
+
|
| 21 |
+
import pytest
|
| 22 |
+
|
| 23 |
+
from openra_bench.scenarios import load_pack
|
| 24 |
+
from openra_bench.scenarios.loader import compile_level
|
| 25 |
+
from openra_bench.scenarios.win_conditions import WinContext, evaluate
|
| 26 |
+
|
| 27 |
+
PACKS = Path(__file__).parent.parent / "openra_bench" / "scenarios" / "packs"
|
| 28 |
+
PACK_PATH = PACKS / "combat-retreat-after-engagement.yaml"
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
# ── unit-level predicate checks ──────────────────────────────────────
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
def _ctx(units_xy=(), tick=1000, killed=0, lost=0):
|
| 35 |
+
"""Synthesize a WinContext for predicate-level checks."""
|
| 36 |
+
import types
|
| 37 |
+
|
| 38 |
+
sig = types.SimpleNamespace(
|
| 39 |
+
game_tick=tick,
|
| 40 |
+
units_killed=killed,
|
| 41 |
+
units_lost=lost,
|
| 42 |
+
own_buildings=[],
|
| 43 |
+
own_building_types=set(),
|
| 44 |
+
enemies_seen_ids=set(),
|
| 45 |
+
enemy_buildings_seen_ids=set(),
|
| 46 |
+
)
|
| 47 |
+
return WinContext(
|
| 48 |
+
signals=sig,
|
| 49 |
+
render_state={
|
| 50 |
+
"units_summary": [
|
| 51 |
+
{"cell_x": x, "cell_y": y} for x, y in units_xy
|
| 52 |
+
]
|
| 53 |
+
},
|
| 54 |
+
)
|
| 55 |
+
|
| 56 |
+
|
| 57 |
+
def test_predicates_easy():
|
| 58 |
+
c = compile_level(load_pack(PACK_PATH), "easy")
|
| 59 |
+
# 3 tanks back in safe zone (5,20,r=6), killed 2 enemies, 1 lost, in time → WIN
|
| 60 |
+
home3 = [(5, 18), (5, 20), (5, 21)]
|
| 61 |
+
assert evaluate(c.win_condition, _ctx(home3, tick=3000, killed=2, lost=1))
|
| 62 |
+
# Kill bar unmet (only 1 killed) → not WIN
|
| 63 |
+
assert not evaluate(c.win_condition, _ctx(home3, tick=3000, killed=1, lost=1))
|
| 64 |
+
# Tanks elsewhere (not at safe zone) → not WIN
|
| 65 |
+
assert not evaluate(
|
| 66 |
+
c.win_condition, _ctx([(55, 20), (55, 21), (55, 22)], tick=3000, killed=3, lost=1)
|
| 67 |
+
)
|
| 68 |
+
# 3 tanks lost (only 1 alive) → fail clause own_units_gte:2 fires
|
| 69 |
+
assert evaluate(c.fail_condition, _ctx([(5, 20)], tick=3000, killed=3, lost=3))
|
| 70 |
+
# Past deadline → real LOSS reachable within max_turns
|
| 71 |
+
assert evaluate(c.fail_condition, _ctx(home3, tick=4502, killed=0, lost=0))
|
| 72 |
+
assert 4501 <= 93 + 90 * (c.max_turns - 1), (
|
| 73 |
+
"easy after_ticks 4501 must be reachable within max_turns"
|
| 74 |
+
)
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
def test_predicates_medium_force_preservation_bar():
|
| 78 |
+
c = compile_level(load_pack(PACK_PATH), "medium")
|
| 79 |
+
home3 = [(5, 18), (5, 20), (5, 21)]
|
| 80 |
+
home2 = home3[:2]
|
| 81 |
+
# Intended: 3 kills, ≥3 tanks at safe zone, ≤1 lost → WIN
|
| 82 |
+
assert evaluate(c.win_condition, _ctx(home3, tick=3000, killed=3, lost=1))
|
| 83 |
+
# Same kills but only 2 tanks left → predicate fails (need ≥3)
|
| 84 |
+
assert not evaluate(c.win_condition, _ctx(home2, tick=3000, killed=3, lost=2))
|
| 85 |
+
# 3 tanks alive but only 2 in safe zone → fails
|
| 86 |
+
assert not evaluate(
|
| 87 |
+
c.win_condition,
|
| 88 |
+
_ctx([(5, 20), (5, 21), (55, 20)], tick=3000, killed=3, lost=1),
|
| 89 |
+
)
|
| 90 |
+
# 2 tanks alive ⇒ fail clause fires (preservation cap)
|
| 91 |
+
assert evaluate(c.fail_condition, _ctx(home2, tick=3000, killed=3, lost=2))
|
| 92 |
+
# Past deadline ⇒ real LOSS reachable
|
| 93 |
+
assert evaluate(c.fail_condition, _ctx(home3, tick=4502, killed=0, lost=0))
|
| 94 |
+
assert 4501 <= 93 + 90 * (c.max_turns - 1)
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
def test_predicates_hard_two_safe_zones():
|
| 98 |
+
c = compile_level(load_pack(PACK_PATH), "hard")
|
| 99 |
+
# NORTH safe zone (5,10) satisfies the any_of geometry
|
| 100 |
+
home_north = [(5, 9), (5, 10), (5, 11)]
|
| 101 |
+
assert evaluate(c.win_condition, _ctx(home_north, tick=3000, killed=3, lost=1))
|
| 102 |
+
# SOUTH safe zone (5,30) also satisfies the any_of geometry
|
| 103 |
+
home_south = [(5, 29), (5, 30), (5, 31)]
|
| 104 |
+
assert evaluate(c.win_condition, _ctx(home_south, tick=3000, killed=3, lost=1))
|
| 105 |
+
# Tanks at the WRONG centre (5,20) — outside BOTH safe zones at r=6
|
| 106 |
+
# ((5,20)-(5,10)=10>6 and (5,20)-(5,30)=10>6) → fails the geometry
|
| 107 |
+
assert not evaluate(
|
| 108 |
+
c.win_condition,
|
| 109 |
+
_ctx([(5, 20), (5, 19), (5, 21)], tick=3000, killed=3, lost=1),
|
| 110 |
+
)
|
| 111 |
+
# Past tighter deadline → real LOSS reachable
|
| 112 |
+
assert evaluate(c.fail_condition, _ctx(home_north, tick=4502, killed=0, lost=0))
|
| 113 |
+
assert 4501 <= 93 + 90 * (c.max_turns - 1)
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
def test_hard_has_two_spawn_point_groups():
|
| 117 |
+
"""Hard-tier curation contract: ≥2 agent spawn_point groups so
|
| 118 |
+
the seed flips the safe-zone corridor."""
|
| 119 |
+
c = compile_level(load_pack(PACK_PATH), "hard")
|
| 120 |
+
groups = {
|
| 121 |
+
(a.spawn_point if a.spawn_point is not None else 0)
|
| 122 |
+
for a in c.scenario.actors
|
| 123 |
+
if a.owner == "agent"
|
| 124 |
+
}
|
| 125 |
+
assert len(groups) >= 2, f"hard needs ≥2 spawn_point groups, got {groups}"
|
| 126 |
+
|
| 127 |
+
|
| 128 |
+
def test_pack_compiles_and_meta_fields_populated():
|
| 129 |
+
pack = load_pack(PACK_PATH)
|
| 130 |
+
assert pack.meta.capability == "reasoning"
|
| 131 |
+
assert pack.meta.id == "combat-retreat-after-engagement"
|
| 132 |
+
anchors = pack.meta.benchmark_anchor
|
| 133 |
+
assert isinstance(anchors, list) and anchors, "benchmark_anchor required"
|
| 134 |
+
joined = " ".join(anchors).lower()
|
| 135 |
+
# Anchored to the doctrines the brief calls out: SC2 retreat
|
| 136 |
+
# micro + military tactical withdrawal + preservation of force.
|
| 137 |
+
assert "retreat" in joined
|
| 138 |
+
assert "withdrawal" in joined or "preservation" in joined or "pullback" in joined
|
| 139 |
+
for lvl in ("easy", "medium", "hard"):
|
| 140 |
+
c = compile_level(pack, lvl)
|
| 141 |
+
assert c.map_supported
|
| 142 |
+
assert c.win_condition is not None and c.fail_condition is not None
|
| 143 |
+
|
| 144 |
+
|
| 145 |
+
def test_timeout_loss_is_reachable_on_every_level():
|
| 146 |
+
"""No draw degeneracy: the after_ticks deadline fits inside
|
| 147 |
+
max_turns on every level (∼90 ticks/turn ⇒ 93 + 90·(max_turns-1))."""
|
| 148 |
+
pack = load_pack(PACK_PATH)
|
| 149 |
+
for lvl in ("easy", "medium", "hard"):
|
| 150 |
+
c = compile_level(pack, lvl)
|
| 151 |
+
assert 4501 <= 93 + 90 * (c.max_turns - 1), (
|
| 152 |
+
f"{lvl}: after_ticks 4501 not reachable within max_turns"
|
| 153 |
+
)
|
| 154 |
+
|
| 155 |
+
|
| 156 |
+
# ── engine-driven scripted policies ──────────────────────────────────
|
| 157 |
+
#
|
| 158 |
+
# The four-policy bar. All engine-driven tests guard on the Rust env
|
| 159 |
+
# wheel; predicate-level tests above run without it.
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
def _stall_policy(rs, Command):
|
| 163 |
+
"""Stall: only observe. Kill bar never met → after_ticks LOSS."""
|
| 164 |
+
return [Command.observe()]
|
| 165 |
+
|
| 166 |
+
|
| 167 |
+
def _brute_attack_until_death_policy(rs, Command):
|
| 168 |
+
"""Brute: attack_move toward the enemy centre and never retreat.
|
| 169 |
+
The 2× 3tnk + 5× e3 mass alpha out-trades 4× 2tnk in melee; the
|
| 170 |
+
column dies before clearing the squad → own_units_gte:N fails."""
|
| 171 |
+
units = rs.get("units_summary", []) or []
|
| 172 |
+
if not units:
|
| 173 |
+
return [Command.observe()]
|
| 174 |
+
return [
|
| 175 |
+
Command.attack_move([str(u["id"])], target_x=60, target_y=20)
|
| 176 |
+
for u in units
|
| 177 |
+
]
|
| 178 |
+
|
| 179 |
+
|
| 180 |
+
def _never_engage_policy(rs, Command):
|
| 181 |
+
"""Never-engage: each turn re-issue a move-in-place at the spawn.
|
| 182 |
+
The agent has ≥3 tanks in the safe zone the entire episode, but
|
| 183 |
+
units_killed_gte:N is never met → after_ticks LOSS. This is the
|
| 184 |
+
"preserve everything, score nothing" trap the kill bar punishes."""
|
| 185 |
+
units = rs.get("units_summary", []) or []
|
| 186 |
+
if not units:
|
| 187 |
+
return [Command.observe()]
|
| 188 |
+
return [
|
| 189 |
+
Command.move_units(
|
| 190 |
+
[str(u["id"])], target_x=u["cell_x"], target_y=u["cell_y"]
|
| 191 |
+
)
|
| 192 |
+
for u in units
|
| 193 |
+
]
|
| 194 |
+
|
| 195 |
+
|
| 196 |
+
def _make_intended_engage_then_retreat():
|
| 197 |
+
"""Intended policy (the spec's load-bearing decision): march to
|
| 198 |
+
the engagement axis, focus-fire e3 rocket infantry, and the
|
| 199 |
+
instant a tank is lost OR ≥3 enemies are observed killed pull
|
| 200 |
+
back to the safe-zone radius (detected from the agent's spawn
|
| 201 |
+
median-y latched on first observation). Stateful — uses a
|
| 202 |
+
closure to track the peak number of visible killables (so we
|
| 203 |
+
can infer kills from the shrink without reading
|
| 204 |
+
signals.units_killed)."""
|
| 205 |
+
state = {"peak_visible": 0, "retreat_latched": False, "home_y": None}
|
| 206 |
+
|
| 207 |
+
def pol(rs, Command):
|
| 208 |
+
units = rs.get("units_summary", []) or []
|
| 209 |
+
enemies = rs.get("enemy_summary", []) or []
|
| 210 |
+
if not units:
|
| 211 |
+
return [Command.observe()]
|
| 212 |
+
# Latch the home Y on first observation. The agent's spawn
|
| 213 |
+
# cell median y resolves to one of the three safe-zone
|
| 214 |
+
# corridors (north y=10, centre y=20, south y=30).
|
| 215 |
+
if state["home_y"] is None:
|
| 216 |
+
ys = sorted(u["cell_y"] for u in units)
|
| 217 |
+
hy_med = ys[len(ys) // 2]
|
| 218 |
+
if hy_med < 15:
|
| 219 |
+
state["home_y"] = 10
|
| 220 |
+
elif hy_med > 25:
|
| 221 |
+
state["home_y"] = 30
|
| 222 |
+
else:
|
| 223 |
+
state["home_y"] = 20
|
| 224 |
+
hy = state["home_y"]
|
| 225 |
+
n_alive = len(units)
|
| 226 |
+
killable = [
|
| 227 |
+
e
|
| 228 |
+
for e in enemies
|
| 229 |
+
if not e.get("is_building")
|
| 230 |
+
and (e.get("type") or "").lower() != "fact"
|
| 231 |
+
]
|
| 232 |
+
visible = len(killable)
|
| 233 |
+
if visible > state["peak_visible"]:
|
| 234 |
+
state["peak_visible"] = visible
|
| 235 |
+
killed_observed = state["peak_visible"] - visible
|
| 236 |
+
# RETREAT TRIGGER: latched, or any tank lost, or ≥3 enemies
|
| 237 |
+
# observed killed. Once retreating, stay retreating (a re-
|
| 238 |
+
# engagement would re-expose the survivors to attrition).
|
| 239 |
+
if state["retreat_latched"] or n_alive < 4 or killed_observed >= 3:
|
| 240 |
+
state["retreat_latched"] = True
|
| 241 |
+
return [
|
| 242 |
+
Command.move_units([str(u["id"])], target_x=5, target_y=hy)
|
| 243 |
+
for u in units
|
| 244 |
+
]
|
| 245 |
+
# ENGAGE: pick the closest e3 to home and focus-fire it with
|
| 246 |
+
# ALL tanks (4-vs-1 ends a Dragon-soldier in 1-2 decision turns).
|
| 247 |
+
e3s = [e for e in killable if (e.get("type") or "").lower() == "e3"]
|
| 248 |
+
if e3s:
|
| 249 |
+
e3s.sort(
|
| 250 |
+
key=lambda e: (e["cell_x"] - 5) ** 2 + (e["cell_y"] - hy) ** 2
|
| 251 |
+
)
|
| 252 |
+
t = e3s[0]
|
| 253 |
+
return [
|
| 254 |
+
Command.attack_unit([str(u["id"])], str(t["id"])) for u in units
|
| 255 |
+
]
|
| 256 |
+
# APPROACH: advance toward the engagement axis (50, 20) so
|
| 257 |
+
# the spawn corridor (y=10 or y=30 on hard) closes onto the
|
| 258 |
+
# mid-latitude line where the e3s will come into view.
|
| 259 |
+
return [
|
| 260 |
+
Command.move_units(
|
| 261 |
+
[str(u["id"])],
|
| 262 |
+
target_x=min(50, u["cell_x"] + 12),
|
| 263 |
+
target_y=20,
|
| 264 |
+
)
|
| 265 |
+
for u in units
|
| 266 |
+
]
|
| 267 |
+
|
| 268 |
+
return pol
|
| 269 |
+
|
| 270 |
+
|
| 271 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 272 |
+
def test_stall_policy_loses(level):
|
| 273 |
+
"""Stall must LOSE on every level — kill bar unmet → after_ticks LOSS."""
|
| 274 |
+
pytest.importorskip("openra_train")
|
| 275 |
+
from openra_bench.eval_core import run_level
|
| 276 |
+
|
| 277 |
+
c = compile_level(load_pack(PACK_PATH), level)
|
| 278 |
+
seeds = (1, 2, 3, 4) if level == "hard" else (1,)
|
| 279 |
+
for s in seeds:
|
| 280 |
+
res = run_level(c, _stall_policy, seed=s)
|
| 281 |
+
assert res.outcome == "loss", (
|
| 282 |
+
f"{level} seed={s}: stall must LOSE; got {res.outcome} "
|
| 283 |
+
f"k={res.signals.units_killed} l={res.signals.units_lost}"
|
| 284 |
+
)
|
| 285 |
+
|
| 286 |
+
|
| 287 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 288 |
+
def test_brute_attack_until_death_loses(level):
|
| 289 |
+
"""Brute attack-until-death must LOSE — the mass alpha at the
|
| 290 |
+
enemy line out-trades the column before the bar is met."""
|
| 291 |
+
pytest.importorskip("openra_train")
|
| 292 |
+
from openra_bench.eval_core import run_level
|
| 293 |
+
|
| 294 |
+
c = compile_level(load_pack(PACK_PATH), level)
|
| 295 |
+
seeds = (1, 2, 3, 4) if level == "hard" else (1,)
|
| 296 |
+
for s in seeds:
|
| 297 |
+
res = run_level(c, _brute_attack_until_death_policy, seed=s)
|
| 298 |
+
assert res.outcome == "loss", (
|
| 299 |
+
f"{level} seed={s}: brute must LOSE; got {res.outcome} "
|
| 300 |
+
f"k={res.signals.units_killed} l={res.signals.units_lost}"
|
| 301 |
+
)
|
| 302 |
+
|
| 303 |
+
|
| 304 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 305 |
+
def test_never_engage_policy_loses(level):
|
| 306 |
+
"""Never-engage must LOSE — ≥3 tanks survive in the safe zone,
|
| 307 |
+
but units_killed_gte:N is never met → after_ticks LOSS."""
|
| 308 |
+
pytest.importorskip("openra_train")
|
| 309 |
+
from openra_bench.eval_core import run_level
|
| 310 |
+
|
| 311 |
+
c = compile_level(load_pack(PACK_PATH), level)
|
| 312 |
+
seeds = (1, 2, 3, 4) if level == "hard" else (1,)
|
| 313 |
+
for s in seeds:
|
| 314 |
+
res = run_level(c, _never_engage_policy, seed=s)
|
| 315 |
+
assert res.outcome == "loss", (
|
| 316 |
+
f"{level} seed={s}: never-engage must LOSE; got {res.outcome} "
|
| 317 |
+
f"k={res.signals.units_killed} l={res.signals.units_lost}"
|
| 318 |
+
)
|
| 319 |
+
|
| 320 |
+
|
| 321 |
+
@pytest.mark.parametrize("level", ["easy", "medium", "hard"])
|
| 322 |
+
def test_intended_engage_then_retreat_wins(level):
|
| 323 |
+
"""Intended engage-then-retreat must WIN on every level and every
|
| 324 |
+
hard seed (1..4): focus-fire e3s, retreat the instant a tank is
|
| 325 |
+
lost or ≥3 kills observed, end with ≥3 tanks in the safe zone."""
|
| 326 |
+
pytest.importorskip("openra_train")
|
| 327 |
+
from openra_bench.eval_core import run_level
|
| 328 |
+
|
| 329 |
+
c = compile_level(load_pack(PACK_PATH), level)
|
| 330 |
+
seeds = (1, 2, 3, 4) if level == "hard" else (1,)
|
| 331 |
+
for s in seeds:
|
| 332 |
+
pol = _make_intended_engage_then_retreat()
|
| 333 |
+
res = run_level(c, pol, seed=s)
|
| 334 |
+
assert res.outcome == "win", (
|
| 335 |
+
f"{level} seed={s}: intended engage-then-retreat must WIN; "
|
| 336 |
+
f"got {res.outcome} k={res.signals.units_killed} "
|
| 337 |
+
f"l={res.signals.units_lost}"
|
| 338 |
+
)
|
tests/test_hard_tier.py
CHANGED
|
@@ -400,6 +400,8 @@ UPGRADED = [
|
|
| 400 |
# bands (y=12 / y=28) punishes the near-edge shortcut so a
|
| 401 |
# memorised single-detour-band opening cannot generalise.
|
| 402 |
"scout-and-report",
|
|
|
|
|
|
|
| 403 |
# Wave-6 proc-checklist-no-deviation: strict ordered visit-
|
| 404 |
# checklist (IFBench step-order / PlanBench strict ordering /
|
| 405 |
# aviation pre-flight / SOP no-skip-no-reorder anchor). Hard
|
|
|
|
| 400 |
# bands (y=12 / y=28) punishes the near-edge shortcut so a
|
| 401 |
# memorised single-detour-band opening cannot generalise.
|
| 402 |
"scout-and-report",
|
| 403 |
+
# Wave-6 salvage: agent timeout pre-commit
|
| 404 |
+
"combat-retreat-after-engagement",
|
| 405 |
# Wave-6 proc-checklist-no-deviation: strict ordered visit-
|
| 406 |
# checklist (IFBench step-order / PlanBench strict ordering /
|
| 407 |
# aviation pre-flight / SOP no-skip-no-reorder anchor). Hard
|