OpenRA-Bench / docs /scenarios.html

Commit History

  1. docs: Wave 1 engine-footgun aggregation in CLAUDE.md + regen scenarios.html⁠

    d05021a

  1. docs: whole-suite no-cheat pass summary + engine footguns; regenerate catalog⁠

    ca00016
  2. #6 artofwar-lure-the-tiger: adopt rigorously-verified no-cheat redesign⁠

    7521ecb
  3. #5 artofwar-indirect-approach: no-cheat redesign — hazard-detour enforced⁠

    3b75cad
  4. #4 artofwar-decoy-sacrifice: no-cheat redesign — decoy-sacrifice enforced⁠

    d0dd8e7
  5. fix-forward: repair merged PR#5/#6 (unblocked by own-unit actor_type fix)⁠

    40d2f25
  6. #2 hard: per-waypoint search BAND in the relative objective⁠

    a9b5126
  7. #2: enforce ordered waypoints (stateful waypoint_sequence) + two-path medium + scouted hard⁠

    b165246
  8. action-sequenced-execution: timeout/attrition overrun is a LOSS, not a draw⁠

    01e12d1
  9. hard: enemy_building_spotted interrupt closes the coordinate-blind feedback loop⁠

    d58c824
  10. hard: anchor relative objective on the named enemy building type per direction⁠

    36bbbc9
  11. action-multiunit-coordination hard: spatial-grounding via relative-direction objective⁠

    51d66ad
  12. action-multiunit-coordination medium: disperse the 3 regions (multi-vector)⁠

    a3fc650
  13. Fix action-multiunit-coordination: enforce split, binding deadline, real fail⁠

    deb7cde
  14. De-dup: consolidate aimless scenario duplicates (24→21 active)⁠

    834b683
  15. HTML scenario catalog + clearer custom-map-no-enemy descriptions⁠

    701ffc9