OpenRA-Bench / tests

Commit History

fix(scenario): def-evacuation โ€” recalibrate after engine balance fixes
dc0afab

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fix(scenario): def-with-ambush โ€” recalibrate after engine balance fixes
99544f6

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fix(scenario): lh-tech-pivot-attack โ€” recalibrate after engine balance fixes
44fd9fc

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fix(scenario): def-pre-position-mobile-reserve โ€” recalibrate after engine balance fixes
715cd56

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fix(scenario): scout-detect-base-direction โ€” recalibrate after engine balance fixes
7da4c26

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fix(scenario): econ-burn-rate-management โ€” recalibrate after engine balance fixes
b82437a

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fix(scenario): rob-multiple-simultaneous-pressures โ€” recalibrate after engine balance fixes
658faf3

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fix(scenario): def-engineer-repair-under-fire โ€” recalibrate after engine balance fixes
148196b

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fix(scenario): mfb-mirror-base-east-west โ€” recalibrate after engine balance fixes
d597987

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fix(scenario): lh-build-army-coordinate-multifront-attack โ€” recalibrate after engine balance fixes
b12d644

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fix(scenario): combat-prevent-retreat โ€” recalibrate after engine balance fixes
aa72b64

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fix(scenario): mid-economy-under-fire โ€” recalibrate after engine balance fixes
d1ac2fa

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fix(scenario): combat-focus-fire-priority โ€” recalibrate after engine balance fixes
64749ae

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fix(scenario): econ-replace-dead-harvester โ€” recalibrate after engine balance fixes
2123dfe

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fix(scenario): combat-tank-vs-tank-engagement โ€” recalibrate after engine balance fixes
1804fa0

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fix(scenario): def-multi-direction โ€” recalibrate after engine balance fixes
019d370

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fix(scenario): coordination-ordered-rendezvous โ€” recalibrate after engine balance fixes
c255b18

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fix(scenario): defense-rush-survive โ€” recalibrate after engine balance fixes
1f052e2

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fix(scenario): combat-suicide-charge-mission โ€” recalibrate after engine balance fixes
f7d7041

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fix(scenario): econ-protect-harvester-route โ€” recalibrate after engine balance fixes
0fe16fc

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fix(scenario): def-while-building โ€” recalibrate after engine balance fixes
f4e7fd6

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fix(scenario): combat-formation-tank-wedge โ€” recalibrate after engine balance fixes
c721784

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fix(scenario): harass-response-preserve โ€” recalibrate after engine balance fixes
2833ee4

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test(hygiene): raise curated-set cap 40โ†’240 for the 200-pack catalog
42b51f4

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test(engine): pbox direct-fire round-trip + CLAUDE.md note
9587af5

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fix(scenario): build-defensive-skirt-corners โ€” pbox now load-bearing after engine pbox-weapon fix
1f70ce6

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fix(scenario): build-defensive-tower-line โ€” pbox now load-bearing after engine pbox-weapon fix
908bacf

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feat(scenario): rob-partial-base-loss-continue โ€” press on after non-critical loss (graceful-degradation anchor)
64601d3

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feat(scenario): combat-hold-chokepoint โ€” funnel a larger force through a narrow pass (military chokepoint / SC2 ramp anchor)
1cd0ecd

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fix(scenario): coord-converge-on-target โ€” recalibrate after armor-class/stance engine fix
6258daf

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test(hard-tier): register def-counter-battery in UPGRADED
280ade4

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feat(scenario): def-counter-battery โ€” kill the artillery first (military counter-battery anchor)
5ae0d12

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test(hard-tier): register build-sequence-tech-most-resilient in UPGRADED
880a7d0

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feat(scenario): build-sequence-tech-most-resilient โ€” redundant-prereq tech path survives a strike (PlanBench robust planning anchor)
bb986ee

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test(hard-tier): register combat-target-priority-highvalue in UPGRADED
193f926

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feat(scenario): def-walls-vs-towers โ€” active defense beats passive walls (security architecture anchor)
abe77a9

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feat(scenario): combat-target-priority-highvalue โ€” focus high-threat units first (SC2 focus-fire anchor)
c52875c

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feat(scenario): build-tech-skip-decision โ€” skip the unneeded tech tier (PlanBench step-pruning / YAGNI anchor)
ae1d089

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feat(scenario): proc-conditional-branch-action โ€” scout then branch IF/ELSE (ฯ„ยฒ-bench / IFBench conditional anchor)
9b275f8

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feat(scenario): econ-expansion-timing โ€” add the 2nd harvester before break-even (SC2 worker-count / OR anchor)
b1c6156

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feat(scenario): rob-deadline-shortened-midway โ€” accelerate when the deadline moves up (schedule-compression anchor)
b2efe75

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feat(scenario): lh-tech-rush-vs-army-rush โ€” army over tech under fast rush (SC2 timing / capex-opex anchor)
b5d5da8

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feat(scenario): lh-recovery-after-mid-game-loss โ€” rebuild after exogenous loss, finish objective (PlanBench replanning anchor)
0b51a74

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feat(scenario): lh-tech-rush-vs-army-rush โ€” army over tech under fast rush (SC2 timing / capex-opex anchor)
496356a

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feat(scenario): coord-relay-vision-chain โ€” spaced scout chain propagates vision (sensor-network / relay anchor)
c349a5a

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feat(scenario): def-in-depth-vs-single โ€” layered defense beats single wall (military defense-in-depth anchor)
26cf70c

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test(hard-tier): register econ-far-patch-vs-near-patch in UPGRADED
6ea86a4

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feat(scenario): econ-deny-enemy-expansion โ€” strike the enemy expansion proc (SC2 expansion denial anchor)
cb44a43

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feat(scenario): build-sequence-tech-cheapest โ€” cost-minimal tech path (PlanBench cost-optimal anchor)
7cc5e9b

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feat(scenario): rob-objective-change-midway โ€” pivot when the goal shifts (goal-conditional RL / ALFWorld anchor)
957ab86

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